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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok let's go back to the village for a rest and re-set Story Update – Day 9, Late Evening Location: Windrest Hollow – Guild Hall & Roosting Hearth Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 5 | Spirit Level: 10 | Companion: Nyra (active) The wind carries you back to Windrest on silent feet. The stars shimmer overhead as the last light fades from the horizon. Near the guild hall, the soft flutter of wings lands lightly on your shoulder—Nyra, your Flicker familiar, reappears from the shadows of the cliffs. Her body glows faintly with residual wind-light, a sign she had been watching… perhaps even guiding the air currents with you. “You handled that Zephyrite with care,” she chirps, curling up on your shoulder. “Didn’t even need claws. I’m impressed.” Inside the guild hall, the bounty broker greets you with a nod and a jangle of coin pouches. “Air elemental pacified, you say? Didn’t think we’d see one of those tamed. That’s worth a bonus.” He slides 40 copper into your hand—30 for the job, 10 for the non-violent resolution, rare as it is. +40 copper (Total: 110 copper) Increased reputation with Windrest Hollow Nyra’s trust deepens. She may now assist mid-battle once per long rest (Windflare or Spirit Echo boost). You rest at the Roosting Hearth under discounted lodging—thanks to your growing renown. That night, your dreams echo with sky-lanterns and drifting feathers. Nyra hums quietly from her perch above your bed, keeping watch with flickering violet eyes. Current Stats: HP: 26 / 26 EP: 16 / 16 Elemental Strengths: Air: 5 Water: 13 Fire: 10 Earth: 2 Spirit: 10 Inventory Highlights: Copper: 110 Airglass Fragment (augment Air spell or sell) Flicker Familiar – Nyra: Active, now capable of 1/day mid-battle assist Earthen Reliquary Fragment Tarnished Offering Bowl Codex: Unified Elemental Bond active What would you like to do on the morning of Day 10? Head to the Verdant Hollow (Earth Temple) Visit the market to shop or sell materials Check the new bounty board (seek another side quest or Air challenge) Speak with Halwen about refining Spirit or hybrid spellcraft Take Nyra for a bonding flight – explore cliffs for hidden caches or ruins What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Where is nyra? I will have to remind the game next time we make a choice -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Does anyone remember when we got a crystal earpiece that allows us to talk to Halwen lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We've still got our Magic beans, right? Ok let's try and do this peacefully Story Update – Day 9, Evening Location: Clifftops Above Windrest – Western Ridges Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 4 | Wind Glyph Tattoo Active You lower your hands, resisting the urge to cast. The Zephyrite’s form shudders, spiraling in the updraft—but rather than attacking, you slow your breath and draw upon the Wind Glyph inked into your skin. You let the air move through you, not around you. Your body echoes the breathform taught at Skyreach. A subtle whistle escapes your lips—one that harmonizes with the elemental’s frequency. The Zephyrite pauses. It floats in place, turbulent winds stilling just slightly. You reach out your hand, open-palmed, and let a sliver of Spirit energy weave into the wind. The glyph pulses. The elemental, no longer hostile, spirals down like a leaf in draft and hovers before you. It leaves a shard of translucent airglass behind—cool to the touch, yet weightless. Combat avoided through communion. Air Elemental subdued peacefully. Gained Airglass Fragment – Can be used to augment an Air spell or sold for 30 copper. +1 Air Level (Total: 5) EP fully restored via Wind communion. You gain Spirit Affinity XP for nonviolent resolution. Halwen’s voice echoes faintly through the earpiece crystal: “You did well. That wasn’t just breathform… that was intention. Keep walking that balance.” Updated Inventory: Copper: 70 Airglass Fragment (Sell for 30 copper or use in crafting) Codex: Air Level now 5 What would you like to do next? Return to Windrest to collect bounty and rest Seek out another Air anomaly nearby Visit the village market (now evening stock available) Call Halwen and ask about Spirit disturbances in the cliffs Meditate at the peak to refine an Air or Spirit spell What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok let's go for an explore Story Update – Day 9, Evening Location: Clifftops Above Windrest – Western Ridges Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 4 | Wind Glyph Tattoo Active Drawn by the winds and the breathform trail, you ascend the jagged cliffs west of Windrest. There, at the edge of a stone arch spanning two ridges, an Air Anomaly shimmers—restless, swirling like a storm in stasis. As you approach, it coalesces into a Rogue Zephyrite, an elemental spirit of wind and sky, its voice a whistling screech through the rocks. It senses you and attacks. Combat Initiated: Rogue Zephyrite HP: Moderate Traits: Fast, airborne, evasive Attacks: Razorwind Blades, Vortex Pulse Weaknesses: Grounding forces (Earth), fluid containment (Water), timing-based Spirit counters Choose your combat approach: 1. Aqua Surge + Water Barrier – Pin it down with spiraling water pressure, then protect yourself from counterstrikes. Uses 3 EP. Bonus from Water Level 13. High success potential. EP regen applies. 2. Emberlash + Inner Flame – Disrupt its flight pattern with fire whips, then predict its next move by reading its emotional current. Uses 3 EP. May stagger or disorient it. Strong Fire/Spirit synergy effect. 3. Magma Spike + Firejet – Use a surprise leap and an explosive spike to knock it out of the air with force. Uses 4 EP. High-risk, high-reward. Grounding burn may immobilize. 4. Soul Veil + Watchful Defense – Read the Zephyrite’s intent and dodge while building Spirit-based resonance for a finishing strike. Uses 2 EP. Avoidance and Spirit XP gain potential. Defensive option. 5. Attempt a nonviolent approach – Use Breathform channeling and the Wind Glyph to commune instead of destroy. Uncertain outcome. May pacify, bind, or learn from the elemental. What’s your move? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
I'd have been OK with that, as long as you started with Dice and Rand lol -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
I can help you with that, because I am nice and not actually super evil at all! https://dragonmount.com/forums/topic/127211-ithillians-signatures-for-all-your-siggy-needs/ -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Ah well your stuck with it now Heavy. The first game you don't have a meltdown we're all gonna say, wow Heavy is super calm and composed this game. He must be Mafia lol And we've all been the new player at some point. I think you're doing OK. -
Bomb
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90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
I did not like having to be so busy but God bless Mr Pirate and all who sail with him. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Looks like it's just me and you Heavy. Let's talk to Meren Story Update – Day 9, Afternoon (Continued) Location: Clifftops Above Windrest – Scribe Meren’s Camp Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 4 | Trials Completed: Fire, Water, Air You mention your visit to Skyreach Monastery, and Meren’s eyes widen slightly. "You've been to Skyreach?" she breathes. "Then you already carry the Wind’s Mark." Her gaze drops to your wrist, where the faint, silver-etched glyph pulses softly—the Air Temple’s mark. "You’ve walked the breathless heights and heard the silence between thunder. I can feel it in your stance." You nod, and she smiles, handing you a worn but finely inscribed fragment of parchment. “Then this will make more sense to you than most. It’s part of an ancient technique. Not a spell, exactly—more a pattern, a philosophy of motion.” Codex Insight – Breathform Pattern You unlock an advanced mobility principle inspired by Skyreach monks. Passive Effect: The first time you use Zephyrstep each day, it costs no EP. Bonus: Grants +1 to evasion rolls during combat for 2 turns after using an Air spell. +1 Air Lore Meren continues: “There were once five Breathforms—one for each element—practiced in tandem. But only Air survived intact. The rest fractured, like their temples.” She looks at you, an odd glint in her eye. “If you already have the Air Glyph… you might be the first in generations able to rekindle all five. That Codex of yours—it’s more than a record, isn’t it? It breathes.” You feel a resonance from the Codex in your hand—its cover briefly flickers with the silver shimmer of high-altitude wind. Codex Synergy Activated: Breathform Recognition (If you obtain similar elemental movement techniques, synergy bonuses may unlock.) Updated Summary Air Level: 4 Codex Insight: Breathform Pattern Passive Bonus: 1st Zephyrstep daily is free | +1 evasion after Air spells (2 turns) Air Glyph Tattoo: Active Elemental Glyphs: Fire, Water, Air Lore Update: Breathform Traditions – Air Pattern Recovered What would you like to do next? Return to Windrest to rest and prepare for the Earth Temple journey Seek out a bounty to gain coin or increase Earth element experience Ask Meren if she knows anything about lost Breathform patterns of other elements Explore the cliffs to test your new Breathform bonus and seek Air anomalies Visit Halwen and see if Spirit Breathform traditions exist in ancient records What would you like to do? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Yeah it's a shame he told you all what was really going on. I was hoping to have at least a few of you clutching your pearls when the game ended lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah talk first, loot later is food with me. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah it's one and the same but we just bounced through it super fast. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Yup yup Nyn. That's why we killed you cos we knew you might think outside the box we created. Which is also why we tried to kill you Night 1 lol. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We can chat, but I really think we have to do some searching up here so we can find stuff to up our air levels. We skipped doing that when we completed the temple tasks. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok then we're going to buy the step one. Story Update – Day 9, Afternoon Location: Clifftops Above Windrest – Scribe Meren’s Camp Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 4 Inventory Copper: 60 You choose the scroll labeled Zephyrstep. As you pass 40 copper to Meren, she bows her head and hands it to you with reverence. “The skies favor the quick,” she murmurs. “Use it well.” Your Codex hums as you absorb the scroll. Wind swirls about your legs briefly, then settles as the new spell embeds itself in your repertoire. New Spell Learned – Zephyrstep (Level 1) Element: Air Effect: Instantly reposition up to short range. Can bypass traps or reposition in combat. Air Synergy: Brief lift grants minor dodge chance on the next incoming attack. Hybrid Potential: Can be fused with Water (for Miststep) or Spirit (for Echoblink). Meren smiles, visibly pleased. “With enough practice, you might even walk the wind one day. You ever hear of Skyreach Monastery?” Her gaze turns wistful. “They say its monks vanish between breaths.” She pauses, then adds, “There are still places that remember the true Air paths. You’ll find them… if your feet follow light.” Air Element Level increased to 4 Zephyrstep added to your Spellbook Updated Inventory Summary: Copper: 60 Spellbook Additions: Zephyrstep (Air – Level 1) Active Gear: Whisperwind Charm (+minor air affinity) What would you like to do next? Ask Meren more about Skyreach Monastery or ancient Air practices Return to Windrest to prepare for your next journey Take on another bounty nearby to earn more coin or elemental XP Explore the cliffs for potential Air anomalies Return to Halwen and report your progress What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
No one else has an opinion? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
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Man
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90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Love you @keyholder21 and @ed2funy I had the best time in our chat. For the LOLs! -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Sorry you had a dumb mod 😞 i still hope you play again. We did make sure you were not in the endgame this time 💙 me to my team ^^^ -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yup we did all the work so we can buy stuff. I think they might be permanent spells, apart from the last one. I can't ask in case it breaks the game lol Happy to talk to her aswell And we should also explore around here and see if we can find some stuff for free. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We ask Meren for scrolls Story Update – Day 9, Early Afternoon Location: Clifftops Above Windrest – Scribe Meren’s Camp Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 3 You inquire about additional scrolls, and Meren’s eyes brighten with the gleam of a true scholar. She leads you to a tightly-bound satchel beneath her desk, revealing several scrolls inscribed with pale-blue runes, swirling as if caught in miniature gusts. “These aren’t for just anyone,” she warns. “But you’ve shown promise. I’ll offer you one, discounted for your help—think of it as a reward and a test.” Available Scrolls – Air Weaves: Gale Thread (Cost: 25 copper) Basic Air Weave – Lashes a foe with slicing wind, with a chance to stagger light enemies. Quick-cast. Zephyrstep (Cost: 40 copper) Short-range movement burst – Evade or reposition instantly. Can be combined with other elements for hybrid mobility spells. Whisper Cloak (Cost: 50 copper) Veil yourself in sound-muting currents. Grants advantage on stealth checks for 3 turns. Stormscribe’s Primer (Cost: 70 copper) Rare Tome – Temporarily boosts Air effectiveness and reveals hidden gust-glyphs in old ruins. One-time-use unless stored in Codex. Meren adds, “Choose wisely. These aren’t just tools—they’re echoes of old skybound paths.” Inventory & Resources: Copper: 100 Whisperwind Charm (Equipped) Would you like to purchase one of the scrolls, or ask her more about Air glyph lore? Buy Gale Thread (25 copper) Buy Zephyrstep (40 copper) Buy Whisper Cloak (50 copper) Buy Stormscribe’s Primer (70 copper) Ask Meren about ancient Air glyphs and lore before deciding What would you like to do?