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Mafia Roles


ilgross

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Here is a thread (hopefully to be stickied) of mafia roles, which can/may/will appear in mafia games.

 

LIST OF ROLES

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[glow=red,2,300]

COMMON ROLES[/glow]

 

Vanilla Townie This is a normal Townie, with no special powers. He cannot do anything during the Night, and posts and votes normally during the Day. He wins with the Town.

 

(Vanilla) Mafia This is a normal Mafia. He can communicate with the others in his Mafia outside the thread, and at Night the group as a whole kills one player.

 

Godfather This is the leader of a Mafia. He is the one who PM's the Moderator who to kill. He has the final say on this. It is very common to give Godfathers 'Investigation Immunity', which means they will show up as "Innocent" when a Cop investigates them.

 

Cop A Townie who can investigate one person during the Night. He will receive a result "Guilty" or "Innocent" from the Moderator, and thus finds out whether someone is Townie or Mafia. There are exceptions, so results are not always entirely trustworthy (see for example the Godfather).

 

Doc The Doc can protect one person during the Night. If the Mafia hits a protected person, this person will not die.

Serial Killer This is in fact a Mafia in one person. The Serial Killer wins when he is the last one left, so he has to get rid of all the Townies and of all the Mafia. He usually gets one kill at Night. Because it is hard to play, a Moderator may give a Serial Killer 'Investigation Immunity' or some other benefit.

 

 

[glow=blue,2,300]LESS COMMON ROLES[/glow]

 

Bomb A Bomb has the ability to kill the person responsible for their death whether it is the mafia who targetted them at night, or the last player to vote for their lynch.

 

Masons Masons are two or more Townies who know each other. They are allowed to communicate outside the thread. Masons are useful in protecting each other from being lynched, though they may seem to be Mafia working together from the perspective of other Townies. Many varieties are possible with Masons, but the Mason role in itself gives no other powers.

 

Vigilante A Vigilante can kill at Night, just like the Serial Killer and the Mafia, but he is allied to the Town. This means that unlike the others, the Vigilante must be extremely careful with his kills. He wants to kill Mafia's and Serial Killers, but he doesn't have any investigation powers. Usually the Vigilante is not obliged to kill.

 

Roleblocker The Roleblocker can block someone from performing their Night action. This can be beneficial to the Town, if he blocks a Serial Killer or Mafia Godfather for example. It can also hurt the Town though, when he blocks a Cop or a Doc.

 

Self-Save Townie A Townie who has a number of self-saves which he can use during the night. Basically this is a Doc who can only protect himself, and only for a limited amount of times. The amount is usually 2 or 3, though can greatly vary.

 

Double-Vote Townie A Townie who's vote during the day counts double.

Turn Coat Townie A Townie who can be recruited by the Mafia. He can be recruited in various ways. For example, the Mafia knows there is a TCT out there and may PM the Moderator one name per night to try and find him. Another possibility is to have the Turn Coat join the Mafia when they try to kill him.

 

Miller A Townie without powers who appears "Guilty" upon investigation, while being Innocent.

 

Symp A player who wins with the Mafia, but is not a member of the mafia. So the Mafia do not know the identity of the Symp and the Symp does not need to be killed for the Town to win. A Moderator may grant the Symp investigation immunity and/or knowledge of the Mafia, depending on the game.

Roled Mafia A Mafia player, who also has special abilities, usually not kill based. Examples inculde; Mafia Doc/Cop/Roleblocker or other Mafia specific role (IE A role which makes a townie appear guilty)

 

[glow=green,2,300]

UNCOMMON ROLES[/glow]

 

Activated X This can be any role (hence the X), but only comes into effect after some triggering effect. For example, you can be an Activated Serial Killer. This means that you are in potential a Serial Killer, but will not have the SK's abilities until your role is triggered. The death of the existing Serial Killer is likely to trigger an Activated Serial Killer.

Another way of calling this is:

 

Retired X This can also be various roles, though is usually a Cop or a Doc. A Retired Doc cannot do anything at first, but when either one or all the Docs are killed, he becomes a regular Doc.

 

Paranoid Cop This role makes the player believe he is a Cop, while in fact he is a Paranoid Cop. He always gets "Guilty" as a result of his investigations. He is allied to the Town, but can cause them much damage.

 

Naive Cop This role makes the player believe he is a Cop, while in fact he is a Naive Cop. He will always get "Innocent" as a result of his investigations. He is allied to the Town, but can cause them much damage.

Tracker A Tracker can choose a player to follow each night to see if he uses a power on any other player, so if a Tracker tracks a Doc, he will be told the person that was protected during the night, although not WHAT was done to the target just who was targetted.

 

Crazy Cop This role makes the player believe he is a Cop, while in fact he is a Crazy Cop. He will get entirely random results of his investigations. He is allied to the Town, but can cause them much damage.

 

Insane Cop This role makes the player believe he is a cop, while in fact he is an Insane Cop. His results from investigations will be the opposite of what a normal Cop would get. If he discovers this, he can function just as well as a normal Cop of course.

 

Super Cop Like a normal Cop, but with more investigations than one per night.

 

Super Doc Like a normal Doc, but with more protections than one per night.

 

Faith Healer A Doc with only a 50% chance of successfully protecting someone.

 

 

Please note the following:

(1) This list is far from complete, you want to add one shoot me a PM

(2) Some roles are also known by other names

(3) Many Moderators like to create combinations or entirely new roles, especially when this fits their theme

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