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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

Let's do some merging

 

Elemental Strengths:

  • Water: 13
  • Fire: 10
  • Spirit: 10
  • Earth: 12
  • Air: 9

You already created Veilbrand Surge (Water + Fire + Spirit), so let’s explore a new trio.


Pick 3 Elements for Your Next Fusion Weave:

Here are some powerful combinations based on your strengths:

  1. Water + Earth + AirA swift defensive/control spell, possibly terrain-altering or movement-manipulating.
  2. Earth + Spirit + FireCould create a destructive or purifying shockwave that affects body and soul.
  3. Water + Spirit + AirLikely a deceptive or insight-based control spell, with mist or emotional effects.
  4. Fire + Earth + AirSpeed meets raw power; maybe a volcanic burst, burning leap, or explosive blast.
  5. Earth + Water + SpiritStability and healing: a restoring weave or defensive aura of resilience.

Let me know which three elements you'd like to combine?

Posted

We do the Fusion

 


Weave Fusion Initiated – Option 2 Chosen: Earth + Spirit + Fire
Location: Misted Wilds – Periphery of the Hidden Air Village
Time: Late Morning
Status: HP 27 / 27 | EP 22 / 22
Weave Fusion: REFRESHED (Now Used)

With Nyra’s wings catching the late morning breeze, you kneel beneath the canopy just beyond the village’s veil, focusing your will. The Codex thrums as you draw upon the grounded resolve of Earth, the soulbound presence of Spirit, and the searing conviction of Fire.

Around you, leaves rustle without wind. The ground rumbles slightly. The Codex radiates a tri-threaded glyph, pulsing with power.


New Fusion Spell Learned:

Ashroot Covenant (Earth + Spirit + Fire – Level 1 Fusion)
“Burning roots born from the soul of the land.”

  • Effect: Create a 20-ft radius of scorched, vine-laced terrain.
  • Damage: Moderate Earth-Fire hybrid damage on impact and over 2 turns.
  • Secondary Effects:
    • Restores HP to caster over 2 turns (low siphon effect).
    • Immobilizes cursed or spirit-marked enemies for 1 turn.
    • Alters terrain: roots cause difficult terrain for enemies.
  • Hybrid Synergy:
    • Fire: minor stagger
    • Spirit: soul disruption
    • Earth: terrain shaping
  • Empowerable: Amplifiable via Firegem or Spirit Shrine meditation.

Update Summary:

  • Ashroot Covenant added to Spellbook (Fusion Weave – 1 use/long rest).
  • Weave Fusion ability used – will refresh after next long rest.
  • Codex attunement deepens to Earth/Spirit/Fire harmony.
  • You remain near the hidden air village within the Misted Wilds.
  • Local wind patterns still faintly obscure you from detection—Nyra notes residual magic preserving the secrecy of this place.

Current Known Status:

  • HP: 27 / 27

  • EP: 22 / 22

  • Elemental Strengths:

    • Water: 13
    • Fire: 10
    • Spirit: 10
    • Earth: 12
    • Air: 9 (incl. Moonthread Sash + Whispermantle Cloak)
  • Weave Fusion: USED

  • Codex Attunement: Moonthread Sash (Featherfall passive active)


What would you like to do next?

  1. Return to the hidden village and explore the temple district and spire paths.
  2. Seek a quiet grove to test Ashroot Covenant on terrain or summoned targets.
  3. Ask Nyra if she sensed anything strange from the Codex during the fusion.
  4. Begin heading north toward the path marked “Echovale” by the merchant.
  5. Meditate in the forest to gain insight into the Cracked Totem Shard.

 

Posted

Nyra is great for lore

 

Story Update – Day 15, Midday
Location: Misted Wilds – Near Hidden Air Village
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Moonthread Sash | Whispermantle Cloak
Fusion Spell Learned: Ashroot Covenant (Used)

You glance over to Nyra, who’s been circling low among the trees since the fusion. Her wings beat slowly, stirring little cyclones of mist. You ask her directly:

“Did you sense anything unusual from the Codex just now? When the weave took form?”

Nyra lands lightly on a moss-covered branch, her eyes narrowing with an oddly analytical glint.
“I did,” she replies. “It wasn’t just a weaving—it felt like a memory, or something bound. That spell… it didn’t feel new. It felt remembered. As if the land itself knew it.”

She pauses, wings folding.

“There’s a thread of resonance running deep in the wilds, and I think your Codex tapped into it. The roots in that spell echoed old sigils—similar to the ones we saw under the Obsidian Archway. I think the Cracked Totem Shard responded as well.”

You check the shard—it does hum faintly with residual warmth, mirroring the glow that pulsed through Ashroot Covenant. There may be deeper layers to this fusion than expected… and it may be a key to reactivating old seals or sanctuaries.

Nyra flutters closer, tone lower.
“If we find more of those sites… you may be able to do more than cast spells. You might be able to awaken something.”


Update Summary:

  • Nyra confirms resonance between Ashroot Covenant and Cracked Totem Shard.
  • Suggests the spell may be part of an ancient memory or sealed pattern.
  • The fusion spell may interact with lost sanctuaries or elemental barriers.
  • The shard has faintly activated again—possible next use: unlocking sealed site.

What would you like to do next?

  1. Return to the hidden air village and explore the inner temple paths.
  2. Use Ashroot Covenant on a nearby ancient tree or ruin to test its interaction with the shard.
  3. Seek out more hidden monoliths like the Obsidian Archway (continue south deeper into the Wilds).
  4. Ask Nyra about the Echovale region and what might lie ahead to the north.
  5. Take time to meditate with the Cracked Totem Shard and the Codex.

 

Posted

Let's go loot hunting?

 

Story Update – Day 15, Early Evening
Location: The Misted Wilds – Southern Reach
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Moonthread Sash | Whispermantle Cloak
Key Items: Cracked Totem Shard, Ancient Memory (Ashroot Covenant Resonance)


You choose to head deeper south, into the dense reaches of the Misted Wilds, hoping to find more ancient sites like the Obsidian Archway. The mist thickens as the canopy grows dense and wild. Your steps become quieter, your breath slow. Nyra guides from above, wings nearly silent in the veil.

Hours pass in a near-spiritual stillness until you crest a mossy ridge and see a curious sight ahead:

A grove of petrified trees, hollowed and cracked, stands in a perfect circle. In the center, a raised dais of layered stone sits partially buried in vines. From this vantage, you can see that the stone bears the same elemental markings—Air, Earth, and Spirit—weathered but intact.

Nyra lands beside you.
“This place… the roots are dead, but the resonance remains. Something was sealed here as well.”

You descend carefully, and as you draw close to the dais, your Codex pulses, syncing faintly with the Cracked Totem Shard. It's clear—this site is connected to the vision, another lost Site of Balance.

You kneel and press your hand to the stone. The shard begins to hum, reacting to your elemental presence, especially the fusion threads of Ashroot Covenant.

Suddenly, a faint outline begins to shimmer across the dais—a buried sigil ring, waiting to be activated.


Update Summary:

  • Discovered another Site of Balance deep in the southern Wilds: the Petrified Grove Circle.
  • The Cracked Totem Shard reacts—this site is dormant but linked to ancient seals.
  • Ashroot Covenant may be able to activate or interact with it.
  • Codex sync is partial—further investigation may reveal new fusion patterns or elemental challenges.

What will you do?

  1. Cast Ashroot Covenant at the center of the grove to try and activate the sealed ring.
  2. Search the petrified trees and grove edges for signs of other totems or guardians.
  3. Meditate at the center to attempt a deeper Codex connection with the elemental resonance.
  4. Ask Nyra to scout above and look for similar glyph markings in the area.
  5. Set up camp nearby and rest for the night, preparing to interact with the site at dawn.

 

Posted

Let's camp

 

Story Update – Day 15, Nightfall
Location: The Misted Wilds – Petrified Grove Circle
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Moonthread Sash | Whispermantle Cloak
Key Items: Cracked Totem Shard, Ancient Memory (Ashroot Covenant Resonance)


With the mist deepening and the grove's energies humming low like a sleeping heartbeat, you decide to set up camp just outside the petrified ring. The trees, though stone-like, offer a natural barrier. You find a low alcove beneath a gnarled arch of roots and light a small, smokeless fire using your elemental skill.

Nyra curls nearby, her feathers catching flecks of moonlight through the canopy.
“This place is holding its breath. I think... something is listening. But it won’t wake until we’re ready.”

You take time to restore yourself—sipping water, eating a ration, and studying the runes carved faintly into the stones. The Cracked Totem Shard continues to vibrate at intervals—syncing to the Codex and possibly preparing for a ritual awakening.

In the firelight, your Codex glows faintly. You feel it shifting ever so slightly, ready to unlock more if pressed with the right weave.


Rest Summary:

  • +1 EP Regeneration (Codex passive).
  • Used 1 Ration (2 remaining).
  • Codex is fully restored.
  • You feel prepared to interact with the sealed ring at first light.

Inventory Snapshot (Updated):

Currency:

  • 45 Silver Crescents
  • 1 Gold Leaf Coin

Key Gear & Artifacts:

  • Arcane Conduit Codex (Legendary – Unified Elemental Bond active)
  • Whispermantle (Cloak – +1 Air, +1 AC when moving, Stealth advantage in mist/nature)
  • Moonthread Sash (Accessory – +1 Air, passive Featherfall 1/day)
  • Gauntlet of the Infernal Path (Fire spell boost, Flamebound Echo)
  • Watershaped Ring (Water resonance, Flow State synergy)
  • Adept’s Charm (Resonant Insight)
  • Shimmering Amulet (Veil of Equilibrium)
  • Forged Pack (waterproof, +1 inventory slot)
  • Stonewoven Cloak (Earth resistance, terrain camouflage boost)

Consumables & Items:

  • 2 Rations
  • 3 Magical Revive Stones
  • Scroll of Windstep (Air teleport/stagger – 1 use)
  • Scroll of Flameweaving
  • 3 Firegems
  • Cracked Totem Shard (Key Item)
  • Small pouch of coins (varied copper)

What will you do at dawn?

  1. Cast Ashroot Covenant on the sealed ring to awaken the site’s latent power.
  2. Attempt to combine elements for a new Fusion Spell now that your Codex is fully restored.
  3. Search the grove for lesser glyphs or fragments while the site is still dormant.
  4. Attempt to commune with the elemental spirits lingering in the grove using a Spirit-based weave.
  5. Wait and observe passively to see if the site reacts to the morning light or mist currents.

 

Posted

We have a snoop about

 

Story Update – Day 16, Dawn
Location: The Misted Wilds – Petrified Grove Circle
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air)
Key Item: Cracked Totem Shard (Resonates with ancient sanctuaries)
Rest Status: Fully restored | 2 Rations remaining


As pale light filters through the mists, you rise quietly and begin searching the petrified grove while the central seal remains dormant. The stone-ringed trees stand like sentinels, unmoving and ancient. Moss and dust coat many of the surfaces, but with Nyra’s guidance, your search soon bears fruit.

Near one of the outer trees, you uncover a buried rootstone disc—carved with concentric sigils etched in Earth and Spirit glyphs. When you touch it, your Codex pulses faintly, recognizing the pattern as a Resonance Lock Fragment—one of several attunement keys used to access deeper sanctum layers within ancient Elemental Sites.

Nearby, beneath a partially uprooted stone-root, you find the glimmer of an old offering pouch, still sealed by time and ritual dust. Inside:


Loot Found – Grove Periphery:

  • Rootstone Resonance Fragment (Key Item – unlocks sealed Earthbound sanctums; can enhance Ashroot Covenant if used in rituals)
  • Dustleaf Incense x2 (Consumable – Spirit item; burn to commune with echoes of ancient elemental wards or guide visions)
  • 3 Silver Crescents
  • Flickerseed Amulet (Common) (Earth trinket – may sprout a shield of roots when HP drops below 20%, 1/day)

Nyra sniffs the incense and tilts her head. “Dustleaf. These were used in the Grove Temples to call guardian spirits. They may still remember us.”

The grove’s seal still slumbers, waiting.


Inventory Updated (Changes Only):

+ Rootstone Resonance Fragment (Key Item)
+ Dustleaf Incense ×2
+ Flickerseed Amulet (Common, auto-shield at HP <20%)
+ 3 Silver Crescents (now 48 total)


What will you do next?

  1. Use Ashroot Covenant at the grove's center, with or without the Resonance Fragment.
  2. Burn Dustleaf Incense to commune with the dormant spirits before activating anything.
  3. Attempt to craft a new Fusion spell using your full Codex access.
  4. Step away from the grove and check the horizon for incoming threats or veil activity.
  5. Wait and rest a little longer—gather strength for what may awaken.

 

Posted

Sure... a little bit of necromancy won't hurt,  right?

 

  Reveal hidden contents

 

 

Story Update – Day 16, Morning
Location: The Misted Wilds – Petrified Grove Circle
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air)
Key Item: Rootstone Resonance Fragment, Cracked Totem Shard
Rest Status: Rested and fully prepared


You kneel near the seal’s center, brushing aside ancient dust and knotted roots. From your pouch, you carefully remove a stick of Dustleaf Incense, place it into the shallow groove of the offering basin, and light it with a spark of Emberlash.

The incense curls upward in pale green spirals, twisting unnaturally in the still air. Nyra lands nearby and hums a low harmony, her wings syncing with the mist. The Codex glows, and a whispering aura spreads from the incense trail—revealing silhouettes only partially real.

One by one, echoes of old druids and wardens form around the grove’s perimeter. Ethereal, translucent, and marked by glowing sigils, they watch in silence before one steps forward.

It speaks not in words, but in sensation—memories pressed into your awareness:

“This circle once kept the earth dreaming. We bound the Guardian not to slumber, but to listen. Only one who has balanced flame, wave, and wind may stir its roots.”

You feel the Codex hum with resonance—the Cracked Totem Shard and Resonance Fragment aligning faintly with the grove’s pulse. One spirit reaches forward and gently touches your chest. Spirit energy weaves with your Codex momentarily, and your vision flashes with an outline of a sealed chamber beneath the grove.

A symbol appears at the base of the seal:
[Earth + Spirit + Water] — A three-element weave. The spirit’s whisper fades:

“Shape the harmony. Only then may the Grove open fully.”


Insight Gained:

  • The Petrified Grove's seal responds to a Fusion Spell composed of Earth + Spirit + Water.
  • Spirits await communion—using a correct Weave will activate the deeper sanctuary.
  • The Dustleaf Incense stirred latent memory echoes; another stick may reveal more if needed.
  • The Ashroot Covenant ritual may still be enhanced using the Rootstone Resonance Fragment afterward.

Inventory Update:

  • Dustleaf Incense: 1 remaining
  • +Unlockable Fusion Slot Revealed: Earth + Spirit + Water

What will you do next?

  1. Attempt to craft a new Fusion Spell using Earth + Spirit + Water.
  2. Use the Ashroot Covenant now with Rootstone Fragment (seal may partially react).
  3. Burn your last Dustleaf Incense to ask the spirits further questions.
  4. Step back and explore the surrounding wilds while considering your spell.
  5. Rest a little longer and review your current spellbook or Codex insights.

 

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