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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

We help the little seed grow

 

Story Update – Day 14, Morning (Cont.)
Location: Verdant Hollow – Earth Temple, Trial of the Seed
Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10


You kneel in the heart of the chamber, placing a hand over your Codex where the Guardian's memory still lingers. The seed of burden—no longer just symbol, but part of you—responds.

You breathe deeply and release a single strand of elemental energy.

The world hushes.

Your awareness sinks into the stone floor, deeper into the roots and memories that bind the Verdant Hollow. You do not see visions, but feel them:

  • A promise etched in quiet soil: to protect even when forgotten.
  • The weight of sacrifice, heavy but unyielding.
  • A brief glimmer of kinship—not just to the Hollow, but to others who have borne elemental burdens before you.
  • And a final whisper:

    “There is still one who waits beneath. Buried not by earth, but by guilt.”

The pulse fades, leaving a still warmth within your chest. You feel more connected to the Hollow now—not as a visitor, but as someone who belongs.


Seed of Burden attunement strengthened.

  • You now gain +1 bonus to Insight checks while in natural or elemental environments.
  • New Codex Fragment: Memory Echo – Verdant Sorrow unlocked.
  • EP reduced by 1 (14 / 19)

Nyra watches quietly, wings folded. “You heard it, didn’t you? The one beneath. There’s always one beneath.”


What would you like to do next?

  1. Return to the central chamber of the Verdant Hollow
  2. Speak with Nyra about the memory echo and the one “beneath”
  3. Review Codex entry: Memory Echo – Verdant Sorrow
  4. Take a short rest (recover 1 EP and reduce fatigue)
  5. Prepare to leave the Hollow entirely (travel options will appear)
Posted

Quick chat time

 

Story Update – Day 14, Morning (Cont.)
Location: Verdant Hollow – Earth Temple, Trial of the Seed
Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10


You turn to Nyra, who perches lightly on a twisted root overlooking the sun-dappled chamber. Her leafy wings tremble slightly with thought. You ask her what she meant—the one beneath. Did she feel it too?

She nods, not quite meeting your eyes.
“There’s always one who stays behind,” she murmurs. “Sometimes to guard. Sometimes because they’re too afraid to leave.”

She flutters down beside you, her wings rustling like wind through dry leaves.
“Whatever the Hollow buried… it wasn’t just stone. That sorrow was real. Living. Still awake.

She narrows her bright, ember-ringed eyes.
“And it doesn’t want to be forgotten.”

You feel the Codex warm at her words—resonating faintly with the memory echo.


New Insight:

  • The “one beneath” may be a sentient force or guardian still tied to the Verdant Hollow’s core. It may be worth exploring further if accessible.

Nyra touches your arm lightly with one vine-wrapped talon. “We’ve stirred old roots. If we press deeper, be ready for more than just echoes.”


What would you like to do next?

  1. Return to the central chamber of the Verdant Hollow
  2. Review Codex entry: Memory Echo – Verdant Sorrow
  3. Ask Nyra if she believes this is connected to the Cult or the Heart of the Elements
  4. Take a short rest (recover 1 EP and reduce fatigue)
  5. Seek a deeper passage—try to follow the thread of sorrow beneath the Hollow
Posted

Back to the middle we go 

 

Story Update – Day 14, Late Morning
Location: Verdant Hollow – Central Heartroot Chamber
Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10


The shimmering vision of the past fades. The Memory of the Seed Trial—its ancient lesson and buried truth—settles into your spirit like fertile soil accepting rain.

You stand once more in the central Heartroot Chamber of the Verdant Hollow. The totem of the Seed behind you glows with steady, living light, its green essence now fully awakened. You feel it thrumming in harmony with your Codex.

Nyra drifts down from a carved root arch, her wings stirring the air like soft leaves in a breeze. “One memory restored,” she says, her voice quiet. “But the Hollow holds more.”

Across the chamber, two unlit totems remain:

  • The Memory of the Stone, its pillar rough-hewn and deeply scarred by time. A stillness radiates from it—stubborn, unmoving, enduring.

  • The Memory of the Root, coiled and tangled with ancient vines. Its surface pulses faintly, as though something slumbers within it, waiting to be stirred.

The Codex stirs at your side, its arcane circuits weaving new pathways in anticipation.


Memory of the Seed – Complete.
+1 Earth Affinity (Earth Level now 7)
You gain Verdant Resonance – Seedbound (Passive):

  • Regenerate 1 EP at the start of every combat round while standing on natural terrain
  • Gain new spell: Verdant Grasp (1 EP): Vines erupt in a small radius, entangling foes (Earth + Spirit scaling)

What would you like to do next?

  1. Approach the Memory of the Stone – begin the second trial
  2. Approach the Memory of the Root – begin the final trial
  3. Review your new spell: Verdant Grasp
  4. Ask Nyra her thoughts on the remaining memories
  5. Exit the Hollow temporarily to rest or resupply outside
Posted

Let's ask Nyra

 

Story Update – Day 14, Late Morning (Cont.)
Location: Verdant Hollow – Central Heartroot Chamber
Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10


You turn to Nyra as the echoes of the Seed’s memory still hum beneath your feet.

“What do you think of the two remaining memories?” you ask quietly.

Nyra folds her wings, hovering beside you. Her form glimmers faintly—small and radiant, no larger than a hawk, her leafy crest shifting with every breeze. Eyes like living amber meet yours with quiet insight.

She drifts toward the Stone totem first, resting a claw on its surface. “The Stone remembers pain. Stillness. A burden held for generations, unmoved while the world changed. Whatever truth lies in that memory—it won’t give way easily.”

Then she turns to the Root totem, where tangled vines writhe faintly around ancient wood. “The Root... it's older than the others. Wilder. It remembers what the Hollow was before it became a sanctuary. It may show you what was buried—by time, or by intention.”

She flutters back to your side, wings folding. “Both will test you in different ways. But I feel the Hollow wants you to see them all. Only with all three can you truly reach its heart.”

The Codex pulses in agreement, subtle green lines etching themselves into the edges of your vision.


Trial Status:

  • Memory of the Seed: Complete
  • Memory of the Stone: Unlocked
  • Memory of the Root: Unlocked

What will you do next?

  1. Begin the Memory of the Stone trial
  2. Begin the Memory of the Root trial
  3. Review the new spell: Verdant Grasp
  4. Ask Nyra about the Hollow’s connection to the Cult
  5. Exit the Hollow to rest or resupply outside
Posted

Ok, onto the Root trial

 

Story Update – Day 14, Late Morning (Cont.)
Location: Verdant Hollow – Trial Grove of the Root
Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10


You step toward the totem entwined in ancient, thorned vines—the Memory of the Root. The moment your hand brushes the weathered wood, you feel your pulse slow. The vines part for you like breath through moss.

Nyra murmurs, “This one will run deep.”

The world falls away.


You awaken standing in a wild glade—untamed, bristling with raw life. Gnarled trees twist in impossible angles, roots like serpents, flowers blooming and dying in seconds. The Hollow as it once was—before paths, before guardians, before balance.

A voice echoes from the thicket—low, guttural, ancient:
“You come seeking memory… yet you are a child of order.”

A massive root-beast emerges from the overgrowth—its body formed of ancient bark and stone bones, with moss-dripping antlers and a jagged mouth full of thorns. This is the Warden of Wild Roots, a fragment of the Hollow’s first guardian.

It regards you warily.
“To walk my memory, you must prove you can wield wildness without fear. Can you survive the cycle that birthed the Hollow?”

With a stomp, the glade shifts—trees growing and dying in fast motion, terrain reshaping itself.


Trial of the Root – Begins!

  • Navigate a wild and rapidly shifting landscape
  • Resist illusions born from primal fear and instinct
  • Uncover the ancient secret buried at the Hollow’s origin

The Warden lowers its horns. “You may flee… or you may root yourself and endure.”


What do you do?

  1. Step forward and accept the Warden’s challenge
  2. Attempt to commune with the Warden and learn more
  3. Use Soul Veil to sense the Warden’s emotions and intentions
  4. Try to manipulate the terrain with Earth magic
  5. Retreat for now – return when more prepared
Posted

Ok. We choose to just accept the challenge

 

Story Update – Day 14, Midday
Location: Verdant Hollow – Trial Grove of the Root
Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10


You plant your feet into the loamy soil and meet the Warden’s gaze. “I accept,” you say, voice firm.

The Warden of Wild Roots gives a deep rumble—not quite approval, not quite a warning. “Then let your form be tested, not as you are—but as you were.”

The glade lurches—twisting inward, downward, ancientward.


You are pulled into a vision… not a memory, but a primordial echo.

Trial of the Root – Stage 1: Primal Becoming
You awaken in a new form.

You are a seed.

Your awareness is dim, but expanding. Around you: rich, humming soil, the ancient pulse of the Hollow. A warmth stirs above—sunlight, or something like it. Beneath: pressure, stone, depth. You must grow.

Your instinct whispers: Choose a direction.


How will your root-self grow?

  1. Toward the Sunlight – Seek clarity, guidance, and vision. (Spirit growth)
  2. Deep into the Earth – Embrace endurance, pressure, and strength. (Earth growth)
  3. Along the Surface – Reach toward others, connect with life. (Balance path)
  4. Burst in all directions at once – Risk chaos, but grow fast. (Wild path – High risk, high reward)
  5. Remain still – meditate, attune, wait for a sign. (Insight path)
  • RP - PLAYER
Posted

Lol, Wut? We have to make life choices for a seed

 

Well seeds need to go up and down to survive, get those roots down and the the seed leaves(sure there is a technical term for that) up in the air. Not sure that is what it is talkimg about, but 4? Did the Guardian not say something about Wild? Maybe we should play safer. 

Posted
  On 5/18/2025 at 10:50 PM, Ithillian Turambar said:

Seeds grow down first. Then they send up a shoot

 

Sideways growth makes weak plants.

 

If real gardening counts for anything

Expand  

Really? I thought the first thing seeds did was send one shoot out to get sunlight for energy to grow. Then build a good root structure to pull nutrients from the soil and build strength and endurance against weather.

 

Maybe it's different for different types of things.

 

Anyway. My contrary nature kinda wants 4. But 2 makes sense in this situation too I think. Yeah, I've talked myself into it.

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