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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

We don't like to wait!

 


Story:
You unroll the Scroll of Flameweaving, its bronze clasps releasing with a metallic hiss. The parchment inside shimmers faintly, infused with elemental ink that glows with soft embers. Symbols and diagrams swirl across the page—not in a language you recognize, but one that feels familiar. As your fire and spirit energies touch the script, the meaning unfolds.

The scroll reveals complex patterns for weaving Fire in harmony with other elements, offering both insight and methods for crafting hybrid spells.

You study for nearly an hour, tracing the runes, practicing the hand motions, and meditating through each elemental pairing. Your mind blazes with possibility.


You have unlocked Hybrid Spellcrafting!

You now understand the foundations of combining Fire with other elements, and can begin developing spells that:

  • Mix Fire + Water (scalding, cleansing, fog-forming)
  • Mix Fire + Spirit (emotion-burns, aura flares)
  • Mix Fire + Earth (magma bursts, explosive shields)
  • Mix Fire + Air (flame jets, firewinds)

More combinations will become possible as your elemental strengths increase further.

You may now attempt to craft hybrid spells during rest or meditation.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 8
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – 1/day)
    • Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control)
    • Firegems (3) (Restore +5 EP or boost fire spells in rituals)
    • Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
  • Passives:
    • Heartbrand Flame – Boosted fire spells when below 50% HP
    • Forged Focus (1/day) – Double or extend a fire spell without EP cost
    • Hybrid Spellcrafting – You can now begin crafting spells that combine Fire with other elements

Outcome of the Choice:
You studied the Scroll of Flameweaving and unlocked the ability to craft hybrid spells, opening a new chapter in your magical growth. Your understanding of elemental synergy is now advanced enough to form unique, powerful combinations.


Next Choices:

  1. Craft a new hybrid spell now (choose fire + another element).
  2. Rest and recover, allowing the knowledge to settle.
  3. Exit the Ashen Spire and return to the Sacred Grove.
  4. Use a Firegem to enhance your next hybrid spell.
  5. Write the techniques into your journal for future reference.
Posted

I have to write everything down

 


Story:
You take a seat near the faded trial circle, its stone still faintly warm beneath you. Pulling out your journal, you flip past old sketches and spell notes until you find a fresh page. With deliberate care, you begin to document everything you learned from the Scroll of Flameweaving.

Your handwriting curves into glyphs, observations, and formulas—notes on the way Fire dances with Water, how Spirit tempers flame, how Air spreads heat, and how Earth contains combustion.

You title the page:
“Foundations of Flame: Hybrid Theory”

As you write, your understanding deepens. The act of recording solidifies knowledge that would otherwise fade. Your mastery isn’t just in power now—it’s in comprehension.

You feel your Spirit Strength grow as you channel focus and intent.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 8
    • Earth: 1
    • Spirit: 8 (+1 from focused journaling and elemental clarity)
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – 1/day)
    • Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control)
    • Firegems (3) (Restore +5 EP or boost fire spells in rituals)
    • Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
  • Passives:
    • Heartbrand Flame – Boosted fire spells when below 50% HP
    • Forged Focus (1/day) – Double or extend a fire spell without EP cost
    • Hybrid Spellcrafting – You can now craft spells combining Fire + other elements

Outcome of the Choice:
You carefully documented the principles of hybrid spellcraft into your journal, permanently reinforcing your knowledge. Your Spirit strength increased, preparing you for future spiritual and hybrid spell mastery.


Next Choices:

  1. Attempt to craft a hybrid spell now (choose Fire + another element).
  2. Rest here and recover your focus before departing.
  3. Exit the Ashen Spire and return to the Sacred Grove.
  4. Use a Firegem to empower your next crafted spell.
  5. Search the edges of the chamber one last time before leaving.
Posted

We're going to try and create a new spell

 


Story:
You sit cross-legged once more, this time not to reflect—but to create. You reach inward, drawing upon your growing elemental knowledge and the harmony now forged between your disciplines. The air around you grows warm, then humid, as Fire and Water begin to spiral around one another—not in conflict, but in rhythm.

You remember your experience with Scalding Veil, and now push deeper—seeking something more offensive, more tactical.

You envision steam not as concealment, but as a force—sharp, searing, and wild.

You press your palms together.

A spell is born.


New Spell Learned: Boiling Lance (Level 1)

Elemental Combo: Fire + Water
Launches a superheated stream of pressurized water that pierces armor and scorches the target.
Deals direct damage and applies burn + stagger.
Costs 4 EP.

The mist disperses, and you rise—sweat on your brow, a glimmer in your eyes. The spell is real. And it’s yours.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 8
    • Earth: 1
    • Spirit: 8
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – 1/day)
    • Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control)
    • Firegems (3) (Restore +5 EP or boost fire spells in rituals)
    • Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
    • Boiling Lance (Level 1)Fire + Water hybrid; direct piercing and burning damage

Outcome of the Choice:
You successfully crafted and learned your first custom hybrid spell: Boiling Lance, blending the destructive power of flame and water into a focused, armor-piercing strike.


Next Choices:

  1. Test Boiling Lance on a nearby magma boulder.
  2. Rest and recharge, preparing to leave the Spire.
  3. Exit the Ashen Spire and head back toward the Sacred Grove.
  4. Use a Firegem and attempt to evolve one of your fire spells.
  5. Craft a second hybrid spell with a new elemental combination.
  • RP - PLAYER
Posted

I'm wary of testing it inside the spire where we are meant to show restraint. Though so far it seems like every choice has had a positive effect so maybe I'm being overly cautious. 

Posted

Then let's try and make another new spell

 


Story:
Encouraged by the success of Boiling Lance, you remain seated and refocus your breathing. The power to weave two elements into one now feels like second nature—your spirit and body attuned to the rhythm of fire blending with another force.

This time, you reach for Fire and Spirit.

You feel the warmth of passion and the weight of emotion. Fire crackles along your fingertips while a soft, unseen energy coils from your chest. Together, they begin to spiral—flame fueled not just by heat, but by conviction.

You envision a spell not to destroy, but to pierce the soul. Something that targets fear, guilt, or rage, setting them ablaze from within.

You whisper a name. The spell answers.


New Spell Learned: Inner Flame (Level 1)

Elemental Combo: Fire + Spirit
Ignites a target’s emotional energy, disrupting their focus and weakening magical or psychic abilities.
Deals minor fire damage and causes spellcasting penalties, confusion, or fear (based on the target’s inner state).
Costs 3 EP.

You open your eyes. The temperature around you has dropped slightly—but within, you burn clearer than ever.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 8
    • Earth: 1
    • Spirit: 8
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – 1/day)
    • Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control)
    • Firegems (3) (Restore +5 EP or boost fire spells in rituals)
    • Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
    • Boiling Lance (Level 1)Fire + Water; piercing, burning strike
    • Inner Flame (Level 1)Fire + Spirit; emotional disruption, minor burn

Outcome of the Choice:
You successfully crafted a second hybrid spell, Inner Flame, fusing fire with spirit to disrupt magical and mental focus through emotional ignition.


Next Choices:

  1. Test Inner Flame in a meditative projection.
  2. Rest briefly, allowing your mind to recover from heavy casting.
  3. Exit the Ashen Spire and return to the Sacred Grove.
  4. Use a Firegem to strengthen one of your new hybrid spells.
  5. Attempt a third hybrid spell using Fire + Earth or Fire + Air.
Posted

Man had the whack stomach flu and am still tired as hell. Imma trust Turin and Heavy here and vote with them 😂

Posted

So we're gonna try make another new spell

 


Story:
With two hybrid spells now forged from your will and vision, your confidence grows. You draw in a slow breath and focus once more—this time calling on the bond between Fire and Earth.

It’s a denser pairing—volatile and heavy. You envision magma pulsing under stone, pressure building with each heartbeat. The air trembles as heat and weight begin to spiral together.

You see a battlefield in your mind: enemies advancing, the ground cracking beneath them, and then—eruption.

Your hands glow red, fingers curling like stone gripping molten core. You strike the floor with your palm, and the spell takes form.


New Spell Learned: Magma Spike (Level 1)

Elemental Combo: Fire + Earth
Summons a molten spike erupting from the ground beneath a target.
Deals impact + fire damage and can knock enemies prone.
Particularly effective against armored or grounded foes.
Costs 4 EP.

You withdraw your hand. The stone is singed—but the spell is carved into your memory, hot and sharp.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 8
    • Earth: 1
    • Spirit: 8
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – 1/day)
    • Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control)
    • Firegems (3) (Restore +5 EP or boost fire spells in rituals)
    • Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
    • Boiling Lance (Level 1)Fire + Water; piercing, burning strike
    • Inner Flame (Level 1)Fire + Spirit; emotional disruption, minor burn
    • Magma Spike (Level 1)Fire + Earth; eruption damage + knockdown

Outcome of the Choice:
You forged your third hybrid spell, Magma Spike, merging Fire and Earth into a powerful battlefield tool that can unbalance grounded foes and break through defenses.


Next Choices:

  1. Test Magma Spike on a section of the trial floor.
  2. Rest after heavy casting, regaining focus.
  3. Exit the Ashen Spire and return to the Sacred Grove.
  4. Use a Firegem to strengthen one of your hybrid spells.
  5. Attempt a fourth hybrid spell with Fire + Air.
Posted

Ok let's have another go

 


Story:
The final path beckons.

With fire as your constant core, you now turn your thoughts skyward—toward Air, the restless wind and unseen force. It has been your weakest element so far, but that is precisely why you must face it.

You begin the ritual slowly, letting your Fire energy flicker upward, reaching toward the unseen threads of Air that dance through the warm chamber. It's difficult at first—fire desires form, while air refuses to be held. But you persist.

You remember smoke rising, flames fanned by wind, and embers darting ahead of the blaze.

You picture flame not as a weapon—but as motion. Speed. Precision.

Then, the spell forms in a rush of heat and motion.


New Spell Learned: Firejet (Level 1)

Elemental Combo: Fire + Air
Propels you forward in a sudden burst of flaming wind, allowing for rapid evasion or surprise strike.
Can be used to dash, dodge, or collide into an enemy with force and fire.
Costs 3 EP.

The spell burns briefly at your heels before vanishing. You feel lighter—quicker—and the flame in your soul now runs with the wind.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 8
    • Earth: 1
    • Spirit: 8
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – 1/day)
    • Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control)
    • Firegems (3) (Restore +5 EP or boost fire spells in rituals)
    • Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
    • Boiling Lance (Level 1)Fire + Water; piercing, burning strike
    • Inner Flame (Level 1)Fire + Spirit; emotional disruption, minor burn
    • Magma Spike (Level 1)Fire + Earth; eruption damage + knockdown
    • Firejet (Level 1)Fire + Air; dash, dodge, or collide with fiery burst

Outcome of the Choice:
You completed your elemental cycle of hybrid spells by learning Firejet, a swift and explosive mobility spell combining Fire and Air. You now hold a unique spell for each hybrid path.


Next Choices:

  1. Test Firejet to get a feel for its speed and control.
  2. Rest and center yourself after crafting all four hybrid spells.
  3. Exit the Ashen Spire and return to the Sacred Grove.
  4. Use a Firegem to upgrade one hybrid spell.
  5. Reflect and record all four hybrid spells in your journal.
Posted

I feel like we should reflect and record all of them, just in case. Is it research if you're not taking notes?

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