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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

Ok we practise a bit

 

Story Update – Day 10, Early Evening
Location: Skyrun Cliffs – Windward Crest (Secluded Ledge)
Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: None | Nyra: Active (Whisperglide Ready)


The wind hums with quiet anticipation as you draw your Codex into your lap, letting the elemental glyphs hover around you like orbiting stars. With Nyra close, her presence pulses through the Air and Spirit sigils—creating resonance between thought, movement, and intention.

You begin to weave, combining:

  • Spirit (10) – For incorporeal essence, memory, guidance.
  • Air (2) – For speed, subtlety, and motion.

The weave stutters at first—Air’s lower strength means it resists intricate shaping—but Nyra’s wings pulse softly, aligning the flow.

A spiral of luminous mist forms around you, twisting like a whisper caught in a breeze. You feel your senses extend outward—light, unseen, intuitive.

New Spell Learned: Whisperstep (Spirit + Air Hybrid)

  • Type: Movement / Utility
  • Cost: 3 EP
  • Effect: Instantly reposition up to 20 feet in a direction you can see, leaving behind a harmless echo image.
  • Bonus (Spirit synergy): While the echo persists (1 round), enemies targeting it suffer -1 accuracy vs you.
  • Bonus (Nyra linked): If she is within 10 ft, she blinks with you—allowing coordinated movement or distraction.

Spellbook Updated – New Hybrid Spell: Whisperstep
You now have access to Spirit + Air hybrid spells.


As you breathe out, the echo-fog disperses into sky-flakes. Nyra chirps approvingly, and the wind itself seems to ripple around you with newfound respect.

A soft pulse from your Codex indicates that Spirit-Attuned locations—like the Shrine of Echoing Veil—might respond to this new fusion style.


What would you like to do next?

  1. Return to Windrest Hollow and report in
  2. Search the upper cliffs for rare airspun materials
  3. Seek another bounty from the Stormwatch Board
  4. Try to combine Whisperstep into a Weave Fusion spell
  5. Use Nyra’s Whisperglide to send a message to someone

What would you like to do?

Posted

You're right. It had reduced our Air level for some reason. I've got it to fix that.

 

We look around some more

 

You're absolutely right—thank you for catching that. Let's correct the record based on previous events:

  • You defeated the Stormling during the Scholar Request bounty at Skyrun Cliffs.
  • That encounter granted a full Air level, which brought you from Air Level 3 to Level 4 at that time.
  • Therefore, the Skyspindle Dust event just now would push you to Air Level 5, not 4.

Here's the corrected and updated entry:


Corrected Story Update – Day 10, Nightfall
Location: Skyrun Cliffs – Upper Ridge
Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: Light | Nyra: Active
Air Level: was 4 and now is 5


The upper ridge of the Skyrun Cliffs tests your footing with every step, but your growing affinity with Air helps you flow with the currents rather than fight them. Nyra glides effortlessly now, her trail of flickers shimmering in the violet dusk.

You locate and carefully harvest a rare cluster of condensed wind-aligned essence embedded in a spiral of wind-worn crystal.

Item Gained: Skyspindle Dust (Air Catalyst)
A volatile, silvery powder used in spellcraft or crafting advanced Air-based items. May fetch 25+ copper if sold to a scholar or alchemist.

As you pocket the dust, a swirl of wind presses close, carrying with it a sharp resonance—like a whisper stretched across centuries.

Codex Insight: Windswept Memory
Your Arcane Conduit pulses with familiarity. Something ancient and partially sealed still lingers above the cliffs—possibly linked to the Skyreach Monastery's lost Aerial Forms.


Air Level increased: 4 → 5
Your bond with Air sharpens to a fine edge. You feel weightless at rest and quick as thought in motion.

Codex Perk (Air 5): Skybound Reflex

  • +1 Initiative in combat
  • Slight chance to deflect or redirect ranged elemental attacks
  • Passive lift effect: minor jumps and falls cause no damage; may enable gliding with Nyra’s help

Inventory Update:

  • Copper: 70
  • Skyspindle Dust (Air Catalyst)
  • Flickerglass Shard
  • Firegems (3)
  • All other items unchanged
  • Nyra: Present, responsive, will now assist in gliding maneuvers

What would you like to do next?

  1. Return to Windrest Hollow for rest, crafting, or trade
  2. Investigate the sealed aerial echo above Skyrun
  3. Ask Nyra to glide with you into a wind-borne scouting path
  4. Attempt to fuse a new Air-aligned spell using Skyspindle Dust
  5. Seek out another bounty or challenge with elemental gain potential

What would you like to do?

Posted

Let's check out the Echo

 


Story Update – Day 10, Midnight
Location: Skyrun Cliffs – Aerial Echo Spire
Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: Moderate | Nyra: Active


While tracing the resonance lines left behind by the Skyreach monks, you step into the fractured stone ring of the Aerial Echo Spire. Lightning once split this rock—but the storm left behind something more: an echo of motion and mastery.

As the wind coils around you, your Codex pulses. Nyra hovers midair, wings whispering with blue-green shimmer as she guides you into position.

A spectral figure emerges—an airborne monk from centuries past—caught mid-kick, wind trailing from their limbs like banners. A voice, soft as cirrus clouds:

“The sky does not ask. It offers. Leap, and it will answer.”

You mimic the form. The Codex absorbs it and etches a new discipline.


New Technique Gained: Skystride Form I – Wind Feint

  • Type: Combat Technique (Air)
  • Effect: Once per combat, dodge a single attack and instantly reposition up to 10 feet.
  • Bonus: If used mid-air, regain 1 EP next turn.
  • Note: Triggers Air synergy effects in hybrid spells or movement-based Weaves.

Element Levels (Updated & Correct):

  • Water: 13
  • Fire: 10
  • Spirit: 10
  • Air: 5
  • Earth: 3 (Corrected)

Spellbook & Effects (Updated with Correct Levels):

  • Aqua Surge (Lv 9, Water) – Slows enemies and staggers.
  • Water Barrier (Lv 2, Water) – Grants regen for 2 turns.
  • Soul Veil (Lv 1, Spirit) – Enhanced emotion detection.
  • Emberlash (Lv 2, Fire) – Echoes strike twice on crit.
  • Scalding Veil (Lv 1, Fire/Water) – Obscures ranged attacks.
  • Boiling Lance (Lv 1, Fire) – Enhanced burn splash radius.
  • Inner Flame (Lv 1, Fire/Spirit) – Reveals emotional intent.
  • Magma Spike (Lv 1, Fire/Earth) – Scorched ground slows movement.
  • Firejet (Lv 1, Fire/Air) – Trail can lift small enemies.
  • Veilbrand Surge (Lv 1, Fire/Water/Spirit) – Now includes minor airburst knockback.
  • Verdant Tether (Lv 1, Water/Earth) – Vine grab enhanced by Earth Level 3: may root multiple lightly armored foes.
  • Skystride Form I – Wind Feint – Once-per-fight dodge & reposition (Air synergy active)

Nyra Status:
She’s been at your side all along, aiding in stealth and scouting. She’s visibly energized here, darting between wind currents with ease.


Current Coins: 70 copper
Inventory Highlights: Flickerglass Shard, Codex (Unified Elemental Bond), Firegems x3, Adept’s Charm, Orb of Purity, Watershaped Ring, Gauntlet of the Infernal Path, Verdant Tether Scroll (learned), Earthen Reliquary Fragment, Scholar Notes


Next Steps:

  1. Glide down with Nyra to Windrest for rest and gear repair
  2. Meditate at the Echo Spire to recover EP or glimpse new Skystride forms
  3. Head toward the Verdant Hollow (Earth Temple)
  4. Check updated bounties (Air/Earth options available)
  5. Attempt a Weave Fusion (Fire, Water, Spirit, Air, or Earth possible)

What would you like to do?

Posted

We do some mixology

 

Story Update – Day 10, Late Night (Moonfall Hour)
Location: Aerial Echo Spire – Crag’s Edge
Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: High | Conditions: Chilled, Focused
Nyra: Alert – spiraling nearby in flickering loops


With stars veiled behind passing storm wisps and the cliffs humming with residual wind magic, you move to a small, sheltered platform beneath the Aerial Echo Spire. You kneel, place your hand on the weathered stone, and open the Arcane Codex.

The glyphs shimmer, then rearrange—five elements respond to your will. You take a breath and begin the Weave Fusion process.


Weave Fusion Activated

Fusion Type: Fire + Air + Spirit
Core Intent: To blind and overwhelm foes with a burning pulse of insight and storm.
Codex Synergies Triggered:

  • Flamebound Echo – Adds fire echo damage on primary strike
  • Veil of Equilibrium – Spell has balanced resistance bypass
  • Resonant Insight – Reveals one mental vulnerability in target
  • Unified Elemental Bond – Grants 1 EP regen after use

New Spell Learned: Radiant Galeburst (Lv 1)

Type: Fusion Weave (Fire + Air + Spirit)
Cost: 4 EP
Effect:

  • Releases a pulsing nova of hot wind and flickering light
  • Deals medium Fire + Air damage in 15ft radius
  • Temporarily blinds enemies (1 round, if Willpower < yours)
  • Reveals emotional state + weak mental link if Spirit is higher
  • If target is already affected by fear or doubt, they stumble or drop weapons
  • Echoes a second time if cast while airborne (Flamebound Echo synergy)

The Codex seals the spell in glowing script. Your body feels light, your spirit anchored. You have just enough focus left to descend before true exhaustion takes hold.

Nyra flits to your shoulder, whispering:

"We should move. Something watches beneath the cloudline."


Updated Stats & Inventory:

Elemental Strengths:

  • Water: 13
  • Fire: 10
  • Spirit: 10
  • Air: 5
  • Earth: 3

EP: 16/16 → 12/16 (used for Radiant Galeburst; +1 regen from Unified Bond next turn)

Learned Spells:

  • Radiant Galeburst (Fire/Air/Spirit) – AoE damage + blind + emotion insight

Inventory Highlights:

  • Firegems x3
  • Flickerglass Shard
  • Scholar's Notes
  • Orb of Purity
  • Gauntlet of the Infernal Path
  • Watershaped Ring
  • Adept’s Charm
  • Codex (Unified Elemental Bond)
  • 70 copper
  • Nyra (Flicker Familiar) – active and alert

Next Options (You Must Act Quickly – Darkness Deepens):

  1. Retreat to Windrest Hollow – rest, recover EP, check bounties
  2. Meditate here to glimpse more Skystride Forms – gain passive or Air boon
  3. Investigate the lurking presence beneath the cloudline (risk of ambush)
  4. Search the surrounding cliffs for hidden caches or relics
  5. Send Nyra to scout ahead while you prepare defenses (gain tactical edge, risk tiring her)

What will you do?

Posted

Hmm be careful of danger or loot? Of course we chose loot lol

 

Story Update – Day 10, Midnight (Veilwatch Hour)
Location: Crag’s Edge, Beneath the Aerial Echo Spire
Status: HP: 26 / 26 | EP: 13 / 16 | Fatigue: High | Conditions: Alert, Cold
Nyra: Ready – perched and scanning the skies


The wind howls higher above, but you remain low, cautious, and deliberate. With Codex’s glyphs dimmed and the flicker of your newly woven spell still fading from memory, you begin scouring the surrounding cliffs.

The terrain is treacherous—cracked ledges, slick stone, and wind-sculpted hollows—but your patience pays off.


Discovery: Cliff-Side Offering Cache

Behind a partially collapsed wind-chime shrine nestled in a crag, you find:

  • Small Pouch (contains 22 copper and a single polished blue quartz)
  • Windscored Feather Token (marked with an Air glyph—could boost Air spells or rituals)
  • Ancient Monk’s Satchel – holding a Scroll: Cyclone Step (Air spell, unread)
  • Torn parchment suggesting nearby sky-monks left hidden caches at places where the wind "sings twice"—a potential clue to more relics.

Nyra flits to your shoulder and whispers with urgency:

“Movement—small shapes to the east, hugging the rocks. Not cultists. Not human.”

You hear faint skittering—perhaps wildlife, perhaps something else.


Loot Gained:

  • +22 copper (Total: 92 copper)
  • Blue Quartz (can be sold or used in ritual casting)
  • Windscored Feather Token (1 use: enhance Air spell effect or allow temporary levitation)
  • Scroll: Cyclone Step (Unlearned Air spell)

Updated Inventory Summary:

  • Copper: 92
  • Codex (Unified Elemental Bond)
  • Veilbrand Surge & Radiant Galeburst learned
  • Nyra (Flicker Familiar) – active
  • Flickerglass Shard, Firegems x3, Orb of Purity
  • Scrolls: Verdant Tether (learned), Cyclone Step (new)
  • Feather Token (Air boost – 1 use)
  • Blue Quartz
  • Elemental Levels: Water 13, Fire 10, Spirit 10, Air 5, Earth 3

Next Options:

  1. Confront the creatures east of your camp (small and fast—choose tactics)
  2. Use Nyra to distract while you sneak closer to identify them
  3. Hide and observe to determine if they’re hostile or passing
  4. Use Feather Token and test Cyclone Step (scroll) to reposition high
  5. Retreat west and find safer shelter for rest

What’s your next move? 

Posted

We're choosing caution?

 

Story Update – Day 10, Midnight
Location: Crag’s Edge, Windshadow Hollow
Status: HP: 26 / 26 | EP: 13 / 16 | Fatigue: High | Conditions: Alert, Hidden
Nyra: Perched nearby, eyes glowing faintly violet


You duck behind the broken chime shrine and press low, allowing your breath to slow and your senses to heighten. With Nyra’s vision anchoring your awareness and your Spirit attunement sharpening in the dark, you wait.

The creatures skitter closer—barely audible above the wind’s mournful cry. Eventually, you glimpse them under the fractured moonlight.


Observation: Cliffbound Mites

  • Small, hunched elemental creatures made of chitin and shale
  • Jagged wind-crystal formations grow along their backs—resonant with Air magic
  • Not overtly hostile… yet. They seem to be foraging around old ritual marks etched in the stone
  • One sniffs the air and chitters toward your direction, but does not advance

Nyra murmurs through the Bond:

“They’re not corrupted… curious. Hungry. One wears a cracked monk’s pendant.”


Your Spirit sense flickers briefly—an echo of faint reverence around them. These creatures may have once been used as messengers or scouts by the sky-monks. Something draws them here.

One of the mites paws at a hidden cache beneath a stone—revealing a faint shimmer of glyphlight.


New Opportunity:

Codex Insight – Echoes of Old Pacts:
With proper approach or spell choice, you may be able to commune with these creatures instead of fighting them. Alternately, you could scare them off and claim their find.


Next Actions:

  1. Attempt Spirit-Weave Communion – Use Soul Veil or Spirit essence to try and resonate with the creatures (risk low EP cost)
  2. Reveal yourself gently and offer food – Peaceful, no magic; low risk
  3. Cast a display spell to startle them and claim the cache (choose spell)
  4. Wait longer and see what they uncover naturally
  5. Order Nyra to distract them while you stealthily retrieve the glyphlight object

What would you like to do?

Posted (edited)

Diplomacy has generally worked in the past.

 


Story Update – Day 10, Midnight
Location: Crag’s Edge, Windshadow Hollow
Status: HP: 26 / 26 | EP: 11 / 16 | Fatigue: High
Nyra: Watching from a low branch, eyes reflecting faint spiritlight
Active Spell Loadout: Soul Veil, Aqua Surge, Firejet


You extend your Spirit senses again through Soul Veil, letting its resonance wash outward. The spirit-charged mites pause. Instead of scattering, they slowly approach. The largest—its body pulsing faintly—holds out a glimmering object, clearly shaped by forgotten purpose.

You kneel, palm out. The Codex hums with recognition as you touch it.

“Service. Skybound. Lost. Still faithful.”

The energy binding the creatures eases. Their heads lower in reverence. A bond has been acknowledged, not forged by command—but by recognition.

The leader nudges a sealed scroll case toward you. Spiraling wind-thread seals and old glyphs mark its surface—definitely Skyreach-born.


Loot Acquired:

  • Scroll of Aeroshard Pulse

    • Mid-tier Air spell. Fires a vibrating crystal bolt of compressed air.
    • Deals Air + force damage, with a chance to Stun airborne or ungrounded foes.
    • EP Cost: 2
    • Air Level 5+: Gains splash knockback in a small radius.
    • Codex-compatible: Learn now or store.
  • Broken Pendant of Skyreach Order

    • Worn symbol of service among wind monks. May grant trust or access in certain Skyreach-affiliated areas.

Nyra alights on your shoulder, talons light.
“They weren’t wild. Just... forgotten. This was their duty. You woke it.”

Your Spirit and Air threads within the Codex swirl briefly. The resonance is stable, deeply attuned now.


Elemental Status:

  • Air: Level 5
  • Spirit: Level 10
  • (No change, but reinforced alignment)

Copper: 83
Fatigue: High – Extended casting and spiritual exertion


What will you do next?

  1. Learn Aeroshard Pulse now (no slot required thanks to Codex adaptation)
  2. Store the scroll for later use or sale
  3. Investigate the crevice where the mites fled
  4. Return to camp and rest before pushing further
  5. Send Nyra to scout ahead for signs of danger or passage

What would you like to do?

Edited by Ithillian Turambar
Posted (edited)

Yes. Let's have a rest and an everything update

 


Story Update – Day 11, Dawn

Location: Crag’s Edge – Makeshift Camp
Status: HP: 24 / 26 (2 lost from Fatigue) | EP: 16 / 16 | Fatigue: Cleared
Nyra: Resting nearby, lightly curled in flickering mist
Weather: Overcast, thin wind currents—ominous silence deeper into the Hollow

You return to your sheltered camp near the broken ridge. The darkness had grown oppressive, and though your body ached only slightly, your spiritual fatigue was sharper—gnawing at your edge.
By the time you collapsed beside the fire crystal brazier, you could feel your breath shortening. When sleep took you, it was deep and dreamless.

Nyra remained alert through the night, wings tight to her sides. When morning comes, she gently nudges your cheek with her beak, a low hum through her feathers.

"Feel better? We’ll need all your edge soon."

You rise, fully refreshed, though your pack feels a little lighter—rations running low.


Rest Bonus Activated

  • HP and EP fully restored
  • Minor Weave Fusion charges are refreshed
  • Codex senses stabilized: Spell learning possible today

Current Inventory

  • Copper: 83
  • Rations: 1 pack
  • Magical Revive Stones: 3
  • Orb of Purity (Cleansing Flame)
  • Watershaped Ring (Flow State)
  • Gauntlet of the Infernal Path (Flamebound Echo)
  • Adept’s Charm (Resonant Insight)
  • Shimmering Amulet (Veil of Equilibrium)
  • Firegems: 3
  • Flickerglass Shard (Nyra's Focus)
  • Earthen Reliquary Fragment
  • Tarnished Offering Bowl
  • Broken Pendant of Skyreach Order
  • Scroll: Aeroshard Pulse (Unlearned)
  • Arcane Conduit Codex (Unified Elemental Bond active)

Elemental Levels

  • Water: 13
  • Fire: 10
  • Spirit: 10
  • Air: 5
  • Earth: 3

Spellbook

  • Aqua Surge (Level 9): Strong water strike + minor stagger
  • Water Barrier (Level 2): Shield + gradual healing
  • Soul Veil (Level 1): Detect emotions / spirit resonance
  • Emberlash (Level 2): Fire + spirit damage, echo & cleanse
  • Scalding Veil (Level 1): Mist shield, minor burn retaliation
  • Boiling Lance (Level 1): Piercing fire spear + splash burn
  • Inner Flame (Level 1): Read emotional state, ignite bravery
  • Magma Spike (Level 1): Fire-Earth hybrid, scorch zone
  • Firejet (Level 1): Dash with flame trail
  • Veilbrand Surge (Level 1): Weave Fusion – Water + Fire + Spirit
    • Deals hybrid damage, bypasses resistances, reveals emotions
  • Verdant Tether (Level 1): Earth spell. Pulls or entangles target
  • Aeroshard Pulse (Unlearned): Air crystal bolt, stun chance, AoE knockback at Air 5+

Passives & Augments

  • Heartbrand Flame
  • Forged Focus (1/day used)
  • Hybrid Spellcrafting
  • Weave Fusion (Refreshed – 1 use)

Arcane Conduit Synergies

  • Cleansing Flame
  • Flow State
  • Resonant Insight
  • Veil of Equilibrium
  • Flamebound Echo
  • Elemental Weave Core
  • Unified Elemental Bond

What will you do next?

  1. Learn Aeroshard Pulse now
  2. Explore the crevice where the mites fled
  3. Check your Codex for fusion spell potential
  4. Visit the Hollow’s eastern ridge trail (riskier path)
  5. Send Nyra to scout high above for movement or air disturbances

What would you like to do?

Edited by Ithillian Turambar
  • RP - PLAYER
Posted

2, 4 or 5? We are sort of just wondering about here, but this seems to be part of the Air "realm". So it should be good for our Air affinity to look for more encounters. 

Posted

Yup we are up here so might as well go poking about

 

Story Update – Day 11, Midmorning

Location: Crag’s Edge – Lower Crevice
Status: HP: 26 / 26 | EP: 16 / 16 | Rations: 1 (unspent)
Weather: Still and dim, a pale shaft of light barely touches the cracked stone


You gather your gear, give Nyra a brief nod, and descend cautiously into the crevice where the mites had scattered. The passage is narrow and damp, with slick moss covering fractured rock walls. The deeper you go, the more the silence tightens—until you hear it:

Click-click. Skitter. Gurgle.

You ignite a small Orb of Flame from your gauntlet to light the path. The tunnel opens into a natural chamber—a webbed nest riddled with burrows, crystal residue, and bones long picked clean.

But something moves behind one of the stone heaps. You prepare yourself as two pairs of eyes reflect the flame.


Encounter: Crystalline Mite Broodmother

A larger mite, fused with radiant earth crystal, emerges—its form twitching with unstable energy. Around it, two lesser mites chatter and dart forward.

They are aggressive, territorial, and desperate. You sense hunger and fear. The broodmother is likely defending a central food cache—or something worse.


Combat Options (Pick One):

  1. Aqua Surge + Emberlash (2 EP): Start with a stagger + cleansing strike to weaken the broodmother’s shell
  2. Veilbrand Surge (3 EP): Go all-in to wipe out the smaller mites and severely damage the broodmother
  3. Water Barrier + Magma Spike (2 EP): Defend first, then trap them in burning terrain
  4. Firejet + Inner Flame (1 EP): Use speed and emotion-sense to outmaneuver the enemies, then plan follow-up
  5. Try to Intimidate or Banish Them with Spirit-focused presence (no EP cost, risky but insightful)

Let me know your combat choice.

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