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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Current Stats: HP: 28 / 28 EP: 25 / 25 Elemental Levels: Water: 13 Fire: 10 Air: 10 Earth: 12 Spirit: 14 Unified Elemental Bond: Fully active Elemental Transcendence: Available (1/long rest) Next Choices: 1. Enter the Ancestral Echo Gate (Water + Spirit) Seek the past of another Codex bearer—follow their footsteps and unlock forgotten wisdom. 2. Step through the Burning Remnant Gate (Fire + Earth) Risk walking a shattered path of raw elemental memory and chaos. Power lies within. 3. Explore the Wind and Whispers Gate (Air + Spirit) Follow the trail of insight and subtle truths left by a quiet observer of fate. 4. Return to the central convergence and prepare your Elemental Transcendence Stabilize your power before facing these echoes—refine your spellbook, meditate, or regenerate. 5. Attempt a Weave Fusion before continuing Craft a new 3-element spell now, using your elemental affinities. You may use this once per long rest.
  2. Revealed Echo-Gates: Ancestral Echo – A forgotten path touched by a previous bearer. It holds a deep resonance with Water and Spirit. This path may reveal insights, forgotten spells, or remnants of their legacy Burning Remnant – A fractured trial, pulsing with unstable Fire and Earth energies. It feels volatile, possibly corrupted but holds a dense core of power Wind and Whispers Gate – A barely-stable portal that resonates lightly with Air and Spirit. Gentle but intelligent this echo feels like it watched more than acted. Nyra tilts her head. They aren’t of now. These are echoes—paths once walked, fates once intertwined with the Codex before it became whole…
  3. Time Update Mid Afternoon, Day 16 since leaving the Sacred Grove Location: Heart of the Elements – Convergence Realm State: All elemental trials completed. The Codex is at full resonance. You chose: Search for any lingering gateways—perhaps others have found this place, too… As the elemental energies swirl in luminous arcs across the horizon, you step away from the central convergence node. The terrain is in flux—responsive to your thoughts—shifting between crystalline platforms, mist-laced corridors, and ghostly reflections of realms you've walked before. Nyra remains close, her form rippling with Spirit resonance. “This realm remembers,” she whispers. “We're not the only ones who've touched the Heart…” Channeling the Codex, you cast your awareness outward. Glyphs flare and ripple as they search for sympathetic echoes—traces of those who came before you, long forgotten. After several moments, you feel them: faint but real—three echoing gateways stabilizing along the outer edges of the realm.
  4. Guys... DM won't let me post the update. I've tried removing the icons. I've tried pasting it as plain text. I've tried remove all unnecessary punctuation and nothing. Maybe I will try posting it in smaller segments later, but for now... sorry. I will be back.
  5. But DM has been the worst today
  6. I think we need a bit more support
  7. *Insert funny gif of Elizabeth Swann pretending to faint here - cos DM is being super cautious about images at the moment. The text says, 'Oh the heat!'* Dead? Go Town!
  8. No. We just have to have them dead. But they maintain their vote block and make that harder. Although Turin gone will knock them down to 3 votes for one Day/night cycle.
  9. Is funny how coroner would have been more useful for stopping their voting power cos behaviour and their voting found them anyways. And a good check.
  10. But 3 is the magic number for mafia a lot of the time.
  11. 14 players. If there's only 2 Mafia we will know when Turin is gone. If the game goes on its 3. And I know who my money is on.
  12. I think losing Darthe 1.0 made this possible because the coroner could have fully finished the kill on Mafias and then they'd have lost their vote. Of course he would have been ending Town too... maybe.
  13. It's not a theory @Shad_ Yesterday there were 10 alive and it was 6 to lynch. And Teph came in with a vote. If there are 7 alive today, barring good night actions from Town, it will be 4 to lynch and the Mafia have 4 votes with their symp. I explained this earlier in big bold. Do people just disregard the things I say? This is why it's not a sit back and think Day. When Day eventually comes.
  14. Killing your husband get easier the more times you do it lol Also vote turin
  15. We're in Yorkshire in the UK
  16. Dial up garbage. The page just keeps sliding up and down and I'm trying to catch the typing window and zoom off it goes again. It's nearly 1am here. Just as well I have official permission to slack off at work for the rest of the week cos of Training starting on Monday
  17. I think you can be sure of who is NOT Town. Because of the advert and stuff from Turin. Honestly if you hadn't given Cop to Dice I'd be worried about you... what with your voting patterns and all. So you confuse me too. The Mafia are Turin and Peace. Turin has outed himself and Peace actions during the Day 1 vote and the Peace/Teph show on the Day 2 have me convinced on him too. I know you like to think and take time but it's really important to get Turin Lynched as quick as possible, cos if there are only 7 players left, with Teph and the Symp Mafia can force a Majority.
  18. Yeah you confused me. I forgot you were the one who said you wouldn't vote Sinister at all? And that's why we changed to Teph. I'd go check if I'm remembering that right but this DM is super unstable.
  19. Turin posted a freaking advert and told his symp who to vote. That's on him. He has basically said he is Mafia cos Darthe viewed him and they are going all in to try and vote one of us out first.
  20. I am confident that Turin is a Mafia as he has posted an advert and a picture to tell his freaking Symp what to do. And Darthe got the view. Why would anyone wait.
  21. I got the secret 'early vote' parcel. The player can place a vote at Night and it will count as soon as Day starts.
  22. Oh Leelou. Please don't be a Treestump 😞 Pre-emptive Strike! vote turin
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