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[Advanced] Fight Club Mafia! - Game Thread!


Clovdyx

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Posted

"But Chris, why's the game over?"

 

It was currently 3-2.  Two townies were nominated.  If either were lynched, mafia achieves parity at 2-2.  If the event of a no lynch, it would be 3-2 going into a night...with an unstoppable kill.

Posted

"But Chris, why's the game over?"

 

It was currently 3-2.  Two townies were nominated.  If either were lynched, mafia achieves parity at 2-2.  If the event of a no lynch, it would be 3-2 going into a night...with an unstoppable kill.

I was gonna ask this earlier in the day, but then thought it through. It's an Even night. :sad:

Posted

Like I said. Embarrassing.

 

Bruh. I knew I was rusty and not playing well, but holy moly. 

 

 

I applaud Iron and Dice. Not Darthe. :tongue:

Posted

 

*grumbles*

I told you I was a Commuter.  :dry:  :unsure:

 

 

But it didn't sound right. heh

 

 

I wonder how many people are going to come in here and get on you (heh) for going on about game mechanics. 

 

Let me be the first, though!  :wink:  :mad:  :tongue:

Posted

N1 - dice janitors sooh, kills sooh, tress watches bfg, crusher protects bfg, ed commutes, iron redirects a vanilla

N2 - tress watches bfg, Darthe kills bfg, crusher doesnt submit, iron redirects a vanilla

 

N3 Actions -  Ed commutes, Tress watches Zander, Iron redirects Tress to Nolder, Zander babysits Tress, Dice kills Ed

Posted

Redirector? Do we get role info and Night Actions for the game (I'm sure you're working it up, but just wondering)? 

 

Pretty sure all of the role information shouldbe out there.  The night actions are pretty much known at this point, with a few exceptions.  Off the top of my head:

 

N1:

Tress watches BFG (sees Crusher)

Crusher babysits BFG

Ed chooses odd night commuter, commutes

Dice janitors Sooh

Darthe kills Sooh

Iron redirects Cuth to Tress

 

N2:

Tress watches BFG (sees Darthe)

Crush doesn't submit

Darthe kills BFG

Iron redirects Seph to NOlder

 

N3:

Tress watches Zander (redirected to Nolder)

Zander protects Tress

Ed commutes

Mafia kills Ed (fails)

Iron redirectes Tress to Nolder

 

N4: 

Zander protects DPR (redirected to Ed)

Tress watches self (sees Dice)

Dice kills Tress

Iron redirects Zander to Ed

 

N5: 

Zander doesn't submit

Mafia kills Zander

Iron redirects Zander to DPR (no effect, as Zander holstered)

Posted

Fun fact: had Zander submitted a night action on literally anyone, the game ends N5.  Him holstering (either by choice or not submitting, which was the case) was the only reason this game went to D6.

Posted

YAY! I was the cause of no NK on N3. 
Here's my gloat post, DPR! :tongue::laugh:

 

 

*Ed Commutes N5

lol

 

@Clov, could he have targeted himself?? 

Posted

Full setup:

 

-Vengeful townie (lynch only)

-Odd/Even Night Commuter (player's choice, must be chosen during D1)

-Babysitter

-Commuter

-6x VT

 

-Targeted redirector

-1x janitor (receives role of player)

-Goon

Posted

YAY! I was the cause of no NK on N3. 

Here's my gloat post, DPR! :tongue::laugh:

 

 

*Ed Commutes N5

lol

 

@Clov, could he have targeted himself?? 

 

Zander?  No.  Had he tried, I would have told him he wasn't allowed, due to the unresolvable nature.

Posted

 

 

*grumbles*

I told you I was a Commuter.  :dry:  :unsure:

 

 

But it didn't sound right. heh

 

 

I wonder how many people are going to come in here and get on you (heh) for going on about game mechanics. 

 

Let me be the first, though!  :wink:  :mad:  :tongue:

 

 

It's all mechanics these days.

 

YAY! I was the cause of no NK on N3. 

Here's my gloat post, DPR! :tongue::laugh:

 

 

*Ed Commutes N5

lol

 

@Clov, could he have targeted himself?? 

 

 

Gloat post deserved. You gloat man. Gloat.

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