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[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
*God yeah. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Oh go yeah. That's garbage lmao. It was either a random thing or cos he was close on his assessment of possible mafia. The fact they also got the Coroner was just a bonus for them I think. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
@HeavyHalfMoonBlade can you get the quote from Berf where he says this please? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
You what now? When did he do that? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I dunno Dice. It's hard to make sense of it because it seems like general rambling thought process. There's also a second post that follows on so I'm honestly not sure what you are seeing. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Water... Kerin Fire ... all the extra practising we did. Spirit... our connection with Nyra Earth... saving the earth Grove heart and doing that trial Air ... Continuing on the quest and seeking the knowledge of the Heart. Regardless or where it takes us -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah I was thinking of Kerin too. Good call on the Earth Elemental we freed. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Well we shall ask Nyra Story Update – Day 16, Mid Afternoon Location: Petrified Grove – Vault Beneath the Spirit Totem Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10 Codex Attunement: Spirit resonance active You step beside the nearest brazier—its basin carved with ancient script, long cold. You glance to Nyra. “You said it needs a truth of essence… but what exactly does that mean? What counts as a worthy offering?” Nyra circles once over the altar, letting her wings stir faint motes of dormant light. Her voice comes slower now, more careful. “This place wasn’t made for raw power alone. The braziers feed on identity—on choices, turning points, scars. To light them, you don’t just need magic... you need meaning.” She gestures to the central monolith, where the Shard hovers in stillness. “Each flame should be an echo of something you’ve become or chosen to carry. For example:” Water might awaken through compassion, forgiveness, or a moment where you chose stillness over violence. Fire could spark from anger mastered, a vow made in heat, or a stand taken for something sacred. Spirit ignites from grief, memory, or connection—especially to those you’ve lost or protect. Earth calls for resolve, duty, a stand held no matter the cost. Air needs change, risk, or a moment where you defied expectation and leapt. “These are not spells. They’re reflections. You’ll feel it when it resonates. And when you give it freely... the flame answers.” She lands lightly on your shoulder and hums, low and resonant. “You already carry all five. You just have to choose which truths to offer.” Update Summary: Nyra explains that each brazier must be lit not with a spell, but with a personal memory or symbolic choice aligned with that element. The ritual is a test of identity and resonance, not raw power. Each offering must be made with intention—drawn from moments in your journey. Next Steps – Begin the Rite? Choose a brazier and describe (or ask to review) a fitting moment tied to that element: Water – Act of compassion, stillness, or emotional clarity. Fire – Passion, conviction, or standing for what burns within. Spirit – Connection, memory, or protecting the soul of others. Earth – Stability, loyalty, or endurance in the face of adversity. Air – Risk, change, or embracing the unknown. So now you have to pick an element and try and remember something we did that reflects the particulars listed. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
God you're annoying -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Morning. I kind of slowed my post roll to give you all space lol. I know I clog up the game. In the great tradition of DM we instantly forget the words of the dead. And the dead are usually killed for a reason. This post has Darthe saying Heavy is probs mafia and may or may not be bussing Shad. And the second person he mentions as being Mafia is Berf. Thankfully this one actually has the names still in there. We also need to remember that there is a Mafia Symp out there... and the Mafia don't know who they are. So watch for people who might want to keep folk alive... even if they are suss as heck. I'm not gonna go over why I think Sinister should be Lynched today. He's been making great content since I shushed and all content can be used in the future. A lot of you think I am Town, which I am, but Shad straight coming out and saying I am likely to be unlynchable means I'm gonna get killed at Night at some points. *Do NOT send any parcels my way* cos if I die with them they are lost to the Game. I'm perfectly OK with not having any Night Actions to deal with. But you Town People that do have them are gonna have to learn to share information at some point. Just remember that there might be some messing with roles but mix and match info at some point should straighten that out. 8 hours and 33 minutes till end of Day 1. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
The only thing I would say is, he didn't really catch any heat in that game early on. And he did use his lightning rod phrase to negate any attempts on him. I remember think wow this is such flak, but the players seemed to just let it ride. I can't even remember when he did start actually getting votes or how he reacted then. Unless that was when he was getting votes? Anyways. Bedtime. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I had an absolute best friend in my last game. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
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[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I did. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
19 hours till end of Day 1 -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
You're no fun. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I didn't really want to do this on Day 1 but Release the Kraken -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Wow. Complete silence. Maybe another impending adventure got in the way. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I gave him the link where he can go make one. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Wait... do I not understand what cheese and rice means! I just thought it was a colloquial American way to say 'wow' -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I thought it important enough to nip in the bud straight away. I did the other stuff but that took longer. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Peace is laughing at just about everything I post so either he thinks I'm hilarious or he's trying stay on my good side Gud is wanting to be cagey about her thoughts. I don't know why she thinks that's a good idea but you will have to ask her Teph I already said I didn't understand his votes logic, but I noticed he then said he had you as mafia so I think he's starting to angle for when he changes his vote Berf gave me enough heebie jeebies to pull my parcel earlier. But not a lot or real content. There's a lot of apologising and saying hey I don't know how this works. It is his first game back so I'm gonna watch and see Leelou seems like she's asking the right sort of questions and taking affront at lazy non commital play so I'm OK with her. I did give other ugh and yay things before You, Turin and originally berf but now possibly Teph are ugh Dice, peace, leelou and maybe berf. Also I think probably Shad are currently yays -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Can we please stop with the newbie coaching garbage. It just winds him up. He's not a new player anymore. This is his 5th game I think? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's get a little bit of advice Story Update – Day 16, Mid Afternoon Location: Petrified Grove – Vault Beneath the Spirit Totem Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10 Codex Attunement: Spirit resonance active You glance at Nyra, who’s hovering in still air, her eyes glowing faintly silver in the chamber’s half-light. “Can you read the glyphs?” you ask softly. She flutters closer to the edges of the altar, trailing a shimmering wingtip across the sigil-covered stones. “These aren’t warnings,” she murmurs. “They’re… instructions. Like a ritual blueprint. This wasn’t built to guard the Shard from intruders—it was made to help a chosen attune safely.” Her voice lowers. “The braziers represent the five elements, yes—but they each need a spark. Something personal. A truth of essence. If you want to awaken the Shard fully, you must light them with elemental will.” She gestures to the broken wall behind you, where ancient stone shelves hold dried bundles of incense, faded scroll fragments, and cracked vials long drained of essence. “We’ll need to channel raw elemental energy from within… not spells exactly, but offerings. A moment of memory. A choice. A declaration.” The Codex pulses faintly with warmth—awaiting your intent. New Objective: Awaken the Elemental Shard via Rite of Attunement. Each elemental brazier requires: A symbolic or emotional act tied to that element. Elemental power drawn from within (minor EP cost or roleplay offering). Once all five are lit, the Shard may fully resonate with your Codex. Update Summary: Nyra has deciphered the glyphs. The ritual chamber is a site of controlled attunement, not a prison. Lighting the five braziers with personal elemental offerings is the key to safely bonding with the Shard. The Shard of the Elemental Heart hovers dormant at the center of the altar, awaiting full resonance. Next Steps – What do you want to do? Begin the Rite of Attunement by lighting a brazier (choose element: Water, Fire, Spirit, Earth, or Air). Ask Nyra more about the ‘truth of essence’—what counts as a valid offering? Review your past elemental choices and select symbolic acts for the ritual. Attempt a Fusion Spell using the surrounding Spirit resonance. Pause and rest, allowing deeper reflection before performing the rite.