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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. I might be reading too much into something you posted but it gives me the feeling that you are Town. So I will run with that for now.
  2. I just wish Heavy would trust to just posting naturally. Cos I've seen his natural posts elsewhere and when he posts in Mafia games I want to just make a rope and hoist the main sail everytime.
  3. Lol Shad they used to your single post solves. They want you to call the Game.
  4. Cowpoo. I wasn't allowed to vote at Night.
  5. Weird question about Town win condition. Asking other people to give Town/Mafia opinions on other players without giving his own. Somehow trying to say my awesome gif skills were spam when actually they were on point. Really icky 'look I'm trying to solve' posts. Nasty distancing or connecting posts because he's probably gonna get bussed.
  6. I wouldn't worry. It's probably a fake sigh. Because we have to act all sad that Darthe was the Coroner and died on night 0 so now we are forever stuck in limbo. So what I am is ticked off. Vote Sinister
  7. And I don't think any of the other roles confirm players. So it's basically blind lynching and mafia kills and whoever the Gunsmith gives guns to. Until eventually DPR says who has won. 😞
  8. This means we can't be Treestumps cos the Mafia team will increase their voting block power.
  9. We go totem hunting Story Update – Day 16, Early Afternoon Location: Petrified Grove – Whisperwind Totem Sanctum, West Sector Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10 Codex Attunement: Whispermantle Cloak (+1 Air, +1 AC when moving, Advantage on Stealth in natural/misty terrain) Leaving the Whisperwind Totem behind, you and Nyra make your way westward through the petrified canopy. The forest is utterly still, except for the wind threading gently through fossilized leaves. Occasionally, you see more of those crystalline roots pulsing faintly below the surface—echoes of some ancient life force still active beneath the stone. Soon, you find the second totem—half-buried under twisted roots, its surface marked with spiraling sigils and soft ethereal shimmer. The symbol of Spirit pulses gently at its center, flickering between silver and violet. Despite its cracked surface, it hums with an unmistakable soul resonance. Nyra immediately lowers her head, feathers puffing in reverence. “This one is awake,” she whispers. “And it knows us.” You place your hand on the totem. The Codex vibrates in response. A cold shiver runs down your spine—not of fear, but of memory. A vision unfolds: You stand in the center of a ruined city bathed in moonlight. Five figures, cloaked in shadow and light, kneel in a circle. One speaks: “The Elemental Heart fractures further. If we do not divide it, it will consume all.” The Spirit totem shudders as a voice whispers into your mind—calm and ancient: “We hid the shards across the altars. One lies beneath this grove. Forgotten, but not lost.” You awaken with your hand still on the totem. Beneath your feet, the ground pulses faintly. You’ve unlocked a hidden path leading underground—sealed beneath layers of root and stone. Nyra’s eyes widen. “That shard… it might be part of the Heart of the Elements.” Update Summary: Investigated the Spirit-aligned Totem to the west of the Whisperwind Grove. Received a vision of the Elemental Heart being divided and hidden—one shard lies below this grove. A sealed path has been revealed beneath the totem, possibly leading to a hidden shard or elemental vault. The Codex is glowing faintly with Spirit resonance. What will you do next? Break the seal and descend into the hidden vault beneath the Spirit Totem. Ask Nyra what she knows about the Elemental Heart's shattering and who the figures were. Return to the Whisperwind Totem and attempt a Fusion Spell before continuing deeper. Mark the vault’s location and return to the village to gather supplies or allies. Attempt to commune further with the Spirit Totem, risking deeper memory echoes.
  10. Might want to adjust this to say any mostly dead player
  11. That sucks. Was the Coroner the only role that could get mod confirmation of alignment? Does that mean we have to hang about the game forever?
  12. Hey. So which Towns have I been potshotting at?
  13. Not really. I just find it a classic tactic for people to ask others for reads cos it makes them look like they are trying to solve so...
  14. But we didn't even vote him yet.
  15. So glad you can edit and we didn’t have to wait for the telepathy to kick in lol
  16. Lore us up, Nyra Story Update – Day 16, Midday Location: Petrified Grove – Whisperwind Totem Sanctum Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10 Codex Attunement: Whispermantle Cloak (+1 Air, +1 AC while moving, Advantage on Stealth in natural/misty terrain) The wind has stilled, the vision faded—but your core hums with newfound clarity. You turn toward Nyra, who’s perched on a vine-laced branch, her wings folded tightly. Her eyes are distant. You sense she's still feeling the residue of the vision. “What did you sense, Nyra? That... presence in the mist. The one who spoke to us.” Nyra’s feathers ruffle slightly, and she tilts her head, speaking slowly. “Not a spirit in the usual sense. That was a Memory Echo, tied to the Totem. Ancient, but alive in its own way. It felt like... the soul of a storm given thought. It wasn’t testing you—it was trying to remind you. Of freedom, of letting go.” She leaps into the air and spirals once before landing again with a soft flutter. “This place isn’t just a sanctuary. It’s a tether point. A fragment of something much older than the Temples, something the Guardians themselves feared to disturb.” The Codex pulses at your hip. You feel your connection to the elements shift—Air now resonates strongly, not just as a utility, but as a force of identity. “There are more echoes buried here,” Nyra murmurs. “But they won't rise without a price. If we want deeper answers... we’ll need to stir the Grove itself.” Update Summary: Nyra confirms the totem holds Memory Echoes, remnants of ancient elemental entities. The Whisperwind spirit was a guide—not a judge—granting Air attunement and insight. The Petrified Grove may contain deeper elemental echoes or forgotten truths… but awakening them could be risky. Air is now a fully awakened element in your Codex (Level 10). What would you like to do next? Attempt a new Fusion Spell, now that your Air affinity is fully awakened. Investigate the second Totem, to the west—its carvings flicker with Spirit. Ask Nyra if she can trace the origin of the Grove and who made these totems. Return to the hidden Air village and speak to the Elder about the trial’s meaning. Rest and meditate in the sanctum, preparing for a deeper awakening or confrontation.
  17. Good choice. 2nd vote is always Mafia.
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