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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

Let's attempt to communicate

 

Story Update – Day 8, Midday
Location: West Hollow Caves – Collapsed Chamber
Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: Low
Inventory: 46 copper, Flickerglass Shard, Minor Earthshard


You take a calming breath and lower your hands, calling upon your Spirit affinity. The Codex responds—its glow shifting to a deep earthen hue as your senses reach into the elemental’s resonance.

Spirit + Elemental Lore Check – Success (Spirit 10 + Earth 2 synergy)

The Shardshell Earth Elemental emits no words, but its emotions ripple into your mind like tremors: pain, displacement, shattered rhythm.

You see flickers—miners’ tools cutting too deep, disturbing a slumbering crystal bloom it was bound to. The collapse ruptured the bloom, scattering its energy and sending this creature into a panicked, unstable state.

You project a sense of understanding and apology—anchored by your Spirit clarity.

The elemental still trembles, but its limbs lower. It doesn’t retreat, but neither does it strike.

Codex Insight Gained – Elemental Empathy (Minor)
You can now sense basic emotional states in lesser elementals, increasing chances of peaceful resolution.
+1 EP Regeneration if you end encounters through diplomacy.


The chamber hums with residual crystal energy. The elemental looks toward the buried bloom remains—then to you.

You might be able to help it stabilize… or gather remnants of the shattered bloom for your own use.


What would you like to do?

  1. Attempt a Spirit-Weave Ritual – Help the elemental rebind to its bloom
  2. Carefully gather crystal remnants – Gain a valuable crafting reagent
  3. Use a Minor Earthshard to assist the elemental – Accelerate healing and earn its favor
  4. Leave the elemental in peace – Report the situation resolved
  5. Ask the elemental for aid – See if it’s willing to reward you

Let me know what you would like to do.

Posted

Ok we are gonna try and fix its Bloom

 

Story Update – Day 8, Early Afternoon
Location: West Hollow Caves – Collapsed Chamber
Status: HP: 26 / 26 | EP: 14 / 16 | Fatigue: Low
Inventory: 46 copper, Flickerglass Shard, Minor Earthshard


You close your eyes and begin shaping a Spirit-Weave Ritual, drawing upon your affinity for harmony and resonance. The Codex pulses in time with the elemental’s fractured energy, aligning threads of Spirit and Earth in a careful pattern.

You kneel beside the shattered bloom—its pale veins still pulsing faintly—and weave.

Weave Type: Spirit + Earth (Ritual)
Spellcraft + Elemental Lore – Success (High)
EP Cost: 2

The bloom reacts. Its splinters pull together, not to reform completely, but to anchor—a makeshift root matrix. The Shardshell stirs, placing one massive limb against the restored crystal. The glow stabilizes.

The elemental’s presence settles. It lets out a deep, slow vibration of gratitude.

The Codex records a gentle shift in the local leyline resonance as the elemental returns to a dormant guardian state—no longer rogue.

Codex Upgrade: Harmonized Bloom Node
You’ve created a minor Spirit-Earth anchor. Nearby elementals will be less hostile, and crystal-based reagents may grow slowly here over time.

+1 Elemental Favor (Earth)
+1 Minor Crystal Bloom gained (valuable reagent; can be sold or used in spellcraft)
+15 copper gained (shimmering bloom dust crystalized during ritual)


With the threat resolved peacefully, you begin your return journey to Windrest Hollow. The tunnels now feel calmer, their echoes more natural.


Quest Complete: Rogue Elemental Disturbance
Reward Summary:

  • +15 copper (Total: 61 copper)
  • Minor Crystal Bloom (Reagent)
  • +1 Elemental Favor (Earth)
  • Codex Upgrade: Harmonized Bloom Node
  • EP Regeneration +1 (from previous diplomacy bonus)

What would you like to do next?

  1. Return to Windrest Hollow and report to Halwen
  2. Explore deeper into the West Hollow Caves (possible new encounter or treasure)
  3. Use the Flickerglass Shard near the Harmonized Node (it pulses faintly here)
  4. Rest near the bloom to meditate and regain EP
  5. Mark this location and teleport back using Spirit Codex pulse

Let me know what you would like to do

Posted

We love a good bit of loot hunting

 

Story Update – Day 8, Mid-Afternoon
Location: West Hollow Caves – Deeper Tunnels
Status: HP: 26 / 26 | EP: 14 / 16 | Fatigue: Moderate
Inventory: 61 copper, Minor Crystal Bloom, Flickerglass Shard, Minor Earthshard


You light your way with a subtle Aqua Surge spark, the misty glow barely enough to illuminate the worn stone ahead. The deeper tunnels of the West Hollow are narrow and fractured—clearly shaped by more than natural forces. Carvings begin to emerge along the walls: spiral glyphs, petrified roots, and the faint shimmer of ancient warding runes.

Perception Check – Success
You detect a side passage partially sealed by rootstone—Earth-grown structures shaped by elemental intent. Through a narrow gap, you catch the scent of incense and the shimmer of silver dust.

You squeeze through.


New Area Discovered: The Rooted Alcove
Inside, an ancient earthen altar rises from the floor. A broken bowl of crystal rests at its center, its contents long faded. However, the walls are lined with moss-lined cubbyholes, some still glinting with hidden items.

Codex Alert: Verdant Signature Detected – Earth Temple architecture confirmed
This may be a satellite shrine connected to the Verdant Hollow.

You find:

  • Earthen Reliquary Fragment (can be sold or reforged for spell focus)
  • Tarnished Offering Bowl (decorative, minor value)
  • Pouch with 9 copper
  • A sealed scroll case wrapped in barkcloth

Arcane Scroll: Verdant Tether (Uncommon Earth Spell)
Creates a tether to any natural surface; used for traversal, capturing, or anchoring enemies. Costs 2 EP.


As you rise, you hear movement—stone grinding on stone—but nothing enters the chamber yet. Whatever stirs beyond may be tied to the Verdant Hollow’s defenses, now subtly aware of your presence.


Loot Summary:

  • +9 copper (Total: 70 copper)
  • Earthen Reliquary Fragment
  • Tarnished Offering Bowl
  • Scroll: Verdant Tether (learn or store)
  • Verdant Hollow link confirmed

What would you like to do next?

  1. Examine the sealed scroll case and learn Verdant Tether now
  2. Leave the shrine and investigate the source of the grinding noise
  3. Take everything and return to Windrest Hollow to report
  4. Rest briefly at the altar to meditate and regain 1 EP
  5. Mark this as a safe point for later teleportation via Codex Spirit pulse

What would you like to do?

Posted

Let's make a Waygate!

 

Story Update – Day 8, Late Afternoon
Location: West Hollow Caves – Rooted Alcove
Status: HP: 26 / 26 | EP: 14 / 16 | Fatigue: Moderate
*Codex Sync: Local Anchor Point Established


You draw the Codex from your side, focusing on the ambient Spirit energy that pulses subtly through the Rooted Alcove. The natural glyphs etched into the walls begin to resonate with your presence.

You whisper a Weave of Spirit and Earth—Veil of Equilibrium subtly reinforcing your intent—as you pulse your energy outward.

Codex Ritual – Anchor Point Set
You now have a Codex Recall Point: Rooted Alcove (West Hollow)
You may now teleport here from any major Spirit Node or after resting at a safe location (1/day limit).

A soft echo imprints itself into the Codex, and a faint sigil glows beneath the altar. The shrine is now marked as a Waypoint, though returning here will still require caution if enemies remain active nearby.


You stand, energy slightly drained but Codex humming with stability.

Codex Trait Gained: Spirit Pulse Anchor
Allows anchoring to shrines or ancient altars for remote recall. May only anchor at one location at a time.


Current Objectives (Optional/Active):

  • Investigate the grinding sound beyond the alcove (Possible Verdant Construct)
  • Return to Windrest Hollow (report, sell, rest, or pursue new quests)
  • Explore deeper tunnels toward the Verdant Hollow’s rumored entrance

What would you like to do next?

  1. Check the sealed scroll case and learn Verdant Tether
  2. Investigate the grinding noise – prepare for combat or stealth
  3. Return to Windrest Hollow and report your findings
  4. Rest briefly to regain 1 EP and reduce fatigue
  5. Attempt to open a second passage using Earth or Spirit magic (2 EP cost)

Let me know what you'd like to do

Posted

Ok then let's have a little rest

 

Story Update – Day 8, Evening
Location: West Hollow Caves – Rooted Alcove
Status: HP: 26 / 26 | EP: 15 / 16 | Fatigue: Low
*Codex Recall Point: Rooted Alcove Active


You take a seat near the vine-wrapped altar, letting your breathing slow. The soft pulse of the Codex matches the heartbeat of the earth here—grounded, rhythmic, ancient.

Drawing upon your Flow State synergy and the harmony of the Rooted Alcove, you enter a meditative trance. Elemental energy flows inward like a stream reconnecting with its spring.

Short Rest Initiated
+1 EP recovered (now 15 / 16)
Fatigue reduced to Low

As your senses return, you hear faint movement again deeper in the tunnels—not hostile, but deliberate. The shrine continues to pulse gently, resonating with your Codex’s Spirit Anchor.


Updated Status:

  • HP: 26 / 26
  • EP: 15 / 16
  • Fatigue: Low
  • Codex Recall Point: Rooted Alcove (Active)
  • Codex Trait: Spirit Pulse Anchor
  • New Passive Insight: Harmony of Still Earth – While at a Rooted Alcove, EP recovery during rest is increased by 1.

What would you like to do next?

  1. Check the sealed scroll case and learn Verdant Tether (Earth spell)
  2. Investigate the grinding noise deeper in the tunnels
  3. Return to Windrest Hollow
  4. Attempt to open a secondary passage with Earth/Spirit magic (2 EP cost)
  5. Use Soul Veil to sense any lingering presence or emotional echoes in the alcove

What shall we do next?

Posted

I'm liking options 1, 2, and 5.  May start with 1 to secure this loot, then 5 to see if there is more loot and then adventure to #2 for ....

 

LOOT!!!!

Posted

Thank you for changing your vote Turin. 

 

We learn a new spell

 

Story Update – Day 8, Evening
Location: West Hollow Caves – Rooted Alcove
Status: HP: 26 / 26 | EP: 15 / 16 | Fatigue: Low
*Codex Recall Point: Rooted Alcove (Active)


You open the sealed scroll case with care. The parchment inside is etched with living ink—symbols that shift subtly with your breath, harmonizing with both the earth and your spirit. As you unroll it, the Codex glows with resonance.

Spell Acquired – Verdant Tether (Level 1)
Element: Earth (with Spirit interaction)
Cost: 2 EP
Effect: Bind a target or object to the earth with living roots. Can immobilize lightly armored foes or anchor unstable structures. On Spirit synergy, tether can echo pain or stillness to another being.
Upgrades with higher Earth/Spirit levels.
Passive Bonus while known: +1 success to stability or restraint checks in natural terrain.

The roots around you quiver slightly as if acknowledging your new bond with them. The earth listens more closely now.


Updated Status:

  • EP: 13 / 16
  • New Spell Learned: Verdant Tether (Level 1)
  • Spell Loadout Updated

What would you like to do next?

  1. Investigate the grinding noise deeper in the tunnels
  2. Return to Windrest Hollow
  3. Attempt to open a secondary passage with Earth/Spirit magic (2 EP cost)
  4. Use Soul Veil to sense any lingering presence or emotional echoes in the alcove
  5. Rest longer and recover another EP

What would you like to do next?

Posted

Famous last words Turin lol

 

Story Update – Day 8, Nightfall
Location: West Hollow Caves – Echoing Spine
Status: HP: 26 / 26 | EP: 13 / 16 | Fatigue: Moderate
*Codex Recall Point: Rooted Alcove (Active)


You follow the grinding noise, stepping carefully over roots and slick stone. The passage narrows, then abruptly opens into a chamber carved by pressure and time—layers of sediment gleaming like fossilized amber. Crystals jut from the walls, softly resonating.

At the center of the chamber: a hulking elemental, its stony form cracked with veins of glowing moss. It drags a massive arm against the wall—slow, deliberate, and rhythmic. It hasn't noticed you yet.

Your Codex pulses.

Codex Alert – Rogue Elemental Signature Confirmed
Type: Earthbound Colossus (Weakened)
Stability: Compromised by emotional echo residue
Recommendation: Contain or calm via Spirit or Earth-based Weave.
Bounty Confirmed – 18 copper for neutralization or 24 copper if captured in stable form.


You may now:

  1. Engage the elemental in combat – Use force or offensive spells
  2. Attempt to calm it using Spirit-Earth synergy (Costs 2 EP)
  3. Observe its behavior longer before acting
  4. Set a trap using Verdant Tether and environmental terrain (Costs 2 EP, requires a spell slot)
  5. Retreat quietly and report back to Windrest Hollow

What would you like to do?

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