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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Wall wolves, with little climbing boots and ropes
  2. How many times can we Write things in bold For empathise before DPR makes us type in red to vote?
  3. Yeah I think it depends on what element we most want to try and get a boost for maybe?
  4. Yeah... I once had the surname Page and apparently there were two people with the same first name AND surname as me so I almost ended up with blahblah.page3@email.com at work. And you try explaining to the offshore IT people why that's not a good idea.
  5. We don't have to worry until the music stops.
  6. Down down down Story Update – Day 16, Late Morning Location: Petrified Grove Sanctuary – First Descent Status: HP 27 / 27 | EP 21 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 You begin your descent into the Sanctuary beneath the Petrified Grove, your steps echoing lightly on ancient wood-stone spirals. Vines cling to the walls, humming faintly with latent Weave. Each step downward dims the light until your Codex pulses faintly, illuminating carved symbols of growth, memory, and balance etched into every surface. At the base lies a wide chamber carved into natural roots and earth-fused crystal. In the center: A massive stone basin filled with still, silvery water. Floating above it is a mask of woven roots and gleaming crystal, shaped like a serene face—its eyes softly glowing. Around the chamber perimeter, five tree-like totems glow faintly with different elemental pulses. A low voice hums not aloud, but into your thoughts: "Seeker… you come with harmony, bearing all five breaths of the world. Speak, and the Grove shall respond. Choose the Weave to awaken." You approach, Codex drawn. The five totems flare slightly—each one tied to an element: Fire, Water, Air, Earth, and Spirit. Nyra speaks in hushed awe: “This... is a trial chamber, but unlike the Temples. It’s meant for those who’ve already awakened harmony within. You must offer a truth, then face what answers.” Sanctuary Trial – The Elemental Totems: You may choose one of the following Totems to commune with. This will trigger a personalized elemental reflection or challenge, and grant powerful story-based insight, EP boost, or spellcraft boon depending on your affinity and actions. Totem of Flowing Stillness (Water) – Reflect on your emotional journey and connections. Totem of Emberheart (Fire) – Explore your will, fury, and what drives your inner flame. Totem of the Whisperwind (Air) – Seek truth in change, freedom, and unseen paths. Totem of Living Stone (Earth) – Delve into resilience, balance, and burdens carried. Totem of the Echoing Veil (Spirit) – Look beyond the self, into memory and the unseen soil.
  7. It was having a moment and thought we were near the old village, so I had to remind it. And I'm sure it keeps changing the name of the air village lol. Ok let's go down.
  8. Stupid game remembered that we actually spent our money 😞
  9. Go here https://dragonmount.com/forums/topic/128639-game-thread-dragon-and-swift-game-on/
  10. Probs should head over to the Game Thread.
  11. Ugh. Those are not really a thing anymore and we use wrapping paper.
  12. Seriously, pass the parcel is not a thing? How can you keep the weird weights and measurements and not the party games?
  13. Dpr cos of his sucky Night 0 garbage Ed cos he is a 🦆 Heavy because it's got to happen eventually.
  14. My God. Buy some reading glasses already.
  15. Hi hi Let's start the pass the parcel.
  16. We just get on with it. Absolutely! Here's the corrected update based on your current location—still within the Misted Wilds, near the hidden Air village and the Petrified Grove Sanctuary. Story Update – Day 16, Late Morning Location: Misted Wilds – Petrified Grove Sanctuary (Outer Seal) Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Items: Rootstone Resonance Fragment Cracked Totem Shard Map of Misted Wilds (Hand-drawn by elder Tira) Wind Whisper Charm Scroll of Windstep You draw the Codex close, stepping into the heart of the druidic ring. Beneath the moss-veiled pillars, the ancient sigils faintly flicker. You call forth your deepest connection to Earth, Water, and Spirit, feeling the fusion spark within. Your voice threads the Weave: “Verdant Soulbind.” At your feet, the roots stir. Spiraling tendrils erupt upward in slow, reverent arcs—spirits of the forest responding to the call. A low resonance hums from the Codex as the intertwined elements unravel the dormant seal, not shattering it, but asking it to remember. Stone creaks. The circle at the grove's center gently retracts into the ground, revealing a spiral staircase carved of petrified wood and bone-white stone. Cool, fragrant air rises from below—like the breath of deep soil and hidden springs. Nyra hovers at your shoulder, feathers bristling with faint static. “This place has not been opened since before the Temples fell quiet… But it doesn’t resist you. It welcomes you.” Update Summary: Successfully cast Verdant Soulbind – Elemental Fusion (Earth + Spirit + Water). The Petrified Grove Sanctuary is now open for exploration. A sealed elemental challenge, trial, or forgotten knowledge likely awaits below. +25 XP (Ancient Seal Release). Still in the Misted Wilds, near the hidden Air-attuned village of Letharel. Current EP: 21 / 22 (1 EP used for Fusion) Inventory Check (Summary): Silver: 6 Gold Leaf Coins: 1 Rations: 3 Forged Pack (+1 slot, waterproof) Stonewoven Cloak (Earth resist, terrain camo boost) Whispermantle Cloak (+1 Air, +1 AC while moving, Stealth advantage in misty terrain) Moonthread Sash (+1 Air, Featherfall once per long rest) Wind Whisper Charm (Detect natural wind channels, +1 Stealth in wind) Scroll of Windstep (1 use – Phase-step + gust stagger) Orb of Purity, Watershaped Ring, Gauntlet of the Infernal Path, Shimmering Amulet, Adept’s Charm What will you do? Descend into the Grove Sanctuary now and explore what lies beneath. Ask Nyra to probe deeper—can she sense the nature of the test or energy below? Use the Rootstone Resonance Fragment as you descend for enhanced elemental harmony. Wait and meditate briefly at the entrance (Recover 1 EP, low chance for insight). Circle back to Letharel village first to inform the Windcallers and potentially get support.
  17. We make the suggested fusion Story Update – Day 16, Midmorning Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Item: Rootstone Resonance Fragment, Cracked Totem Shard Fusion Use: Ready You kneel before the ancient seal. The three symbols—Earth, Spirit, and Water—pulse faintly beneath the moss-laced stones. The Codex rises from your satchel unbidden, suspended in a radiant aura of shifting green and blue threads. You reach inward. Weave strands form in your mind: Earth: Strength, resilience, stillness. Spirit: Memory, emotion, unseen influence. Water: Adaptation, healing, clarity. Guided by instinct and insight, you pull them together—not forcefully, but with reverence. The Codex flashes with power as a new Fusion takes shape: Fusion Spell Created: Verdant Soulbind (Earth + Spirit + Water) Level: 1 | Type: Support/Control Effect: Bind a target (or small area) in living roots infused with spirit essence. Immobilizes or slows foes (resisted with Will or Strength). Allies caught are healed slightly and receive a brief resistance to elemental harm. In areas of natural growth or old magic, it may awaken latent spirits or reveal hidden paths. Fusion Passive (from Codex – Unified Elemental Bond): Restores 1 EP when cast. Gains an added insight effect in spiritual areas. Synergy Bonus (Earth/Spirit/Water levels high): The root-bind has a calming aura, potentially dispelling rage or confusion-based effects. The moment you speak its name aloud, the seal at the grove’s heart flickers with responding resonance. One of the ghostly druids bows slightly, as if approving your work. Nyra whispers, “It’s ready. The Grove knows you now.” Update Summary: New Fusion Spell Learned: Verdant Soulbind (Earth + Spirit + Water). +1 EP restored (Codex passive). The seal at the Petrified Grove is now attuned to your spell. It can be activated. The Rootstone Fragment may amplify its effects further during activation. The path into the Grove’s hidden sanctuary lies just ahead. What will you do? Cast Verdant Soulbind on the seal to open the sanctuary. Use the Rootstone Resonance Fragment alongside the casting. Ask Nyra what she knows of the druids or this grove’s history. Burn your last Dustleaf Incense to seek deeper spirit knowledge. Step away and prepare further before activating the seal.
  18. The new spell is option 1 though. The Petrified Grove's seal responds to a Fusion Spell composed of Earth + Spirit + Water.
  19. Sure... a little bit of necromancy won't hurt, right? Story Update – Day 16, Morning Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Item: Rootstone Resonance Fragment, Cracked Totem Shard Rest Status: Rested and fully prepared You kneel near the seal’s center, brushing aside ancient dust and knotted roots. From your pouch, you carefully remove a stick of Dustleaf Incense, place it into the shallow groove of the offering basin, and light it with a spark of Emberlash. The incense curls upward in pale green spirals, twisting unnaturally in the still air. Nyra lands nearby and hums a low harmony, her wings syncing with the mist. The Codex glows, and a whispering aura spreads from the incense trail—revealing silhouettes only partially real. One by one, echoes of old druids and wardens form around the grove’s perimeter. Ethereal, translucent, and marked by glowing sigils, they watch in silence before one steps forward. It speaks not in words, but in sensation—memories pressed into your awareness: “This circle once kept the earth dreaming. We bound the Guardian not to slumber, but to listen. Only one who has balanced flame, wave, and wind may stir its roots.” You feel the Codex hum with resonance—the Cracked Totem Shard and Resonance Fragment aligning faintly with the grove’s pulse. One spirit reaches forward and gently touches your chest. Spirit energy weaves with your Codex momentarily, and your vision flashes with an outline of a sealed chamber beneath the grove. A symbol appears at the base of the seal: [Earth + Spirit + Water] — A three-element weave. The spirit’s whisper fades: “Shape the harmony. Only then may the Grove open fully.” Insight Gained: The Petrified Grove's seal responds to a Fusion Spell composed of Earth + Spirit + Water. Spirits await communion—using a correct Weave will activate the deeper sanctuary. The Dustleaf Incense stirred latent memory echoes; another stick may reveal more if needed. The Ashroot Covenant ritual may still be enhanced using the Rootstone Resonance Fragment afterward. Inventory Update: Dustleaf Incense: 1 remaining +Unlockable Fusion Slot Revealed: Earth + Spirit + Water What will you do next? Attempt to craft a new Fusion Spell using Earth + Spirit + Water. Use the Ashroot Covenant now with Rootstone Fragment (seal may partially react). Burn your last Dustleaf Incense to ask the spirits further questions. Step back and explore the surrounding wilds while considering your spell. Rest a little longer and review your current spellbook or Codex insights.
  20. *now Humph. I've been asking him for weeks. I told you it was good. #editorsreaditfirst
  21. We have a snoop about Story Update – Day 16, Dawn Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Item: Cracked Totem Shard (Resonates with ancient sanctuaries) Rest Status: Fully restored | 2 Rations remaining As pale light filters through the mists, you rise quietly and begin searching the petrified grove while the central seal remains dormant. The stone-ringed trees stand like sentinels, unmoving and ancient. Moss and dust coat many of the surfaces, but with Nyra’s guidance, your search soon bears fruit. Near one of the outer trees, you uncover a buried rootstone disc—carved with concentric sigils etched in Earth and Spirit glyphs. When you touch it, your Codex pulses faintly, recognizing the pattern as a Resonance Lock Fragment—one of several attunement keys used to access deeper sanctum layers within ancient Elemental Sites. Nearby, beneath a partially uprooted stone-root, you find the glimmer of an old offering pouch, still sealed by time and ritual dust. Inside: Loot Found – Grove Periphery: Rootstone Resonance Fragment (Key Item – unlocks sealed Earthbound sanctums; can enhance Ashroot Covenant if used in rituals) Dustleaf Incense x2 (Consumable – Spirit item; burn to commune with echoes of ancient elemental wards or guide visions) 3 Silver Crescents Flickerseed Amulet (Common) (Earth trinket – may sprout a shield of roots when HP drops below 20%, 1/day) Nyra sniffs the incense and tilts her head. “Dustleaf. These were used in the Grove Temples to call guardian spirits. They may still remember us.” The grove’s seal still slumbers, waiting. Inventory Updated (Changes Only): + Rootstone Resonance Fragment (Key Item) + Dustleaf Incense ×2 + Flickerseed Amulet (Common, auto-shield at HP <20%) + 3 Silver Crescents (now 48 total) What will you do next? Use Ashroot Covenant at the grove's center, with or without the Resonance Fragment. Burn Dustleaf Incense to commune with the dormant spirits before activating anything. Attempt to craft a new Fusion spell using your full Codex access. Step away from the grove and check the horizon for incoming threats or veil activity. Wait and rest a little longer—gather strength for what may awaken.
  22. Let's camp Story Update – Day 15, Nightfall Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Moonthread Sash | Whispermantle Cloak Key Items: Cracked Totem Shard, Ancient Memory (Ashroot Covenant Resonance) With the mist deepening and the grove's energies humming low like a sleeping heartbeat, you decide to set up camp just outside the petrified ring. The trees, though stone-like, offer a natural barrier. You find a low alcove beneath a gnarled arch of roots and light a small, smokeless fire using your elemental skill. Nyra curls nearby, her feathers catching flecks of moonlight through the canopy. “This place is holding its breath. I think... something is listening. But it won’t wake until we’re ready.” You take time to restore yourself—sipping water, eating a ration, and studying the runes carved faintly into the stones. The Cracked Totem Shard continues to vibrate at intervals—syncing to the Codex and possibly preparing for a ritual awakening. In the firelight, your Codex glows faintly. You feel it shifting ever so slightly, ready to unlock more if pressed with the right weave. Rest Summary: +1 EP Regeneration (Codex passive). Used 1 Ration (2 remaining). Codex is fully restored. You feel prepared to interact with the sealed ring at first light. Inventory Snapshot (Updated): Currency: 45 Silver Crescents 1 Gold Leaf Coin Key Gear & Artifacts: Arcane Conduit Codex (Legendary – Unified Elemental Bond active) Whispermantle (Cloak – +1 Air, +1 AC when moving, Stealth advantage in mist/nature) Moonthread Sash (Accessory – +1 Air, passive Featherfall 1/day) Gauntlet of the Infernal Path (Fire spell boost, Flamebound Echo) Watershaped Ring (Water resonance, Flow State synergy) Adept’s Charm (Resonant Insight) Shimmering Amulet (Veil of Equilibrium) Forged Pack (waterproof, +1 inventory slot) Stonewoven Cloak (Earth resistance, terrain camouflage boost) Consumables & Items: 2 Rations 3 Magical Revive Stones Scroll of Windstep (Air teleport/stagger – 1 use) Scroll of Flameweaving 3 Firegems Cracked Totem Shard (Key Item) Small pouch of coins (varied copper) What will you do at dawn? Cast Ashroot Covenant on the sealed ring to awaken the site’s latent power. Attempt to combine elements for a new Fusion Spell now that your Codex is fully restored. Search the grove for lesser glyphs or fragments while the site is still dormant. Attempt to commune with the elemental spirits lingering in the grove using a Spirit-based weave. Wait and observe passively to see if the site reacts to the morning light or mist currents.
  23. If we lynch the mod we all win.
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