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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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well, to be fair, back in the TBC/Wotlk days, I had about 15 friends irl playing wow.. There was some serious shizz going on, rank 1 arena teams on servers, even rank 5-10 in world (I think)

 

But everything just died out, it was kinda sad, as it actually helpd connect us. Those lanparties man xDDD ~~10 sweaty people yelling at eachother, playing supersmash bros on a projector, opening wierd websites when the friend isn't there.. Those were the times xP

 

So summarize, lots of friends playing wow ===== FUN

 

Not so many ===== Shot me.

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well, to be fair, back in the TBC/Wotlk days, I had about 15 friends irl playing wow.. There was some serious shizz going on, rank 1 arena teams on servers, even rank 5-10 in world (I think)

 

But everything just died out, it was kinda sad, as it actually helpd connect us. Those lanparties man xDDD ~~10 sweaty people yelling at eachother, playing supersmash bros on a projector, opening wierd websites when the friend isn't there.. Those were the times xP

 

So summarize, lots of friends playing wow ===== FUN

 

Not so many ===== Shot me.

 

Out of curiosity, what was your class/toon name? I'm pretty familiar with a lot of the BC/Wrath top teams, and I'd love to know if I've seen you guys.

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Oh lord no, I was never that high xD I peaked at around 1800 =P

 

Now let me try to remember their names..... Ymih (or YmihxD), MomaxD.. eum.. So many characters... Ölkagge? if he didn't change his name again.. Taurenslayer? ugh .. so hard to remember, it was after all 2 years ago xP..

Sorry, can't come up with more atm, I'll have to ask them later =/

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I'll probably get the new expansion but won't subscribe before that. One of the problems of starting up again after a while is you forget how to play your old chars. Like I used to have a pally for my main, but when I went back they added this weird power up system and I just felt completely lost.

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Silver, they were trying to make pallies a little less of a one or two button thing, at least for the healers. In Wrath, once you were raid geared you pretty much just spammed Holy Light or Flash of Light until things were dead. My overhealing amounts were massive, but it was really hard for me to run out of mana on anything aside from Sindragosa and Arthas in Icecrown, or outside of the worst of the hardmodes in Ulduar. So they nerfed mana regen massively and gave us a couple of tools that either buit up holy power or spent it, and the spending of holy power costs no mana. I'm not sure I agreed with what they did, but once I'd messed around with it a bit it wasn't too bad. I only ever heal as a pally though, so I have no idea how tanking and dps were affected.

 

I'm agressively ambivalent at best toward MOP.

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AW MAN!! it was a bugg -.-

 

When starting I was presented with two options. Either Begin the patching or close the launcher.

 

First I pressed begin, which forced me to insert some kind of CD. Then I tried pressin close, which just closed everything.

 

This time I tried to press Begin and the manually close the launcher.. Seems to have done the trick.

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  • 3 weeks later...

I miss Vanilla.

 

 

I think they should have stayed with the idea of vanilla. With each passing expansion, and even patch at some moments, things get easier, or more annoying. Now, you can get to the max level and be top geared within a week. Downing a new boss takes a matter of hours. I remember working for days to get a boss down, even a month, and the fight to get good gear was impossible. It's just a damn shame how much things have changed.

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Unfortunately WoW likes to make the game dumber and easier with each expansion.Not every mmo does this. (at least, not to this blatantly obvious ways.)

 

There recent talent tree changes, should make all MMO publishers weep.

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I can understand some of Blizzard's changes - they want more than just the hardest of the hard core to see all of the content. Given how much time they give to developing raiding content I can understand that point of view. My problem has been that they place far too much of the burden on the tanks and the healers. Early Cataclysm went massively overboard on the healer stress and on the tanking stress. That is, it got so hard to hold multiple targets in Cataclysm as a tank and so hard to heal at level instances that I wanted to throw my hands up and quit. For reference, my two mains were cat/bear druid and holy pve/holy pvp paladin. They have no idea of how to make content interesting anymore without giving the healer a heart attack, and attacks hit so hard it is almost impossible to recover from a mistake or a bad boss ability timing.

 

Bear druids launched in Cataclysm without a primary tanking ability, that being thrash (I think, it's been over half a year since I last play, the one that puts an aoe bleed on targets). You got it at 81 or 82 and without it tanking was a nightmare. Even with it, since I had only two skills that (without glyphing) hit more than one target at a time and both were on 6 second cooldowns, it was really hard to lock down a pull that was just underway, and difficult to pick up groups of adds. It was a massive step backwards from Wrath - to be clear, it was too easy to hold aggro in Wrath, but the launch of Cataclysm was a step back to harder tanking than it had been for all of Wrath or Burning Crusade - remember, Burning Crusade druids had one AoE ability, swipe, it only hit three targets and it wasn't a good threat hit.

 

Holy...I've been healing since late vanilla and I'd never, outside of trying to heal Magister's Terrace with no AoE capabilities (cause holy pallies had none until Wrath) had experiences like that before. The opening fights of the Blackrock raid and the Citadel both had so much AoE damage going on I wanted to reach through the internet and blood punch the blizzard devs who came up with them. And then there was the regen nerf. While leveling up, I struggled to keep mana up at all, with lots of pauses between trash mobs while I got used to it to drink up. Between the two, I was, quite literally, infuriated enough to want to leave the game. Saving grace was kitty, which became massively strong though it was also massively complicated. I was pretty good at it and my dps was so high people kept taking me along to dps instead of tank or heal, but even that lost its charm after a while. I stopped for a few months, came back when Ragnaros and Deathwing were out, then left again and haven't been back.

 

Vanilla had a lot of problems. Many of the classes had at least one and usually two useless talent trees. PVP was horrifically imbalanced (which has never really changed). Paladin trees were so messed up that the best build, whether you healed or did dps, was going 25 deep in the prot tree, and you didn't tank at all because you couldn't hold aggro unless you were soloing. You only needed 11 holy points to heal anything in the game. They added the tranquillizing shot book to Molten Core so that people were required to take a few hunters, and you needed to kill Lucifron at least twice before you could kill the second boss, as until you had significant gear you couldn't stand up to his enrages. Warlocks had massive problems as well, mages were one-trick ponies, only warriors could tank, but you didn't need full prot to tank. Horde only had one magic cleansing class, which turned our priests into cleanse bots instead of healers.

 

What it had going for it is the leveling made you work and you could hash out alternate strategies if you didn't have an ideal group available. You had to group together, usually with random strangers, to accomplish certain parts of the content. Remember when all ogre areas were full of elites and you couldn't take on an elite while soloing at level? Remember when the game actually made you find what you were looking for? Remember trying not to get lost in Sunken Temple at level? And so on. :)

 

I'm someone who leveled fishing under the old rules. I enjoyed the heck out of exploring and paid the price in many deaths, but also a few exploration related dings. I knew how to get to Ironforge Airport, the Northshire waterfall valley, Hyjal (both the original and later forms of entry) and other similar places. I made the requisite amount of gold back when it was hard to make gold in order to undertake my pally mount quest, and then succeeded in the five man required to get it back when Scholo was incredibly hard to five man. I remember many epic AV battles (the likes of which would never happen today) that lasted hours upon hours. Our server record was something like 40 hours for one match, of which I participated in 6 hours at three different junctions. I did the original Horde Onyxia questline (which SUCKED) and I met a ton of people, many of whom I am still in contact with today. Of course, back then you could ask a question in chat (except in the Barrens or in Goldshire of course) and get serious responses without massive trolling. In some ways, the game has come a long way, particularly in its appearance. In others, I'm not sure what is going through the devs heads anymore.

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Remember trying not to get lost in Sunken Temple at level? And so on. :)

 

Oh God....that was the most annoying time for me while leveling. I got lost. All the time. Hated that place.

 

My play was sporadic. I leveled to the 50s in Vanilla, so didn't raid then. I left the game. Came back in BC, and leveled to 65ish. Didn't raid, and left the game. Came back right after Wrath hit, and finally hit a level cap in 80, and then started raiding my ass off. Going through ICC was so much fun. In Cata, the healer stress got to me and I went DPS on my Shaman. I switched to level a Mage, and haven't looked back. Started PvPing midway through Cata, and that is pretty much 90% of my content now.

 

I'll raid in MoP, but only to see the content and help the guild. Then it's back to PvP.

 

 

 

But I still hate Sunken Temple. With the dungeon finder it is easy now....but before.....ouch.

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ST and Uldaman...ugh. The last boss of vanilla Uldaman was the hardest at level dungeon boss in the whole game - Archaedus, aside from maybe...that boss no one did in Scholo. It was still hairy at times even with a 60 or two to help you. And then there was Valthalak and the 45 minute Baron run and so forth for the upgrade questline for your original dungeon set. I know the only guy on server who completed the rogue set, and it took a run with a group of 4 raiders who were clearing AQ40 and almost done with vanilla Naxxramas to kill him.

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i played as hollydin since late vanilla , level as holidin during the Magic Power /Healing Power era (the era where healers couldnt dps a drugged crippled mouse), in my opinion Burning Crusade was the Best expension, a good mix of dificulty and sence of achivment, i still rem reaching the end of BC with blue/purple (t4/t5) gear and feeling good about it.

 

now day every noob do a 5 man instance and get a top tier Purple... :(

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they are not starter level, they at RAID level of previous add-on.

 

u start the expension , do the raids , then come an add on with 5 ppl instance who give same/better purple then the raid u just did...

 

While you are technically correct, the reason they are considered starter raid is that the stat allocation on those is usually horrendous. The ones you get via raid boss drops are usually better tuned for raiders with respect to the stat allocation.

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