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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Subtle distancing notes. Sinister & Heavy. Lol at me spamming.
  2. @SinisterDeath I elect to not ping pong with SinisterDeath As it's easy to clog up the chat.
  3. That's an odd question to ask. cos it's right in my PM
  4. Well I dunno. You could say something about the set up and then try to roll it back hard when it's pointed out you made a mistake >.>
  5. Here come the Big Wow posts that seem inciteful but say nothing. It's ok for people to post lots, even if they post garbage set up things. More stuff to find mistakes in. Although it is Night so it sucks that we're having to do work and not just post memes.
  6. Why you saying stuff can't happen that absolutely could happen.
  7. Seriously. These 3 'most Town' roles could absolutely be passed to a Mafia by mistake.
  8. I see DPR did get a 15th player.
  9. Is it a twin or do people just think that because you never see them at the same time
  10. Ok we say we fear losing control Story Update – Day 16, Late Morning Location: Petrified Grove Sanctuary – Whisperwind Trial Vision Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 (+1 from Whispermantle) Codex Attunement: Whispermantle Cloak (+1 AC when moving, Advantage on Stealth in natural/misty terrain) You speak firmly, voice echoing into the endless mist: “I fear losing control.” The air figure tilts its head, wind spiraling tighter around it. “You walk the path of restraint, yet seek to master that which cannot be held. Control is an illusion... but harmony? Harmony can be chosen.” The stepping stones shift—then scatter. You are flung into open air. Instead of falling, your Codex pulses, and your body spirals with the wind, aligning to invisible currents. You begin to glide. Not with wings, but through focus—feeling the intention of the air around you. Below, storm-winds churn. Lightning crackles. But you thread through it, not controlling, but listening. Flowing. Your feet touch down lightly on the far ledge. The figure nods once and vanishes into vapor. A whisper echoes: “When the skies scream, you will remember how to ride them.” You return to yourself, standing before the Whisperwind Totem. The totem lets out a single resonant chime. A stream of wind threads around your Codex and sinks into your chest, merging with your elemental core. Trial Complete: Whisperwind Totem Air Element +1 → (New Total: 10) You have gained a new spell: Zephyr Pulse (Air – Level 1): Release a short-ranged sonic burst of air. Deals light force damage and can stagger lightly armored enemies or deflect incoming projectiles. (If cast while moving: gains +range and pushback effect.) +25 XP (Elemental Insight Gained – “Freedom vs Control”) Air attunement unlocks new hybrid synergy options. Nyra now passively senses high-altitude current shifts, making air travel or vertical routes easier to find. The wind calms, and the sanctuary hums with new potential. What will you do next? Examine the other Totems for potential challenges or blessings. Rest briefly here and attempt to craft a new Fusion Spell using your Air affinity. Speak to Nyra about the vision and what she felt through the Codex. Return to the village above and share your findings with the Elder. Search deeper into the Petrified Grove, past the sanctum walls.
  11. I don't know if this was confirmed or not. Maybe the Pirate has a really complicated spreadsheet with times and things. Or a notebook.
  12. Don't bring me into this illegal RL Posting
  13. From the Dragonmount Code of Conduct Fanfiction is defined by the use of characters and expression from an original creative work and the creation of derivative works, all of which is illegal under current copyright law (McCardle, 2003), as such Fanfiction is not allowed on DM.
  14. We do the Air mini trial Story Update – Day 16, Late Morning Location: Petrified Grove Sanctuary – First Descent Status: HP 27 / 27 | EP 21 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (Air +1, +1 AC when moving, Advantage on Stealth in mist/movement) You step toward the Totem of the Whisperwind—a graceful spiral of stone and glass-like leaf, glowing faintly with a high, melodic hum. As you approach, the air stirs around you with a pressureless wind, rustling through the roots overhead. Nyra hovers silently, wings drawn close. The Codex vibrates in your palm, and a cool breath of wind passes through your chest. Your surroundings dissolve into pale white mist. Vision Trial – Air Totem: The Whisperwind’s Path You stand at the edge of a sky-bridge made of nothing but wind, arching out over an infinite abyss. High above, the stars shift like leaves. Ahead, a path of stepping stones appears—each one just out of reach unless you leap or glide. A figure of wind and glass appears beside you—vaguely resembling yourself, but robed in silken sky-cloth, features always shifting. “You have sought strength through harmony. Yet Air is freedom. What do you fear most when unbound?” A pause. “To cross, you must leap. Choose the truth you carry with you.” You feel three instincts rise within you: Choose your truth: “I fear losing control.” (Embraces restraint vs freedom—insight into balance) “I fear forgetting who I was.” (Embraces memory vs change—insight into Spirit & Air link) “I fear that freedom means walking alone.” (Embraces connection vs independence—insight into emotional ties and leadership) Please choose an option (1–3) and I’ll update the outcome of your Vision Trial. This will shape your rewards and character arc further.
  15. Possible Town killers are possibly in play ^^^ Can we please NOT try and use mechanics to determine who is Town and who is Mafia. There's so much going on and roles being passed around that really we should be going back to basics and just playing pure 'people' mafia. And I don't mean that garbage Bob is always Mafia stuff either.
  16. That being said, I once played my best game ever as a treestump.
  17. I guess the Coroner will make sure the right people are removed. So I'm guessing the Mafia peoples would rather keep their vote than be a treestump. But knowing that, the Town should also really keep their votes than be a treestump. And the coroner role is a pass along, so try and aim to target the Mafia with Final Death.
  18. Abstain is I never post again and we starve to death here lol
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