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Light v. Shadow OP tourney Round 1: Dice v. Maw ... Dice Wins!!


Turin Turambar

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Posted

Dice (Kalten) v. Maw ( Martel) from David Eddings' Elenium and Tamuli books

 

Kalten

 

Sir Kalten is a tall blonde-haired, blue-eyed man, a Pandion Knight and one of the principal companions of Sparhawk. Kalten was taken in by Sparhawk's family after his parents were killed. While growing up together, Kalten and Sparhawk became close friends and were more like brothers than anything else. Unlike Sparhawk, Kalten has a very care-free nature and prefers charging into battle rather than thinking things through. Kalten was the one who gave Sparhawk his broken nose when they were, as Kalten says, 'just playing around' as young boys (something Aphrael nearly disassembled him for). Kalten was never good at speaking the Styric tongue and as such, never got the hang of magic, much to Sephrenia's disappointment — although it turns out he understands more Styric than he can pronounce. He also has a poor head for spelling, even misspelling every letter of his own name. While normally considered by his friends and enemies to be something of a simpleton, Kalten is much more than he appears. At times, he exhibits cleverness, bordering on brilliance. Still, his inability to grasp simple concepts is baffling at times, but Kalten shrugs it off — he knows he's not too bright, and he doesn't care.

 

Martel

 

A renegade Pandion Knight, Martel is a former friend of Sparhawk who is overcome with desire for power, partaking in forbidden Styric rituals and eventually siding with Azash. His participation in these forbidden rites leads to his expulsion from the Pandion Order.

 

Martel's beliefs appear contradictory throughout The Elenium. He admits working only for money and proclaims he believes in "nothing", and yet is visibly disappointed and upset when Sephrenia refuses him her blessing. He also claims in the Sapphire Rose, that Sparhawk is a brilliant man, all "duty and honour and implacable resolve" and that he would sell his soul to be a man like him.

 

Martel's most notable feature is his snow white hair which is uncommon for his age. He is described as intelligent and fast thinking, and it is a recurring theme that neither he nor Sparhawk know who's "best" at swordplay, but as he dies Martel tells him he never had any doubt who was best, leading Sparhawk to say "I did." He has contacts throughout Eosia, and his lack of morals makes him incredibly ruthless. This, coupled with his knowledge of Sparhawk, makes him a cunning tactician and formidable general. Martel also seems to enjoy committing atrocities to emotionally wound his enemies; when he rescued Princess Arissa and Lycheas from a nun's cloister where they were both imprisoned, he also took the time to ensure that all the nuns suffered from an untimely death and that the cloister caught fire. When he was laying siege to Chyrellos and Sparhawk and Vanion brought out a flag of truce, he used the white cape of a (presumably deceased) Cyrinic Knight as his own flag of truce.

 

 

 

all levels 10 plus 20 levels to spread out.

 

NO True Power.

 

5 rounds or to 50 points damage.

 

All to use Asha'man Rank

 

Link to Rollers: Dore Saidin Rollers

 

*scene*

Posted

Well okay then. Thank you for putting yet *another* thing on my reading list.

 

Asha'man, I'd assume. I'll use F:12 E:17 A:12 W:17 S:12 for my stats.

Posted

i will go first shall i?

 

 

Kalten draws his sword and begins to practice he whiels and strikes with both power and abandon.

 

He starts a massive 2 handed over head blow....As the blade comes level with Maws chest a small spluttering bit of flame shoots out doing nothing but heating the handle so Kalten drops it on his own foot

 

Attack EarthFire

Damage 0

 

Dice 100

Maw 100

Posted

Come on, you can do better than that! Deluge!

 

A spray of water rushes out from Galion and smashes Kalten to the ground.

 

Weave: Water

Damage: 7

 

Dice 93

Maw 100

Posted

Kalten gets soaked!

 

"What are you DOING??!!!" he roars " do you have any idea how hard it is to get rust off chainmail??!!!"

 

He brings his power to bear and goes the opposite way

 

Attack FIRE

 

Damage 7

 

Dice 93

Maw 93

Posted

sorry was waiting on ure post for a while it wasnt showing for some reason

 

kalten waits and waits his ooponent seems to try to do something but nothing happens! Kalten decides for straight out attack

 

he unleashes a Fireball straight at Maws chest

 

Attack Fireball

 

Damage 6

 

Dice 93

Maw 87

Posted

Kalten starts to wonder why Sparhawk is unsure who is better out of him and Martel cause Martel wasnt having much success and Kalten just wasnt as good as Sparhawk

 

 

Kalten decides to retry an earlier trick

 

Attack Earthfire

Damage 0

 

Dice 93

Maw 87

 

 

(in a rocky the flying squirrel voice) that trick NEVER works!

Posted

Maw- F:12 E:17 A:12 W:17 S:12

Dice- F 19 E 18 A 12 W 10 S 11

Dore Saidin Rollers

 

Well, back to what DID work. Water!

 

Attack: Water

Damage: 2

 

 

Dice 91

Maw 87

 

I would also like to point out that according to the archives, that Fireball attack only did 2 damage, not 6.

Posted

Archives checked and confirmed. You might want to only enter the elements needed for a Roll, Dice - it's a lot easier to read.

 

+4 points for Maw. Current damage is now:

 

Dice 91

Maw 91

Posted

Ooh, lucky hit. And it did, in the Fire column. The Air had a 2.

 

Attack: Water

Damage: 5

 

 

Dice 86

Maw 85

 

Well played, good sir.

 

Wait, did your fire do 6 or 8 damage?

 

 

Its not showing up in the archives.

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