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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

Ok we stash it for later

 

Story Update – Day 6, Dusk
Location: Skyreach Monastery – Heart Platform
Status: Air Temple Mastered | Air Glyph Acquired | Stormcall Feather Unbonded

You study the Stormcall Feather in your hand—its sleek form humming with caged skyfire. The glyph on your Codex pulses once more, offering the bond… but you close it.

Not yet.

You tuck the Feather safely into your pack. Its presence still resonates, a tether to the storms above—but its full power will wait. You’ll decide when the time is right. The Codex dims, acknowledging your choice.

As the sun sets beyond the high cliffs, deep blues and silver lightning streak the sky. The heart of Skyreach beats slower now, its trials complete.


Inventory Updated:

  • Stormcall Feather (Unbonded – Air Conduit Item)
  • Glyph of Air Mastery – Acquired

Codex Status:

  • Conduit Slots: 2/3 used
    • Flow State (Water)
    • Flamebound Echo (Fire)
    • [Empty]

Time Update:
Day 6 – Dusk


Next Choices:

  1. Begin your descent – Leave Skyreach Monastery and return to Windrest Hollow before nightfall
  2. Explore the upper terraces – You glimpsed a sealed dome beyond the Heart Platform, flickering with old sigils
  3. Meditate at the Heart Platform – Deepen your understanding of the Air Glyph and recover EP
  4. Review your Codex in detail – Reorganize, compare your Conduits, and consider Weave options
  5. Call out to the wind – Use your Spirit connection or Familiar to commune with lingering echoes of the monks

What will you do next?

Posted

I think it's gonna be practise and meditation to get better Air power.

 

Maybe next time we are in a friendly location, like the village.

 

I'm up for a little bit of exploring now though. There might be somewhere we can camp out up there too.

Posted

Well that was fast! Let's go exploring

 

Story Update – Day 6, Dusk
Location: Skyreach Monastery – Upper Terraces
Status: Exploring Sealed Dome | Codex Stable

You ascend the narrow, spiraled path beyond the Heart Platform, led by faint glimmers of sigillight on the stone. Here, wind-swept terraces overlook the endless clouds—silent save for the keening of high-altitude currents. One dome remains untouched by decay: its surface intact, bound by glyphs flickering between Air and Spirit.

As you approach, the Flickerling Sprout stirs in your aura, its tiny presence glowing soft blue. The sigils react.

The sealed dome hums… and partially opens.

Inside lies a Wind-Scribed Archive, floating scrolls suspended in still air. Echoes linger—a monk’s laughter, the rustle of robes. The space is mostly inert, but a few fragments remain active.

You approach a crystalline pedestal. The Codex flares.

Codex Insight Unlocked – Wind-Written Lore
Passive Gain: +1 Air Elemental Lore
+1 to deciphering aerial or mnemonic glyph puzzles

Archive fragments hint at:
• A forgotten Stormchant technique (requires 3+ Air)
• A monk's final journal (may need Spirit interaction to view)
• Sealed relic alcove (requires high-level Air or hybrid Weave)

You cannot absorb all three at once—this place is delicate, reactive.


Choose ONE archive focus:

  1. Stormchant Fragment – Attempt to learn the lost monk technique (Air: 2 currently; challenge expected)
  2. Final Journal – Use Spirit (or Flickerling) to uncover what was left unsaid
  3. Relic Alcove – Attempt to break the seal and retrieve whatever the monks locked away
  4. Leave for now – Mark the location and return when you’ve advanced further
  5. Use Veilbrand Surge – Unleash your Weave Fusion spell to force insight from all three (once/long rest, already used today)

What would you like to do?

Posted

I went back and found when we first got it

 

Spell Learned: Veilbrand Surge (Level 1)

Type: Hybrid Spell (Water + Fire + Spirit)
EP Cost: 6
Cooldown: Once per battle (or major encounter)

Effect:
Unleashes a torrent of scalding, soul-charged water in a wide arc.

  • Primary: Deals high hybrid damage that bypasses basic elemental resistances.
  • Secondary: Cleanses minor curses or mental effects on allies in range.
  • Passive Effect (Spirit Synergy): Grants you insight into the emotional state of all affected enemies for 1 turn.

Special Trait:

  • The spell scales with your highest elemental affinity—currently Water (13).
  • Can be empowered using a Firegem or Meditation at a Spirit Shrine.

I don't remember using it today... maybe it's got confused cos I asked that question

 

Remind me to never ever ever ask extra questions 

Posted

Ok let's give it a whirl. I promise not to ask any more questions that could muck the game up.

 


Story Update – Day 6, Dusk
Location: Skyreach Monastery – Wind-Scribed Archive
Status: Fatigue: Moderate | HP: 26 / 26 | EP: 16 / 16 (Veilbrand Surge now on cooldown)


You step forward, Codex in hand, and summon Veilbrand Surge—the unified force of Water, Fire, and Spirit. Energy pulses outward in radiant rings, washing over the Archive. The air stirs, scrolls fluttering. The glyphs of Air and Spirit interlace in harmony with your spell.

Suddenly—clarity.


1. Stormchant Fragment (Air Lore)
You absorb fragments of an ancient technique. The monks once channeled pure sky-pressure into a chant that disrupted flight, sound, and control.

You gain:
Stormchant Pulse (Air Technique – Passive)
• Gain +1 bonus to resist knockback, disorient, or wind-based effects
• Can emit a disruptive pulse (1/day) that staggers flying or airborne enemies


2. Final Journal (Spirit Insight)
The Flickerling Sprout activates, revealing the monk's echo. His words reach you clearly now:

“I sealed the relic... not for power, but fear. The storm inside it—was alive.”

You acquire:
Monk’s Final Testament (Unique Lore Item)
• May unlock advanced Spirit interactions at shrines or relic sites


3. Relic Alcove
Your surge breaches the seal. Wind howls—then silence. Within lies a woven sash of skythread, glinting with latent energy.

You acquire:
Sash of Windwoven Grace (Wondrous Gear)
• +1 to Air spells and evasive maneuvers
• Once/day, negate falling damage from any height
• Lightweight: boosts initiative in ambush or fast-cast rounds


As the Archive dims, the Codex glows with quiet satisfaction. You’ve pulled all you can from this sacred place.


[Updated Status]

  • HP: 26 / 26
  • EP: 16 / 16
  • Fatigue: Moderate
  • Veilbrand Surge: On Cooldown (1 use per long rest)
  • New Gear: Sash of Windwoven Grace (Equipped)
  • New Technique: Stormchant Pulse (1/day)
  • New Lore Item: Monk’s Final Testament

Next Choices – Nightfall Approaches

  1. Return to the Heart Platform – Ready to descend or glide
  2. Rest briefly at the terrace shrine – Restore fatigue and meditate
  3. Explore the western glider platform – Might offer an airlift or overlook
  4. Attempt Spirit attunement at the sealed dome again – Seek deeper echoes
  5. Review the Monk’s Testament now – Risk fatigue but gain immediate insight

What will you do next?

Posted

We go check out the glider platforms

 

Story Update – Day 6, Dusk
Location: Skyreach Monastery – Western Glider Platform
Status: Fatigue: Moderate | HP: 26 / 26 | EP: 16 / 16


You step away from the dimmed Archive, following narrow walkways westward. The winds grow fiercer here, and ancient banners flap violently overhead. Ahead lies a broad, semi-circular platform with stone rails broken in places—clearly once used for sky gliders or monk-crafted airlifts.

Most are gone, but one contraption remains: a glider-frame woven of skythread and lightwood, half-draped in old protective silks. The air dances around it—unnaturally buoyant.

Your Codex pulses faintly. The platform’s edge flares with old glyphs, briefly reigniting a wind current used for monk launches.

You approach cautiously.

Codex Prompt: Windlift Channel Detected
Temporary updraft active. Glider frame viable for one controlled descent.
Choose destination carefully.


Options unlocked for Glider Descent:

  1. Descend to Windrest Hollow – Return to the village below and regroup. The Feathered Path remains accessible by trail.
  2. Attempt to glide northeast – Toward the edge of the peaks, where faint lightning pulses beyond a cloudbank. Unknown site.
  3. Glide to a mid-mountain terrace – You saw this earlier from above: a collapsed section marked with elemental glyphs. Possibly part of an older trial site.
  4. Do not glide yet – Mark the glider location and rest or explore further on foot.
  5. Examine the glider’s construction – Try to reinforce it or adapt it using elemental Weaves (Air or Hybrid).

The sun dips lower. Night is coming fast.

Would you like to use the glider? If so, choose your destination—or prepare another action.

Posted

To the village!

 

Story Update – Day 6, Nightfall
Location: Windrest Hollow – Village Perimeter
Status: Fatigue: Moderate-High | HP: 26 / 26 | EP: 16 / 16


You steady the glider frame, heart quickening. Glyphs flare along the Windlift Channel, wind surging beneath your feet. With a running start, you leap—and the air catches you.

You glide.

The descent is both swift and serene—dipping between cloudbanks, stars beginning to emerge overhead. Lights twinkle far below: Windrest Hollow. The same quiet village where you recovered after the cultist ambush, where memories of the Water Temple still echo in your dreams.

You touch down just outside the village boundary. A few villagers glance up from lantern-lit porches, startled but unharmed.

The Codex pulses softly.

Codex Update: Air Temple Completed – Glyph Acquired
Glider Blueprint added to Arcane Codex
You may now craft or summon similar frames at Air-infused shrines (Air: 3+ or appropriate conduit required)

You feel stronger. You’ve mastered the winds.


Updated Status:

  • Air Glyph Obtained (3/5 Elemental Glyphs acquired)
  • Codex Stable
  • Fatigue: Moderate-High (you’ll need rest soon)
  • Unified Elemental Bond: Sync strong. Night interactions may echo elemental attunements.

What would you like to do next?

  1. Seek out the village elder – Share news of your journey, check for any recent disturbances
  2. Visit the inn – Secure rest and possibly hear rumors or local tales
  3. Inspect the cultist prisoner – If still held, they may have more to reveal now that you’ve returned
  4. Meditate at the village spring – Recover EP and possibly deepen a spiritual connection
  5. Check inventory and prepare spells – Adjust spellbook, plan for the next leg of the quest

Would you like a reminder of your current spellbook, inventory, or Codex powers before choosing?

 

 

Posted

@Millon is gonna be so mad we went to the pub without him lol

 

Story Update – Day 6, Nightfall
Location: Windrest Hollow – Hearthrest Inn
Status: Fatigue: High | HP: 26 / 26 | EP: 16 / 16


The familiar wooden sign of the Hearthrest Inn creaks gently in the wind as you step inside. Warm light spills from within, casting long shadows over polished stone floors and well-worn wooden tables. A soft hum of conversation hushes as you enter—recognition spreading among the gathered villagers.

A moment later, Innkeeper Halwen emerges from behind the counter.
"Back from the clouds, are you?" he says with a smile. "Your room’s still yours. Word was you were off chasing storms."

He gestures to the far corner—your usual table—already set with a warm meal and steaming drink. You’ve earned more than just food tonight.

Rest Bonus Activated: "Trusted Guest"

  • Free room and full meal
  • +1 temporary HP tomorrow
  • Fatigue will be reduced to Low after rest

You overhear whispers:

  • “The storm passed right over the Hollow but didn’t touch a thing.”
  • “The cultist’s been quiet. Too quiet.”
  • “There’s something odd stirring in the forest again…”

You catch none of the tension you felt on first arriving here. For now, Windrest Hollow is at peace—but the threads of the greater world are tugging again.


Updated Status:

  • Fatigue: High (will lower upon rest)
  • HP: 26 / 26
  • EP: 16 / 16
  • Air Glyph Acquired
  • You are fully restored and may rest whenever you choose.

What would you like to do next before resting?

  1. Eavesdrop on local rumors – Try to gather insight from the villagers' conversations
  2. Check in on the cultist prisoner – A secure holding chamber was set in the granary cellar
  3. Speak with Innkeeper Halwen – Ask about any recent strange happenings
  4. Meditate privately – Focus your elemental senses (may open up Spirit or hybrid insights)
  5. Head to your room and sleep – End the day and begin Day 7 fully refreshed

What would you like to do?

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