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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. I was worried that we'd have no way to solve it. And that it would just go on and on forever. The Pirate was very patient with me.
  2. Thank you for the game Mr Pirate. Sorry for being a Debbie Downer when Darthe 1.0 got killed. I did have fun in the end 🙂
  3. Yeah the Gunsmith being Mafia was evil. Remember that. And I initially thought the Siren could be a Town thing... cos you know kill the Mafia if they try and get you. But then Dice got his. Tbh it was the voting that got me on Teph and Peace. Good job by Darthe getting the view on Sinister and Turin cos I am very biased on Turin and don't like to really look at him unless I have to. Which is unfair I know and that's why we don't usually play together.
  4. Wrote my own words again lol Berf Out indeed.
  5. Man Shad and Gud kept giving me the wobbles though but they just had done many pro things so it had to be Berf. And the adverts helped lol Yay Australia!
  6. Yay! Good job guys. Turin was at work. I had nothing to do with delaying his post lol. Good game Mafia. Looks like me and Turin are taking it in turns killing each other lol. One last song... No Sympathy .mp4
  7. Vote peace? 🤷‍♂️🏴‍☠️🍹
  8. Yeah but all images and stuff and big posts are being blocked. Makes it hard for me to deliver siggy commissions And no memes or gifs! That's half my content gone lol
  9. Ok I had to do it in 3 parts. So sorry. Please just votes on the last one where the Choices are.
  10. Current Stats: HP: 28 / 28 EP: 25 / 25 Elemental Levels: Water: 13 Fire: 10 Air: 10 Earth: 12 Spirit: 14 Unified Elemental Bond: Fully active Elemental Transcendence: Available (1/long rest) Next Choices: 1. Enter the Ancestral Echo Gate (Water + Spirit) Seek the past of another Codex bearer—follow their footsteps and unlock forgotten wisdom. 2. Step through the Burning Remnant Gate (Fire + Earth) Risk walking a shattered path of raw elemental memory and chaos. Power lies within. 3. Explore the Wind and Whispers Gate (Air + Spirit) Follow the trail of insight and subtle truths left by a quiet observer of fate. 4. Return to the central convergence and prepare your Elemental Transcendence Stabilize your power before facing these echoes—refine your spellbook, meditate, or regenerate. 5. Attempt a Weave Fusion before continuing Craft a new 3-element spell now, using your elemental affinities. You may use this once per long rest.
  11. Revealed Echo-Gates: Ancestral Echo – A forgotten path touched by a previous bearer. It holds a deep resonance with Water and Spirit. This path may reveal insights, forgotten spells, or remnants of their legacy Burning Remnant – A fractured trial, pulsing with unstable Fire and Earth energies. It feels volatile, possibly corrupted but holds a dense core of power Wind and Whispers Gate – A barely-stable portal that resonates lightly with Air and Spirit. Gentle but intelligent this echo feels like it watched more than acted. Nyra tilts her head. They aren’t of now. These are echoes—paths once walked, fates once intertwined with the Codex before it became whole…
  12. Time Update Mid Afternoon, Day 16 since leaving the Sacred Grove Location: Heart of the Elements – Convergence Realm State: All elemental trials completed. The Codex is at full resonance. You chose: Search for any lingering gateways—perhaps others have found this place, too… As the elemental energies swirl in luminous arcs across the horizon, you step away from the central convergence node. The terrain is in flux—responsive to your thoughts—shifting between crystalline platforms, mist-laced corridors, and ghostly reflections of realms you've walked before. Nyra remains close, her form rippling with Spirit resonance. “This realm remembers,” she whispers. “We're not the only ones who've touched the Heart…” Channeling the Codex, you cast your awareness outward. Glyphs flare and ripple as they search for sympathetic echoes—traces of those who came before you, long forgotten. After several moments, you feel them: faint but real—three echoing gateways stabilizing along the outer edges of the realm.
  13. Guys... DM won't let me post the update. I've tried removing the icons. I've tried pasting it as plain text. I've tried remove all unnecessary punctuation and nothing. Maybe I will try posting it in smaller segments later, but for now... sorry. I will be back.
  14. *Insert funny gif of Elizabeth Swann pretending to faint here - cos DM is being super cautious about images at the moment. The text says, 'Oh the heat!'* Dead? Go Town!
  15. No. We just have to have them dead. But they maintain their vote block and make that harder. Although Turin gone will knock them down to 3 votes for one Day/night cycle.
  16. Is funny how coroner would have been more useful for stopping their voting power cos behaviour and their voting found them anyways. And a good check.
  17. But 3 is the magic number for mafia a lot of the time.
  18. 14 players. If there's only 2 Mafia we will know when Turin is gone. If the game goes on its 3. And I know who my money is on.
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