Jump to content

DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

Member
  • Posts

    43185
  • Joined

Everything posted by Ithillian Turambar

  1. But again, please tell me how you think Dice died.
  2. Turin had a Theory... but Dice looked at someone and died. He wasn't shot. He wasn't stabbed. So Siren yes? AND Dice was the Necromancer AND Heavy came back from the dead. However it worked... it all happened I'd love to hear your delightful 'alternative facts' on how Dice died though 🙂
  3. Of course maybe Dice looked at Peace. I can't wait for him to come back. So exciting.
  4. Ugh click on the little arrow instead of trying to open that second link. It'll take you to where I called out Peace panic change to Heavy when he realised he couldn't tag along on my SD vote and so did a lame slide over to Heavy.
  5. No previous real mention of thinking Heavy is Mafia really that I can see. Maybe Peace just doesn't want Teph to die. This is why Peace is Mafia. But he was super upset that the Lynch on Sinister had been derailed. And kind of snarky after Teph got lynched. I think Darthe did get the mismatch alignment between Turin/Sinister so one of them is Mafia. It's possible Sinister was meant to be the Mafia Team's fall guy but the Teph Lynch mucked that up. I'd be happy to change to Peace if people don't want to do the Sinister/Turin thing today. If Dice did have the cop before he passed it on, and him using that cop on someone caused him to die... then the person he used it on was probs the Siren. He should be back chatting or voting tomorrow? So we will know then. If it matches up with Darthe info then yay. So if you want to wait for Dice to chime in, I'm OK to Unvote... Vote Peace And get him gone. also i thought i might be killed, cos Town and all mouthy... so I asked for no parcels. But maybe they preferred to kill parcels rather than people lol.
  6. Let's save that prisoner! Option 1: Save the prisoner during the Spirit Trial – Phase Two. The choice was made with conviction and clarity, reflecting your spirit. 🕯 TIME UPDATE ⏳ Current Day: Midday, Day 16 since leaving the Sacred Grove 🌫 Location: Spirit Realm – Trial of the Veil, Phase Two 🕊 Conditions: Flux. Spirit energy rising around you—converging toward a judgment. 🧭 Spirit Trial – Phase Two: The Choice of Compassion The battlefield shifts subtly as you step forward. You see fear in the prisoner's eyes, flickering behind the spirit-wounds scarring his form. You remember the feeling—being powerless, uncertain, waiting for someone to care. You call out—not to the spirits, but to the prisoner. “Hold on. I’m coming.” You charge into the crowd of cult-like figures, calling upon your elemental bond. A hybrid weave—Aqua Surge surging at your feet, Flamebound Echo trailing behind you in flickers—opens a gap through the chaos. The Codex pulses as you reach the prisoner. You grasp his shoulder—and the world shatters like glass. You awaken not to pain, but to stillness. The battlefield is gone. So are the cultists. Only the prisoner remains… and he is you. Or a version of you—wounded, worn, but smiling with deep recognition. “You chose to save… even when it would have been easier to destroy.” He rises and places a hand on your chest. Spirit light surges into you, brilliant and warm. “Let this truth guide your path: Power does not define strength. Compassion does.” 🌟 You feel your spirit deepen. 🕊 Spirit Affinity Increased! Spirit Level is now 11. 💠 Codex Reaction: Unified Elemental Bond pulses once—then etches a glowing rune into your soul: 🕯 Mark of Empathy – When saving an ally or choosing peace in conflict, you recover +1 EP and gain minor resistance to mental influence for 1 minute. 📊 Current Stats: HP: 27 / 27 EP: 22 / 22 Elemental Strengths: 🌊 Water: 13 🔥 Fire: 10 🌪 Air: 10 🪨 Earth: 12 🕊 Spirit: 11 ✅ 🎒 Inventory Highlights: No changes to items this round. As the memory dissolves, a soft voice echoes through the spirit winds—not the trial, but something deeper. It is Nyra, somewhere close, her tone urgent but distant: “They're waiting. You're almost there… but something is wrong. I feel it in the weave.” 🌀 Trial of Spirit – Final Phase Incoming You have passed two of the three trials. The spirit realm awaits your final act of reflection. 🔮 What do you do? 🧘 Meditate and center yourself before facing the final trial. 🔁 Review past memories or Codex insights one last time. 🔥 Prepare a new Fusion spell in case power is needed. 🚪 Step forward into the final spirit threshold. 🗣 Call to Nyra, seeking guidance or warning about what she sensed. Let me know your next move.
  7. Be handy if they couldn't accidentally kill their team mate lol And anti doc is negative. Hot Potato/Role Blocker is often negative so again I think we got Teph good. Siren is pretty negative. Look at me and you die. Probs proper Mafia Bus Driver messes with Town results. Probs proper Mafia.
  8. Maybe these two roles would be a good bonus Symp skill.
  9. The movable parcels could easily be passed to a Mafia. Let's try and not do that lol I guess Symp could have an extra bonus role.... but I have always thought of it as being a role in itself. Maybe they got a weaker bonus role. Let me go look at the list
  10. Yup I think Darthe is Town. He's claimed an alignment checking role..and that role has now been removed. Symp don't need to check alignment... they know who's on the Mafia Team but the Mafia team don't know who they are. That's why Eddie could be the Symp cos he killed a claimed Town positive role and all he's said is sorry?
  11. Yeah I'm going Sinister/Turin and Peace. I think we got Mafia with Teph cos he was Hot Potato/Role Blocker Ed could be the Symp cos he killed Heavy. Vote Sinister Would super super move to Peace in a flash.
  12. You could always kill me and see if my ex parcels show up lol
  13. We continue the Trial 🕯 TIME UPDATE ⏳ Current Day: Midday, Day 16 since leaving the Sacred Grove 🌤 Environment: Spirit Realm – Trial of the Veil, Phase Two 🕊 Conditions: Stable. You are within a constructed memory chamber, surrounded by ambient spirit essence. 🌫️ Trial of Spirit – Phase Two: Clarity in Choice Stepping through the glowing threshold left behind by your reflection, you enter a place unlike any you've walked before. You are not in a chamber. You are in a moment. One plucked from your memory—or one that could have been. A battlefield stretches before you, conjured from fog and echo. Black-robed cultists rise, dozens at first, then more. The air quakes with dark chanting. In the center of the chaos, a spirit-locked prisoner kneels—alive, but only barely. The Codex glows at your side. It pulses not with power—but with expectation. A voice, gentle but firm, sounds from the mist around you: “This is not about what is right. It is about why. Choose, and let your spirit be revealed.” 📊 Current Stats: HP: 27 / 27 EP: 22 / 22 Elemental Strengths: 🌊 Water: 13 🔥 Fire: 10 🌪 Air: 10 🪨 Earth: 12 🕊 Spirit: 10 🎒 Inventory Highlights: Arcane Conduit Codex (Legendary – Unified Elemental Bond active) Veilbrand Surge (Water + Fire + Spirit Fusion spell) Aqua Surge, Boiling Lance, Magma Spike, Soul Veil, Inner Flame (Core spell list) Nyra – Spirit-linked elemental companion (Grown from a Flicker Seed, attuned) Moonthread Sash (+1 Air, +5ft speed, Featherfall 1/day) Whispermantle Cloak (+1 Air, +1 AC when moving, Stealth bonus in nature/mist) Stonewoven Cloak (Minor Earth resist, terrain camouflage boost) Forged Pack (Waterproof, +1 inventory slot) 3x Magical Revive Stones Scroll of Windstep (40ft phase dash, stagger gust effect) Firegems (3) Rations: 3 Coin: 🪙 1 Gold Leaf (rare ceremonial coin) 🪙 36 Silver Crescents 🪙 10 Copper Pieces 🧭 Spirit Trial – Phase Two: What Will You Choose? 🛡 Save the prisoner. Risk being overwhelmed, but act with compassion. 🔥 Burn the swarm. Take control, defend your path. Prioritize the mission. 💨 Create a diversion. Use elemental tactics to divide and outmaneuver. 🧠 Search the memory. Use Spirit insight or the Codex to challenge the illusion. 🌀 Call on Nyra. Let your bonded companion influence this test of spirit. What do you choose?
  14. Wait I'm getting the stupid names of roles muddled up. Darthe was the dude that can tell if people have different alignments. Heavy was Apportioner.
  15. Dice wasn't holding anything when he died or the roles would have been lost. That post of DPRs means he just had them at some point. I think Teph was Mafia and so I'm still very concerned about Peace who voted Heavy and wouldn't move his vote when Heavy claimed Apportioner. That gives an extra Day of life... which I believe is a pro Town role. Also I don't think Peace has said much since all that happened, apart from getting snarky with me during the Night... so I think he's laying low. Heavy was confirmed Apportioner and so I don't know why people now have him on the Mafia team. Peace also decided that Heavy had been his 2nd highest Mafia lean with very little evidence to show that had been his thought... apart from linking him lightly with Leelou. Leelou was the Governor another usually pro Town role. But if people are thinking that the Mafia team would be given two roles that can keep players alive... okay? I'm not the Siren. I had the Doc parcel on Night 0 and I did pass it to Dice. If Gud had Cop night zero she also passed hers to Dice... but he'd already passed them along before he died so they were not lost. I would say that I'd have to have Sinister as the bad Guy between Turin and Sinister. Sinister spent most of Day 1 being purely interested in defending himself rather than looking for Mafia. The only thing I have on Turin is being 2nd vote on Sinister. Turin did Hammer Teph... and he could have let it go random. Has Ed explained why he killed Heavy yet? I do believe that Darthe was Apportioner though, so I think we have to resolve Turin and Sinister. But please I don't think Heavy was or is Mafia. Ed killed a claimed life giving role and Peace is ugh.
  16. Ok we do the talking Story Update You step forward, not with aggression—but with curiosity. The mirrored you watches with haunted eyes, the Codex in their hands flickering erratically, like an overburdened circuit of arcane strain. You feel a deep tension, a weight that threatens to collapse inwards. You speak: “What are you afraid of?” The reflection blinks—slow, uncertain. Then it speaks in your own voice, laced with pain: “That all of this is borrowed strength. That the bond will shatter. That no matter how far I’ve come, I am only one misstep away from becoming like them.” Visions pulse behind their gaze—moments of doubt: The first cultist you spared, unsure whether mercy was a weakness. The moment you forged Veilbrand Surge, afraid it would unravel your essence. When Nyra looked at you with trust… and you feared you’d fail her. The Reflection steps forward: “You wear balance like armor. But what if it’s just a mask?” Yet you feel the Codex glow warmly at your side—not with power, but recognition. It has grown with you. You are not the same as you were. And neither is your fear. Your voice is firm now: “I chose restraint in the Ashen Spire. I offered guidance to Kerin, not punishment. I shaped the Veilbrand Surge not to dominate, but to protect. I am the bearer of the Unified Bond. I have failed, yes—but I have not broken.” The mirrored you trembles. Cracks spider along its form—raw emotion spilling outward, not in fury, but in surrender. The Spirit’s voice returns: “Well spoken. The spirit accepts truth, not perfection. You have begun the Trial of Spirit… with Spirit.” The reflection lowers the Codex and closes its eyes. You step forward and embrace it. Light erupts from the contact—blinding, not in intensity, but in purity. 🌫 Trial of Spirit – Phase Two Unlocked The mists swirl again, reshaping the chamber. Where once stood your reflection, now coalesces a new figure: you, radiant in Spirit light, bearing no shadow. You are not done. But something within has settled. 🧠 Memory Unlocked: “Burden of Balance” Gain +1 to Spirit checks when resisting emotional or psychic effects tied to self-doubt, fear, or control. 📊 Stats & Condition HP: 27 / 27 EP: 17 / 17 Elemental Strengths: 🌊 Water: 13 🔥 Fire: 10 🌪 Air: 10 🪨 Earth: 12 🕊 Spirit: 10 (+1 situational modifier) 🔮 Choose your next action in the Trial: ⚔ Continue the Trial – Prepare for the next stage. ✨ Use a memory or spell to guide the next step. 🧪 Attempt a Weave Fusion now while in the Veil Between. 🌀 Reach out to Nyra—see if your companion can assist. 💭 Reflect further—seek insight from your past to fortify Spirit. What will you do next?
  17. We need to learn about ourselves and face our truth. Talking has always worked well in the past. This is an adventure game AND therapy lol
  18. Welcome back Heavy. I asked DPR about what happens to parcels if you die. He said if you've already passed them on, then they don't get lost when you die. I think Dice tried to interact with whoever kills you if you interact with them. I can't remember the name of the role. I think Leelou's death was the Mafia I was the Traffic Anaylist last night and 9 actions were used. Thank you all for listening to me and not sending me anything. I appreciate it 🙂
  19. Ok we engage! Option 1 chosen — stepping forward to engage with the Shrine Spirit and begin the Trial of Spirit. 🌫 Shrine of Echoing Veil – Chamber of Reflections The mists part without wind. The spirit figure—formless yet radiant—regards you not with eyes, but with presence. It speaks not aloud, but into your very soul. “You have walked the spiral of flame and frost, of stone and storm. But now you stand before the mirror of self. Will you look?” Your Codex pulses again—its bindings of elemental script momentarily glowing in unison. This trial is different. No combat yet. No puzzle. Just a stillness… so deep it echoes. A circle of veiled light unfurls on the ground before you. The Spirit beckons, its voice now fully formed: “This is the Veil Within. Here you will confront what you carry. Step forward, bearer of balance, and be known.” As you step into the circle, a hush falls—not silence, but the absolute absence of outside noise. You feel the pull of Spirit, a rising tide of memory, emotion, identity… Suddenly, you're standing in a mirrored reflection of yourself. But this figure is subtly wrong—eyes clouded with grief, shoulders heavy, the Codex in its grasp flickering with unstable light. A version of you where balance failed. The Spirit speaks once more: “To master Spirit, you must face yourself unguarded. Show me which version will rise… and which will fade.” Nyra drifts just beyond the boundary of the Veil Within. Her voice does not reach you now. This moment is yours alone. 📊 Stats & Condition HP: 27 / 27 EP: 17 / 17 Elemental Strengths: 🌊 Water: 13 🔥 Fire: 10 🌪 Air: 10 (includes +2 from gear) 🪨 Earth: 12 🕊 Spirit: 10 🎒 Inventory Snapshot (Essentials only) Whispermantle Cloak (+1 Air, +1 AC while moving) Moonthread Sash (+1 Air, Featherfall) Stonewoven Cloak (Earth resist) Orb of Purity, Gauntlet of the Infernal Path, Watershaped Ring, Adept’s Charm, Shimmering Amulet Codex – Unified Elemental Bond (Legendary – Active) 🌟 Trial of Spirit – Phase One You are now in the Veil Within. Your opponent: A reflection of yourself, burdened by doubt and past failures. Your strength lies in balance—but your test is identity. 🔮 Choose your next action: 💬 Speak to your Reflection – Try to understand what weighs on them, and why. ⚔ Challenge the Reflection – Begin the confrontation. You’re ready. 💠 Channel Spirit through the Codex – Let the Unified Bond guide you. 🌊 Recall a past moment of failure to weaken the reflection’s grip. 🔄 Attempt to fuse a spell before conflict begins. Let me know your choice.
  20. I had so much fun. It took a while for us to get into a flow and rhythm and working out what to do and when to do it. I didn't die but did get all the way down to 9hp and got very muddy and wet.
  21. Omg welcome. I'm so happy you joined us. You just select a reaction to vote Thanks is number 1 going down to Bela for number 5.
×
×
  • Create New...