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Mafia Scoreboard?--> The discussion thread


loki redfern

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Posted

That depends on whether the points average is the main indicator in our mafia ranking, I think. It allows for a person who has won the only game they ever played to be disproportionately high compared to somebody who's played ten games and won eight, but I guess that's what the mod-distributed points of awesome are for. I don't particularly mind, as a past and future mod, but perhaps the other mods should chip in?

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Posted

That is why there would be a minimum number in order to qualify, say 2-3 games.

 

I would be happy to keep track of everything, but I would suggest starting for the next game when Suras hunt has finished.

Posted

i though giving surviving members more points would add an elemelt of interteam conflict maybe, for some of the less...scrupulose players, and there is the player of the game points as well as the mods points so any sacrifice should be rewarded when it all comes out in the wash at the end

but if you think it would work better with points going to equally to the winners then ill go with that

Posted

loki - I agree that giving surviving members more points would add inter-team conflict, but I think this is something to be avoided. If a player needs to die for their team to succeed, then they should be willing to die, and their share of the points should reflect the fact that they contributed to the team victory. I played a chat mafia game once where the symp agreed to be killed by her killer partner on the very first night ... but her sacrifice allowed the evil team to win spectacularly. The symp was an equally important part of the team victory and deserved equal points. That's the principle I feel should be observed by giving all members of a winning team the same points.

Posted

I don't think points should be given out based on people living or dying. Lets use the Kivam gambit for example- He died night one, but he ensured that Talya survived. Now Talya gets more points for Kivam's sacrifice? Not fair.

 

The winning team should get... lets say 2 points, and the losing team 1. (numbers used for examples, I don't care how many points would actually be given out)

Then you have... lets say 5 points to distribute to outstanding players in the game. And who is a better person to distribute the points than the Mod?

 

Thats how I would set it up. For those extra points to be given out, a valid reason should have to be given with the point. My awarding Alys 1 point because I want to stay on her good side would NOT be a valid reason. My awarding Kivam and Talya each a point for the Kivam gambit would be a valid reason.

 

Mods should attain a point or two for hosting a game, so that we don't need to worry about a lack of mods at any point. They shouldn't gain any extra points for a game they mod aside from the 1 or 2 though. No matter how good their game may have been.

 

Newbie games should be taken into full account on the scoreboard.

 

Points should be balanced against games played, this makes it more fair for everyone. Gives us all a chance to be in the lead at some point.

 

No extra points should be given out to roled players just because they have a role. Ever.

 

Thats my take on it.

 

Barm

Posted
  Quote
Thats how I would set it up. For those extra points to be given out, a valid reason should have to be given with the point. My awarding Alys 1 point because I want to stay on her good side would NOT be a valid reason. My awarding Kivam and Talya each a point for the Kivam gambit would be a valid reason.

 

Agreed, and referred to in this paragraph, even if not particularly well...

Posted
  Quote

I don't think points should be given out based on people living or dying. Lets use the Kivam gambit for example- He died night one, but he ensured that Talya survived. Now Talya gets more points for Kivam's sacrifice? Not fair.

 

The winning team should get... lets say 2 points, and the losing team 1. (numbers used for examples, I don't care how many points would actually be given out)

Then you have... lets say 5 points to distribute to outstanding players in the game. And who is a better person to distribute the points than the Mod?

 

Thats how I would set it up. For those extra points to be given out, a valid reason should have to be given with the point. My awarding Alys 1 point because I want to stay on her good side would NOT be a valid reason. My awarding Kivam and Talya each a point for the Kivam gambit would be a valid reason.

 

Mods should attain a point or two for hosting a game, so that we don't need to worry about a lack of mods at any point. They shouldn't gain any extra points for a game they mod aside from the 1 or 2 though. No matter how good their game may have been.

 

Newbie games should be taken into full account on the scoreboard.

 

Points should be balanced against games played, this makes it more fair for everyone. Gives us all a chance to be in the lead at some point.

 

No extra points should be given out to roled players just because they have a role. Ever.

 

Thats my take on it.

 

Barm

 

oh the way i figure was this if someone did a 'kivam gabit' then they would get the mod  points the points for being on the wining team, and the points i sugessted we all vote who gets, which would be quite alot of points , more that a living player, now if they manae to pull something of like sira did in the double blind..(id wasnt following that closly at the end but didnt she kill off some of her own team ?) and manage to survive i though it was probaly worth more.

 

however it seem that yall want equallity, and at the end of the day the scoreboard is for you guys . that and its like 6 genst 1 :P, i shalt bow to thy supprior logic

 

i dont think the mods need points , as the ranking positions are going to be determined off avarage points per game

 

yes i think that maybe the newbie games should count towards the #of games needed to register an average, slightly less points avalible?

 

yah, was just throwing the role thing out there (p.s. made the points biger in the revied version on the second page for less horrible averages and better splitting between people.)

 

also some mod points things could be available for compleatingtacks during the game..i recon that they could be very easily be worked in to this one

Posted

My reasoning for Mods getting points: So we continue to have people sign up to mod stuff. Points do need to be minimal here, but there should be some.

 

I also think that giving the mod X amount of points to distribute to the players at end game, where X is always the same for each game, is a good way of ensuring that people will gain fairly earned points. This allows for points to be distributed to people who do things... such as the Kivam gambit, my use of the cromwell approval, or Sira's traitor play.

 

The Mod would choose fully where the points could go. (Up to a maximum number of points to a certain player, that way one player couldn't get all X points or something)

Posted

the amount of points wont matter with the avarage taken, and also, i think they'll always be people wanting to mod

 

and..um i think we kinda want to keep it simple dont we..otherwise will have to have like and instruction manual on modship :P

 

i dont think that implementing a points system starting with the current game would be to hard, most of the work is for after its finished anyway, once you have a table made up :-[i havent done that *looks round and whistles*

Posted

Here's my idea laid out completely:

 

              GP  P  GPA  W  L  BP

Player 1    1    1      x      0    1    0

Player 2    6    12    x      4    2    2

Player 3    3    5      x      2    1    0

 

GP = Games Played

P = Points

GPA = Game Point Average

W = Wins

L = Losses

BP = Bonus Points

 

Thats how I would lay it out. The numbers used are assuming:

Wins = 2 points

Losses = 1 point

2 bonus points have been given to player 2 during their career. Perhaps both in one game, perhaps each in a seperate game.

 

I don't know how you would calculate the GPA, and I'm too lazy and bad at math to bother find out. The GPA would be your actual ranking in the system though.

 

(P.S. Don't just try making a table without any coding... it won't line up when you post... I have some odd spacing here just to make mine line up)

Posted

It is known. I got the idea from you.

 

However, I decided to go with GPA since anyone who has gone through uni/college will be thrown off when they see those letters on this website.

Posted

We'd want to stick with whole numbers to keep it simple. I'd say round up if the first decimal places is a 5-9 and round down if its a 0-4.

 

In this case Player 3's GPA would be 2.

 

Edit: By rounding down, (lets say his GPA was actually 1.467) Player 3's GPA would stay at 1. It wouldn't go to 0.

Posted

doing it with numbers that small though and then rounding? the most your average could ever be was 2, exculding bonus points...and i did a table...kinda ecxactly the sameish on page 2 or 3. cept mines bigger. and it showed howmany you played innocent/evil no? ..there is all so this cos i got bored the tother day http://s52.photobucket.com/albums/g2/iriejay/random%20drawings%20of%20ultimate%20boardness/?action=view&current=maffiascore.jpg

Posted
  Quote

but, you'd have to be keeoing up with the action from the start...

im sure it wouldnt be too much trouble for the mod to write this down and it can be subblittend to the scorekeeper at the end, so then the mod can make public of not if they were to give/or even take points or still do it all that the end on general merit

Posted

 

We're only on day 2 of the current game, so let me know if you want me to keep track.

Posted

Those numbers were mere examples. They can be made bigger. Or not, it doesn't matter to me.

 

And I can give out points to the newbie game too if we were to start keeping score soon.

 

Edit: And I like your table.

Posted

I don't think this game should be included in the scoring system. Because it was started before the idea of a scoring sytem was suggested. In fairness we should only start with games started after the idea was introduced.

 

Secondly, I think think this game while fun, is not actually a mafia game. The sub-game mechanics are simply to over-powering for it to be considered the same game as other mafia games.

Posted

so are we going to agree on final scoring conditions, or leave that to illgross as the scorekeeper, and i do think this game should be scored  even if it isnt taken into account, say as a trial dry run to see that everything adds up and so any tweaks can be made

 

 

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