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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

Well Heavy likes Turin's suggestion, so we bargain

 

You lay out the items at Borrik’s counter: two packs of trail rations, the rugged Forged Pack, and the Stonewoven Cloak, its layered fabric humming faintly with embedded Earth-thread runes.

You place 35 copper on the counter. Borrik raises a thick brow.

“That’s… 41 copper’s worth o’ gear,” he grunts, arms crossed. “But you’ve been good for the Hollow. Helped the guild. Fought off those fanatics.” He eyes the tremor-marked gauntlet on your arm, then grins.

“Fine. Deal. But next time you try to rob me with a smile, I’ll add a hammer tax.”

Purchase Successful!

  • -35 copper
  • +2 Rations (Total: 3)
  • +Forged Pack (+1 inventory slot, waterproof)
  • +Stonewoven Cloak (Resist minor Earth damage, terrain camo boost)
  • Copper Remaining: 37

Nyra clicks approvingly, already stashing the rations in your newly reinforced pack. The cloak rests snug on your shoulders—sturdy and warm, with a subtle shifting hue like dust and moss.


Inventory Update (Condensed View)

  • Copper: 37
  • Rations: 3
  • Inventory Capacity: 1 unused slot
  • Notable Gear:
    • Stonewoven Cloak (equipped – Earth resist)
    • Forged Pack (+1 slot, waterproof)
    • Gauntlet of the Infernal Path (Tremorfist + Tremor Slam)
    • Watershaped Ring, Amulet, Charms (passives equipped)

What would you like to do next?

  1. Visit Halwen – Discuss Soulmark fusion and Spirit attunement
  2. Go to the Village Market – Check general goods, rumors, or minor magical trinkets
  3. Speak to Nyra – Ask her thoughts on the Codex, temples, or next steps
  4. Head toward the Earth Temple – Verdant Hollow beckons beyond the cliffs
  5. Rest and listen – Spend the afternoon speaking with locals and watching for signs

 

Posted

We have a little chat with Nyra

 

Story Update – Day 13, Mid-Afternoon
Location: Windrest Hollow – Hillside Overlook
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low
Copper: 37 | Rations: 3 | Earth Level: 4
Inventory Slot Remaining: 1


You and Nyra step away from the forge, walking a rising path toward the overlook above the village. The air is sharp with mountain chill, but the view reveals the world opening to the east — winding forests, the glimmer of hidden caves, and far off, a glimpse of jagged roots rising from the ground: the Verdant Hollow, no doubt.

Nyra hops along a fencepost and speaks, voice soft. “We’re getting closer to the core of this… It’s not just about the temples anymore. The cult’s goal—it’s dangerous in ways we haven’t seen yet.”

You ask her thoughts directly.


Codex Insight – Nyra’s Perspective:

  • “That Chained Flame isn’t just a god or a demon. It’s something older. Forgotten on purpose. And the Heart of the Elements… it’s not just power. It’s balance.”
  • “If they twist the Heart before we reach it, it won’t matter how many glyphs we carry. The world will fracture from within.”

She pauses, then glances toward the inn. “We should check on Kerin. He might know more now.”


You head to the Inn’s lower chamber, where Kerin was once held. It’s no longer a cell, but a quiet, book-lined room. Kerin sits at a table, sketching symbols from memory. He looks up and offers a nod — more calm and aware than before.

Kerin’s Update:

  • “The cult has moved from gathering relics to preparing the veil ritual. They’re not just seeking the Heart — they plan to replace it with something bound to the Chained Flame.”
  • “They call it a ‘Veilheart’ — a false core, forged in a confluence of corrupted elemental sites.”
  • “Their next gathering may be near the Spirit Shrine or deep beneath the Earth Temple. Both are... vulnerable.”

He places a folded note in your hand. “It’s a glyph-stamp. You might need it if you get close to one of their twisted altars.”

You receive: Glyph-Stained Scrap (Cult Mark)

  • Can be used to bypass or mislead one cultist ward/barrier.

Nyra narrows her eyes. “Then we move faster.”


What would you like to do next?

  1. Visit Halwen – Fuse the Soulmark Token and gain Spirit resonance
  2. Go to the Village Market – Browse general goods and magical curios
  3. Speak further with Kerin – Ask more about the Veilheart or cult tactics
  4. Head toward the Earth Temple – Time is pressing
  5. Find a quiet place to prepare – Meditate, equip, or adjust spells before leaving

 

Posted

We should probably go to the market at some point and see if we can sell all the stuff we don't really need.

 

We should fuse up some stuff and equip things that need equipping

 

And also maybe get some more info from Kerin.

Posted

Ok let's fuse that coin

 

Story Update – Day 13, Late Afternoon
Location: Windrest Hollow – Halwen’s Study
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low
Codex Attunement: Soulmark Fusion COMPLETE
New Passive: Memory Resonance (Spirit) – Slightly increases insight when near memory-imbued locations or beings


You arrive at Halwen’s study just as a soft glow settles over the mountains. Books are stacked high around ritual glyphs, and a quiet magical hum fills the air.

“Ready?” Halwen asks, eyes locked on the Soulmark Token in your hand.

You nod.


Fusion in Progress…
You place the token onto the Codex. Runes align. Threads of memory—lost names, old places, sealed promises—rush across your mind. Spirit energy flows into the Codex like a breath taken after centuries.

The fusion sears faint glyphs into the outer ring of the Codex, expanding its sensory field.


Codex Fusion Complete: Soulmark Integration

  • Grants access to sealed Soulmark Doors
  • Unlocks Spirit Visions tied to echoes of the past
  • Passive: Memory Resonance — Gain insight and potential Spirit boosts when near faded places, relics, or beings
  • Fusion Slot 2 now filled (Max 3 with Unified Elemental Bond)

Halwen watches as the light fades. “Your path is bound to the spirit of things now. Be careful. Not all echoes want to stay forgotten.”


Current Codex Fusions:

  1. Arcane Conduit (Unified Elemental Bond) – Base Fusion
  2. Soulmark Token – Spirit Echo Access & Resonance
    (1 Fusion Slot remains)

Equipable/Attunable Items Check:

Item Status
Watershaped Ring Equipped (Passive – Flow State)
Gauntlet of the Infernal Path Equipped (Passive – Flamebound Echo, Tremorfist)
Adept’s Charm Equipped (Passive – Resonant Insight)
Shimmering Amulet Equipped (Passive – Veil of Equilibrium)
Wind Sigil Charm Not Equipped – 1 Air spell costs 1 less EP
Glyph-Stained Scrap Consumable – not attunable
Verdant Seed Core Not equipped – may attune in Earth-aligned site
Echo-Fused Binding Thread Not equipped – requires a fusion site or spell creation
Orb of Flame Potential Codex fusion (Fire alignment – not yet used)
Ancient Coin (Soulmark Token) Fused into Codex (complete)

You may choose to attune one of the unequipped items or prepare it for fusion when appropriate.


What would you like to do next?

  1. Visit the Village Market – General goods, potions, curios
  2. Speak again with Kerin – Learn more about the Veilheart or rituals
  3. Begin your journey to the Earth Temple – Verdant Hollow
  4. Rest and prepare spells or equipment
  5. Seek a meditation or fusion site nearby (for Seed Core or Binding Thread)

 

Posted

We wander over to the Market

 


Story Update – Day 13, Evening
Location: Windrest Hollow – Village Market
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low
Rations: 3 | Coins: 37 copper
Codex: 2 Fusions Active – Unified Elemental Bond, Soulmark Token
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5


The Windrest market glows under paper lanterns strung between old beams and breeze-chimes. You walk among vendors hawking everything from orchard fruit to arcane relics. The Codex hums softly — it senses several objects nearby with subtle magical presence.

At one end of the square, a relic vendor raises a hand. “Traveler of the Conduit,” she says knowingly. “You carry threads waiting to be woven.”


Village Market – Goods Available

Common Supplies:

  • Trail Rations (1 pack) – 4 copper
  • Healing Salve (minor HP recovery) – 12 copper
  • Sturdy Rope (25 ft) – 6 copper
  • Glowleaf Tincture (glows in dark + minor Spirit perception boost) – 15 copper
  • Herbal Poultice (removes mild poison or fatigue) – 10 copper

Relic & Arcane Items (Relic Vendor):

  • Spiritglass Shard (view past echoes at keyed locations) – 28 copper
  • Hollowbone Flute (calms beasts, grants minor Wind resonance) – 22 copper
  • Moonthread Sash (equipable – boosts Spirit-based saves) – 30 copper
  • Old Map Fragment (partial map of Verdant Hollow region) – 16 copper
  • Lodestone Charm (equipable – chance to reduce EP cost of Earth spells) – 26 copper

You May Sell or Trade:

A local relic appraiser evaluates your items with interest.

  • Firegems (3) – 6 copper each or 20 copper for full set
  • Glyph-Stained Scrap – 8 copper
  • Orb of Flame – 15 copper (note: may have ritual use)
  • Wind Sigil Charm – 10 copper
  • Scroll Fragment: Whisper of the RootsUnstable; could offer it to scholar for lore/favor instead
  • Verdant Seed CoreRelic vendor suggests it may react to Earth fusion or rare crafting

You are not inventory-limited unless stated, though carrying many active magical items may affect focus or Codex attunement in the future. The Forged Pack grants you an extra inventory slot.


What would you like to do next?

  1. Buy or sell (specify what you'd like to purchase or trade)
  2. Ask the relic vendor about combining the Seed Core or Binding Thread
  3. Check in with Kerin at the inn (former cultist, now under watch)
  4. Prepare for travel to the Earth Temple – Verdant Hollow
  5. Return to Halwen to explore deeper Codex attunement options
Posted

Hmmm looks like we can only sell our good stuff, which I don't really want to do. 

 

And I did ask the question about inventory.

 

I think option 2 looks best for now.

Posted

Let's just do that then

 

Story Update – Day 13, Nightfall
Location: Windrest Hollow – Relic Vendor's Tent
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low
Inventory Slots: Comfortable (Forged Pack active)
Codex Attunement: Unified Elemental Bond, Soulmark Token
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5


You step beneath the canvas of the relic vendor’s tent, where glass lanterns cast dancing shadows across bundles of talismans, scroll fragments, and threaded crystal beads. The vendor—a short woman with moss-threaded hair and silver eyes—eyes the Verdant Seed Core and Echo-Fused Binding Thread in your hand.

She lays them on a patterned cloth and closes her eyes.

“These are not mere relics. They're reactive echoes. This seed’s slumbering Earth aspect is strong—but it needs guidance. And the Thread… that’s woven with Spirit and memory. I think they want to be joined.”

The Codex responds. A soft green-gold light weaves between the items.


Codex Fusion Available:

Binding Bloom Sigil (Fused Relic)

  • Crafted by combining the Verdant Seed Core + Echo-Fused Binding Thread
  • Grants access to Verdant Echo: a passive ability that causes nearby Earth spells or Weaves to leave lingering roots or grasping vines (low chance to restrain)
  • Spirit-based Perception checks gain +1 bonus when in natural environments
  • Can be equipped in the Codex as a passive synergy slot

“It’s a good weave,” the vendor says, nodding. “Not flashy—but rooted in truth. Would you like to fuse them now?”


What would you like to do next?

  1. Fuse the items into the Binding Bloom Sigil and attune it to your Codex
  2. Decline the fusion for now and keep the relics separate
  3. Return to the village market (you may still buy or sell)
  4. Go check in with Kerin at the inn (cultist informant)
  5. Prepare to travel to the Verdant Hollow (Earth Temple)

 

  • RP - PLAYER
Posted

Fuse? Normally in this type of game I play characters that hit things with sharp and/or blunt implements to resolve interpersonal conflicts. All this magic stuff goes over my head a bit. 

Posted

We do the Fuse

 


Story Update – Day 13, Nightfall (Cont.)
Location: Windrest Hollow – Relic Vendor’s Tent
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low
Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5


You pass the Binding Bloom Sigil to the relic vendor, and she begins the fusion process. The air smells of moss and sun-warmed bark as she traces old glyphs with green-sparking chalk. Your Codex flares open, pages turning on their own—until the sigil burns itself into a new page beside your Soulmark.


Codex Fusion Complete – Binding Bloom Sigil

  • Effect (Passive – Always Active):
    • Verdant Echo: Earth-based spells and Weaves leave behind lingering roots or vines that may restrain or entangle enemies (minor chance).
    • Nature’s Memory: Gain +1 Spirit-based Perception in natural areas.
    • Codex Attunement Passive – no slot cost.

“You’ve tied your fate to the memory of stone and seed,” she murmurs. “Good. The Hollow listens.”


Codex Attunement Check – Active Synergies & Relics

Your Codex passively channels the effects of all attuned relics, unless stated otherwise. Here’s what’s currently attuned and active:

Attuned & Active Relics (Codex Synergies):

  • Watershaped Ring (Flow State – EP regen after Water spells)
  • Gauntlet of the Infernal Path (Flamebound Echo – Fire-enhanced strikes + Tremorfist)
  • Shimmering Amulet (Veil of Equilibrium – Hybrid resistance + balance effect)
  • Adept’s Charm (Resonant Insight – Spirit-enhanced insight/perception)
  • Orb of Purity (Cleansing Flame – available effect, not currently invoked)
  • Soulmark Token (Memory & Spirit attunement, passive door/vision access)
  • Binding Bloom Sigil (Verdant Echo + Nature’s Memory effects)

You are not currently holding or wearing any additional relics that can be attuned.


Would you like to equip any relic physically (e.g. wear the Wind Sigil Charm)? Here's what you have available:

Equipable Items (Not Currently Worn):

  • Wind Sigil Charm (1 Air spell costs 1 less EP per long rest – Equipable, not attuned)
  • Basic Iron Bracers (DEF +1 – not attuned, physical item)
  • Rune-etched Vambrace (Magical Focus Slot – can hold certain focus gems, not currently equipped)

Let me know if you'd like to equip any of these alongside your passively-attuned Codex items.


What would you like to do next?

  1. Equip physical items (charm, bracers, etc.)
  2. Go check in with Kerin (cultist informant)
  3. Return to the village market
  4. Prepare to travel to the Verdant Hollow (Earth Temple)
  5. Rest or speak with Nyra about your next move

 

Posted

Things are starting to all come together...

 


Story Update – Day 13, Late Night
Location: Windrest Hollow – Relic Vendor’s Tent
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Moderate
Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil
Equipped Items: Wind Sigil Charm | Gauntlet of the Infernal Path | Watershaped Ring | Shimmering Amulet
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5


You take a moment to sort through your gear under the soft glow of lantern-lit leaves. The relic vendor offers a quiet place to rest and ready your tools. One by one, you clasp the Wind Sigil Charm around your neck, its subtle etchings humming gently. A faint breeze stirs as the charm syncs with your Air affinity.


Item Equipped – Wind Sigil Charm

  • Effect: Once per long rest, the first Air spell cast costs 1 less EP
  • Synergy Detected: Unified Codex recognizes this as a minor passive relic – no disruption to attuned fusions.

You now wear:

  • Wind Sigil Charm
  • Shimmering Amulet
  • Watershaped Ring
  • Gauntlet of the Infernal Path

Your Codex continues to channel:

  • Cleansing Flame (Orb of Purity)
  • Resonant Insight (Adept’s Charm)
  • Flow State (Watershaped Ring)
  • Veil of Equilibrium (Shimmering Amulet)
  • Flamebound Echo (Gauntlet)
  • Soulmark (Memory access)
  • Binding Bloom Sigil (Earth/Spirit)

Your equipment feels perfectly aligned—fluid, fortified, and ready for what lies ahead. Nyra lands beside you with a flutter of wings.

“You’re almost whole,” she says, eyeing the glowing Codex. “Let’s see how Kerin's faring. If he’s stable, his knowledge might shape our next move.”


What would you like to do next?

  1. Go check in with Kerin (cultist informant, last seen at the inn’s basement)
  2. Return to the village market (final errands)
  3. Rest for the night
  4. Head for the Verdant Hollow (Earth Temple)
  5. Speak privately with Nyra about the Heart of the Elements

 

Posted

She's very knowledgeable 

 


Story Update – Day 13, Late Night
Location: Windrest Hollow – Clifftop Overlook
Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Moderate
Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil
Equipped Items: Wind Sigil Charm | Watershaped Ring | Gauntlet of the Infernal Path | Shimmering Amulet
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5


The stars above Windrest Hollow shimmer like silver embers. You and Nyra stand atop a narrow overlook, wind sighing through pine silhouettes. Below, the lanterns of the village flicker gently.

The Codex at your side pulses softly, responding to the quiet energy of the night.

Nyra’s gaze is fixed eastward, toward unseen mountains cloaked in starlit mist. She speaks quietly.

“The Heart isn’t just a source of elemental strength. It’s memory, shaped into will. If the cult reaches it first…”
“They won’t awaken balance. They’ll unmake it.”

You ask her what she knows of the Shrouded Flame.

She hesitates, feathers rippling.

“It was never a god. Not truly. It was forged—when the world’s balance failed. Fire burned alone. Spirit was twisted by grief. It is bound by echoes, fed by imbalance.”

You press her further.

“They’ve hidden its name. Even from me. But that name... matters. Names shape reality.”
“The Heart knows it. And if you find the Heart first, you might unmake the Flame before it rises.”

She touches your Codex gently.

“You’re almost ready.”


Codex Insight – The Heart of the Elements (Updated)

  • The Heart is a convergence of memory and elemental will.
  • The Shrouded Flame was born of imbalance—not divine, but forged in elemental failure.
  • Its true name is hidden or erased, but may be revealed at the Heart.
  • Attuning to all five elements may grant you the ability to awaken the Heart before the cult corrupts it.

Nyra’s wings ruffle. “Tomorrow, we see what Kerin remembers. Then we walk the Hollow. The Earth remembers things even Spirit forgets.”

She turns and descends the overlook path, disappearing into mist.


What would you like to do next?

  1. Visit Kerin in the inn’s cellar – check on the former cultist, follow up on any leads about the Earth Temple
  2. Return to the village market – make final purchases or sell unneeded gear
  3. Rest for the night – recover fully before the next journey
  4. Set out for Verdant Hollow (Earth Temple)
  5. Review your full inventory, spellbook, and Codex attunements

 

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