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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

We make the suggested fusion

 

Story Update – Day 16, Midmorning
Location: The Misted Wilds – Petrified Grove Circle
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air)
Key Item: Rootstone Resonance Fragment, Cracked Totem Shard
Fusion Use: Ready


You kneel before the ancient seal. The three symbols—Earth, Spirit, and Water—pulse faintly beneath the moss-laced stones. The Codex rises from your satchel unbidden, suspended in a radiant aura of shifting green and blue threads.

You reach inward.

Weave strands form in your mind:

  • Earth: Strength, resilience, stillness.
  • Spirit: Memory, emotion, unseen influence.
  • Water: Adaptation, healing, clarity.

Guided by instinct and insight, you pull them together—not forcefully, but with reverence. The Codex flashes with power as a new Fusion takes shape:


Fusion Spell Created:

Verdant Soulbind (Earth + Spirit + Water)
Level: 1 | Type: Support/Control
Effect: Bind a target (or small area) in living roots infused with spirit essence.

  • Immobilizes or slows foes (resisted with Will or Strength).
  • Allies caught are healed slightly and receive a brief resistance to elemental harm.
  • In areas of natural growth or old magic, it may awaken latent spirits or reveal hidden paths.
    Fusion Passive (from Codex – Unified Elemental Bond): Restores 1 EP when cast. Gains an added insight effect in spiritual areas.
    Synergy Bonus (Earth/Spirit/Water levels high): The root-bind has a calming aura, potentially dispelling rage or confusion-based effects.

The moment you speak its name aloud, the seal at the grove’s heart flickers with responding resonance. One of the ghostly druids bows slightly, as if approving your work.

Nyra whispers, “It’s ready. The Grove knows you now.”


Update Summary:

  • New Fusion Spell Learned: Verdant Soulbind (Earth + Spirit + Water).
  • +1 EP restored (Codex passive).
  • The seal at the Petrified Grove is now attuned to your spell. It can be activated.
  • The Rootstone Fragment may amplify its effects further during activation.
  • The path into the Grove’s hidden sanctuary lies just ahead.

What will you do?

  1. Cast Verdant Soulbind on the seal to open the sanctuary.
  2. Use the Rootstone Resonance Fragment alongside the casting.
  3. Ask Nyra what she knows of the druids or this grove’s history.
  4. Burn your last Dustleaf Incense to seek deeper spirit knowledge.
  5. Step away and prepare further before activating the seal.
Posted

We just get on with it.

 

Absolutely! Here's the corrected update based on your current location—still within the Misted Wilds, near the hidden Air village and the Petrified Grove Sanctuary.


Story Update – Day 16, Late Morning
Location: Misted Wilds – Petrified Grove Sanctuary (Outer Seal)
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air)
Key Items:

  • Rootstone Resonance Fragment
  • Cracked Totem Shard
  • Map of Misted Wilds (Hand-drawn by elder Tira)
  • Wind Whisper Charm
  • Scroll of Windstep

You draw the Codex close, stepping into the heart of the druidic ring. Beneath the moss-veiled pillars, the ancient sigils faintly flicker. You call forth your deepest connection to Earth, Water, and Spirit, feeling the fusion spark within.

Your voice threads the Weave:
“Verdant Soulbind.”

At your feet, the roots stir. Spiraling tendrils erupt upward in slow, reverent arcs—spirits of the forest responding to the call. A low resonance hums from the Codex as the intertwined elements unravel the dormant seal, not shattering it, but asking it to remember.

Stone creaks. The circle at the grove's center gently retracts into the ground, revealing a spiral staircase carved of petrified wood and bone-white stone. Cool, fragrant air rises from below—like the breath of deep soil and hidden springs.

Nyra hovers at your shoulder, feathers bristling with faint static.
“This place has not been opened since before the Temples fell quiet… But it doesn’t resist you. It welcomes you.”


Update Summary:

  • Successfully cast Verdant Soulbind – Elemental Fusion (Earth + Spirit + Water).
  • The Petrified Grove Sanctuary is now open for exploration.
  • A sealed elemental challenge, trial, or forgotten knowledge likely awaits below.
  • +25 XP (Ancient Seal Release).
  • Still in the Misted Wilds, near the hidden Air-attuned village of Letharel.

Current EP: 21 / 22 (1 EP used for Fusion)


Inventory Check (Summary):

  • Silver: 6
  • Gold Leaf Coins: 1
  • Rations: 3
  • Forged Pack (+1 slot, waterproof)
  • Stonewoven Cloak (Earth resist, terrain camo boost)
  • Whispermantle Cloak (+1 Air, +1 AC while moving, Stealth advantage in misty terrain)
  • Moonthread Sash (+1 Air, Featherfall once per long rest)
  • Wind Whisper Charm (Detect natural wind channels, +1 Stealth in wind)
  • Scroll of Windstep (1 use – Phase-step + gust stagger)
  • Orb of Purity, Watershaped Ring, Gauntlet of the Infernal Path, Shimmering Amulet, Adept’s Charm

What will you do?

  1. Descend into the Grove Sanctuary now and explore what lies beneath.
  2. Ask Nyra to probe deeper—can she sense the nature of the test or energy below?
  3. Use the Rootstone Resonance Fragment as you descend for enhanced elemental harmony.
  4. Wait and meditate briefly at the entrance (Recover 1 EP, low chance for insight).
  5. Circle back to Letharel village first to inform the Windcallers and potentially get support.
Posted

It was having a moment and thought we were near the old village, so I had to remind it.

 

And I'm sure it keeps changing the name of the air village lol.

 

Ok let's go down.

Posted

Down down down

 

Story Update – Day 16, Late Morning
Location: Petrified Grove Sanctuary – First Descent
Status: HP 27 / 27 | EP 21 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9


You begin your descent into the Sanctuary beneath the Petrified Grove, your steps echoing lightly on ancient wood-stone spirals. Vines cling to the walls, humming faintly with latent Weave. Each step downward dims the light until your Codex pulses faintly, illuminating carved symbols of growth, memory, and balance etched into every surface.

At the base lies a wide chamber carved into natural roots and earth-fused crystal. In the center:
A massive stone basin filled with still, silvery water. Floating above it is a mask of woven roots and gleaming crystal, shaped like a serene face—its eyes softly glowing. Around the chamber perimeter, five tree-like totems glow faintly with different elemental pulses.

A low voice hums not aloud, but into your thoughts:

"Seeker… you come with harmony, bearing all five breaths of the world. Speak, and the Grove shall respond. Choose the Weave to awaken."

You approach, Codex drawn. The five totems flare slightly—each one tied to an element: Fire, Water, Air, Earth, and Spirit.

Nyra speaks in hushed awe:

“This... is a trial chamber, but unlike the Temples. It’s meant for those who’ve already awakened harmony within. You must offer a truth, then face what answers.”


Sanctuary Trial – The Elemental Totems:

You may choose one of the following Totems to commune with. This will trigger a personalized elemental reflection or challenge, and grant powerful story-based insight, EP boost, or spellcraft boon depending on your affinity and actions.

  1. Totem of Flowing Stillness (Water) – Reflect on your emotional journey and connections.
  2. Totem of Emberheart (Fire) – Explore your will, fury, and what drives your inner flame.
  3. Totem of the Whisperwind (Air) – Seek truth in change, freedom, and unseen paths.
  4. Totem of Living Stone (Earth) – Delve into resilience, balance, and burdens carried.
  5. Totem of the Echoing Veil (Spirit) – Look beyond the self, into memory and the unseen soil.
Posted

We do the Air mini trial

 

Story Update – Day 16, Late Morning
Location: Petrified Grove Sanctuary – First Descent
Status: HP 27 / 27 | EP 21 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9
Codex Attunement: Whispermantle (Air +1, +1 AC when moving, Advantage on Stealth in mist/movement)


You step toward the Totem of the Whisperwind—a graceful spiral of stone and glass-like leaf, glowing faintly with a high, melodic hum. As you approach, the air stirs around you with a pressureless wind, rustling through the roots overhead. Nyra hovers silently, wings drawn close.

The Codex vibrates in your palm, and a cool breath of wind passes through your chest.

Your surroundings dissolve into pale white mist.


Vision Trial – Air Totem: The Whisperwind’s Path

You stand at the edge of a sky-bridge made of nothing but wind, arching out over an infinite abyss. High above, the stars shift like leaves. Ahead, a path of stepping stones appears—each one just out of reach unless you leap or glide.

A figure of wind and glass appears beside you—vaguely resembling yourself, but robed in silken sky-cloth, features always shifting.

“You have sought strength through harmony. Yet Air is freedom. What do you fear most when unbound?”

A pause.

“To cross, you must leap. Choose the truth you carry with you.”

You feel three instincts rise within you:


Choose your truth:

  1. “I fear losing control.” (Embraces restraint vs freedom—insight into balance)
  2. “I fear forgetting who I was.” (Embraces memory vs change—insight into Spirit & Air link)
  3. “I fear that freedom means walking alone.” (Embraces connection vs independence—insight into emotional ties and leadership)

Please choose an option (1–3) and I’ll update the outcome of your Vision Trial. This will shape your rewards and character arc further.

Posted

Ok we say we fear losing control

 

Story Update – Day 16, Late Morning
Location: Petrified Grove Sanctuary – Whisperwind Trial Vision
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 (+1 from Whispermantle)
Codex Attunement: Whispermantle Cloak (+1 AC when moving, Advantage on Stealth in natural/misty terrain)


You speak firmly, voice echoing into the endless mist:

“I fear losing control.”

The air figure tilts its head, wind spiraling tighter around it.

“You walk the path of restraint, yet seek to master that which cannot be held. Control is an illusion... but harmony? Harmony can be chosen.”

The stepping stones shift—then scatter.

You are flung into open air.

Instead of falling, your Codex pulses, and your body spirals with the wind, aligning to invisible currents. You begin to glide. Not with wings, but through focus—feeling the intention of the air around you.

Below, storm-winds churn. Lightning crackles. But you thread through it, not controlling, but listening. Flowing.

Your feet touch down lightly on the far ledge.

The figure nods once and vanishes into vapor. A whisper echoes:

“When the skies scream, you will remember how to ride them.”


You return to yourself, standing before the Whisperwind Totem.

The totem lets out a single resonant chime. A stream of wind threads around your Codex and sinks into your chest, merging with your elemental core.


Trial Complete: Whisperwind Totem

  • Air Element +1 → (New Total: 10)

  • You have gained a new spell:
    Zephyr Pulse (Air – Level 1):
    Release a short-ranged sonic burst of air. Deals light force damage and can stagger lightly armored enemies or deflect incoming projectiles.
    (If cast while moving: gains +range and pushback effect.)

  • +25 XP (Elemental Insight Gained – “Freedom vs Control”)

  • Air attunement unlocks new hybrid synergy options.

  • Nyra now passively senses high-altitude current shifts, making air travel or vertical routes easier to find.


The wind calms, and the sanctuary hums with new potential.

What will you do next?

  1. Examine the other Totems for potential challenges or blessings.
  2. Rest briefly here and attempt to craft a new Fusion Spell using your Air affinity.
  3. Speak to Nyra about the vision and what she felt through the Codex.
  4. Return to the village above and share your findings with the Elder.
  5. Search deeper into the Petrified Grove, past the sanctum walls.

 

Posted

Lore us up, Nyra

 

Story Update – Day 16, Midday
Location: Petrified Grove – Whisperwind Totem Sanctum
Status: HP 27 / 27 | EP 22 / 22
Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10
Codex Attunement: Whispermantle Cloak (+1 Air, +1 AC while moving, Advantage on Stealth in natural/misty terrain)


The wind has stilled, the vision faded—but your core hums with newfound clarity. You turn toward Nyra, who’s perched on a vine-laced branch, her wings folded tightly.

Her eyes are distant. You sense she's still feeling the residue of the vision.

“What did you sense, Nyra? That... presence in the mist. The one who spoke to us.”

Nyra’s feathers ruffle slightly, and she tilts her head, speaking slowly.

“Not a spirit in the usual sense. That was a Memory Echo, tied to the Totem. Ancient, but alive in its own way. It felt like... the soul of a storm given thought. It wasn’t testing you—it was trying to remind you. Of freedom, of letting go.”

She leaps into the air and spirals once before landing again with a soft flutter.

“This place isn’t just a sanctuary. It’s a tether point. A fragment of something much older than the Temples, something the Guardians themselves feared to disturb.”

The Codex pulses at your hip. You feel your connection to the elements shift—Air now resonates strongly, not just as a utility, but as a force of identity.

“There are more echoes buried here,” Nyra murmurs. “But they won't rise without a price. If we want deeper answers... we’ll need to stir the Grove itself.”


Update Summary:

  • Nyra confirms the totem holds Memory Echoes, remnants of ancient elemental entities.
  • The Whisperwind spirit was a guide—not a judge—granting Air attunement and insight.
  • The Petrified Grove may contain deeper elemental echoes or forgotten truths… but awakening them could be risky.
  • Air is now a fully awakened element in your Codex (Level 10).

What would you like to do next?

  1. Attempt a new Fusion Spell, now that your Air affinity is fully awakened.
  2. Investigate the second Totem, to the west—its carvings flicker with Spirit.
  3. Ask Nyra if she can trace the origin of the Grove and who made these totems.
  4. Return to the hidden Air village and speak to the Elder about the trial’s meaning.
  5. Rest and meditate in the sanctum, preparing for a deeper awakening or confrontation.

 

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