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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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  • RP - PLAYER
Posted

Is it a decimal system, 100 coppers to a Silver? And what is a charm fusion? Inquiring minds want to know. 

 

I think we need to get a Mistyleaf Infusion as our spells sure do eat up the EP quickly - if an expensive spell is blocked or something we could be in real trouble as it stands. The rest seems not so important or am I overlooking something?

Posted (edited)

I want the seed too!

 

I asked about the Charm Fusion and it said

 

A charm fusion is a special crafting technique that allows you to combine magical items, glyph-linked tools, or elemental trinkets to create custom enhancements or effects.

In this world, shrines and sacred spots can serve as fusion stations, where Binding Thread (like the one sold in Windrest) acts as the magical tether to combine items.


Charm Fusion Examples:

  • Traveler’s Brew Satchel + Mistyleaf Infusion
    Creates an enchanted ration that restores both HP and EP when used.

  • Wind-Amber Charm + Spirit Glyph Fragment
    Creates a passive charm that boosts Air magic and reveals hidden doorways during travel.

  • Prayer Stone + Binding Thread + Cursed Thread Ring (Purified)
    Could fuse into a unique charm that protects against dark influence and boosts Spirit insight.


Requirements:

  • Access to a shrine or sacred location
  • Binding Thread Pouch (purchased from the herbalist)
  • Two compatible magical items or consumables
  • Sometimes a glyph affinity bonus improves the result

 

Edited by Ithillian Turambar
Posted

Well I asked about that. Chat gpt went insane. It started talking about monopoly and then Battleships. Then it tried to rewrite our adventure.

 

I might have got it back, but I will only know for sure when I make the next choice

Posted

I may be able to set it back up and then we start again with the spells and levels we had. But not tonight.

 

I guess no more additional questions next time, if I do do it again

Posted

 

I'm sorry I asked about the seed =(

I just noticed it didn't give info about how to trade for it.

Posted (edited)

Ok we are back in business

 

Story:
You decide to purchase a Healing Tonic from the herbalist. The woman nods approvingly, reaching into a wooden chest to pull out a small vial filled with a glowing, golden liquid.
"Good choice, glyphbearer. This should help if you run into trouble," she says with a wink.
You hand over 1 Silver Crown, and she places the tonic into your pack.

Updated Stats:

  • HP: 27 / 27 (Full)
  • EP: 17 / 17 (Full)
  • Inventory:
    • Healing Tonic (Restores +8 HP)
    • 47 Copper
    • 5 Silver Crowns
    • 1 Gold Mark
    • Shadowglass Dagger (+1 vs cursed)
    • Prayer Stone of Balance
    • Scroll Fragment – Hollow Sight
    • Cursed Thread Ring (not yet purified)

Codex Update:

  • Healing Tonic added to inventory.

Outcome of the Choice:
You have purchased a Healing Tonic for future use, which restores +8 HP when used.

 

Story Update:
The herbalist gestures toward a small, intricately carved wooden box on her stall. Inside, nestled among a few dried herbs, lies a small glowing seed.
"If you're looking for something truly unique," she says, "this is a Flicker Seed. Once planted, it has the potential to grow into a Spirit-woven familiar. It's a rare item, and only those truly attuned to the spirit can harness its power. Cost is a single Gold Mark, or trade, if you have something of value."

Updated Stats:

  • HP: 27 / 27 (Full)
  • EP: 17 / 17 (Full)
  • Inventory:
    • Healing Tonic (Restores +8 HP)
    • 47 Copper
    • 5 Silver Crowns
    • 1 Gold Mark
    • 1 Flicker Seed (Special Offer - Rare)
    • Shadowglass Dagger (+1 vs cursed)
    • Prayer Stone of Balance
    • Scroll Fragment – Hollow Sight
    • Cursed Thread Ring (not yet purified)

Codex Update:

  • Flicker Seed added to the Special Offer section of the shop.

Outcome of the Choice:
The Flicker Seed is now available for purchase with your Gold Mark, or via trade. This rare item may grow into a Spirit-woven familiar if planted and nurtured.

Next Choices:

  1. Buy a Mistyleaf Infusion (1 Silver) – Restores +10 EP.
  2. Buy the Wind-Amber Charm (2 Silver) – +1 Air Strength.
  3. Buy the Traveler’s Brew Satchel (50 Copper) – Doubles effect of the first ration used in battle.
  4. Buy the Flicker Seed (1 Gold Mark) – Rare item that may grow into a Spirit-woven familiar.
  5. Return to the shrine or another village location to continue exploring.

Let me know your next move!

Edited by Ithillian Turambar
Posted

Ok... it's still working. Let's buy the seed

 

Story Update – Day 4, Morning:
You reach toward the tiny display case where the Flicker Seed rests, faintly pulsing with Spirit energy—like a heartbeat wrapped in bark and mist.
The herbalist watches you closely.
"Rare, that one. Not just a seed… it's waiting. For the right soul."
You place a Gold Mark on the counter. She nods reverently and wraps the seed in a thin cloth of Spirit-thread.
“You’ll need to plant it somewhere sacred. A place where Spirit breathes freely. The shrine’s inner garden might work. Or... somewhere deeper.”

You feel the Codex hum as the seed comes into your possession.


Inventory Updated:

  • Flicker Seed (Rare Spirit-woven seed – Must be planted in a sacred location to awaken)
  • Gold Marks: 0
  • Silver Crowns: 5
  • Copper: 47

Codex Update:

  • Flicker Seed added – Will respond to high Spirit environments.
  • May grow into a Spirit Familiar if planted and nurtured.
  • Planting may take time and reduce EP temporarily while bonding.

Outcome of the Choice:
You have purchased the Flicker Seed, unlocking the potential to grow a Spirit-bound companion. This may grant combat, scouting, or healing support depending on where and how it is planted.


Next Choices – Windrest Hollow (Day 4 – Morning):

  1. Return to the shrine garden and plant the Flicker Seed (Begin Spirit Familiar bonding – takes time, risk of fatigue).
  2. Buy the Mistyleaf Infusion (+10 EP)Cost: 1 Silver Crown
  3. Buy the Burn Salve (Fire DOT resist)Cost: 1 Silver + 10 Copper
  4. Buy the Wind-Amber Charm (+1 Air Strength)Cost: 2 Silver Crowns
  5. Leave the stall and explore Windrest (Return to other village locations or begin preparing to travel.)

Let me know your next move!

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