-
Posts
42928 -
Joined
Content Type
Profiles
Forums
Store
Gallery
Blogs
News
Downloads
Events
Everything posted by Ithillian Turambar
-
Battleships was not that bad! It technically did exactly what it was supposed to and kept people busy during Night *nods*
-
Sadly we will not be seeing Arsenic this game lol.
-
Are Mafia Games even a thing here now?
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
We did have a Game of Thrones game and Hodor could only say Hodor plus emoji. -
Always sucks when I have to help out front line. But I am free now 🙂
-
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Which is a shame actually. You could have cooked them for dinner. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I see we are being a bit more cautious ***** Story: You examine the statues and the runes between them. The glowing symbol on the arch responds to your water magic, subtly shifting as if acknowledging your presence. The magical ward protecting the entrance has been deactivated, and you sense that you can now pass safely into the Temple without harm. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Includes: small knife, flint and steel, rope, waterskin, map of the known lands, bedroll Rations (1 pack) – Each restores 5 HP Magical Revive Stones (3) – Restores 50% HP and EP on death, returns you to the last safe location, and keeps all items Orb of Purity – Enhances healing abilities and calms hostile elemental forces Adept’s Charm – Amplifies water magic strength and control Shimmering Amulet – Further enhances water-based abilities, increasing range and precision Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water. Heals multiple allies Pushes back large threats Dispels magical barriers Weakens hostile spells Greater range and flow precision due to amulet enhancements Outcome of the Choice: You successfully disabled a magical defense, unlocking safe passage into the Temple of Tides. Next Choices: Enter the Temple now that the magical ward has been safely deactivated. Try activating the hidden rune to see if it opens a secret chamber. Call upon your water allies to assist with what lies ahead. Search the surrounding cliffs for hidden entrances, relics, or extra rations. Return to the nearby woods or coastline to forage or fish for more food. What would you like to do next? -
The Night of the Battleships was long indeed. Welcome back @Alliiara. I also came back recently after being away for about 10 years. Thankfully DM is still the same friendly place it ever was. Pick a Theme Tune (apparently) and come join us on our Adventure. Or sit in the shadows and watch the mysteries of Mafia play out. Or join and hang out in the orgs. They are also very good 🙂
-
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Game just randomly threw out EVERYTHING instead of just the current thing lol -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I leave you alone for one afternoon and you now have Theme Songs? 🤣 ***** Description of the Story: Cautious and wise, you choose to set up camp near the Temple of Tides before entering. You find a small hollow sheltered by wind-smoothed stone, far enough from the temple’s magic to rest undisturbed but close enough to keep watch. You lay out your bedroll, warm a bit of food from your rations, and let the rhythm of the waves lull you into a meditative state. The Orb of Purity glows softly at your side, resonating with the temple’s distant hum. By morning, you feel stronger—your magical energy renewed and your connection to the element of Water subtly deepened. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Rations (1 pack) (used 1 to rest) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water, capable of dispersing magical constructs, healing multiple allies, and repelling large threats. Now also affects magical barriers and weakens hostile spells. Outcome of the Choice: You’ve completed a long rest, restoring your HP and EP fully and preparing yourself for the challenges ahead. Next Steps: Enter the Temple and explore its depths. Examine the statues and runes for clues before entering. Search the surrounding cliffs for hidden entrances or relics. Consult your spellbook and focus on strengthening your elemental connection before entering. What will you do next? -
40 more minutes of real working. Double ugh
-
I am old. I can't be doing with these new fangled ways. Ugh. I don't wanna do discord cos everyone might not have a discord. I could do a Google doc but then people would have to click in a pm to get a link to click and type in a Google doc And I am also lazy Hence baguette! And sticking with PMs for now When other people have tried out various new ways they can explain and teach them to me.
-
FYI We apparently have an official Mafia Discord Channel. If you would like to be added to it, please send a PM to our lovely Admin @SinisterDeath Who will be happy to wade through the influx of requests.
-
Nerd 🤣 Tbf, there was a heck load of extra stuff, maybe even 2 movies worth, of extra stuff, in the Hobbit Trilogy Luckily I had someone me to tell me, well actually that person didn't even exist in the book lol
-
Ugh. Just got an all hands call. Need to do proper work. See you after 4pm my time lol
-
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Here we go! ***** Description of the Story: With the pedestal’s message etched into your memory, you set off to find the Temple of Tides. Guided by your map and the gentle pulse of the Orb of Purity, you journey east through mist-laden forests and ancient ruins. The air grows damp and briny, and before long, the dense trees open to reveal the glistening coastline. Built into the cliffs overlooking the sea stands the Temple—weathered, but still majestic, its entrance guarded by statues of flowing water and ancient warding runes. A sense of deep magic emanates from within. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 7 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water, capable of dispersing magical constructs, healing multiple allies, and repelling large threats. Now also affects magical barriers and weakens hostile spells. Outcome of the Choice: You reach the Temple of Tides, where the presence of powerful water magic suggests the forgotten spell lies within. Next Steps: Enter the Temple and explore its depths. Examine the statues and runes for clues before entering. Set up camp nearby and rest before going in. Search the surrounding cliffs for hidden entrances or relics. What will you do next? -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
-
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I have a bad feeling about this ...