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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Arie

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Everything posted by Arie

  1. TYPES OF CHARACTERS more than just an organization This is a simple summary of the types of characters in play. Further information will be found within the WORLD LORE forum. COMMONERS - NOBILITY - CHANNELER (NEW) - DARKFRIEND - CHILDREN - WOLFKIN BLACK TOWER (LEGACY) - WHITE TOWER (LEGACY) COMMONERS The feudal society of the Westlands is based on a rigid social structure dividing the population between a hereditary nobility set above commoners. A strict political hierarchy is in place, consisting of kings and great lords who command the allegiance of lesser lords who serve as their vassals. This "government" is based on personal oaths of allegiance: while one can speak of "the realm" on a vague level, they do not possess an abstract concept of the "Nation-state" in modern terms. While your character is usually born into one social class, it is possible to sometimes change between them depending upon circumstances. In general, there is only a limited interaction between the various social classes but during major events, as well as wars the walls between the classes tend to break down and become far less. The society and legal system of the Westlands recognizes a hereditary noble class set above a class of commoners. Members of the nobility are also known as "highborn", while commoners are known as "lowborn". Nobles officially possess more legal rights than the commoners do. Many crimes for which a lowborn peasant would be punished by having their hand cut off a noble will only be punished for by paying a fine. The noble-born also have the right to demand a trial by combat. Women, even noble-born women, do not have the same legal standing as men. Inheritance only falls on a woman if there are no males in her family ahead of her in line of succession. However, women can rule in their own right if they have no surviving brothers (and their brothers left no surviving heirs). Commoners are your everyday People. The Innkeepers, the Merchants, the Farmers and everything in between. They come from every walk of life and are often content in their lives. They can be adventurers, secret-keepers, or assistant shop-keepers that round-out the Wheel of Time world. NOBILITY & ROYALTY Nobility is a traditional hereditary status. In the feudal system, the nobility are generally those who hold a fief, often land and/or office, under vassalage, i.e. in exchange for allegiance and various, mainly military, services to the Monarch and at lower levels to another nobleman. Whether King or Queen, is at the top of the pyramid; and has ultimate power. Technically, they may stipulate anything they like. Their word is law. In the objective sense (disregarding personal loyalties) the King's word holds more weight than the Queen's, regardless of bloodlines. The ruler sits on the throne, claims ownership of the land, has the final political authority and holds the ultimate power in all matters. Which means it is very difficult to prove a ruler to be guilty of a crime. If not outrightly impossible, the ruler both creates and enforces the law but he is also above it at all times. Although in practice the ruler is constrained by political realities, and while no individual command is likely to be countermanded, he could still lose his position to intrigue if he were to offend the wrong people. Of course, as rulers do not retire, this loss of position would involve his/her death. The Queen (or Consort) is expected to reside over the Court - an open congregation of all nobles. In order to ensure support instead of difficulties from the managers of his lands, a ruler must have the personal support of the individuals of the nobility themselves. This is where the Court comes in. The Queen holds a weekly session of Court in order to meet the members of the nobility less formally; in a friendly atmosphere that encourages discussions, trades and agreements of loyalty that can be then used to assist the ruler. This aside from the production of heirs is one of the more important aspects of their role. Along with arranging matches for their own staff, listening to those who want political favors, receiving gifts and also handling the matters of the household staff, and organizing feasts, and celebrations. This is so the ruler is not forced to deal with trivialities. The ruler in turn has vassals, the high lords of great houses. These high lords control the major regions of the Westlands, and in turn employ vassals of their own; even these lords might have vassal lords sworn to them. This system terminates with the lowest-level subordinate knights or minor land owners. All nations of the Westlands follow this classic model of feudal nobility. By contrast, the AIEL live by the system of ji'e'toh, whereas the Seanchan adhere to a much harsher system of blood right and ownership. For more information on the AIEL, please see the relevant details. CHANNELERS - WIP Channelers are Men and Women who can touch the One Power (Saidin & Saidar respectively). They are a complicated group with a vast history that reaches beyond the Final Battle in our history. Learning how to channel is steeped in either years of tradition for women, or out of pure survival for men. Within the White Tower, women will spend many years learning how to channel in addition to gaining a vast education that includes politics, history, and cultures in addition to the weaves known to most Aes Sedai. The Black Tower was built within the final years leading up to the Final Battle and lacks the same level of finesse in skill but makes up for it in raw power. Saidin a more violent aspect of the One Power, and having only a short time before the Final Battle to wrestle the demons of the Taint before and after its cleansing from the One Power. Asha'men have a very small "spellbook" and limited education in comparison to their female counterparts. With the devastation of the two groups leading up to the Final Battle, an alliance was made at the strong encouragement of the Dragon Reborn and out of necessity. It is noted in the books that channelers were becoming more and more rare by the end of the last age. However with the Dark One sealed away once more, children are being born with the ability (or spark) to channel. Young channelers are growing in great abundance and are on the search for the right Teacher. Please see the White Tower & Black Tower for Channeling characters older than 42 years old. DARKFRIENDS Darkfriends, known as Atha'an Shadar (People of the Shadow) among the Seanchan and Shadowrunners among the Aiel, are humans who have been tempted with promises of immortality and power by the Dark One, or by other Darkfriends, into serving the Shadow. They refer to themselves as Friends of the Dark rather than Darkfriends, which is what they were known as during the Collapse and the War of Power. Although the Black Ajah are Darkfriends (as are Dreadlords and even the Forsaken), the vast majority of Darkfriends cannot channel. CHILDREN OF THE LIGHT The Children of the Light are an independent military organization dedicated to finding Darkfriends and rooting out evil and corruption wherever it may be found. Their zeal in this endeavor often borders on the insane and makes them dangerous opponents. Their headquarters is the Fortress of the Light in the city of Amador in Amadicia. Although Amadicia has a king, the Children hold so much political and military power there that they are undoubtedly its true rulers. They typically refer to themselves as 'the Children'. They are commonly referred to by others as 'Whitecloaks' due to their snowy white cloaks worn over their armor which is the most distinguishable feature of their uniform and the aspect that makes them easy to identify and instantly recognizable. This is not a name favored by the Children themselves and is likely to offend them if used in their presence. WOLFKIN Older even than the Age of Legends comes the existence of Wolfbrothers and Wolfsisters. These rare human beings have the ability to telepathically bond and communicate with nearby wolves. Many times, but not always, a fellow Wolfkin will serve as a guide, able to help open and establish that bridge between human and wolf. Once the connection has been forged, the human begins to experience physical changes. Their irises change to a golden ring, like a wolf, with keen eyesight even in the dark. Their senses of hearing and scent also grow, and often a Wolfkin can pick up on other humans’ and, sometimes, animals’ emotions by their scent. Wolfkin also experiences the “wolf dream”, which is the ability to enter Tel’aran’rhiod. Within the dream, they can continue to communicate with wolves, including ones that have died and now reside within the dream world. Telepathic communication with wolves is described as being visual and visceral rather than spoken like human language. Time, for example, is imagined as a giant fiery serpent eating its own tail high in the sky (the sun). It makes translation from wolf-thought to human speech difficult as it would take too many words to convey the full meaning of a wolf conversation. This is particularly seen in wolf naming conventions, where a human might be called Young Bull but really the wolves imagine the human carrying a great bearded axe as a bull with giant metal horns used to cut ruthlessly through packs of enemies. Wolves also seem to have ancestral memories, where they can remember the experiences of wolves from all-time before them, and they share these memories with their human compatriots. Wolfkin must always guard against losing their humanity to the call of the wild. This requires firm concentration and a strong self-image of their human side. If this does not occur, the wolfkin will grow feral and abandon humans altogether, believing themselves to be only a wolf. Many wolfkin still prefer the solitude of the wilderness to cities and other human settlements, a combination of wanting the closeness of their packs (often hunted by humans if they get too close to town) and the overwhelming array of sights, sounds, and smells that come with civilization. The connection between man and wolf is not part of nor driven by the One Power, nor is it driven by the Dark One. Wolves would not accept a Darkfriend into their pack and they openly hunt any creatures of the Shadow whose scent they pick up. THE BLACK TOWER - LEGACY THE WHITE TOWER - LEGACY
  2. locations While it is always fun to start with a name, the most important thing is to determine the Background of your character. This includes their Country of Origin which determines the appearance and basic culture, Status of whether you are a villager, noble, or have a military background, and finally, Race. At this time we are allowing the starting Races available in “The Eye of the World”. Without too many spoilers this will include; Aiel, Westland, and Seanchan Humans, Westland Ogier, Shadowspawn, & Wolfkin. Nations Amadicia : Andor : Arad Doman : Arafel : Altara : Cairhien : Illian : Ghealdan : Kandor : Murandy : Saldaea : Shienar : Tarabon : TearCity-States & Other Far Madding : Mayene : Tar Valon : Falme : Other Towns and Villages Amadicia Amadicia was a monarchy, though the Power of the throne was severely limited due to the presence of the Children of the Light. General Location: South-west What does it Border: Altara, Tarabon, Ghealdan, The shadow coast General Appearance: Dark hair, dark eyes, etc. Type of Dress: Nobles: long colorful coats/dresses with ribbons. Wide-brimmed hats and deep bonnets. Commoners wear simple, modest clothing (black, mostly) Cultural Significance: Marriage Daggers Groups of Note: Home of the Children of the Light Andor Andor is a landlocked monarchy always ruled by a queen, who is usually followed by her daughter, though this technically must be ratified by a majority of the leading nineteen houses. It is a wealthy and expansive nation, though like most nations, it claims more land than it actually controls. General Location: Central What does it Border: Murandy, Altara, Ghealdan, Almoth plain, Arad Doman, Caralain grass, Cairhien, Hills of Kintara General Appearance: Fair skinned, mostly dark hair, mostly dark eyes Type of Dress: Men: trousers, shirt, coat, sturdy boots and a cloak when its cold. Women: long, demure dresses, boots and a cloak when its cold Cultural Significance: Groups of Note: Arad Doman Arad Doman is a nation on the western coast. The king is chosen by the Council of Merchants, who also have the power to remove him if necessary. General Location: West What does it Border: Andor, Almoth plain, Mountains of Mist General Appearance: Tall, willowy with coppery skin and dark hair Type of Dress: “Clothes that reveal nothing but suggest everything”. Dresses are barely opaque, and of thin clingy fabric. Men wear close-trimmed beards, long, thin moustaches, leather vests and jewelry. Cultural Significance: Groups of Note: Arafel Arafel is one of the Borderlands. It is a monarchy. General Location: North What does it Border: Shienar, Tar valon, Kandor, Mountains of Dhoom, (Malakier) General Appearance: Pale skinned, dark eyes Type of Dress: Wears silver bells in braids, on gloves and boots. Cultural Significance: Groups of Note: Altara Altara is a nation on the Sea of Storms. It is currently fragmented, with the throne having little control of outlying areas. General Location: South west What does it Border: Illian, The shadow coast, Amadicia, Ghealdan, Andor, Murandy General Appearance: Olive skin, dark/black hair and dark/black eyes. Type of Dress: men wear brightly coloured vests, often with no shirt underneath. Also square trimmed beards, long mustaches. Women wear pale dresses with deep and narrow necklines, and their skirts gathered up to show colourful petticoats. Most everyone wears hoop earrings, rings set with colourful glass and long, curved knives at their belt. Cultural Significance: Groups of Note: Cairhien Cairhien is a nation that borders the Spine of the World, north of Tear and south of the Borderlands. It stretches from Kinslayer's Dagger to the Maraside Mountains, and from the Spine to the River Erinin. Its capital city is also named Cairhien. It is famous for the Topless Towers of its eponymous capital city. General Location: East What does it Border: Tar Valon, The Aiel waste, Haddon Mirk, Andor General Appearance: Often short. Dark/middle/light eyes. Pale skin. Type of Dress: High necklines. Noble women wear hair piled high into a tower of curls and skirts wider than the average doorway. Noble men wear bell of flat velvet caps, and ruffled lace cuffs (18th century french, basically) Cultural Significance: The nation is renowned for exporting Daes Dae'mar to the rest of the world. Groups of Note: Illian Illian is a nation on the Sea of Storms that shares a common border with Tear, a country it has frequently been at war with. It is a monarchy, though there are two rival power bodies: the Council of Nine and the Assemblage. General Location: South What does it Border: Plains of Maredo, Altara, Murandy General Appearance: Pale skinned, dark hair and dark-ish eyes Type of Dress: Men wear beards with no moustaches, and shoulder length hair. Women often wear wide hats, and scarves around their necks. Brilliantly coloured, low cut dresses. Cultural Significance: Groups of Note: Ghealdan Ghealdan is a relatively small nation, lying between Garen's Wall and the Mountains of Mist. It is a monarchy, with strict rules about who the monarch may marry General Location: South west What does it Border: Amadicia, Tarabon, Almoth plain, Andor, Altara General Appearance: Type of Dress: Coats fastened with a double row of buttons. Cultural Significance: Groups of Note: Kandor Kandor is one of the Borderlands, ruled by Queen Ethenielle Cosaru Noremaga. Like all the Borderlands, it has a highly martial culture. General Location: North What does it Border: Black hills, Saldaea, Mountains of Dhoom, Arafel General Appearance: Dark to light hair, Dark to light eyes (Black and blue eyed being the most common) Type of Dress: Men wear embroidered breeches, forked beards and a jeweled earring. Women wear wide embroidered trousers. Nobles women wear bright silk dresses, belted high below breast, while men wear silk in muted colours. Cultural Significance: Groups of Note: Murandy Murandy is a small, landlocked nation ruled by King Roedran. It has poor natural unity, and is united more by a fear of the surrounding nations than any sense of nationhood of the Murandians. General Location: South What does it Border: Plains of Maredo, Illian, Altara, Andor General Appearance: Reddish hair and blue eyes. Type of Dress: Men wear high crowned hats, coats down to their knees and curled moustaches with goatees. Women have skirts just above their ankles, and striped colourful aprons, they also wrap their heads with colourful scarves. Cultural Significance: Groups of Note: Saldaea Saldaea is one of the Borderlands, famed for its cavalry. It is ruled by Queen Tenobia. General Location: North West What does it Border: Mountains of mist, Mountains of DHoom, Kandor General Appearance: High cheekbones, dark/red hair, light to dark tilted eyes, bold noses. Type of Dress: Women’s dresses are often embroidered down the sleeves and on the high neck. Men often wears beards or thick moustaches. Cultural Significance: Groups of Note: Shienar Shienar is one of the Borderlands and as such has a martial culture, with the need for constant vigilance against Trolloc raids from the Blight to the north. General Location: North East What does it Border: Arafel, Malkier, Niamh passes General Appearance: Often dark haired with dark eyes, but extremely light hair / pale eyes are not unheard of Type of Dress: Men wear high collared coats, and shirts with billowy sleeves. Cultural Significance: Groups of Note: Tarabon Tarabon is a nation on the Aryth Ocean that fell into chaos when the Seanchan invaded. It is now part of the Seanchan Empire, with the people seemingly accepting their changed status. General Location: South West What does it Border: The shadow coast, Almoth plain, Ghealdan, Amadicia General Appearance: Both dark and light hair Type of Dress: Men wear baggy breeches, and blouse style tops with embroidery on legs and chest. Men also wear thick moustaches, covered by a transparent veil. Women wear thin, close-fitted dresses with veils, also embroidered at the chest. Women wear their hair in small, thin braids. Cultural Significance: Groups of Note: Tear Tear is a nation on the Sea of Storms. It has a traditional rivalry with Illian. Since its formation, it is ruled by the High Lords. General Location: South What does it Border: Plains of Maredo, Haddon mirk, Spine of the world. General Appearance: Dark skinned, dark eyes (occasionally blue, but rare) Type of Dress: Women wear thick curls down the side of their heads. Middle and upper class men wear coats and tighter breeches. Women wear longer dresses. Cultural Significance: Groups of Note: Far Madding Far Madding is an island city that was once the capital of the nation of Maredo. After the collapse of Maredo, the city survived. General Location: South What does it Border: Tear, Illian, Murandy, Andor General Appearance: At least some has dark hair. Type of Dress: Women wear high neck dresses, heavy with embroidery of flowers and birds on the bodice, shoulders and right up to the chin. Cultural Significance: Groups of Note: Mayene Mayene is a small nation-state south of the drowned lands ruled by the First, who claims descent from Artur Hawkwing. General Location: South East What does it Border: The Drowned lands General Appearance: Black hair, dark eyes (occasionally blue?) Type of Dress: Women wear high neck dresses, heavy with embroidery of flowers and birds on the bodice, shoulders and right up to the chin. Cultural Significance: Groups of Note: Tar Valon Tar Valon is a city on the River Erinin, and the home of the Aes Sedai. It is ruled by the Amyrlin Seat. General Location: Central What does it Border: Caralain grass, Kandor, Aragel, Kinslayers dagger, Cairhien General Appearance: Type of Dress: Women wear high neck dresses, heavy with embroidery of flowers and birds on the bodice, shoulders and right up to the chin. Cultural Significance: Groups of Note: The White Tower: Aes Sedai & the Tower Guard Falme General Location: West What does it Border: Toman head, Almoth plain General Appearance: Type of Dress: Copious amounts of embroidery for both the rich and poor. Shirts, vests, dresses and fleece coats. Cultural Significance: Groups of Note: Other Towns and Villages There are a number of small towns and villages that do not lie within the currently claimed borders of any nation. Most of these are small, but some, such as Falme or Maerone have a population of several thousand.
  3. TEMPLATES ways to track, things to build Basic Template: Progress Reports: TIMELINE STYLE:
  4. ABOUT What's this Shiny? Development Forums are the "new and improved" Tracking area. From Thread Tracking, Plot Development, Talent Building, and Weapon Score upgrades, this is where you want to keep it! Everyone tracks things in different ways. Some like having 1 thread for EVERYTHING, while others like having 1 thread PER character. If this area becomes overrun with both, I may split them into two separate forums but for the time being it makes more sense to have the area as a free for all. THE ONE RULE just one? yes, promise. DO NOT post in a thread you did not start without an invitation. If you have a question or comment send a PM, or reach out over Discord.
  5. For any Biography that isn't listed here, may be archived on our old PSW Wiki. See the following link here: https://drpsw.fandom.com/wiki/Dragon_Reborn_PSW_Wiki Further "Missing Biographies" may no longer exist, and we deeply apologize for its loss. We kept all that we could and technology and time wears at all things as ages often do.
  6. Fair fair. 🙂 FA is certainly a lot better equipped for that kind of play, certainly. I suppose the question would be what interest would bring you back here that previously wasn't here.
  7. Three posts in a row.. wheee... I DO want to add that we have the Campaign area for more Unique storylines, like A First Age Modern story. It's a great place to test out ideas and stories without it turning away players that prefer a more traditional writing space. https://dragonmount.com/forums/forum/606-portal-stone-adventures/ @Matalina
  8. Age Suggestion Guidelines WHITE TOWER & WARDER YARD Novice and Trainees: 13-18 years old Trainee - Guardsman = 3-6 Years Novice - Accepted = 4-8+ Years of study Guardsman - Bannerman = 2-4+ Accepted to Aes Sedai = 4-12+ Years of study Banner Captain = 24 Years Old Minimum Blademaster = 24 Years Old Minimum *must apply* Sitters = Min 60 Years Old Head of Ajah = Min 150 Years Old
  9. Who are you playing? And where are they? Damar, Aeodan - White Tower (Guardsman) Avriny, Josanda - White Tower (Brown Aes Sedai) Whidbey, Everett - White Tower (Warder Trainee (NPC)) And a long list of potentials.
  10. It is strongly possible that with the usergroup clean up.. (there were so many!!) that you lost the RP Badge, so go ahead and re-sign up. (Consider this a fresh start!) Do you remember when/where you were playing that character? Was it in the Club setting? or before?
  11. 5. are they a dark friend? No. 😄
  12. Before I go too far in the decision/proposal writing, I wanted to get as much input as possible. 🙂 it helps to navigate the next steps instead of sitting on a blanket blank space with little to no direction.
  13. Thanks Taymist! Healer, YES!! Storm Leader... that's a great question. Are we playing with a Black Tower? And what would it look like? >.>
  14. 1. Are they female? No 2. Are they a human? No 3. Are they Ogier? No 4. Can they channel? No
  15. On an Ice Storm warning. My internet is out but I have Cell service. May lose power tomorrow too.
  16. For when life makes things difficult to be on. 🙂
  17. It had been some time since Josanda had conversed with another Aes Sedai, and a Blue of no less or more rank than herself. Any Blue was worth far more than their One Power strength regardless of how they were taught, simply because of how they viewed the world and how it was so different than how Josanda saw things. Too much intricacy for Josanda to particularly care about. It was her own fault, of course. Not that it mattered much within the White Tower though if could prove dangerous outside of it. "Katrani Sedai." She replied with curious respect. "It was, thank you. How as the Tower fare while I was away? I trust the Hall did not set some new rule that I need be aware of?" There was a subtle chuckle under her throat as she spoke. The Hall was as predictive as the world itself outside the Tar Valon rivers, and even then less so. "And yourself? What brings you to the Warders Yard? I'm sure the eyefull is delightful but I am sure that other things have sparked your interest more, perhaps?" Josanda Of the Brown Ajah @The Purple Ajah Sorry it was WAAAAAAAY overdue.. like, well over a year...... and I'm sooooo sorry!! I am around more and would love to chat about plot and potential friendship, perhaps??
  18. Within are potential Roles, Titles, and the like available for Plotting. - COMMONERS - TBD - NOBILITY & ROYALTY - (Nobility and Royalty come with basic Court structure at Application) Amadicia Andor Arad Doman Arafel Altara Cairhien Illian Ghealdan Kandor Murandy Shienar Tarabon Tear Far Madding Mayene Falme - CHANNELERS - TBD COUNCIL MEMBERS - EBON VANGUARD - HIGH CAPTAIN (FORMERLY: MASTER AT ARMS) BANNER CAPTAIN (X10) - DARKFRIENDS - CHOSEN DREADLORDS (X10) HEAD OF THE BLACK AJAH - CHILDREN OF THE LIGHT - TBD - WOLFKIN - TBD
  19. Now that the boards have been tidied up, there are a couple of points to address. If you need to resurrect an older thread, for instance, an unfinished story due to inactivity, please ask the RP Staff. They'll move it out of the archives for you and replace it on the correct board. 1. All Threads start as "OPEN". This means that unless the thread is designated as "CLOSED" between 2 or more players, anyone can jump in. 2. Please tag all RP threads with, at a minimum, your LOCATION. While not a requirement, it does help highlight where threads are located and who may be located in that area. The correct tag list is below. Everyone must use the same tags for the search function to work at optimal levels. You may also wish to add the character names involved, and the name of the RP (if it's an ongoing multi-part arc or an inter-group RP). e.g. one might add the following tags: wolfkin, rhya, aislyn, closed OR white tower, warders, bubble of evil rp, open, etc. 3. Tags will auto-complete as you type them in because I've already added several to the database so that should save time when typing the longer ones. Try it to see if the tag you want exists already or not. Remember to add the most important tags first so that people glancing at the board can tell it's aimed at them or that it's a closed RP etc. The system auto-hides more than 2 or 3. You can expand the view, but best to be on the safe side. You don't have to use the Search function to find tags. Simply click on the black tag that has the name you want and it'll automatically bring you up a page of all RP's that have that same tag. Bear in mind, that most older RP's have not been tagged as this is a relatively new ability. Tags are not case-sensitive. They'll default to lowercase. Merrilor Tags merrilor Location Tags jehannah ebou dar bander eban amador aringill caemlyn cairhien baerlon tanchico tar valon elmora whitebridge katar maradon malkier far madding four kings lugard jangai pass chachin sol arabel illian tear godan Other Useful Tags closed solo the RP's name character name/s red ajah (etc.) chosen main timeline retro telaranrhiod Legacy Tags white tower black tower warders wolfkin childrenofthelight bandofthredhand congressoftheshadow freebooters aiel seanchan ogier seafolk the kin
  20. ARIE CONTACT: DM/PM: Yes! Discord: sera.666 Email: ariescapes at gmail.com TIMEZONE - -7/-8 PST WANTED LINK - TBD INTRO: I'm a mother of two and currently located in Oregon. I love to eat good food, I art, and occasionally run crazy idea's on Kickstarter. My career is currently VERY NSFW, so I will do my best to behave. 😉 I am all about emotional torture. If you want to write with my broken doll, don't hesitate! I'd love to write with you too! NO-GOES: I don't have no-goes, but I have things I'm less "interested" in writing about. Just ask, and I'll let you know. CHARACTERS: Aeodan Damar - Nobility - Guardsman - BIO Josanda Avinry - Channeler - Brown Aes Sedai - BIO - DEV Non-Playing Characters: Everett Whidbey - White Tower - Warder Trainee (NPC) - BIO MISC: Rapidfire - Yes! Long Threads - Yes! Romance - Yes! Angst - Yes! Fluff - Meh... Activity - Weekly/Sporadically
  21. THE WHO'S WHO! Once you have your first character approved, you will be required to post it here in our member directory. The directory keeps track of all of our current members and their currently accepted characters (you will be required to update your directory post with each newly approved character). Please be sure to complete the entire code. You are not required to provide DM information if you're not comfortable with it, and instead, say something like "plotter" or "pm first" or something of the like. How people contact you is up to you. The introduction space can also include as much, or as little as you're comfortable sharing. Don't forget to link to your character's application. CONTACT - TIMEZONE - WANTED LINK - INTRO: {BLURB ABOUT PLAYER} CHARACTERS: NAME - GROUP - TITLE/RANKS - LINK NAME - GROUP - TITLE/RANKS - LINK NAME - GROUP - TITLE/RANKS - LINK {Extra} Rapidfire - y/n Long Threads - y/n Romance - y/n Angst - y/n Fluff - y/n Activity - daily/weekly/monthly/sporadic/etc
  22. As a quick note, we are in 'transition' while forums are moved about so I do ask for a little kindness and patience as things get moved properly into place. If you are missing access, PLEASE PLEASE reach out!!
  23. If they are old, chances are they have been moved into the Legacy RP while Kathleen was Leader. I can probably find some (though no one has given me email access to anything). But we're in an in between where old characters -could- return, but won't likely have the same connections to people. So, I can look for them. OR you can start fresh. make something new! There is a new template and the requirements for characters are a lot more loose than they were. (aka, no required novicehood). Up to you! We certainly would love to have you! A good place to start is to Sign up. the usergroups are a MAJOR mess so SD is being so kind and helping me clean them up. This also means people likely lost access to a few things as well, which I'm happy to fix!
  24. I can see where you’re going with this, and I expected a little imbalance at the beginning. (New systems rarely work right out of the gate). That said, 20 is a LOT. I would prefer a maximum of 15 (lets take your 20 and my 10 and meet half way). And maybe group up the weapons a bit? (Throw/Piercing/Blugeon/Heavy/ETC) and lean a little back into the discipline specialties where a bit of RP training could gain someone the “Dual Weapons” or “Unarmed Brawler”, etc. I would rather lean towards ‘specialties’ than expanding the scoring. It’s just another number, vs a more rounded skillset.
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