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[Standard] Pookie's Iron Chef Mafia -- Day 3


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Posted

it seems like no one's doing anything here...

and by being inactive, we're giving the mafia two more free night kills.  we all need to stop just talking and actually start doing something. 

also, this lack of discussion is preventing us from finding any scummy posts or anything. 

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Posted

I agree it's really quiet. It's been quiet all game, a little activity but it feels like most of the time noone's talking. Is that normal for a standard game? The labyrinth game is alot better.

Posted

Sorry, I'd forgotten to update the day.  Drives me crazy when mods do that and here I am doing it myself!  *sigh*  I'll fix it after this.

 

There wasn't much to be said after the Chairman dropped the news that someone would be selected by their peers the next day, regardless of whether or not they all agreed on one person.  It was a little intimidating to think that one or two votes could be making a final decision.  Especially considering that none of the Iron Chefs had been found yet.

 

The Challengers all went to sleep reluctantly, but in the morning two of them didn't wake.  Laurent Tourondel had suffocated after being wrapped in rice and rolled in giant sheets of seaweed.  Rob Feenie had been stabbed, his blood used to scrawl the message "where's my food?"  The Challengers looked at each other in disbelief.  

Lia, Challenger Laurent Tourondel, has been killed.

Tigraine, Challenger Rob Feenie, has been killed.  

 

 

It is now day 3.  With 8 alive it takes 5 to reach a majority.  Lynch will take place either when a majority is reached or when the deadline is reached.  A lynch at the deadline will be determined by who has the most votes.  Day 3 ends Friday, August 13 at 11pm PST (GMT-7).  

 

Posted

Crap two more kills. That means there's either two mafia teams or mafia and serial killer out there (unless of course the vig got lucky and got more than one kill. If that's the case nice job taking out two of us x.x)

 

What is customary here for a vig's number of kills anyway?

 

In any case, barring the chance of a lucky vig, that's 4 anti-town we have to worry about. That's half of us...

Posted

Sorry everyone, but I have to back out of all games. I just got a job working the rigs up in Pennsylvania and I have no idea if I will have access to either a computer or internet. I leave tomorrow morning, so please consider me LOA until September 1 or 2.

Posted

Well, congrats on the job, but we'll miss you, Aemon! :D

 

Well, Eld, I think it's more likely that we have a serial killer in the game, than a vig kill.  A serial killer wouldn't really care who they took out, a vig killer would probably be more careful in selecting his/her target(s).

 

The SK could either have one kill every night, or a certain number of kills.  I believe I've seen both before.

 

Hey, Eld, how do you know how many anti-town there would be out there?  I guess if you run the numbers, that sounds about right, but you sounded more certain than just guessing or speculating.

 

And it looks like the killer(s) are going for inactives right now, don't want to give the town much to work with by who died.  However, narrowing down the options for who could be scum and who couldn't be, does help a little.

 

Gotta run to work, I'll try and keep up on my phone, or else I'll catch up when I get home. May be back early, I apparently have the flu. >.<

Posted

After my confusion from the 2 kills on night one, I remembered lily mentioning the standard setups in the game before this one. I went to go look it up so I knew what was going on.

 

 

12 Players:

 

6 Townies

1 Cop 

1 Doc

3 Mafia

1 Serial Killer

 

6 Townies

1 Tracker (each night, selects a target and is told if that person targeted a person that night or not)

1 Doc

1 Vig

3 Mafia

 

6 Townies

1 Cop

1 Doc

2 Mafia A

2 Mafia B

 

If there isn't a vig, then there's either 3 mafia and a serial killer, or 2 mafia teams of 2. Either way that's 4 anti-town.

Posted

From the opening post:

He focused on his three Iron Chefs.

Suggests three mafia on one team.  The second kill is likely a serial killer, unless the vigilante's doing what Verbal did in Hamlet mafia (not advisable).

 

In any case, we are rapidly approaching endgame.  There are eight of us left.  Assuming the 3 mafia and 1 SK setup, there are currently 4 innocents, 3 mafia, 1 SK.  We cannot lynch the SK today -- if we do, the numbers will be 3 innocents, 3 mafia at the start of Day 4 (mafia win).  So, the priority has to be the mafia for today.

 

Also, [glow=red,2,300]Eldrick[/glow], for reasons previously stated.

Posted

From the opening post:

He focused on his three Iron Chefs.

Suggests three mafia on one team.  The second kill is likely a serial killer, unless the vigilante's doing what Verbal did in Hamlet mafia (not advisable).

 

In any case, we are rapidly approaching endgame.  There are eight of us left.  Assuming the 3 mafia and 1 SK setup, there are currently 4 innocents, 3 mafia, 1 SK.  We cannot lynch the SK today -- if we do, the numbers will be 3 innocents, 3 mafia at the start of Day 4 (mafia win).  So, the priority has to be the mafia for today.

 

Also, [glow=red,2,300]Eldrick[/glow], for reasons previously stated.

 

cleverly put.  that way, if you happen to become revealed as the serial killer, you can still say "don't kill me, kill the mafia!" 

however, if we DON'T kill you, then we're screwed either way, because there'll be two kills and the town will automatically lose. 

 

[glow=red,2,300]Hybrid[/glow] is Anti-town. 

Posted

Assuming the 3 mafia/1 SK setup...

 

Exhibit A

Day 3: 4 innocents, 3 mafia, 1 SK.  Lynch SK.

Night 3: 4 innocents, 3 mafia.  Mafia kills innocent.

Day 4: 3 innocents, 3 mafia.  Mafia wins.

 

Plain and simple -- no spin, no twisting of the facts.  Just numbers.

 

Let's take a look at the alternative now.  It's gonna get messy, so bear with me.

 

Exhibit B

Day 3: 4 innocents, 3 mafia, 1 SK.  Lynch mafia.

Night 3: 4 innocents, 2 mafia, 1 SK.  Four possibilities here.

    a) Mafia and SK kill innocents -> 2 innocents, 2 mafia, 1 SK.

    b) Mafia kills innocent, SK kills mafia -> 3 innocents, 1 mafia, 1 SK.

    c) Mafia kills SK, SK kills innocent -> 3 innocents, 2 mafia.

    d) Mafia kills SK, SK kills mafia -> 4 innocents, 1 mafia.

 

Possibility a) is the worst, yet it is still possible (with a bit of luck) to pull out a victory.  Possibility b) and c) are tough, but more manageable.  Possibility d) is excellent.

 

Who wants Exhibit A?  The mafia.  Take that route and they win no matter what.  The bottom line is that lynching the SK today is anti-town.

Posted

Assuming the 3 mafia/1 SK setup...

 

Exhibit A

Day 3: 4 innocents, 3 mafia, 1 SK.  Lynch SK.

Night 3: 4 innocents, 3 mafia.  Mafia kills innocent.

Day 4: 3 innocents, 3 mafia.  Mafia wins.

 

Plain and simple -- no spin, no twisting of the facts.  Just numbers.

 

Let's take a look at the alternative now.  It's gonna get messy, so bear with me.

 

Exhibit B

Day 3: 4 innocents, 3 mafia, 1 SK.  Lynch mafia.

Night 3: 4 innocents, 2 mafia, 1 SK.  Four possibilities here.

    a) Mafia and SK kill innocents -> 2 innocents, 2 mafia, 1 SK.

    b) Mafia kills innocent, SK kills mafia -> 3 innocents, 1 mafia, 1 SK.

    c) Mafia kills SK, SK kills innocent -> 3 innocents, 2 mafia.

    d) Mafia kills SK, SK kills mafia -> 4 innocents, 1 mafia.

 

Possibility a) is the worst, yet it is still possible (with a bit of luck) to pull out a victory.  Possibility b) and c) are tough, but more manageable.  Possibility d) is excellent.

 

Who wants Exhibit A?  The mafia.  Take that route and they win no matter what.  The bottom line is that lynching the SK today is anti-town.

 

oh, are you trying to turn it and make it look like I'm the scummy one?  i'd rather not take guesses at who we think might be mafia. 

if we lynch an innocent, we're screwed.  with less than half of the people in the game as mafia, the chances that we get one are a bit small. 

 

 

you're right, though.  if we lynch you, then we're screwed.  if we don't, we *may* get a mafia and we *may* still win.  i suppose we have to just try and PRAY that we lynch a mafia.

 

i may as well [glow=red,2,300]unvote[/glow] for now.  i'm not certain enough about anybody to vote quite yet. 

Posted

Actually, CJ, you seem a little defensive there.  The statement you bolded was, I think, not aimed at you specifically, or at least not in attack.  More just an emphasis on the fact that even if you think Hybrid's the SK, we'd all be better-served trying to lynch mafia today, so voting for someone you DON'T think is actually mafia, is not helpful.

 

And apparently you don't think Hybrid's mafia, or you'd still be voting him.  Yet you still seem very sure he's anti-town.  How can you be positive he's not mafia, if he's anti-town?  I know from experience that a wonderful way to cloak yourself, as mafia, is to helpfully point out ALL the possible scenarios, give an honest analysis of the situation, that no one can disagree with, and seem to be honestly attempting to figure out who's scum, while actually misleading the town.  It works nicely, the town sees you as nothing but helpful, or at least you ride the tides of the game at the bottom of everyone's suspect list. 

 

*shrugs*

 

Basic point there--take nothing for granted.  Don't ignore ANY possibility, in mafia games.

 

So, hmm, thoughts...

 

Thought 1: Not much activity just yet.

Thought 2: Kind of inherent in my first paragraph in this post, but I agree with Hybrid, that the SK isn't really a priority at the moment, the numbers don't lie.  

Thought 3: Activity level has been rather low so it's been tough to get a read on some people (most people, actually), but I'm going to do another reread of the thread and then I should be able to cast a vote.

 

And I'll say this now, but I am not sure when I'll reread the thread--we have a couple of days before the deadline, so I'm going to let myself rest and get over the flu that I have, as much as I can, before focusing much on a reread.  I'll get it done before the deadline, though.

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