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90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Happy now @DPR? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
I don't understand why you posting would make things weird? Have I missed something? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Shut up Pirate. I gave my thoughts already lol. I will not drag them onto this page just because you are lazy. Don't be tagging me like I've not done anything today. Why do you think Verbal might be the Cop? With his comments last night I thought he might be third party. I guess it could be a double bluff? I am NOT linking Tig and Verb here BTW, but Tig has not voted on any Lynch at all. Verbal did vote on the Ed Lynch but that was an obvious mash up and he got in there before Tig. So because they are on the same quotes I'm gonna talk about them both here. Verbal has been telling me I am wrong and I need to play better. He's right, but I still blame Verb because there's a reason I switched to Modding. Verbal said I had to play the game as well, seeing as how this whole mafia thing started back up with me. And I'm sure he's mostly been playing all the games for the same reason. I have tried a lot harder since Day 1 though. I think Verbal has been counselling against all lynches and saying told you so because he can. He doesn't care if mafia or Town are Lynched. If a Mafia is Lynched he can say yay! Great job. If a Town is Lynched he can say he told us so. Actually that's a great strategy to use, because you always seem right lol. I'm gonna remember it. He has been Lynched before, for pretending to be a little bit Mafia so he didn't draw a night kill. Maybe he didn't want to take any chances this time. That would be a clever Cop thing to do, but Dice says he's the cop. Onto Tig. She had Heavy as her top Mafia read. She did pick Marsh for a bit but when I asked her about this she said actually yes Heavy. And then on Day 3 she was back onto Heavy again. But at the end she was there and posting and the Heavy hammer was available. She didn't do it. At the time I started flip flopping the reasons why. Were they both Mafia and Tig didn't want to vote a team mate? We're they both Mafia and Tig didn't want to get called out for bussing? Was Heavy actually Town and Tig didn't want to be seen to be the hammer. I don't want to be absolutist though, so maybe there's a small chance Tig is Town. I would like her to explain why she didn't want to vote for the person she most thought was mafia. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
@Millon is gonna be so mad we went to the pub without him lol Story Update – Day 6, Nightfall Location: Windrest Hollow – Hearthrest Inn Status: Fatigue: High | HP: 26 / 26 | EP: 16 / 16 The familiar wooden sign of the Hearthrest Inn creaks gently in the wind as you step inside. Warm light spills from within, casting long shadows over polished stone floors and well-worn wooden tables. A soft hum of conversation hushes as you enter—recognition spreading among the gathered villagers. A moment later, Innkeeper Halwen emerges from behind the counter. "Back from the clouds, are you?" he says with a smile. "Your room’s still yours. Word was you were off chasing storms." He gestures to the far corner—your usual table—already set with a warm meal and steaming drink. You’ve earned more than just food tonight. Rest Bonus Activated: "Trusted Guest" Free room and full meal +1 temporary HP tomorrow Fatigue will be reduced to Low after rest You overhear whispers: “The storm passed right over the Hollow but didn’t touch a thing.” “The cultist’s been quiet. Too quiet.” “There’s something odd stirring in the forest again…” You catch none of the tension you felt on first arriving here. For now, Windrest Hollow is at peace—but the threads of the greater world are tugging again. Updated Status: Fatigue: High (will lower upon rest) HP: 26 / 26 EP: 16 / 16 Air Glyph Acquired You are fully restored and may rest whenever you choose. What would you like to do next before resting? Eavesdrop on local rumors – Try to gather insight from the villagers' conversations Check in on the cultist prisoner – A secure holding chamber was set in the granary cellar Speak with Innkeeper Halwen – Ask about any recent strange happenings Meditate privately – Focus your elemental senses (may open up Spirit or hybrid insights) Head to your room and sleep – End the day and begin Day 7 fully refreshed What would you like to do? -
I'm so glad you said what the real quote was though, because what I said felt off and I was trying all the words and just couldn't remember lol.
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90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
And I have to work now so no more deep thoughts for a while or I'm gonna get in trouble for not tapping on my keyboard or wiggling my mouse enough. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Morning. I still think Tig is suss as heck. She could be the 3rd party, but I've got some other thoughts about that after going back through the game again. I can't remember anyone doing the list thing yesterday. And I can't tell who the 3rd person is that I'm missing is yet. Rand never gave who he protected cos he never actually claimed but he had Nyn as his number 1 town. I also have Nyn as town. I have DPR as town and he has claimed Hider. Dice has claimed Town Cop. The simplest explanation for that is because he is the Town Cop. I don't think Marsh is 3rd party. I had a Town read on Turin and nothing Marsh has done since has made me think this slot is not Town. I have Key as Town because she's been actively making cases and her reasoning seemed sound. But I thought my reasoning was sound. Still nothing obvious has caught my attention as yet. I'm not willing to put her in my possible mafia/3rd party as yet though. I can see how logically Key is Mafia, but I think Tig is more Mafia and I can resolve Key later. I think Verbal might be the 3rd party, because he was trying to draw the Mafia kill last night. But he might have been pretending to be the 3rd party so he wouldnt be killed. I think the 3rd party has to be resolved but I'm not sure if it's imperative yet. The target's not been found yet, as the condemner and the target have not been removed from the game. If he is the condemner he would have his BPV so if the Mafia had tried to kill him he wouldn't have died. 3rd party can win with Town. But the list of targets is getting smaller. If his target is Mafia then that's good, cos a Mafia and a 3rd party get removed from the game. If his target is Town then it affects how many days we have left to solve this. I can't do the maths and I've tried. I think Tig is Mafia. She had Heavy as her top suspect yesterday but wouldn't vote him all day. She also spent an awful lot of time still talking about Marsh and Rand and I didnt think there was any real reason to do that. if she's not Mafia then she is the 3rd party and that would also explain why she's been so fence sitting and neutral. But that would mean there are 2 Mafia out there still to find. I didn't like that there was such a long wait to Hammer. I was wrong about Heavy, but at least now I can move on and not be so tunnelled on him, so I'm kind of glad I hammered him and just got an answer or I'd have been still banging on about him again today. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
To the village! Story Update – Day 6, Nightfall Location: Windrest Hollow – Village Perimeter Status: Fatigue: Moderate-High | HP: 26 / 26 | EP: 16 / 16 You steady the glider frame, heart quickening. Glyphs flare along the Windlift Channel, wind surging beneath your feet. With a running start, you leap—and the air catches you. You glide. The descent is both swift and serene—dipping between cloudbanks, stars beginning to emerge overhead. Lights twinkle far below: Windrest Hollow. The same quiet village where you recovered after the cultist ambush, where memories of the Water Temple still echo in your dreams. You touch down just outside the village boundary. A few villagers glance up from lantern-lit porches, startled but unharmed. The Codex pulses softly. Codex Update: Air Temple Completed – Glyph Acquired Glider Blueprint added to Arcane Codex You may now craft or summon similar frames at Air-infused shrines (Air: 3+ or appropriate conduit required) You feel stronger. You’ve mastered the winds. Updated Status: Air Glyph Obtained (3/5 Elemental Glyphs acquired) Codex Stable Fatigue: Moderate-High (you’ll need rest soon) Unified Elemental Bond: Sync strong. Night interactions may echo elemental attunements. What would you like to do next? Seek out the village elder – Share news of your journey, check for any recent disturbances Visit the inn – Secure rest and possibly hear rumors or local tales Inspect the cultist prisoner – If still held, they may have more to reveal now that you’ve returned Meditate at the village spring – Recover EP and possibly deepen a spiritual connection Check inventory and prepare spells – Adjust spellbook, plan for the next leg of the quest Would you like a reminder of your current spellbook, inventory, or Codex powers before choosing? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah I'm tired. It's been a long day. Let's go back to the village. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Right I can go to bed now. Night night. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Yeah. Can confirm it did just say 'a' You know you did your vote in black, right? Didn't count anyways. Adios Zander most villagery villager ever to village. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We go check out the glider platforms Story Update – Day 6, Dusk Location: Skyreach Monastery – Western Glider Platform Status: Fatigue: Moderate | HP: 26 / 26 | EP: 16 / 16 You step away from the dimmed Archive, following narrow walkways westward. The winds grow fiercer here, and ancient banners flap violently overhead. Ahead lies a broad, semi-circular platform with stone rails broken in places—clearly once used for sky gliders or monk-crafted airlifts. Most are gone, but one contraption remains: a glider-frame woven of skythread and lightwood, half-draped in old protective silks. The air dances around it—unnaturally buoyant. Your Codex pulses faintly. The platform’s edge flares with old glyphs, briefly reigniting a wind current used for monk launches. You approach cautiously. Codex Prompt: Windlift Channel Detected Temporary updraft active. Glider frame viable for one controlled descent. Choose destination carefully. Options unlocked for Glider Descent: Descend to Windrest Hollow – Return to the village below and regroup. The Feathered Path remains accessible by trail. Attempt to glide northeast – Toward the edge of the peaks, where faint lightning pulses beyond a cloudbank. Unknown site. Glide to a mid-mountain terrace – You saw this earlier from above: a collapsed section marked with elemental glyphs. Possibly part of an older trial site. Do not glide yet – Mark the glider location and rest or explore further on foot. Examine the glider’s construction – Try to reinforce it or adapt it using elemental Weaves (Air or Hybrid). The sun dips lower. Night is coming fast. Would you like to use the glider? If so, choose your destination—or prepare another action. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
There's a lift? The villagers never told us about a lift. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok let's give it a whirl. I promise not to ask any more questions that could muck the game up. Story Update – Day 6, Dusk Location: Skyreach Monastery – Wind-Scribed Archive Status: Fatigue: Moderate | HP: 26 / 26 | EP: 16 / 16 (Veilbrand Surge now on cooldown) You step forward, Codex in hand, and summon Veilbrand Surge—the unified force of Water, Fire, and Spirit. Energy pulses outward in radiant rings, washing over the Archive. The air stirs, scrolls fluttering. The glyphs of Air and Spirit interlace in harmony with your spell. Suddenly—clarity. 1. Stormchant Fragment (Air Lore) You absorb fragments of an ancient technique. The monks once channeled pure sky-pressure into a chant that disrupted flight, sound, and control. You gain: Stormchant Pulse (Air Technique – Passive) • Gain +1 bonus to resist knockback, disorient, or wind-based effects • Can emit a disruptive pulse (1/day) that staggers flying or airborne enemies 2. Final Journal (Spirit Insight) The Flickerling Sprout activates, revealing the monk's echo. His words reach you clearly now: “I sealed the relic... not for power, but fear. The storm inside it—was alive.” You acquire: Monk’s Final Testament (Unique Lore Item) • May unlock advanced Spirit interactions at shrines or relic sites 3. Relic Alcove Your surge breaches the seal. Wind howls—then silence. Within lies a woven sash of skythread, glinting with latent energy. You acquire: Sash of Windwoven Grace (Wondrous Gear) • +1 to Air spells and evasive maneuvers • Once/day, negate falling damage from any height • Lightweight: boosts initiative in ambush or fast-cast rounds As the Archive dims, the Codex glows with quiet satisfaction. You’ve pulled all you can from this sacred place. [Updated Status] HP: 26 / 26 EP: 16 / 16 Fatigue: Moderate Veilbrand Surge: On Cooldown (1 use per long rest) New Gear: Sash of Windwoven Grace (Equipped) New Technique: Stormchant Pulse (1/day) New Lore Item: Monk’s Final Testament Next Choices – Nightfall Approaches Return to the Heart Platform – Ready to descend or glide Rest briefly at the terrace shrine – Restore fatigue and meditate Explore the western glider platform – Might offer an airlift or overlook Attempt Spirit attunement at the sealed dome again – Seek deeper echoes Review the Monk’s Testament now – Risk fatigue but gain immediate insight What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I went back and found when we first got it Spell Learned: Veilbrand Surge (Level 1) Effect: Unleashes a torrent of scalding, soul-charged water in a wide arc. Primary: Deals high hybrid damage that bypasses basic elemental resistances. Secondary: Cleanses minor curses or mental effects on allies in range. Passive Effect (Spirit Synergy): Grants you insight into the emotional state of all affected enemies for 1 turn. Special Trait: The spell scales with your highest elemental affinity—currently Water (13). Can be empowered using a Firegem or Meditation at a Spirit Shrine. I don't remember using it today... maybe it's got confused cos I asked that question Remind me to never ever ever ask extra questions -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We can try it and see what happens lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I'm confused about option 5. Is that the thing we free once a day, but if we use it again it takes up EP? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Well that was fast! Let's go exploring Story Update – Day 6, Dusk Location: Skyreach Monastery – Upper Terraces Status: Exploring Sealed Dome | Codex Stable You ascend the narrow, spiraled path beyond the Heart Platform, led by faint glimmers of sigillight on the stone. Here, wind-swept terraces overlook the endless clouds—silent save for the keening of high-altitude currents. One dome remains untouched by decay: its surface intact, bound by glyphs flickering between Air and Spirit. As you approach, the Flickerling Sprout stirs in your aura, its tiny presence glowing soft blue. The sigils react. The sealed dome hums… and partially opens. Inside lies a Wind-Scribed Archive, floating scrolls suspended in still air. Echoes linger—a monk’s laughter, the rustle of robes. The space is mostly inert, but a few fragments remain active. You approach a crystalline pedestal. The Codex flares. Codex Insight Unlocked – Wind-Written Lore Passive Gain: +1 Air Elemental Lore +1 to deciphering aerial or mnemonic glyph puzzles Archive fragments hint at: • A forgotten Stormchant technique (requires 3+ Air) • A monk's final journal (may need Spirit interaction to view) • Sealed relic alcove (requires high-level Air or hybrid Weave) You cannot absorb all three at once—this place is delicate, reactive. Choose ONE archive focus: Stormchant Fragment – Attempt to learn the lost monk technique (Air: 2 currently; challenge expected) Final Journal – Use Spirit (or Flickerling) to uncover what was left unsaid Relic Alcove – Attempt to break the seal and retrieve whatever the monks locked away Leave for now – Mark the location and return when you’ve advanced further Use Veilbrand Surge – Unleash your Weave Fusion spell to force insight from all three (once/long rest, already used today) What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I think it's gonna be practise and meditation to get better Air power. Maybe next time we are in a friendly location, like the village. I'm up for a little bit of exploring now though. There might be somewhere we can camp out up there too. -
Mouse!
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok we stash it for later Story Update – Day 6, Dusk Location: Skyreach Monastery – Heart Platform Status: Air Temple Mastered | Air Glyph Acquired | Stormcall Feather Unbonded You study the Stormcall Feather in your hand—its sleek form humming with caged skyfire. The glyph on your Codex pulses once more, offering the bond… but you close it. Not yet. You tuck the Feather safely into your pack. Its presence still resonates, a tether to the storms above—but its full power will wait. You’ll decide when the time is right. The Codex dims, acknowledging your choice. As the sun sets beyond the high cliffs, deep blues and silver lightning streak the sky. The heart of Skyreach beats slower now, its trials complete. Inventory Updated: Stormcall Feather (Unbonded – Air Conduit Item) Glyph of Air Mastery – Acquired Codex Status: Conduit Slots: 2/3 used Flow State (Water) Flamebound Echo (Fire) [Empty] Time Update: Day 6 – Dusk Next Choices: Begin your descent – Leave Skyreach Monastery and return to Windrest Hollow before nightfall Explore the upper terraces – You glimpsed a sealed dome beyond the Heart Platform, flickering with old sigils Meditate at the Heart Platform – Deepen your understanding of the Air Glyph and recover EP Review your Codex in detail – Reorganize, compare your Conduits, and consider Weave options Call out to the wind – Use your Spirit connection or Familiar to commune with lingering echoes of the monks What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Battleships did not appear lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I agree with that. We can just keep it for later. I was brave and asked if we could get more slots later. It said: Yes, it is possible to upgrade the Codex later to gain additional Conduit Slots, though such upgrades are rare and tied to major milestones or specific quests involving Elemental Shrines, ancient forges, or mythic entities connected to the elements. Here’s how additional slots might be gained: Completing a Temple or Altar Challenge tied to a new element (Earth or Spirit) Discovering a lost Codex fragment hidden in ancient ruins Offering a relic at a World Nexus Shrine, if found Bartering with an Elemental Sovereign, a rare spirit of raw power These upgrades are limited—you won’t be able to unlock infinite slots. Most players will be able to access 3–4 total Conduit Slots in a full campaign, so each bond still carries weight. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Well who knew the slots were limited. Not me. We've got 2 more temples to do after this one. Is Air the right call or do we wait? Also our Air power level still sucks lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Overruled! We decided to check out the feather Story Update – Day 6, Dusk (Skyreach Monastery – Heart Platform): You take the Stormcall Feather in hand—its barbs humming faintly with static, faint arcs leaping across its shaft. This isn’t just a relic. It’s a focus, once bonded to the monks of Skyreach for attuning themselves to raw atmospheric Weaves. The Codex recognizes it. A circular glyph spirals open across its surface: "Elemental Conduit Integration – Minor Bonding" You breathe in, letting your elemental senses open. Air responds, playful but wild. Do you want to bond the Stormcall Feather to your Codex? Doing so will consume the Feather and bind it permanently, unlocking passive and active benefits. [Bonding the Stormcall Feather will grant:] Passive – Storm-Linked: +1 to all Air-based Weave effectiveness Reduce Air Weave EP cost by 1 (min 1) Active (1/day) – Surge of the Stormbound: For 2 turns: gain extreme mobility, +2 to Air spell power, and deflect one ranged attack Warning: This bond is permanent and will take up one of your limited Conduit Slots (you currently have 1 slot remaining). Would you like to bond the Stormcall Feather to your Codex? Thanks = Yes – Permanently bind and gain Air benefits Happy = No – Keep it for another use, trade, or later fusion Please choose.