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DRAGONMOUNT

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[Advanced] Dragonmount Witchhunt Mafia!!! Game over, Witches win!!!


hazelkrs1

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Posted

People asked me why I was pushing lily. I used that as a reason.

 

If you check I think verb was the first one to post it about the meta being incorrect but I may be wrong. And qlso anyone who has played with lily knows how she likes to start her games. It's pretty common knowledge. Like my vote on #11.

 

I got asked about why I was doing my actions multiple times so I explained multiple times.

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Posted

@Mods: Please confirm or deny whether the Lenlo role would get results from players killed by the Verbal role.

 

Lenlo: Due to everyone telling you everything about themselves even when they really shouldn't, you learn the role of whoever the witches should kill. This DOES not apply to WWWWWWombat's kills or Darthe's revenge kill.

 

Further clarification: the Verbal kill happens at day. The Lenlo has a passive night action.

 

also see: action order in the opening PM

 

 

 

Priority

 

Day Action Priority:

 

- Start of day + announcements

- Day ends

- Lynch if majority, allow Verbal to pick if no majority or no lynch (if alive)

- (Day 1 only) Cosmic joins his friend

- Darthe Revenge if lynched

- Witches Death Curse

- WWWWWWombat informed if he can kill

 

Night Action Priority:

 

- Angel Protect

- Kills (WWWWWWWombat, Witch nk/soup)

- Darthe Revenge if killed

- Mish Save

- Despothera player count check

- Info roles resolve

 

Posted

I don't like participating in gambits, and I certainly don't mastermind them. I play my way and I don't let myself be dictated by others, town or mafia.

 

 

I am going to Vote Jack

 

 

Also @ Wombat; we'll find out sooner or later if Jack is a witch if we lynch him. If the Csarmi-role is still alive, that person will tell us their results after a while hopefully. And then of course there's the Des role, wich will learn who every witch is if that player is alive when we go into night with 4 or less persons alive. Pluss of course when the game ends :tongue:

Posted

We could do that too, but Verbal kill prevents last gasp.

 

True, but it also gives the Witches knowledge if Verbal is still in the game. 

Posted

Mish beat me to it, but as far as I've understood, the only powers the witches have are cryptic informative roles, and since Verbals kill happens at day it won't affect NKs or soup-drinking, so Last Gasp vs. More role information for the witches is a pretty easy choice. 

 

Just dropping in quickly now before going to work. Will re-read and give a full set of reads tomorrow. I suggest more people do the same. I think the conversation now is narrowing down on just a few players, letting alot of potential witches fly under the radar. Not a big fan of this at all, nor the people trying to steer the conversation away from just finding the scum, but instead directing roles and such. 

 

Still suspicious of Verb. Jack, Wombat and Mish where all on my town-list but will look back and see what I can find. Now I'm gonna get ready to serve some food and pour some drinks :biggrin:

Posted

Getting caught up now, sorry guys. On my 5 days off and yesterday I was extremely busy, lied down for what I thought would be a short nap in the evening and instead crashed out all night. Will try and get a VC up and all questions answered.

Posted

Official Vote Count

 

 

No Lynch (1): Wombat

Wombat (1): Jack

Jack (1): Mish

 

Not Voting (7): Pray, Verbal, Leelou, Hallia, Dice, Alanna, Vos

 

With 10 alive, it takes 6 to hammer if all other votes have been cast. To "hyperlynch", N-1 votes are needed, where N=the number of players currently alive.

 

Day 3 deadline

 

Votes cast since start of day:

 

 

 

Interesting.  With the Angel numbers as they are, I think we should let fake Verbal fire tonight.

 

 

Vote: No Lynch

 

 

Vote No wombat

A lynch is basically the same thing as letting verbal shoot except everyone has a say and it's more of an informed decision. You also give the witches more chance to figure out who to soup. I asked Des, witches don't get a coroner report on lynches but they do on night kills. And the soup mechanic is towns biggest adversary the later the game ticks.

 

 

I don't like participating in gambits, and I certainly don't mastermind them. I play my way and I don't let myself be dictated by others, town or mafia.

 

 

I am going to Vote Jack

 

 

Also @ Wombat; we'll find out sooner or later if Jack is a witch if we lynch him. If the Csarmi-role is still alive, that person will tell us their results after a while hopefully. And then of course there's the Des role, wich will learn who every witch is if that player is alive when we go into night with 4 or less persons alive. Pluss of course when the game ends :tongue:

 

 

Posted

Also just to clear something up- in case there was any confusion, the Verbal role is a one time use only role. So if it activates its ability after a No Lynch, it will be unable to activate it again if it goes to No Lynch or a lynch isn't achieved in the future.

 

Also, I'll end up having to tinker with the new voting rule once it gets closer to endgame, just a heads up.

Posted

Mish beat me to it, but as far as I've understood, the only powers the witches have are cryptic informative roles, and since Verbals kill happens at day it won't affect NKs or soup-drinking, so Last Gasp vs. More role information for the witches is a pretty easy choice. 

 

Just dropping in quickly now before going to work. Will re-read and give a full set of reads tomorrow. I suggest more people do the same. I think the conversation now is narrowing down on just a few players, letting alot of potential witches fly under the radar. Not a big fan of this at all, nor the people trying to steer the conversation away from just finding the scum, but instead directing roles and such. 

 

Still suspicious of Verb. Jack, Wombat and Mish where all on my town-list but will look back and see what I can find. Now I'm gonna get ready to serve some food and pour some drinks :biggrin:

 

Don't like this post at all btw.  You haven't reread and will do so tomorrow but you still feel informed enough to steer the conversation and offer reads.  Going after inactives when we have player who has been making blatantly anti-town moves in front of our noses would be doing scum's work for them.

Posted

Actually,

 

unvote

Vote No Lynch

 

We either use the Verbal role now, or we don't use it.  For all you people worried about giving the scum info about roles, this is the best time to use the Verbal role.  The only dead person who could possibly have been Verbal is Lenlo.  But Lenlo probably wasn't Verbal.  The odds are in our favor.  The longer we wait, the more the odds turn against us.  Furthermore, if we ever need to No Lynch near endgame, we will be glad we've already used the Verbal role because then we can NL without giving the scum role info as Verbal role will be neutered so they won't be able to tell if he's alive.

Posted

id rather lynch jack   i dont like no lynches    but yore last set of arguments do make sense.
 

just explain this to me if we let the verbal kill happen and that person kills jack, are we really any better off then if we just lynch jack without giving out a lot of info about our selves? the lynch could provide an idea of who is reluctant to vote jack.

Posted

Wombat... What if Lenlo was the Verb-role? What then? We have no idea of knowing. We can't base our plans on the actions of roles that may or may not be in the game anymore.

Posted

I'm a little confused over all this concern that using the Verbal kill will out too much info about townie roles. What exactly would it say except whether or not Verbal is still in the game or not? (Which seems very likely, given that the only other option is that it was Lenlo). Am I missing something, or is that all we're referring to here?

Posted

It is a risk if Lenlo was Verbal, but that's a small risk, IMO. And Wombat's latest set of arguments make a lot of good points in favor of using the Verbal kill, I think. It's definitely true that the later we leave it, the riskier it is (and the more chance that that player won't even be around to use it).

Posted

 

Mish beat me to it, but as far as I've understood, the only powers the witches have are cryptic informative roles, and since Verbals kill happens at day it won't affect NKs or soup-drinking, so Last Gasp vs. More role information for the witches is a pretty easy choice. 

 

Just dropping in quickly now before going to work. Will re-read and give a full set of reads tomorrow. I suggest more people do the same. I think the conversation now is narrowing down on just a few players, letting alot of potential witches fly under the radar. Not a big fan of this at all, nor the people trying to steer the conversation away from just finding the scum, but instead directing roles and such. 

 

Still suspicious of Verb. Jack, Wombat and Mish where all on my town-list but will look back and see what I can find. Now I'm gonna get ready to serve some food and pour some drinks :biggrin:

 

Don't like this post at all btw.  You haven't reread and will do so tomorrow but you still feel informed enough to steer the conversation and offer reads.  Going after inactives when we have player who has been making blatantly anti-town moves in front of our noses would be doing scum's work for them.

 

 

Huh? I feel informed enough to have opinions because I've been following the game along all the time, I'm not out of sync, so I have thoughts about the players. I want to re-read to get context and view early gameplay with the current information in the back of my head. 

 

Also, lol at you for accusing me of "steering the conversation" when you carry on to saying that we shouldn't give broader reads because you have found a scum?

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