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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Ok we say we fear losing control Story Update – Day 16, Late Morning Location: Petrified Grove Sanctuary – Whisperwind Trial Vision Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 (+1 from Whispermantle) Codex Attunement: Whispermantle Cloak (+1 AC when moving, Advantage on Stealth in natural/misty terrain) You speak firmly, voice echoing into the endless mist: “I fear losing control.” The air figure tilts its head, wind spiraling tighter around it. “You walk the path of restraint, yet seek to master that which cannot be held. Control is an illusion... but harmony? Harmony can be chosen.” The stepping stones shift—then scatter. You are flung into open air. Instead of falling, your Codex pulses, and your body spirals with the wind, aligning to invisible currents. You begin to glide. Not with wings, but through focus—feeling the intention of the air around you. Below, storm-winds churn. Lightning crackles. But you thread through it, not controlling, but listening. Flowing. Your feet touch down lightly on the far ledge. The figure nods once and vanishes into vapor. A whisper echoes: “When the skies scream, you will remember how to ride them.” You return to yourself, standing before the Whisperwind Totem. The totem lets out a single resonant chime. A stream of wind threads around your Codex and sinks into your chest, merging with your elemental core. Trial Complete: Whisperwind Totem Air Element +1 → (New Total: 10) You have gained a new spell: Zephyr Pulse (Air – Level 1): Release a short-ranged sonic burst of air. Deals light force damage and can stagger lightly armored enemies or deflect incoming projectiles. (If cast while moving: gains +range and pushback effect.) +25 XP (Elemental Insight Gained – “Freedom vs Control”) Air attunement unlocks new hybrid synergy options. Nyra now passively senses high-altitude current shifts, making air travel or vertical routes easier to find. The wind calms, and the sanctuary hums with new potential. What will you do next? Examine the other Totems for potential challenges or blessings. Rest briefly here and attempt to craft a new Fusion Spell using your Air affinity. Speak to Nyra about the vision and what she felt through the Codex. Return to the village above and share your findings with the Elder. Search deeper into the Petrified Grove, past the sanctum walls.
  2. I don't know if this was confirmed or not. Maybe the Pirate has a really complicated spreadsheet with times and things. Or a notebook.
  3. Don't bring me into this illegal RL Posting
  4. From the Dragonmount Code of Conduct Fanfiction is defined by the use of characters and expression from an original creative work and the creation of derivative works, all of which is illegal under current copyright law (McCardle, 2003), as such Fanfiction is not allowed on DM.
  5. We do the Air mini trial Story Update – Day 16, Late Morning Location: Petrified Grove Sanctuary – First Descent Status: HP 27 / 27 | EP 21 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (Air +1, +1 AC when moving, Advantage on Stealth in mist/movement) You step toward the Totem of the Whisperwind—a graceful spiral of stone and glass-like leaf, glowing faintly with a high, melodic hum. As you approach, the air stirs around you with a pressureless wind, rustling through the roots overhead. Nyra hovers silently, wings drawn close. The Codex vibrates in your palm, and a cool breath of wind passes through your chest. Your surroundings dissolve into pale white mist. Vision Trial – Air Totem: The Whisperwind’s Path You stand at the edge of a sky-bridge made of nothing but wind, arching out over an infinite abyss. High above, the stars shift like leaves. Ahead, a path of stepping stones appears—each one just out of reach unless you leap or glide. A figure of wind and glass appears beside you—vaguely resembling yourself, but robed in silken sky-cloth, features always shifting. “You have sought strength through harmony. Yet Air is freedom. What do you fear most when unbound?” A pause. “To cross, you must leap. Choose the truth you carry with you.” You feel three instincts rise within you: Choose your truth: “I fear losing control.” (Embraces restraint vs freedom—insight into balance) “I fear forgetting who I was.” (Embraces memory vs change—insight into Spirit & Air link) “I fear that freedom means walking alone.” (Embraces connection vs independence—insight into emotional ties and leadership) Please choose an option (1–3) and I’ll update the outcome of your Vision Trial. This will shape your rewards and character arc further.
  6. Possible Town killers are possibly in play ^^^ Can we please NOT try and use mechanics to determine who is Town and who is Mafia. There's so much going on and roles being passed around that really we should be going back to basics and just playing pure 'people' mafia. And I don't mean that garbage Bob is always Mafia stuff either.
  7. That being said, I once played my best game ever as a treestump.
  8. I guess the Coroner will make sure the right people are removed. So I'm guessing the Mafia peoples would rather keep their vote than be a treestump. But knowing that, the Town should also really keep their votes than be a treestump. And the coroner role is a pass along, so try and aim to target the Mafia with Final Death.
  9. Abstain is I never post again and we starve to death here lol
  10. Wall wolves, with little climbing boots and ropes
  11. How many times can we Write things in bold For empathise before DPR makes us type in red to vote?
  12. Yeah I think it depends on what element we most want to try and get a boost for maybe?
  13. Yeah... I once had the surname Page and apparently there were two people with the same first name AND surname as me so I almost ended up with blahblah.page3@email.com at work. And you try explaining to the offshore IT people why that's not a good idea.
  14. We don't have to worry until the music stops.
  15. Down down down Story Update – Day 16, Late Morning Location: Petrified Grove Sanctuary – First Descent Status: HP 27 / 27 | EP 21 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 You begin your descent into the Sanctuary beneath the Petrified Grove, your steps echoing lightly on ancient wood-stone spirals. Vines cling to the walls, humming faintly with latent Weave. Each step downward dims the light until your Codex pulses faintly, illuminating carved symbols of growth, memory, and balance etched into every surface. At the base lies a wide chamber carved into natural roots and earth-fused crystal. In the center: A massive stone basin filled with still, silvery water. Floating above it is a mask of woven roots and gleaming crystal, shaped like a serene face—its eyes softly glowing. Around the chamber perimeter, five tree-like totems glow faintly with different elemental pulses. A low voice hums not aloud, but into your thoughts: "Seeker… you come with harmony, bearing all five breaths of the world. Speak, and the Grove shall respond. Choose the Weave to awaken." You approach, Codex drawn. The five totems flare slightly—each one tied to an element: Fire, Water, Air, Earth, and Spirit. Nyra speaks in hushed awe: “This... is a trial chamber, but unlike the Temples. It’s meant for those who’ve already awakened harmony within. You must offer a truth, then face what answers.” Sanctuary Trial – The Elemental Totems: You may choose one of the following Totems to commune with. This will trigger a personalized elemental reflection or challenge, and grant powerful story-based insight, EP boost, or spellcraft boon depending on your affinity and actions. Totem of Flowing Stillness (Water) – Reflect on your emotional journey and connections. Totem of Emberheart (Fire) – Explore your will, fury, and what drives your inner flame. Totem of the Whisperwind (Air) – Seek truth in change, freedom, and unseen paths. Totem of Living Stone (Earth) – Delve into resilience, balance, and burdens carried. Totem of the Echoing Veil (Spirit) – Look beyond the self, into memory and the unseen soil.
  16. It was having a moment and thought we were near the old village, so I had to remind it. And I'm sure it keeps changing the name of the air village lol. Ok let's go down.
  17. Stupid game remembered that we actually spent our money 😞
  18. Go here https://dragonmount.com/forums/topic/128639-game-thread-dragon-and-swift-game-on/
  19. Probs should head over to the Game Thread.
  20. Must have been the Spanish.
  21. Ugh. Those are not really a thing anymore and we use wrapping paper.
  22. Seriously, pass the parcel is not a thing? How can you keep the weird weights and measurements and not the party games?
  23. Dpr cos of his sucky Night 0 garbage Ed cos he is a 🦆 Heavy because it's got to happen eventually.
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