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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

What is she thinking?

 


Story Update – Day 15, Mid-Afternoon
Location: Wind-Kin Village – Shrine of Echo-Balance
Status: HP: 27 / 27 | EP: 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 8
Codex Attunement: Totem Echo Sigil (active), Moonthread Sash (Featherfall)


As the final echoes of the vision fade from the shrine, you glance to your side. Nyra hasn't moved. Her wings are still, her eyes fixed where the Faceless Elemental once stood.

"Nyra?" you ask softly.

She blinks, then slowly flutters to hover in front of you. “That… presence,” she murmurs, “I’ve only felt it once before—long ago, before I was bound to the Codex. It wasn’t a guardian. It was the balance. A tether-point. Not just to the elements, but to what came before them.

You feel a quiet resonance ripple through your bond.

She continues, voice subdued: “I couldn’t sense its name. It’s beyond names. But I felt its sorrow. It’s not just guiding you—it’s waiting. Watching to see if you'll do what the last chosen could not.”

You press for more. “You said you felt it once before?”

Nyra nods, hesitating. “Yes. Near the Crescent Memory Grove—deep within the old Spirit-touched lands. A sacred place where echoes of people and emotions linger. I didn’t understand it then, but I think… that’s where the path to the last totem begins.”

She looks up at the sky filtering through the canopy. “We’ll need clarity, focus—and Spirit attunement. That place isn’t just haunted—it’s awake.


Update Summary:

  • Nyra recognizes the Faceless Elemental as a manifestation of primal balance—older than elemental magic itself.
  • She previously sensed this presence near the Crescent Memory Grove, likely a waypoint toward the Spirit Temple.
  • The Spirit path will test memory, emotion, and truth—not just magic.
  • Your current Spirit Strength (10) may allow you to interact with this path meaningfully.

What would you like to do next?

  1. Ask Nyra for directions to the Crescent Memory Grove and prepare to depart.
  2. Visit Kaelis the Trader to check wares or sell loot.
  3. Explore the Guest Hollow and look for quests or lore among the Wind-Kin.
  4. Meditate at the shrine and focus your Spirit to see if more visions return.
  5. Rest and recover in the village before continuing the journey.
Posted

We take a moment

 


Story Update – Day 15, Evening
Location: Wind-Kin Village – Shrine of Echo-Balance
Status: HP: 27 / 27 | EP: 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 8
Codex Attunement: Totem Echo Sigil (active), Moonthread Sash (Featherfall)


As Nyra settles among the shrine’s wind-chimes, you sit cross-legged before the central pillar. You place both hands upon the warm stone and close your eyes, allowing your Spirit energy to spiral inward.

Your Codex pulses, and the sounds of the village dim into silence. In their place, you hear faint echoes—not voices, but emotional impressions. Joy. Despair. Longing. Resolve.

A memory not your own filters through…


Vision – The Silent Bond
A young girl kneels at this very shrine, tears streaming down her cheeks. Her hands are clasped before a weathered totem as she whispers:
"Please… let him remember me. Even if only in dreams."

Behind her, a boy watches—his expression blank, touched by something unnatural. Spirit threads coil around his head like fog. A voice whispers in your ear:
"Memory can be a mercy… or a prison. Which will you choose to keep?"


You awaken to Nyra gently brushing your cheek with a wing. The wind has shifted, and a faint shimmer now clings to the shrine stone—a faint glyph, pulsing like a heartbeat. The Codex responds.


Gained Passive Insight:

Echo of Choice – You are now attuned to the emotional remnants left behind by others. When visiting Spirit-touched areas, you may unlock Echo Moments that offer deeper understanding or rare options in dialogue and puzzles.


Update Summary:

  • Meditated at the shrine, receiving a Spirit vision involving lost memory and bonds.
  • Unlocked Echo of Choice (Passive): Enables interaction with lingering emotional echoes in Spirit-linked areas.
  • Codex glows more brightly when near these echoes.

What would you like to do next?

  1. Ask Nyra for directions to the Crescent Memory Grove and prepare to leave.
  2. Visit Kaelis the Trader to browse gear or sell excess loot.
  3. Explore the Guest Hollow to gather lore or side quests.
  4. Speak with the village Elder to learn more about the Faceless Elemental.
  5. Rest for the night and begin your journey in the morning.
Posted (edited)

We go shopping. I'm sure it's forgotten some stuff we already own. If you remember anything in particular let me know

 

Here's the updated and fully accurate inventory and story update, including the Forged Pack, Stonewoven Cloak, and your current rations.


Story Update – Day 15, Nightfall

Location: Wind-Kin Village – Kaelis’s Curios
Status: HP: 27 / 27 | EP: 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 8
Codex Attunement: Totem Echo Sigil (active), Moonthread Sash equipped


Kaelis studies your Codex aura with reverence. “You’ve walked deep into echoes most have forgotten. Let’s see if any of my wares can keep up.” You take a moment before negotiating to review all of your current resources.


INVENTORY REVIEW

Currency:

  • 1 Gold Leaf Coin (Rare ceremonial currency – high barter value)
  • 36 Silver Crescents
  • 10 Copper Shards

Key Items & Artifacts:

  • Arcane Conduit Codex (Legendary – Unified Elemental Bond active)
  • Cracked Totem Shard *(Resonates with sealed sanctuaries)
  • Totem Echo Sigil (Temporarily heightens Codex elemental awareness near sacred sites)

Equipped Gear:

  • Moonthread Sash (Rare – Equipped)
    • +1 Air Level
    • +5ft movement
    • Featherfall (1/long rest passive)
  • Stonewoven Cloak (Earth-resistant, boosts stealth/camouflage in natural terrain)
  • Watershaped Ring *(Flow State synergy)
  • Gauntlet of the Infernal Path *(Flamebound Echo synergy)
  • Adept’s Charm *(Resonant Insight synergy)
  • Shimmering Amulet (Veil of Equilibrium synergy)

Bags & Utility:

  • Forged Pack *(+1 inventory slot, waterproof seal)
  • Basic Adventurer’s Kit *(Flint, rope, bedroll, flask)
  • Rations: 3 total *(2 standard, 1 from starter kit)
  • 3x Magical Revive Stones *(Auto-revive once per stone)

Magic Scrolls & Consumables:

  • Scroll of Windstep *(Air – teleport & stagger gust)
  • Scroll of Flameweaving *(Advanced Fire infusion / spell acquisition)
  • 3x Firegems *(Fuel for Fire rituals or spell enhancement)
  • Memory Blossom *(Rare Spirit herb – ritual or potion use)

Spellbook:

  • Aqua Surge (Level 9) *(Minor stagger effect)
  • Water Barrier (Level 2) *(Slow HP regen)
  • Soul Veil (Level 1) *(Emotional sensing)
  • Emberlash (Level 2) *(Echo, cleansing)
  • Scalding Veil (Level 1)
  • Boiling Lance (Level 1) *(Splash burn)
  • Inner Flame (Level 1) *(Emotion insight)
  • Magma Spike (Level 1) *(Scorched terrain zone)
  • Firejet (Level 1) *(Burn trail)
  • Veilbrand Surge *(Weave Fusion: Water + Fire + Spirit – Used, resets on long rest)

Miscellaneous & Lore Items:

  • Ancient Charcoal Etching *(Vision of five totems sealing a force under a thorned tree – potentially valuable to lorekeepers)
  • Small Pouch of Obsidian Fragments *(From ruins – faint elemental signature)

Trade-Ready Summary:

  • Magic Items: 6+
  • Rare Attuned Gear: Moonthread Sash, Stonewoven Cloak, Rings & Charms
  • Key Items: Cracked Totem Shard, Gold Leaf Coin
  • Scrolls: 2 powerful one-use
  • Elemental Tools: Firegems, Memory Blossom
  • Recovery: 3 Revive Stones, 3 Rations

Kaelis arches a brow after inspecting your Codex and the gold coin. “This isn’t some wandering ember. You’re shaping into something... storied. So. Shall I tempt you?”


What would you like to do?

  1. Ask Kaelis to show Air-aligned gear, scrolls, or cloaks.
  2. Trade the Gold Leaf Coin for a premium magical item (choose category).
  3. Have the Cracked Totem Shard appraised.
  4. Ask about ancient sanctuaries and Totem-sealing rituals.
  5. Return to rest at the Guest Hollow and plan your next move.

 

Edited by Ithillian Turambar
  • RP - PLAYER
Posted

1 or 2? Tricky.

 

Also it is rather funny that Aqua Surge is so high as then we were still beating up the bad guys, ever since we have been calming them, unbewitching them, befriending them and freeing them. Maybe we need to go back to beating them up? We should go back and punch Kevin in the face straight away, lol.

Posted

Let's have a look at what she's got

 

Story Update – Day 15, Nightfall (Continued)

Location: Wind-Kin Village – Kaelis’s Curios
Status: HP: 27 / 27 | EP: 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 8
Codex Attunement: Totem Echo Sigil (active), Moonthread Sash equipped


You gesture toward the softly glowing fabrics and wind-scribed scrolls behind Kaelis.

“I’d like to see what you have attuned to Air. Gear, scrolls, artifacts—whatever still sings with the wind.”

Kaelis smiles and sweeps aside a draped cloth, revealing a display of Air-aligned items, each humming with faint Zephyr sigils and bound threads of sky-glass.


Kaelis's Air-Aligned Offerings:

  1. Whispermantle (Cloak – Rare, 38 Silver Crescents)

    • Grants +1 Air Level, and +1 AC when moving.
    • While sprinting or dodging, gains Advantage on Stealth checks in natural or misty terrain.
    • Attunement required.
  2. Stormlace Band (Ring – Uncommon, 24 Silver Crescents)

    • Passive: Gain resistance to fall damage.
    • Once per long rest: Gust Pulse – releases a forceful shockwave that knocks back nearby enemies (5ft radius).
    • No attunement needed.
  3. Scroll of Cyclone Grasp (1 Use – 16 Silver Crescents)

    • Summons a grasping spiral of wind that disarms enemies or pulls distant objects toward the caster (range: 30ft).
    • Can disrupt ranged attacks in flight.
  4. Aetherstep Sandals (Boots – Rare, 1 Gold Leaf Coin OR 42 Silver Crescents)

    • +10ft movement speed.
    • Once per long rest, step through wind to become briefly intangible (1 round – avoid all attacks).
    • Attunement required.
  5. Skyroot Totem (Trinket – Uncommon, 18 Silver Crescents)

    • Increases Air spell duration by 1 round.
    • During storms or strong winds, recharges EP faster (+1 EP/round sustained).
    • Synergizes with Codex for Air rituals.

Kaelis folds his arms behind his back. “You’ve already drawn the wind’s favor. These pieces might deepen that bond—or save your skin the next time the sky turns wild.”


What would you like to do?

  1. Purchase an item (specify which).
  2. Offer trade instead of coin (suggest item or scroll to barter).
  3. Ask Kaelis about Air rituals or ancient Sky Monks.
  4. Appraise the Cracked Totem Shard.
  5. Return to rest for the night.

Let me know your choice, and I’ll update inventory and coin if you decide to buy or trade.

  • RP - PLAYER
Posted

I don't really like any of that. 3 sounds pretty good, but it is only one use. 2 sounds good, but we have fall damage reduction already as a passive. 

 

Don't really see anything worth the money. And why is a gold leaf worth less than 50 silver crescents in barter. That kind of of seems backward. Maybe I am misunderstanding.

Posted

But I did ask if she had any cheaper items...

 

Kaelis tilts his head thoughtfully as you express your concerns.

“Hmm. Fair point, Windwalker. The rarities I showed you are tailored for seasoned elementals—but I do have a side shelf of lighter wares—useful charms, travel scrolls, and common gear. Not everything here sings with ancient power, but it might hum a little.”

He steps to a more modest rack behind the counter and pulls back a driftwood curtain, revealing a selection of more affordable items tucked in woven baskets and silk-lined drawers.


Kaelis’s Modest Goods:

  1. Windwhisper Charm (Trinket – Common, 4 Silver Crescents)

    • Slightly reduces noise from movement.
    • Adds +1 to Stealth checks made in light wind or forested areas.
  2. Scroll of Soften Fall (1 Use – 3 Silver Crescents)

    • Negates fall damage for up to 2 targets within 30ft.
    • Lasts 1 minute or until used.
  3. Traveler’s Shawl (Clothing – Common, 2 Silver Crescents)

    • Light, wind-resistant wrap that protects against cold mist or light rain.
    • Slight boost to morale when worn during travel (+1 to Survival checks in bad weather).
  4. Stingstone Pebble (Thrown item – 1 Silver Crescent each)

    • When thrown, bursts in a minor gust that disorients enemies in a 5ft radius for 1 turn.
    • Non-lethal, silent distraction.
  5. Empty Windflask (Tool – 3 Silver Crescents)

    • Can store 1 use of an Air spell effect (e.g., wind burst, windstep, softfall).
    • Spell must be cast directly into it. One-time use until recharged.

Kaelis smiles. “Let me know if anything here suits your stride better. And I’m open to trades—not just coin.”

Would you like to purchase, barter, or ask about anything else?

  • RP - PLAYER
Posted
  Quote

Not everything here sings with ancient power, but it might hum a little.

Expand  

Proof AI is going to Skynet on us. That level of sass is not leading anywhere good, lol.

 

1 and 4 seem fairly useful for the cost. Could imagine a use for them and they are pretty cheap. 

 

Other opinions?

Posted
  On 5/24/2025 at 10:14 PM, HeavyHalfMoonBlade said:

Proof AI is going to Skynet on us. That level of sass is not leading anywhere good, lol.

 

1 and 4 seem fairly useful for the cost. Could imagine a use for them and they are pretty cheap. 

 

Other opinions?

Expand  

LOL

Posted
  On 5/25/2025 at 12:17 AM, Turin Turambar said:

I kinda want the cloak but we only got 36 silver. I wonder if we could sell the sketch.  

 

I dunno.  I'm not a very good shopper,  lol.

Expand  

the cloak does sound kinda cool

Posted

I did some haggling cos we are trying to save the world!

 


Story Update – Day 15, Morning

Location: Windshade Village – Veiled Market
Status: HP: 27 / 27 | EP: 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle Cloak Equipped


You make your case to Kaelis, firm and sincere: 30 silver crescents for both the Whispermantle Cloak and the Windwhisper Charm—because the world itself may fall if you fail your journey.

Kaelis stares for a long breath. Then a wry smile cracks his weathered face.
“World-saving rates, then. Fine—but only because the wind likes you.”

The trade is made. The moment you fasten the Whispermantle Cloak at your shoulders, the Codex pulses with resonance. The mists around the village feel lighter. Quieter. Your lungs seem to fill more easily, your footsteps sound softer, and the wind itself now feels like part of you.


Equipment Update

Whispermantle Cloak (Rare – Equipped)

  • +1 Air Level (Air is now 9)
  • +1 AC while moving
  • When sprinting or dodging, you gain Advantage on Stealth checks in natural or misty terrain.

Windwhisper Charm (Common – Equipped or Stored)

  • Slightly reduces movement noise
  • Grants +1 Stealth in winded or forested environments

Inventory Summary (Updated)

Currency:

  • 6 Silver Crescents
  • 1 Gold Leaf Coin (high ceremonial/barter value)

Key Equipment & Gear:

  • Arcane Conduit Codex (Legendary – Unified Elemental Bond Active)
  • Forged Pack (+1 inventory slot, waterproof)
  • Whispermantle Cloak (equipped)
  • Windwhisper Charm
  • Stonewoven Cloak (unequipped – minor Earth resistance, terrain camouflage)
  • Watershaped Ring (Flow State synergy)
  • Gauntlet of the Infernal Path (Flamebound Echo synergy)
  • Shimmering Amulet (Veil of Equilibrium synergy)
  • Adept’s Charm (Resonant Insight synergy)

Consumables & Resources:

  • 3 Rations
  • 3 Revive Stones
  • Scroll of Flameweaving
  • Scroll of Windstep (1 use – 40ft phase-step with gust effect)
  • 3 Firegems
  • Cracked Totem Shard (Key item – ancient elemental resonance)

Spell Summary

  • Veilbrand Surge (Water + Fire + Spirit – Fusion Spell)
  • Aqua Surge (Level 9)
  • Water Barrier (Level 2)
  • Soul Veil (Level 1)
  • Emberlash (Level 2)
  • Boiling Lance, Scalding Veil, Inner Flame, Magma Spike, Firejet

Next Options

What would you like to do now?

  1. Explore Windshade Village – Visit the village elder, check for lore, artisans, or training opportunities.
  2. Ask Kaelis about the Spirit Temple – See if he knows anything about the Shrine of Echoing Veil or the seal beneath the Obsidian Ruins.
  3. Train in Air Magic – Use the cloak and the forest outskirts to refine your elemental connection further.
  4. Depart Windshade – Let the Codex guide you toward your next major goal.
  5. Rest and meditate – Recharge HP/EP, review spellcraft, and commune quietly with the Codex.
Posted

We do some Air practise

 


Story Update – Day 15, Late Morning

Location: Windshade Village – Forest Perimeter Training Glade
Status: HP: 27 / 27 | EP: 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle Cloak (equipped)


You make your way to the edge of the village where the trees thin and the winds speak freely. With Nyra circling lazily above, you focus your breath and open your Codex to its Air attunement glyphs. Threads of mist coil around your fingers like ribbons waiting to be shaped.

The Whispermantle Cloak amplifies your focus. With each sprint, dodge, and leap through the glade, the Codex pulses—light, fast, and precise. A new elemental resonance grows: swift, elusive, and sharp.

After two hours of training, you feel it: the wind responds to your will, flickering around your feet and lifting you in subtle bursts.


You gain a new passive ability:

Windstep Initiate (Air Magic – Passive)

  • When not encumbered and in natural terrain, you may take a brief 5ft glide once per turn as a free action.
  • If used before a spell or dodge, grants +1 AC for the turn.

Nyra perches on a branch and nods. “You’re moving more like them now. Like the monks of Skyreach. Keep going, and you may catch the wind itself.”


Update Summary:

  • Trained in Air Magic.
  • Gained new passive: Windstep Initiate.
  • Your Air affinity is now more responsive to movement-based triggers.

Current Inventory & Gear Summary (Shortened View)

  • Codex: Unified Elemental Bond active
  • Currency: 6 Silver Crescents | 1 Gold Leaf Coin
  • Whispermantle Cloak (Equipped, +1 Air)
  • Windwhisper Charm, Forged Pack, Watershaped Ring, Infernal Gauntlet, Veil Amulet, Stonewoven Cloak
  • Scrolls: Windstep, Flameweaving
  • Key Item: Cracked Totem Shard
  • Resources: 3 Rations | 3 Revive Stones | 3 Firegems

Next Options:

  1. Create a New Fusion Spell – Use Weave Fusion (1 use ready) to craft a new 3-element spell.
  2. Explore More of Windshade Village – Seek training, lore, or meet the elder.
  3. Ask about the Spirit Shrine – Inquire about the Shrine of Echoing Veil or the seal from the Obsidian Ruins.
  4. Practice Weave Combinations – Experiment with 2-element hybrid spells to diversify your arsenal.
  5. Rest and Recover – Recharge EP, mentally review your Codex, and prepare for what’s next.

 

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