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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Verbal did Varju try walking into ICC again? I hope we are good to go for Wednesday.

 

Not sure, but I don't think so. I'll have him to that tonight (if he's on).

 

 

 

 

QuietAiel, I agree 100% on the fire bit. I always say to people when they do and then complain about heals: "I can't heal stupid".

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At the risk of butting in, I have a noob's query. I only recently started playing WoW (after about two or three years of earnest recruiting from a friend), as of last night I have my main, a night elf restoration druid, at lvl 50 (a bit low I know, but I'm building on it). So my question is, what is available in the way of guilds (either RP or not) that are either based around, or heavily populated with fans of, the Wheel of Time. I have a few friends who, prior to my WoW career, I converted to these wonderful books that may come with me. I pressume, from the first post in this topic, that the main population will apear on Ven'jin, is that still so or has it changed?

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heavily populated or centered on WoT fans? No issues there. If you wanted to find an extant guild of that sort you'd need to ask around in-game, but I can't imagine any issues. I don't know how heavily populated the "main" guild of Dragonmount folks is, as I've yet to actually succeed in contacting any of them in game. :) I mostly play (99%) on Earthen Ring.

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I find if you want to talk wot, its easier to do so on the forums then while playing an MMORPG, course having people with a similar - fanatacism, can lead to other subjects of talk, obviously, perhaps shared hobbies, ect. WoT may be 'big', but its nowhere near harry potter numbers when it comes to wow. (half the people are probably hooked on twilight)

 

Really, if you get into to the game, perhaps raiding, or just grouping, all that matters in WoW isn't that you got a guild that is centered/based on WoT, but simply, a guild that is actually just plain. Good.

They can do groups/raids, and you can interact with them to the point you actually want to login to the game, and grind senslessly for hours on end, on the same old content, because of the people in that guild.

 

Btw, Do NOT start a guild in WoW called

"Band of the Red Hand"

 

All you'll get is wanking jokes. :P

 

Oh, and speaking of druids.

Druids = best class in WoW.

Not best as in, they pwn everyone everytime, but, they are simply the best class to play. You can pretty much do anything you want, making rogues, warriors, and priests feel sluggish in contrast.

 

Related to druids, Assuming the Public Test Realm patch goes unchanged to live, Lowbie druids are going to suck at healing groups now, pretty much forcing levelers to go balance/feral.

This is achieved by making Healing Touch (our main, big heal) available at lvl 78, and making the spell Nourish (smaller big heal) available at lvl 8.

 

And Jenn Hama Ndore, I really, really hope your not leveling as a Resto Druid. The speed of it has got to be mind numbing!

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Firstly, I suppose that I am trying to ask if there is a good WoT guild, I'm trying to post on the first day of a new semester at school, so if I come across as a bit disjointed or formal, I apologize in advance and blame it on the environment.

 

I suppose what I'm trying to ask is if there are any good WoT based guilds, or at least guilds with more fans. If not, then I will likely continue on my merry way, making due with a less desired guild. :dry: For me however, a guild is more of a private thing, one that should reflect my interests rather then the convenience of raiding partners. I'm playing on Banlazzar right now (that being the realm my recruit happy friend was on), and don't like any of the guilds I've seen on that. My current character was somewhat of a learning one, and I'd happily make a new one (or maybe even transfer, though that's less likely) if it means finding a good WoT guild on the other end.

 

I actually have a guild name tabbed in case I decide to make one on my current server, and it is not "Band of the Red Hand", rather "Shen an Calhar"

 

As for Druids being best... Agreed in full. Though I am surprised, when I started I assumed I would like the hunter or paladin best, big surprise I settled on Druid by happenstance...

 

I was aware of the change in healing coming up, and am not exactly looking forward to it... Fortunately I tend to use rejuv and swiftmend more at these levels, but once I get higher it's going to hurt even more.

 

As for leveling as a restoration, thank the Light no! I started as Balance, then cross-specialized in restoration. Though I have since switched balance out to try Feral.

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I'm a feral druid and have been since before the review that made them viable. I LOVES ME SUM DURID. >.>

 

That said, I've also raided as resto and as balance. I prefer being a tank or a kitty though. My first raid was Zul'Gurub, which is no longer in the game. Due to the nature of the talents back then and some of the weird gear we had available, I actually had one fight where I tanked an add phase 1 and healed phase 2. I miss those days. ;.;

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I was resto in Beta & Classic, feral in BC, though I was feral just before BC, when feral wasn't really to good, think we got Mangle in BC which pretty much made feral actually useable.

 

I can't even imagine leveling up as Resto anymore, I did that in classic, It was Brutal, but when it came down to it, being able to heal your self so well, was better than the poultry damage gains you got as feral or balance. :P

(I was able after all, to solo the t-rexes in Un-Goro, the Elite ones, something that pretty much only resto/balance druids could do, until feral got better.)

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I managed to solo one by root kiting it a LONG time ago; was a bit of a hair raising experience though. Of course, now I just walk up to it and say lol ur ded. Given how few things in BC or Wrath were actually threats to a soloing tank, having things that I just can't kill solo in Cata.

 

I'm not really all that great at resto. I've done it because it was needed, but if I'm going to heal I'd rather be a paladin. /shrug. The rest of the time I'm usually kitty/tank specced.

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Gotta get one of the heal-addons for healing in wow, specially in raids.

 

The better ones, will basically pop up a bar, in the middle of your screen, with the top say, 5 people, with the most injured first.

I believe it'll even put tanks above dps even if the tank has taken less damage. They basically let you just click on the persons name, on that pop-up, and you'll heal them with the most 'efficient heal', or you can simply click the heal you want to use, then click on the name, and heal them.

 

Makes healin easy.

Mana conservation actually used to be an issue, now its not. :P

 

As for killing the t-rex, Yep thats how you had to do it, cept, I combined root with moonfire, and the occasional wrath (as wrath was less likely to break root then star fire)

 

The worst part was getting snuck up on by a t-rex, or the big-bad boss t-rex. :P

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QUIETAIEL: when you log into your alliance char on sen'jin type /join dragonmount . You could also ask anyone in <The Dragons> to ask the guild if one of us is on.

 

It's a chat channel that broadcasts throughout all of the Alliance half of the server. We've pulled most of our mains out of the <Shayol Ghul> guild and into <The Dragons> for the grouping/raiding and they're just plain friendly/cheerful group of people. I've pulled all my alts out of <Shayol Ghul> and into my banker guild cause i want to try for that 7th bank tab. Most of us have all our chars set up to be in the dragonmount chat channel because we're so spread out.

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I'm a helluva pally healer. Just resto healing was never my cup of tea. /shrug. I think part of my dislike for it comes from the fact that resto druids were badly OP in pvp for so long and I hate playing FotM. Though pvping as a feral got really frustrating too; I got to where I only queued for pvp as my pally and then only with friends, which meant not much of that happened.

 

I'm also somewhat of a purist when it comes to using mods. I have the normal raid stuff: oRA (or what have you), DBM or BigWigs, Omen and Recount. I also have Dominos to rearrange my bars as I want them. That's about the extent of it though. My distaste for it goes back a long, long ways, back to Molten Core when it was fairly hard. Not saying they don't help. I just don't need them to do what needs to be done.

 

Your mileage may vary. I don't frown on using them, but I don't like using them myself. You get too dependent on it and when the mod breaks or fails to function right, you can't function. So I do it the hard way.

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I use Clique with Grid for healing.... but am tempted by healbot. Does it really dumb down healing that much?

 

 

Recall that this is coming from a person who has his highest character as a level 52 and only started playing a little while ago, but I personally found Healbot extremely helpful, though admittedly I've never seen Clique or Grid. It creates a centralized box with everyone's health bars, and assigns spells to clicks for that bar (ie. left click for rejuv, but shift+click for switmend or ctr+click for wild growth).

 

I thank you Canukistani for that lovely gem of information, and have spread the word in my little circle as well as transferring my attention fully to Sen'jin :biggrin:

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Heh, just realized that the cata quartermasters sell some pretty damn good gear. Bought a couple pieces of armor and have boosted my gs to 329, enough to join heroics :D

 

Oh, and I need to get one of you to invite me to Dragons.

 

I asked last night but not sure anyone ever got to you. I will try again next time I see you on.

 

 

Well we got the farthest in LK than we ever have... but it took until we decided to go with three healers to get there. For the first half of the night we wiped during 1.5 which was REALLY sad. Most of it was because as everyone knows... healing people to 100% AND mana conservation is tough... so with two healers you had the issue of infest which kills you quite quickly if you are not above 90%.

 

Random thought: Why is the best mana potion only 10K? I know there is one that does between 1 and 15K but still that seems cracked.

 

Anyway once we brought in a pally healer we were fine. I would say 3 healers is the only way to go for now on actually. This also makes me really want to focus my pally (83) on some healing. Again my thoughts are that the priest should be hands down the best healer in the game.... but we are aren't.

 

I think we would have beaten LK if we had 3 healers at the start of the fight. We got to one point where we we got the LK Down to 35% and I realistically think we could have taken him down even with half our party gone if there were no other Valks.

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yeah, the mana conservation thing throws a whole new wrench into the LK fight that honestly wasn't really part of the initial design. Glad you're making progress, you'll get there soon.

 

I got my first look at Cataclysm raids last night. A group that had downed two bosses in Blackwing Descent brought me along for their run this time around. I have to say that the Cataclysm expansion is misnamed. It should be the WE HATE HEALERS expansion, cause jeez, that's a ton of damage and the healers were sucking wind most of the night. After several false starts while the vets remembered how and the nubs like me figured out how, we dropped Magmaw and got the fight achievement - achievements for doing the fight the intended way always crack me up. Basically, it's a tank and spank with a whole lot of fire and adds that must die pronto, with a twist in the middle. Periodically Magmaw picks up the tank in its mouth and chews on him/her. At that point anyone close enough has to jump onto him and throw a chain around a spike on the ground. If you get two chains down at once (in 10s), you get a free double-damage time period when you just beat the tar out of him. If you don't, he goes absolutely nuts and probably wipes you. Then he resets aggro and you repeat.

 

Then we went to the second boss (I forget the name, it's a council style fight). You have four golems, one is fire, one is nature (poison), one is arcane, one is electric. They have varied abilities - there are things not to stand in, things you should stand in, mass AoE damage, massive single target non-tank damage, things you should kite, etc. It's a wild fight. You start with one up (random), and fight it until it gets to 50 energy (the non-health bar), at which point a second activates and you fight it. The first add stays up until it runs out of energy, at which point it deactivates and a third golem pops up. Each golem does its biggest special attack twice, its smallest special attack 3-4 times, with more for the other attacks. It gets crazy hectic and is a load of fun.

 

At that point, we stopped and changed instances. Apparently, the first two bosses are intended to be farmed to help you gear up for other stuff, because the further on bosses really ramp up in difficulty. We went to the Twilight Bastion next. Halfus Wyrmbreaker was first up. OMG the PAIN. There are three friendly dragons up when you start the fight. You can activate them or not as you wish, and each one can debuff the boss in some way. Problem is, the boss then MC's them after the debuff and you have to kill them. We chose to activate two, because there are two abilities we wanted debuffed immediately. Apparently the dragons you get are chosen at random, but I've no personal knowledge of that since it was my first time seeing it - I heard through the grapevine that we drew the hardest setup. Our healers were scrounging for mana after about 45 seconds. Killed him 5 seconds before berserk on the attempt we got him.

 

After that we hit the TB boss, who is fairly simple and not on par with the raid bosses we did earlier. Cool night. Hard enough content to please all but the most elitist of raiders I think. Shame only one piece of gear I could use dropped and I lost the roll. ;.; I'm still sporting a couple of greens. I'm thinking I should probably get a move on with my holy cow - healer burnout it likely to get pretty bad from what I've seen.

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Bespeaking The Dragons, is there a preferred level or some similar prerequisite for joining? I do hope to do so eventually (That being the entire reason I abandoned my much higher druid on Balnazzar), and planned on asking this when my paladin hit 20, but at that point I realized that I simply missed Druidism to much to try the new class and restarted again... I would be more then happy to give any glyphs or scrolls I can make to any who desire one free of charge (glyphs coming as soon as I can get to enough higher level herbs to make them...) as well as any small amount of experience my wanderings may bring.

 

Jenn Hama N'dore of the Cache Valley Sept of the Taardad Aiel

(Or Avendesora on Sen'jin, known [aparantly] to some there also as bob and samantha :blink: )

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I wish that DM channel as on all wow servers and not just per server. :(

 

I'm pretty much got my main on Arygos (if I can afford it, I might put my horde character on the DM server).

 

 

Oh, PTR notes

Druids just got hit hard.

 

Shifting no longer breaks roots. :sad:

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Bespeaking The Dragons, is there a preferred level or some similar prerequisite for joining? I do hope to do so eventually (That being the entire reason I abandoned my much higher druid on Balnazzar), and planned on asking this when my paladin hit 20, but at that point I realized that I simply missed Druidism to much to try the new class and restarted again... I would be more then happy to give any glyphs or scrolls I can make to any who desire one free of charge (glyphs coming as soon as I can get to enough higher level herbs to make them...) as well as any small amount of experience my wanderings may bring.

 

Jenn Hama N'dore of the Cache Valley Sept of the Taardad Aiel

(Or Avendesora on Sen'jin, known [aparantly] to some there also as bob and samantha :blink: )

 

Jenn - Mostly if you know someone and they can ask an officer to invite you it happens. They are not too big on you need to do this or this before joining. Now they will hold you are a recruit level until they get to know you.

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eh. it still breaks slows like hamstring or wing clip. Shift never worked on the mage iceblock stun or any number of other things, and I spend so much time stunned or feared it made little difference to me. It's an overreaction to the amount of bleed damage a druid does, which can only be removed by a paladin. They are nerfing bleeds now, too. I think direct damage is supposed to go back up to compensate some. Right now, though, a druid that gets a full set of bleeds on someone can pretty much run away and laugh at anyone who is melee.

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Yea, unfortunatlye us not being able to break from Roots, is actually agianst the games lore.

It makes more sense not to break from snares, but not roots. ;)

 

The bleeds nerf, I could understand, afterall bleeds aren't affected by armor, and the compensation we got to direct damage, balanced it out perfectly. The change to shifting, is just like them kicking the druid class for no particular reason.

 

Hopefully they take back that change, like they did with the prior incarnation of it.

 

(When it comes down to it, these changes are PvP related, and from what i've read, thats actually a huge blow to resto/balance druids in pvp, and a lil to feral.)

 

Instant roots glyph is now gone to, so thats also a blow to balance/resto druids.

 

I just want to know, with all these changes, why is Aquatic Form, and Travel form, still the same?

Worgen/Trolls now get there own flight form!

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And it is done. We took down the LK with ease last night. We stumble a few times due to our ranged not taking down ice orbs and a few defile wipes but overall a very positive night. I really like our group and hope we stick together and jump on some of the newer 10 mans.

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