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A WHEEL OF TIME COMMUNITY

Lily & Pete Roles You won't find on a wiki


Guest dragonsworn1991

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Guest dragonsworn1991
Posted

Feel free to comment on roles and use them as you want, if you are adding a role please put it in a quote box so no one misses any or mistakes chatter for roles.

 

Scholar: Innocent aligned; they get a reading of the person that posts after their first post of each game day.

 

Demigod: Innocent aligned, they can not be lynched on odd number days

 

Puppeteer: Innocent aligned, you target someone and you control his or her night actions. If you don't chose someone random . org will  

 

Guardian angel: Innocent aligned, you pick one person beside yourself and that is who you protect the whole game; you can make your choice anytime.

 

Energy Tracer: Innocent aligned, you view a person and I will tell you whom they targeted for what night action.

 

Apothecary: Innocent aligned, I will pm you during twilight phase four ingredients, you pick two and I will pm you back with a potion/night action.

 

Watchmaker: Innocent aligned; you can choose any phase as long as it is half way into it (RL time) and fast-forward it to the end. This is a one-time ability.

 

Phoenix: Innocent aligned; if you are night killed you come back to life the day after the following night. If you are lynched you come back the next morning

 

 

Undertaker: Innocent aligned; I will pm you the role and alignment that a player has upon them becoming deceased, you can chose to reveal that information to the town or keep it secret.

 

Hopeless romantic: Innocent aligned; you fall in love with the person that posts before you. If they die then so do you, it is a one sided love affair so if you die they will still live

 

Cupid: Innocent aligned; they can target two players and make them lovers with their own qt board. They can only use the ability once.

 

Evil Priest: Mafia aligned; they can exorcize a player and turn them from being rolled to being vanilla

 

Juggler: Mafia aligned; Every night he or she can choose two people and switch their roles.

 

Suicide bomber: Mafia aligned; you can target another player in day phase and blow them up and yourself.

 

Voodoo priestess: Mafia aligned; you can target a player and give them a post restriction. If they break the restriction they will be modkilled.

 

Mirror: Mafia aligned; you may target a player, if they target you with a night action, it will be performed on them. IE if the finder views you they will get their alignment instead of yours.

 

Grave robber: You have a one time ability to select a dead player and absorb their role (Can work with any alignment)

 

Rewriter: They can select a dead player and rewrite the role pm (Alignment and ability) to another living player who then loses their original alignment and ability. (Any alignment)

 

Sampler: Select one player per night (Only useable for three nights) and you find out their ability, if you want it becomes yours with a reduced effectiveness (Any alignment)

 

Silver tongue: Can lie and not be detected by a lie detector (Mafia aligned)

 

Lock pick: If targeted by a jailkeeper, they turn the player into a conventional healer (Town Aligned)

 

Healer with a gun: You are a conventional healer, but if any of the people you target die in a latter point in the game you lose your healing ability for a vig kill. You only get one vig kill, and if you heal yourself you become a bomb. (Town aligned)

 

Analyzer: You can look at a lynch ballot and guess how many scum are on it, you will receive a less or more answer (Town aligned)

 

Miller maker: You target one player and they appear scum if they are viewed by a finder.

 

Historian- can see all the actions recieved by a person during the game.

 

Scrambler- If this person is lynched, everyone on the lynch gets their roles randomly reassigned.

 

Ventriloquist- On odd/even days can take over the voice of another player. The controlled player can

              only post what is PMed to them from the alt account.

 

Summon Spirit- Calls a dead player back from the grave to anonymously give advice. Note to self: would

              work better without a dead thread.

 

Contractor- Starts the game with ten contracts. Can offer up to 4 contracts per night phase. If the

           contract is accepted, the player accepting the contract agrees to place their vote the way

           the contractor wants in exchange for a one-shot ability.

 

Double Agent (mafia) - Should you be recruited by the cult or recruiting mason, you retain your original alignment, and win with the mafia.

 

Genie (although this can be varied to suit the game) (town) - Every day you must try to get someone to say the word “wish” without actually using the word “wish” yourself. If you are successful, you double that person’s ability. You may choose to not double them, but you must send me a PM to that effect. Otherwise they will be doubled. (I would vary the trigger word from day to day in the future, to make the role more challenging.)

 

Ninja (solo) - You will view as “not mafia.” You will view as no night actions if viewed by anyone. Every night action you take will go unnoticed. You have the ability to kill on even numbered nights. You win if you are still alive when the game is down to three or less players.

 

Diamond Cutter: Can turn any player with a percentage role to 100% effectiveness.

 

Russian Roulette: Mafia aligned - Targets a player at night. The Mod takes all submitted night actions and numbers them. Random.org picks a number. The player preforms that night action on that player.

 

Fight organizer: One player pits two players against each other. The two player has to guess a number or whatever the mod wants them to do. The one who gets closest to the number in the mod's head lives and the loser dies.

 

 

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Posted

Hey Pete,

 

Thanks for the list!

 

Does this mean those of us who want to mod games can feel free to use these roles, or some variant thereof?

 

Also, here's a site I stumbled upon that I like b/c it lets you see visually the roles and alignments. Mafia Roles

Guest dragonsworn1991
Posted

Yep feel free.

  • Club Leader
Posted

That's why we're posting them here instead of keeping them to ourselves.  ;)

 

Double Agent (mafia) - Should you be recruited by the cult or recruiting mason, you retain your original alignment, and win with the mafia.

 

Genie (although this can be varied to suit the game) (town) - Every day you must try to get someone to say the word “wish” without actually using the word “wish” yourself. If you are successful, you double that person’s ability. You may choose to not double them, but you must send me a PM to that effect. Otherwise they will be doubled. (I would vary the trigger word from day to day in the future, to make the role more challenging.)

 

Ninja (solo) - You will view as “not mafia.” You will view as no night actions if viewed by anyone. Every night action you take will go unnoticed. You have the ability to kill on even numbered nights. You win if you are still alive when the game is down to three or less players.

 

  • Club Leader
Posted

Please, anyone who wants to, add your roles. I'll make Pete change the title of the thread.

 

I'm saving this link, so if it gets buried, just ask me.

Posted

Not role-related, but can we also have a post about how to setup a spreadsheet for good modding? Red, Lily says you're the expert!  ;D But, I'd love to see samples/templates of what you all have. It would help us newbie mods get started. What do you think?

Posted

meh i wouldn' call myself an expert, more of an organizational freak lol.

 

i see if i can get a tutorial on "Good Mafia Modding" up.

  • Club Leader
Posted

Red, that deserves its own thread. And, yes, please do add your roles.

 

I have one new one, but I won't reveal it until after the game is played.

 

 

Posted

Energy Tracer: Innocent aligned, you view a person and I will tell you whom they targeted for what night action.

 

This is a standard Tracker role.

 

Undertaker: Innocent aligned; I will pm you the role and alignment that a player has upon them becoming deceased, you can chose to reveal that information to the town or keep it secret.

 

This is a standard player-coroner role

 

Voodoo priestess: Mafia aligned; you can target a player and give them a post restriction. If they break the restriction they will be modkilled.

 

Mirror: Mafia aligned; you may target a player, if they target you with a night action, it will be performed on them. IE if the finder views you they will get their alignment instead of yours.

 

These are fairly standard; can be either alignment

 

Not role-related, but can we also have a post about how to setup a spreadsheet for good modding? Red, Lily says you're the expert!  ;D But, I'd love to see samples/templates of what you all have. It would help us newbie mods get started. What do you think?

 

As a general rule, I use a straight word document, not a spreadsheet, and I include the following:

 

1) Role list:

 

A full description of all roles, including the number of roleless townies or mafia goons and including information I am not giving the players (for example, if the role has effects the players don't know about); once players are assigned to the roles I add the player names in bold

 

2) Player list:

 

A numbered list of players in the order they signed up.  I plug the numbers into the Random.org sequence generator and then simply assign each player to those roles in the order spit out by Random.org

 

3) Role PMs: almost like the role descriptions, but these are my instructions to the players, so it will be different than the role descriptions, and includes the PM for roleless townie.  I write out each PM, and then note, in bold, "PM Sent" once each has been sent off to the players

 

and

 

4) Action tracking - if I have Day Actions (thief plays or daytime roles), I'll track those, but in a typical game it's just like this:

 

Day 1: XYZ lynched

 

Night 1:

-Finder views ___

-Mafia kills ___

etc.

 

I find it easier to work with than a spreadsheet, since it's expandable downward to track the days/nights

Posted

A few I love:

 

Village Idiot - submits a name for a random effect.  Sometimes I will give the player examples (heal/finder/kill), sometimes I won't.  Either way, I assign various effects to dice rolls (for example, 4 and 10 = heal the target; 7 = mirror the target; etc.) and use Random's dice roller to roll 2 standard dice and determine the effect.  It's obviously expandable to more dice (or more sides) if you want more effects with fewer odds

 

Ambitious mafioso - Mafia member who is actually a solo winner (wins if tied with a townie, but not if tied with fellow mafia member).  Typically, I'll pair this with

 

Aware mafioso - Mafia member is told one or more of their teammates may be ambitious.  May not reveal that fact on-thread or to his teammates.

 

Sometimes, for fun, I include Aware Mafioso without actually including an Ambitious mafioso; once I made the entire mafia team Aware, and nobody Ambitious

 

Schizoid - this role only works if you are playing with the mafia alts: assign two players to a single alt, and give them different win conditions
  • Club Leader
Posted

I use a word doc, too, which is why I referred Charis to you, Red. I did use both in my huge Disney game, but I usually don't. My system is very similar to Kivam's, except I leave the final vote count of the day, and after the list of night actions, I type out the PMs I am going to send out in the morning, such as finder results.

 

Posted

One more:

 

Detective/Handler: Pairs with a finder.  Directs the Finder's investigations (submits name to mod via PM) but does not receive results (the finder does not PM names, just gets results from the mod).  If the Detective dies, the finder can self direct.  Detective may not reveal on-thread

 

 

Posted

lily- i'll set up the thread hopefully today, if not tomorrow

 

honestly kiv i guess it depends on how you set up the spread sheet.  spread sheets are expandable as well and i'm able to include all of that info on it.

 

Posted

lily- i'll set up the thread hopefully today, if not tomorrow

 

honestly kiv i guess it depends on how you set up the spread sheet.  spread sheets are expandable as well and i'm able to include all of that info on it.

 

 

Yeah - but spreadsheets are mainly expandable horizontally (leave columns for day 1, day 2, etc.) which I find annoying (because eventually you scroll away from the column headers or row headers, plus you need to play with column width); with a doc, I have all the info I need in the same viewable area.  But its all personal preference.

Posted

I'm doing mine on actual paper.  >.>  While it is a bit more tedious and a lot less organized, I have much more access time-wise to a couple sheets of paper than a Word document.  Plus, it gives me something somewhat interesting to do in school. :D

Posted

I'm doing mine on actual paper.  >.>  While it is a bit more tedious and a lot less organized, I have much more access time-wise to a couple sheets of paper than a Word document.  Plus, it gives me something somewhat interesting to do in school. :D

 

Suggestion - put it on the computer . . . and print it for school  ;D

Posted

I still wouldn't be able to type on it at school there.  I'd just be able to...look at it.

 

Paper is a codeword for uranium.

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