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[Basic] Blood Moon Mafia - Game Over.


Andrej

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Posted

csarmisiguser.png
01-26-2014
03:20 PM ET (US)

Unfortunately we cannot afford to put Cloud at L1 while he's reading up. 

 

Not only would that be very scummy, but also it's bad manners. :)

csarmisiguser.png
01-26-2014
03:20 PM ET (US)

Testing a survey, will be around a little. If anyone puts Cloud at L1, I'll hammer tho.

 

 

You sure did change your mind about the ethics of mafia quickly :P

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Posted

L1 would be bad manners. Hamnmering would not be. That's just common sense - I would have outed myself as a scum right there for a mislynch.

Posted

I disagree, but I didn't bring it up to start an argument. I just found it amusing :)

:laugh:

 

Sorry man. I'd have felt a little bad about it, but I'd have done the ninja hammer if need be.

Posted

I just don't see how you can feel troubled for putting someone at L-1, while you are ok with hammering them while they are still busy catching up.

Posted

because hammering you is worth the scumminess. putting you at L1 has the same scumminess with much lower reward, especially if you talk your way out of it and there's no one else who'll hammer you.

 

um. I think.

Posted

I understand the reward part and I wouldn't blame him for putting me at L-1 or hammering me as mafia in that situation, but I don't see any moral difference between the two actions. Could be just me though :)

Posted

*hugs and congratulates you on a good game*

 

I didn't see any moralizations about it? just the manners and the scumminess.

 

but I feel your pain.

 

and I might have skimmed some posts.

Posted

Oh I'm not offended or anything :laugh: Thanks anyway though. I just started a pointless argument, and I now understand his viewpoint on the topic better after rereading your previous post.

Posted

Not much in the Dead thread either: http://www.quicktopic.com/50/H/b3FyvwANa9sH

 

So I know this game might be a little less typical than the standard you see on DM. Smaller and with an open set-up, but what did you think?

 

For the record, this set-up is probably one of the most balanced in the history of set-ups and is perfect for small games to use something other than the normal Doc/Cop pairing. The outcome is largely based on the players and the decisions they make with their PRs. The scum team came out sort of weak, let's just be honest. I feel like if Tommy and Des didn't have claims to fall back onto they would have likely continued to tunnel each other and destroy the town single-handedly. I actually thought this was going to happen even AFTER they had both claimed. But hey, that's how the game goes sometimes. I can't control how the roles are randomized and things will unfold on their own. I might say that THIS game in particular was a hard game for scum to win because the town had such strong players, but again, that's purely random. And it's also kind of compliment to the DM community as a whole. And to Tommy as well, I guess :tongue:

Posted

GG town. I gotta say though, this set-up didn't feel very balanced to me; it felt like it was more in towns favour, unless the mafia got really lucky and got rid of one of the PRs night 1.

 

I saw Peace mentioned somewhere that I replaced out because I was mafia and got some heat... I just wanna say that is not the case. I tried to keep going as long as I could, because I was mafia and under scrutiny. If I'd been town, I'd still asked to be replaced, and a whole lot sooner. You'll see my thoughts on it in the mafia QT (wich is OK to share by me). I did a stupid thing in signing up for a third game now, and I couldn't pull through. Sucks, because I sunk my team over it, and that's not a good feeling at all.

 

Mish, I really didn't believe this to be the case.  My mention of it was even half hearted and I didn't really pursue it either.  But it is in my meta to "keep up appearances" right? :rolleyes:

Posted

AJ...I love these types of games.

 

 

Looking back at despo' curve ball...it was high risk/high reward and how it worked out basically made a scum win impossible.  I'm really glad that I was patient in this game.  Which was probably a result of Tommy being so impatient and triggering me a lot to slow down and watch things unfold a bit. 

 

I think we could have won without the despo play..but that play sealed the deal.

Posted

I really like these kinds of games, too - both the open setup, and the smaller size. I tend to go through the early days of a game pretty feeling pretty clueless. I'm a big picture kind of person, as opposed to understanding things in the individual facts and small details, so when it's a smaller pool of players, it's easier for me to get a feel for that big picture and how it all comes together. I also like that the JK9 setup gives some variation to the more typical basic game setup.

Posted

 

GG town. I gotta say though, this set-up didn't feel very balanced to me; it felt like it was more in towns favour, unless the mafia got really lucky and got rid of one of the PRs night 1.

 

I saw Peace mentioned somewhere that I replaced out because I was mafia and got some heat... I just wanna say that is not the case. I tried to keep going as long as I could, because I was mafia and under scrutiny. If I'd been town, I'd still asked to be replaced, and a whole lot sooner. You'll see my thoughts on it in the mafia QT (wich is OK to share by me). I did a stupid thing in signing up for a third game now, and I couldn't pull through. Sucks, because I sunk my team over it, and that's not a good feeling at all.

 

Mish, I really didn't believe this to be the case.  My mention of it was even half hearted and I didn't really pursue it either.  But it is in my meta to "keep up appearances" right? :rolleyes:

 

 

I know, I just wanted to get it out there. It was a HARD decision for me to replace out, but I could not deliver well for either my team or the town, so in the end I think it ended up as the right thing for both me and the game. And I just don't want people to think that I'll be making a habit of replacing out as mafia getting heat.

Posted

This setup favours town. Not as strongly as the sane numbers with known cop and doc, but almost.

 

I like open setups BTW and I wanna run a couple too.

Posted

AJ you are right that the jailer/tracker are crucial. Problem is if they play well, scum have hardly any chance.

 

Town played better here BTW, I don't dispute that. ;-)

Posted

I guess we'll agree to disagree on that one Csarmi :smile:

I will concede that you guys were facing a pretty strong town though. I really think is Despo & Tommy weren't the PRs it would've gone a lot differently.

 

 

I've seen a dude replace in as scum D2 when his buddy was lynched D1 and STILL win. Pretty epic lol

Posted

BTW I didn't like that Tommy was told he was jailed. That came our of the blue and made any CC impractical. Not that we were planning to.

Posted

BTW cop+doc is worse. There isn't even a semblance of balance there. Not sure how you can think that's balanced (that's what I got from you using that as example).

 

In either setup scum have to hit PR asap or town has to make a mistake.

 

BTW I didn't think this through before being put in a setup like this.

Posted

Yeah, I agree cop + doc is arguably unbalanced, at least without something to counter it, like the Godfather role. In a basic game I usually include a healer or a finder, and then another role that is either third party or at the very least, not as powerful to the town as having both.

Posted

Open setups in general favor town I think. Town spends less time thinking about possible setups and roles, and spends more time on finding scum. And then there's no questioning whether a claim exists in the game or not, you just have to worry about a CC. In this case I wouldn't say that town was too heavily roled or OP with the roles at all- JK is an OP Doc, but Tracker is a nerfed Cop. I myself would prob run the setup with 2 more VT and one more Goon, I would say that's prob a bit closer to balanced, and having 3 means that scum have more choices, like possible gambits or something.

Posted

Yup.

 

I think the setup would have been very close to balance even with just two named townies (instead of the jailer/tracker), or in other words, without considering those roles as roles (just considering them as names).

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