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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

When the, when the trial starts to sway ....

 

Story Update – Day 6, Sunset:
You extend your hand toward the glyph of Sway.
The moment your fingers graze its light, it shatters into a thousand silver motes that swirl around you, sinking into your skin. A sudden feeling of weightlessness fills your body — a sensation of being adrift, yet utterly balanced.

The Echo nods approvingly.

"You have chosen the way of Sway — the path of flowing grace and adaptive spirit. The Trial shall test your ability to yield, to shift, and to dance between fates."

The platform beneath you shifts.
The Trial Arena materializes: a field of floating platforms suspended in the air, some stable, others drifting or spinning slowly in unseen breezes.
You realize: this will not be a battle of brute force, but one of movement, quick reactions, and cleverness.

A pulse of energy warns you:
Enemies made of woven air — Zephyr Shades — begin forming from the mist, taking vague humanoid shapes. They move lightly but fast, and the first few seem to be testing your reaction time.


Trial of Sway Begins!
Battle Conditions:

  • Environment: Floating shifting platforms
  • Objective: Reach the Heart Platform without being overwhelmed
  • Enemies: Zephyr Shades (Agile, evasive)
  • Special: Fall = instant failure (but not death)

Current Stats:

  • HP: 27 / 27
  • EP: 15 / 17
  • Fatigue: Moderate
  • Buff: Lightfooted (temporary: +10% dodge chance while on moving surfaces)

Inventory Reminder:

  • Flicker Step (Familiar Ability): Ready (Short teleport – once per trial)

Next Actions (Choose your first move):

  1. Sprint and Leap to the nearest floating platform (Dexterity-focused, risky but fast).
  2. Use Air Weave to create a stabilizing gust and glide (uses 2 EP).
  3. Command Nyra (Flicker Step) to help you blink across a short gap.
  4. Move cautiously and time the jump perfectly (Safer, but slower — might attract more Zephyr Shades).
  5. Confront the first Zephyr Shade to clear the path before moving.

How do you begin your Trial of Sway?
 

Posted

I think we save the flicker (misty) step for when really needed. I would say either 4 or 2. Maybe even 5. But that seems very aggressive which doesn't seem the right path for these challenges. Imma say 4 but willing to switch. 

  • RP - PLAYER
Posted (edited)
  On 4/28/2025 at 9:27 AM, Ithillian Turambar said:

You realize: this will not be a battle of brute force, but one of movement, quick reactions, and cleverness.

A pulse of energy warns you:
Enemies made of woven air — Zephyr Shades — begin forming from the mist, taking vague humanoid shapes. They move lightly but fast, and the first few seem to be testing your reaction time.

Expand  

The way this is worded I don't feel like taking our time is the right approach, but I'm willing to be guided as I got us on this trial, I don't want to mess it up as well. 

Edited by HeavyHalfMoonBlade
the joy of fixing typos! Revising word choices! Bliss!
Posted

This reminds me far too much of being in the End Dimension on minecraft

 

We use the Air Weave first

 

Story Update – Day 6, Sunset:
You center yourself, drawing a deep breath. Rather than rush headlong, you raise your hands and call on your Air affinity.
A ripple of elemental energy gathers around your feet as you weave a quick Windstep — a controlled burst of air meant to stabilize your leaps.

A soft whump of displaced air cushions your body, lightening your weight. You push off the first platform and glide gracefully across the gap to the next.
Your landing is smooth — the floating stone only trembles slightly beneath you.

The Zephyr Shades hiss, momentarily disoriented by your speed and grace.

(Air Weave Success! Minimal noise and no fall risk this round.)


Trial Progress:

  • Distance to Heart Platform: Medium
  • Shades in pursuit: 3 active (still distant)
  • Platforms ahead: Narrower, some spinning gently

Current Stats:

  • HP: 27 / 27
  • EP: 13 / 17 (used 2 EP for Windstep)
  • Fatigue: Moderate
  • Buff: Lightfooted (still active)

Next Actions (Choose your move):

  1. Dash quickly across two more platforms while the Shades are stunned (high speed, riskier).
  2. Pause to recover EP slightly and scan for a better route (safe, but delays progress).
  3. Cast a second Air Weave to knock one Shade off a platform (uses 2 EP).
  4. Command Nyra (Flicker Step) to teleport to a farther stable platform (once per trial).
  5. Try a clever trick: Leap and use Water Weave to coat a platform and make it too slippery for Shades to follow (uses 2 EP, creative strategy).

What will you do next?

Posted (edited)

I do not like how tricky this has become, but we will try the tricky weave

 

Story Update – Day 6, Sunset:
You focus your mind sharply, weaving the elements with practiced speed. Rather than brute force your way forward, you aim to outwit your pursuers.

Extending your hand toward a platform slightly ahead, you weave a fine Mist Veil — a delicate Water spell.
A sheen of slick moisture instantly coats the stone surface, making it gleam faintly in the waning light.

You then leap forward gracefully, landing just beyond the newly-slicked platform.
Moments later, the nearest Zephyr Shade attempts to follow — and slips!
It flails soundlessly and tumbles into the swirling mists below with a silent whoosh.

(Water Weave Success! One Shade eliminated!)

The other Shades slow, warier now, allowing you precious breathing room.


Trial Progress:

  • Distance to Heart Platform: Short
  • Shades in pursuit: 2 active (further behind, cautious)
  • Platforms ahead: Tight cluster, some rising and falling gently

Current Stats:

  • HP: 27 / 27
  • EP: 11 / 17 (used 2 EP for Mist Veil)
  • Fatigue: Moderate
  • Buffs: Lightfooted (still active), Alert Focus (brief)

Next Actions (Choose your move):

  1. Push quickly across the last few platforms to reach the Heart Platform (sprint, moderate risk).
  2. Use another Water Weave to create an icy path — riskier, but faster sliding movement (2 EP).
  3. Command Nyra (Flicker Step) to assist by distracting the remaining Shades (once per trial).
  4. Pause briefly to recover 1 EP and observe platform rhythms before final crossing (safer, minor time loss).
  5. Attempt a daring jump to skip the last two platforms entirely (high risk, high reward).

What's your next move?
 

Edited by Ithillian Turambar
Posted

Ok we pause, and take a moment

 

Story Update – Day 6, Sunset:
You rein in your instinct to rush and instead crouch low on the gently swaying platform, breathing deeply. The mists curl around you, obscuring your form even further.

You focus your mind, slowing your breathing, syncing it with the rhythm of the shifting stones.
Gradually, your heart rate calms. You channel a minor Spirit weave inward, allowing you to recover your balance and a sliver of elemental energy.

(+1 EP Recovered! Small Observation Buff gained: "Flow Timing")

Ahead, you notice something crucial:

  • Two platforms in the next cluster rise sharply, but then dip lower just before aligning perfectly with the Heart Platform.
  • If you time it right, you can almost walk straight across without needing an extreme jump or another weave!

Meanwhile, the two remaining Zephyr Shades hesitate at the slicked area you left behind. They circle slowly but are not yet immediately advancing.


Trial Progress:

  • Distance to Heart Platform: Very short (perfect timing window spotted)
  • Shades: 2 active, slowed and uncertain
  • Platform Status: Sync point detected!

Current Stats:

  • HP: 27 / 27
  • EP: 12 / 17
  • Fatigue: Moderate (slightly easing)
  • Buffs: Lightfooted, Flow Timing (+2 to next movement check)

Next Actions (Choose your move):

  1. Advance carefully across the sync-timed platforms (use Flow Timing bonus, low risk).
  2. Use Water Weave (Mist Leap) to glide across the final gap (2 EP) — stylish and Spirit-efficient.
  3. Command Nyra (Flicker Step) to create an illusion to fully distract the Shades (once per trial).
  4. Prepare a defensive weave in case the Shades charge as you move (costs 1 EP).
  5. Wait a few more beats to study the rhythm further, trying for a perfect crossing (+1 reward chance).

What will you do?
 

Posted

Let's get this done

 

Story Update – Day 6, Sunset:
You tighten your grip on the shifting platform’s edge, timing your steps to the subtle rhythm you’ve memorized. The Flow Timing buff hums at the edge of your senses, guiding you.

You move.
Each footfall lands with precision as the platforms dip, align, and rise. For a moment, it feels as if the mists themselves lift you forward.
The Zephyr Shades screech, but too late—the slick stone and your speed give them no chance to catch you.

You step cleanly onto the Heart Platform.
It is solid beneath your feet, unlike the others—engraved deeply with the ancient glyph of Skyreach, a swirling spiral of air and light. A low hum stirs in the air.

You have reached the Heart of Skyreach’s Trial!

Before you, the Guardian of the Winds materializes—an airy figure of cloud and starlight, towering but serene.

It speaks without words, and you feel its meaning settle in your mind:

"You have walked the mists.
You have bent your breath to the winds.
Speak your intention, Seeker. What do you claim?"


Trial Progress:

  • Reached Heart Platform!
  • Zephyr Shades are trapped behind.

Current Stats:

  • HP: 27 / 27
  • EP: 12 / 17
  • Fatigue: Moderate (manageable)
  • Buffs: Flow Timing (consumed), Lightfooted (fading after one more action)
  • Companion: Nyra (Flickerling Familiar) - Observing quietly.

Next Actions (Choose one):

  1. Declare your mastery of Air. (Request the Mark of the Skyreach Monastery.)
  2. Ask the Guardian for a boon instead of mastery. (Rare rewards possible, but you delay your elemental advancement.)
  3. Request both a boon and mastery. (High difficulty: must pass a Spirit check or offer a gift.)
  4. Offer to forge a pact with the Guardian. (Unlock rare Air-Weave abilities but involves binding terms.)
  5. Silently meditate and let the Guardian judge your worth. (Let fate decide reward type.)

 

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