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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. I didn't even lead the Lynch on you Heavy. That was Dice. I just hammered lol And because of your previous reactions, to anyone who suspected you, no one knew if you were just doing that again. Dice did have some really good advice for you 😉 Day 1 I started the Lynch on Marsh One. DPR ran with it. Town decided to Lynch Dice instead. Dice claimed. Town switched to Marsh. I was asleep when that happened. Day 2. Ed got lynched. He was Mafia. My target was Tigs. She was actually 3rd party Day 3. Dice leads a Lynch on you. Town agrees. I Hammer cos you are a distraction. Day 4. I go after Tigs. Tigs is 3rd party. Tigs is Lynched. Day 5. I go after Key. Key is Mafia and she is Lynched. Day 6. I go after Dice. Dice is Town. Dice is Lynched. Day 6 was the only day where I knew for sure that I wasn't possibly going after the 3rd party.
  2. Fyi... if you had been Lynched first we wouldn't have needed to do anything else because we would have just won. I'm sorry we can't let you see the discord chat. It lends itself to very easy communication and so there's an awful lot of personal stuff in there that's not game related, cos me and Ed and Key are just friends. I will try and summarise what went down. At the end of Day 1, I went to bed and the last thing I said was, 'Let's hope they somehow run up a power role for the Lynch. The next morning they had, but for some reason they didn't believe Dice. We decided to lean into that and not kill him. Sadly for Dice, a broken Cop was more useful to us than a dead one. I made a few posts about absolutely believing him 100% that might have looked a bit odd and forced. But they could also be used to 'breadcrumb' We decide to kill Nyn, cos she's just too good. Rand doesn't believe Dice and protects her. No deaths. The next Day everyone could not understand why Dice was still alive. This is what we wanted, because what we did made no sense. Ed becomes expendable at this time, as we intend to just keep blocking Dice. Ed know that im gonna call him out if he makes any mistakes. Dice building his part, when he gives his results, adds to the suspicion. Ed is happy to play a bit lazy and he gets run up. Dice really was not happy about that, cos he is Town, but we make a note of it in case we ever get to our Magic Day, which is Day 5. Ed claims Doc last minute, which was intended to mirror Dice's claim the previous Day. We all start to unvote. Ed really did flubb who he protected. I really did call him out. Rand is going insane! Dice still thinks Ed might be Town and tries to protect him Ed double flubbs and game over. FWIW I really was mad at you all on that day. We block Dice again, and start to chip away at the outskirts of Town. Rand was super loud about Ed lying. We decide he must be the real Doc and kill him. We are actively trying to get the 3rd party Lynched, so that helps. Town still is pre occupied that Dice being alive makes no sense. We take out the people who are least distracted by that and keep the people who most distrust Dice and most trust me. Verbal is a problem because we think he's the 3rd party cos he's having a great old time. We don't actually believe that we will ever get to Magic Day 5. Heavy gets lynched cos he's a distraction. Zander gets killed cos he's too clever with numbers. Tigs is the target for the day 4 lynch. Tigs claims 3rd party she is lynched. Finally we get to kill verbal. We didn't even care where the Pop-Up Pirate was cos we wanted him alive. They both die together, rather than spend the rest of the game apart. Now we're are onto Magic Day 5. I CC cop and red peak Key. The level of distrust in Dice cop claim is high. Key dies and is Mafia. We decide to kill Nyn cos she's just too good and we hope that Marsh will stick to the initial logical thoughts of the game that it makes absolutely no sense to not just kill the cop. Did we ever think it would work? Heck no. But we had fun in our chat and that was enough. We honestly thought we'd create a bit of chaos, Verb would turn into a Serial Killer and he'd shoot everyone and win. But I really am exhausted by it all. I was super uncomfortable on Day 6 cos I wasn't trying to find 3rd party anymore. I was just lying my head off and I didn't like that.
  3. Thank you so much for running this game Darthe. It was a great set up and theme. I liked your scenes. I'm super tired now.
  4. Time for a lullaby. Hey big guy, the sun's getting awful low. Story Update – Day 8, Nightfall Location: West Hollow Caves – Echoing Spine Status: HP: 26 / 26 | EP: 11 / 16 | Fatigue: Moderate The elemental trembles as your spell calms its core. You feel a hum of balance return to the leyline beneath your feet. Among the moss-veiled rocks, you retrieve a dense Rootstone Core. It pulses faintly in time with the earth—a valuable component for spellcraft or crafting. Quest Complete – Rogue Earthbound Neutralized +24 copper +1 Earth Affinity (Now Level 3) +1 Spirit Resonance – Echo Stabilizer Passive Unlocked (Resonance Weaves cost 1 less EP) Updated Inventory: Currency: 94 copper Items: Arcane Codex (Unified Bond active) Earthen Reliquary Fragment Tarnished Offering Bowl Rootstone Core Watershaped Ring (Flow State) Gauntlet of the Infernal Path (Flamebound Echo) Shimmering Amulet (Veil of Equilibrium) Adept’s Charm (Resonant Insight) Magical Revive Stones (3) Firegems (3) Scroll of Flameweaving Scroll (Stored): Verdant Tether Rations (3) Flickerglass Shard (unique) Elemental Affinity: Water: 13 Fire: 10 Spirit: 10 Air: 2 Earth: 3 Passives: Echo Stabilizer (Spirit) – Reduces EP cost of resonance-based Spirit Weaves by 1 Unified Elemental Bond Flow State Flamebound Echo Veil of Equilibrium Resonant Insight Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Weave Fusion (1/long rest) Would you like to: Unlock an Earth-based spell (now eligible at Level 3) Return to Windrest Hollow to rest and check in with Halwen Use the Codex to analyze one of your new items (e.g. Rootstone Core or Flickerglass Shard) Check for side quests or bounty listings back in the village Investigate remaining leyline rifts nearby Let me know what you would like to do.
  5. Thank you team. Sorry Town. Good game everyone.
  6. It's never gonna happen Key. Besides I don't even have a laptop.
  7. Or what actually happened, which is that you got run up. Said no, don't do this, don't vote me blah blah and fake claimed Cop with 2 minutes to go because they'd nailed you as Mafia on Day 1. I'm going to bed.
  8. Remember when we found silver. Those were good days. Why did we have to find a poor village. We def need to do more looting as we Level up.
  9. I'm not happy we only getting coppers. Where's all the treasure at?
  10. The Synergie has always worked wonders in the past
  11. Famous last words Turin lol Story Update – Day 8, Nightfall Location: West Hollow Caves – Echoing Spine Status: HP: 26 / 26 | EP: 13 / 16 | Fatigue: Moderate *Codex Recall Point: Rooted Alcove (Active) You follow the grinding noise, stepping carefully over roots and slick stone. The passage narrows, then abruptly opens into a chamber carved by pressure and time—layers of sediment gleaming like fossilized amber. Crystals jut from the walls, softly resonating. At the center of the chamber: a hulking elemental, its stony form cracked with veins of glowing moss. It drags a massive arm against the wall—slow, deliberate, and rhythmic. It hasn't noticed you yet. Your Codex pulses. Codex Alert – Rogue Elemental Signature Confirmed Type: Earthbound Colossus (Weakened) Stability: Compromised by emotional echo residue Recommendation: Contain or calm via Spirit or Earth-based Weave. Bounty Confirmed – 18 copper for neutralization or 24 copper if captured in stable form. You may now: Engage the elemental in combat – Use force or offensive spells Attempt to calm it using Spirit-Earth synergy (Costs 2 EP) Observe its behavior longer before acting Set a trap using Verdant Tether and environmental terrain (Costs 2 EP, requires a spell slot) Retreat quietly and report back to Windrest Hollow What would you like to do?
  12. Yeah no it's fine. It's not gonna be my decision to make anyways. All I can do is show everything I've been doing throughout the whole game. I would like to point out that I did a heck of a lot of work to prove that DPR made a mistake about Heavy slipping up about the Condemner role. I think Zander claimed that effort too lol Here I am actively making sure a person I viewed as Town doesn't get lynched, instead of a person I was already suspicious of. I was voting Tigs at the time. And I remembered seeing this at the time and thinking yes hes the feckin GF! But it's taken me a while to go back through and find it. So I would like to again that there is no plan of mine that could ever have made Dice do alll the things hes done this game. Unless I have Jedi mind powers. And I'm sorry I left it so late but Dice was very very clear that I would be Lynched. But I found Tigs, and I thought she might be Mafia but there was the possibility that she was 3rd party. She turned out to be 3rd Party so I unvoted while the numbers were checked. Then I re-voted her. I had to wait. because there was another Mafia we hadn't found, cos I knew Dice was mafia, and we couldn't make any mistakes. Nyn felt Key might be Mafia and I'd said that I'd be able to resolve the Key slot later. i wanted to stay alive and check Key because that would give Town the absolute win. And I found Key and voted her. And I claimed then so you knew it was an actual view, because if we got it wrong we would lose. And it didn't matter to me whether we Lynched Key or Dice.
  13. And here is the weird way he gave his first read. I think he pretended to be roleblocked so he wouldn't accidentally give a town read on the 3rd party. Here I am pointing out the bull poop.
  14. Here is me trying to tell you that I'm the cop without making it super obvious I've also been saying that I can't TELL who the 3rd person is yet. That the 3rd person was a mystery. This was when there were still 2 mafia and a roleblocker out there. He'll I even read Heavy his Miranda rights
  15. He's at the tail end of all the lynches apart from Tigs. I think that's because Nyn had started to have suspicions and Key and so he moved to be with Nyn and distance himself from Key. I remember seeing this and wondering why he felt the need to call himself TownDice. This is his only reason for voting Heavy. He did actually vote first for Heavy and said he wouldnt remove the vote. No mention of him thinking Heavy is Mafia at all.
  16. He does get very frustrated it's true. There's not an awful lot I can do here apart from point out that Dice's whole idea is that I made a plan that depended on me knowing that he would say he definitely wouldn't vote Ed. That he would be unhappy when the Ed 1st train went too fast. That he would be there to make sure people unvoted Ed and even try to stop people from voting Ed after he made a mistake. That I would know that all he would do all game is constantly ask people to tell him if they believed his claim and remind people how no one ever believes him. That I would know he'd never have any real cases on people and would just vote people for no real reasons. I did look back and he was on the lynch of every person apart from Tig. The only time he's given a reason near a vote is when he said he would keep his vote on Heavy for being emo and losing his wim. And that I would also know that he would not give correct information about what was on Ed's read list. If I can do all that then I really should buy a lottery ticket. I think what actually went down was that Dice claimed because he wanted to avoid being lynched. That he expected to be CCd, or that they'd find the real doc with their random Nights kills and he'd be Lynched, but he'd be able to hang on a bit longer. So he didn't really expect to have to do much. Then Ed got lynched and it all got a bit more tricky.
  17. I don't think Darthe will bring the deadline forward. I'm watching a very weird movie about people who have babies using pods.
  18. Thank you for changing your vote Turin. We learn a new spell Story Update – Day 8, Evening Location: West Hollow Caves – Rooted Alcove Status: HP: 26 / 26 | EP: 15 / 16 | Fatigue: Low *Codex Recall Point: Rooted Alcove (Active) You open the sealed scroll case with care. The parchment inside is etched with living ink—symbols that shift subtly with your breath, harmonizing with both the earth and your spirit. As you unroll it, the Codex glows with resonance. Spell Acquired – Verdant Tether (Level 1) Element: Earth (with Spirit interaction) Cost: 2 EP Effect: Bind a target or object to the earth with living roots. Can immobilize lightly armored foes or anchor unstable structures. On Spirit synergy, tether can echo pain or stillness to another being. Upgrades with higher Earth/Spirit levels. Passive Bonus while known: +1 success to stability or restraint checks in natural terrain. The roots around you quiver slightly as if acknowledging your new bond with them. The earth listens more closely now. Updated Status: EP: 13 / 16 New Spell Learned: Verdant Tether (Level 1) Spell Loadout Updated What would you like to do next? Investigate the grinding noise deeper in the tunnels Return to Windrest Hollow Attempt to open a secondary passage with Earth/Spirit magic (2 EP cost) Use Soul Veil to sense any lingering presence or emotional echoes in the alcove Rest longer and recover another EP What would you like to do next?
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