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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

One last look around...and then I am torn b/n Sacred Grove (hello return to Water Temple) or 3 element weave. 

Posted

One last poke about then

 


Story:
You rise from the map and approach the far end of the chamber, where faded glyphs still smolder faintly across the walls of the Ashen Spire. Though your main trial is complete, your senses now operate on a higher frequency—tuned by the Codex, sharpened by balance.

As you pass your hand along the obsidian stone, the surface flickers with a hidden rune that flares to life: a symbol of converging flame and spirit.

A final test lingers.

With a breath, you place your hand upon it.

The floor trembles. A small platform rises from the center of the chamber—on it rests a core of crystallized flame, its surface ringed with five grooves.

The Codex hums with recognition. A message forms on its page:

“This is the Pyreheart Core, the ember of elemental convergence.
Though dormant now, it may serve as the keystone when all five altars have been awakened.
Carry it carefully. Its power will respond only to one in harmony with the Weave.”

You reach out and take it. The crystal is warm but not painful—like holding the essence of a living fire.


Item Gained: Pyreheart Core (Quest Item)

A relic left behind by the Ashen Spire, it resonates with your Codex and elemental alignment.
It cannot be used in battle, but its presence unlocks new interactions with future altars and guardians.
When all five elemental altars are awakened, the Pyreheart Core will reveal its true form.


Updated Stats:

  • HP: 26 / 26
  • EP: 16 / 16
  • Elemental Strengths:
    • Air: 2
    • Water: 13
    • Fire: 10
    • Earth: 2
    • Spirit: 10
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Cleansing Flame)
    • Watershaped Ring (Flow State)
    • Gauntlet of the Infernal Path (Flamebound Echo)
    • Adept’s Charm (Resonant Insight)
    • Shimmering Amulet (Veil of Equilibrium)
    • Firegems (3)
    • Scroll of Flameweaving
    • Pyreheart Core (Quest Item)
    • Small pouch of coins (10 copper)
    • Arcane Conduit Codex
      • Unified Elemental Bond
      • Elemental Weave Core
      • Vision: The Five Altars of Balance (1/5 completed)
      • Map Integration: Locations Revealed
  • Spell Book:
    (unchanged)
  • Passives & Augments:
    (unchanged)

Outcome of the Choice:
You uncovered a hidden relic from the Ashen Spire—the Pyreheart Core, a dormant artifact that will grow in power as you awaken the remaining elemental altars. It is the first key to eventually accessing the Heart of the Elements.


Next Choices:

  1. Exit the Ashen Spire and return to the Sacred Grove.
  2. Create your first Weave Fusion spell (choose 3 elements).
  3. Use a Firegem to evolve a hybrid spell.
  4. Check the Codex for notes on the Pyreheart Core.
  5. Prepare to travel directly toward one of the other altar locations.
Posted

Prepare to travel

 


Story:
You move toward the platform’s edge, gaze shifting from the glowing Pyreheart Core to the now-complete map. The air around you seems lighter—more aligned—like the Ashen Spire itself has accepted your departure.

You withdraw the Codex and unfold the enchanted map beside it. With the Ashen Spire awakened and the Pyreheart Core now in your possession, you feel ready to continue the path toward the next altar.

The Codex flares softly, projecting gentle lines of light to each revealed location. You let your hand hover over the options, and the glow of each fluctuates faintly in response to your aura.


Choose Your Next Destination:

  1. Temple of Still Waters (Water Altar) – You’ve been here before, but several sealed paths remain unopened. Returning now with greater elemental balance may unlock the lower sanctum. (Will become available once back at the Sacred Grove.)

  2. Verdant Hollow (Earth Altar) – A subterranean temple hidden beneath an ancient forest. Entry rumored to require awakening natural growth or shifting stone barriers.

  3. Skyreach Monastery (Air Altar) – Suspended in the mountains, reachable only when currents are calm or by aerial magic. Pilgrims say the winds whisper truths to those who listen.

  4. Shrine of Echoing Veil (Spirit Altar) – Said to lie in the ruins of a forgotten city, appearing only under certain moon phases or to those deeply attuned to Spirit.

  5. Return to the Sacred Grove – Re-center your journey, reflect, visit sealed trials, and unlock new Codex insights. (Water Temple path and other benefits become available here.)


Updated Stats:

  • HP: 26 / 26
  • EP: 16 / 16
  • Elemental Strengths:
    • Air: 2
    • Water: 13
    • Fire: 10
    • Earth: 2
    • Spirit: 10
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Watershaped Ring
    • Gauntlet of the Infernal Path
    • Adept’s Charm
    • Shimmering Amulet
    • Firegems (3)
    • Scroll of Flameweaving
    • Pyreheart Core (Quest Item)
    • Small pouch of coins (10 copper)
    • Arcane Conduit Codex (Legendary – Unified Elemental Bond active)
  • Spell Book: (Unchanged)
  • Passives & Augments: (Unchanged)

Outcome of the Choice:
You prepared to set out toward your next elemental altar. The Codex has confirmed your options and marked the path forward. The journey from here will shape the next stage of your legend.


Next Choices:

  1. Travel to Verdant Hollow (Earth Altar)
  2. Journey to Skyreach Monastery (Air Altar)
  3. Seek the Shrine of Echoing Veil (Spirit Altar)
  4. Return to the Sacred Grove (Access to Water Temple & Codex upgrades)
  5. Delay travel and create a Weave Fusion spell before choosing your destination.
Posted

Let's head back to the grove first then

 


Story:
With the Ashen Spire behind you and the Pyreheart Core secure in your pack, you begin the descent.

The mountain paths are warm but no longer hostile—the fire spirits that once lingered now acknowledge your presence. A few even shimmer in the distance, offering a faint bow of flickering flame as you pass.

After several hours of cautious travel through the outer slopes and cooled lava trails, you emerge beneath a forest canopy. The Sacred Grove’s energy greets you like a gentle breeze—calm, balanced, watching.

You follow the winding trail toward the altar where your journey first began.

As you approach, the Guardian of Balance stands waiting.

“You have returned bearing a flame tempered by wisdom,” the Guardian says. “And I see the Codex... no longer simply a book, but a beacon.”

He gestures to the grove’s center, where soft glows pulse beneath the grass.

The Grove now recognizes your achievements. New paths have opened:

  • You may now revisit the Temple of Still Waters with enhanced elemental recognition.
  • The Codex will react to sacred sites in the grove for spirit meditation and fusion crafting.
  • The Guardian will offer rare spell insights if you bring him offerings of knowledge.

Updated Stats:

  • HP: 26 / 26
  • EP: 16 / 16
  • Elemental Strengths:
    • Air: 2
    • Water: 13
    • Fire: 10
    • Earth: 2
    • Spirit: 10
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Watershaped Ring
    • Gauntlet of the Infernal Path
    • Adept’s Charm
    • Shimmering Amulet
    • Firegems (3)
    • Scroll of Flameweaving
    • Pyreheart Core
    • Small pouch of coins (10 copper)
    • Arcane Conduit Codex (Legendary – Unified Elemental Bond + 5 linked artifacts)
  • Spell Book: (Unchanged)
  • Passives & Augments: (Unchanged)

Outcome of the Choice:
You have successfully returned to the Sacred Grove. The Guardian acknowledges your growth, and new options are now available from this central location—including the chance to revisit the Water Temple, meditate, or gain rare spell insights.


New Available Options:

  1. Return to the Temple of Still Waters to uncover its sealed chambers.
  2. Meditate at the Spirit Shrine to receive visions or bonuses.
  3. Present the Pyreheart Core to the Guardian for insight.
  4. Attempt to create your first Weave Fusion spell.
  5. Ask the Guardian about advanced water techniques using what you’ve learned.
Posted

Let's go big!

 


Story:
With the Sacred Grove pulsing softly beneath your feet, you step toward the inner circle—where five ancient stones form a ring. Each one hums faintly with its element, but as you place your hand on the central stone, the Codex opens of its own accord.

It’s time.

The pages flutter until they land on a clean sheet—pure white, then slowly glowing with five radiant glyphs. Three begin to pulse… waiting for you to choose.

The Codex speaks:

“Weave Fusion initiated. Choose three elements to forge your first fused spell.
This spell will be unique to your current strengths and will grow with you.”


Elemental Choices (Choose 3):
You may combine any three of the following:

  • Air (2) – Speed, evasion, storm
  • Water (13) – Healing, flow, ice, pressure
  • Fire (10) – Damage, destruction, cleansing
  • Earth (2) – Defense, control, growth
  • Spirit (10) – Mind, memory, perception

Your current elemental strengths suggest synergy between Water, Fire, and Spirit, but you are free to choose any trio.


Next Step – Choose Three Elements to Weave Together:

  1. Water + Fire + Spirit (Balance of force, healing, and soul)
  2. Fire + Earth + Air (Explosive elemental shockwave or volcanic burst)
  3. Water + Spirit + Earth (Restoration, binding, and memory-rooted control)
  4. Air + Fire + Spirit (Illusions through flame and speed—blinding offensive style)
  5. Choose your own custom trio (Let me know your choice directly)

Let me know which fusion you wish to create, and I’ll craft the spell accordingly!

Posted

Fusion.

 


Story:
You place one hand on the Water stone, the other on Fire, and press your forehead lightly to the Spirit stone. The Codex pulses violently, threads of deep blue, crimson, and silver weaving upward into the air around you.

The elemental lights spiral into a glyph never before seen—an intricate symbol that glows with waves of energy, pulsing in three tones at once.

The Codex names your creation:


Spell Learned: Veilbrand Surge (Level 1)

Type: Hybrid Spell (Water + Fire + Spirit)
EP Cost: 6
Cooldown: Once per battle (or major encounter)

Effect:
Unleashes a torrent of scalding, soul-charged water in a wide arc.

  • Primary: Deals high hybrid damage that bypasses basic elemental resistances.
  • Secondary: Cleanses minor curses or mental effects on allies in range.
  • Passive Effect (Spirit Synergy): Grants you insight into the emotional state of all affected enemies for 1 turn.

Special Trait:

  • The spell scales with your highest elemental affinity—currently Water (13).
  • Can be empowered using a Firegem or Meditation at a Spirit Shrine.

Updated Stats:

  • HP: 26 / 26
  • EP: 16 / 16
  • Elemental Strengths:
    • Air: 2
    • Water: 13
    • Fire: 10
    • Earth: 2
    • Spirit: 10
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Watershaped Ring
    • Gauntlet of the Infernal Path
    • Adept’s Charm
    • Shimmering Amulet
    • Firegems (3)
    • Scroll of Flameweaving
    • Pyreheart Core
    • Small pouch of coins (10 copper)
    • Arcane Conduit Codex (Legendary – Unified Elemental Bond active)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
    • Boiling Lance (Level 1)
    • Inner Flame (Level 1)
    • Magma Spike (Level 1)
    • Firejet (Level 1)
    • Veilbrand Surge (Level 1) (New Weave Fusion spell)
  • Passives & Augments:
    • Heartbrand Flame
    • Forged Focus (1/day)
    • Hybrid Spellcrafting
    • Weave Fusion (Used – resets next long rest)
    • Cleansing Flame
    • Flow State
    • Resonant Insight
    • Veil of Equilibrium
    • Flamebound Echo
    • Unified Elemental Bond

Outcome of the Choice:
You have successfully created your first Weave Fusion spell: Veilbrand Surge—a unique hybrid of your strongest elements, offering powerful offensive and cleansing capabilities. It grows with you and can be enhanced by special items or sacred locations.


Next Choices:

  1. Use a Firegem to empower Veilbrand Surge immediately.
  2. Visit the Spirit Shrine to enhance it through meditation.
  3. Return to the Temple of Still Waters now that your fusion magic is awakened.
  4. Ask the Guardian if Veilbrand Surge can affect sealed temple wards.
  5. Rest and recover before your next journey.
Posted

I'm willing to try it. I'd like us to hit the Spirit Shrine if it's still at the Grove eventually before the Temple; otherwise if it's a separate location then I guess we're going back to the Temple for more body art 😛 

Posted

Sometimes it's good to talk

 


Story:
With the glyph of Veilbrand Surge still glowing faintly above your Codex, you turn to the Guardian of Balance, who has silently observed your ritual. His eyes gleam with interest, and he inclines his head as you approach.

You speak your question aloud:

“This new fusion spell… could it affect sealed wards in the Elemental Temples?”

The Guardian nods slowly, hands folding into his sleeves.

“Yes,” he replies. “The Veilbrand Surge is more than a weapon—it is a harmonic key, a reflection of balance between might, healing, and truth.
The wards left behind by the Ancients were designed to repel simple force or singular energy, but they may respond to fusion magic—especially one aligned with cleansing and insight.”

He gestures toward the altar behind him.

“The Temple of Still Waters contains two such wards. Until now, they rejected your presence. With Veilbrand Surge in your arsenal, you may now pass... if you can wield it wisely.”

He steps aside. The grove grows quieter, as if awaiting your next move.


Updated Stats: (unchanged)

  • HP: 26 / 26
  • EP: 16 / 16
  • Spell Book Update:
    • Veilbrand Surge (Level 1)
      (Can now be used to unlock warded sections in Elemental Temples)

Outcome of the Choice:
The Guardian confirmed that Veilbrand Surge can be used as a key to unlock previously sealed wards in the Temple of Still Waters—you now have access to deeper parts of the Water Altar’s sanctum.


Next Choices:

  1. Travel immediately to the Temple of Still Waters to explore the sealed wards.
  2. Use a Firegem to empower Veilbrand Surge before heading out.
  3. Visit the Spirit Shrine to meditate and possibly evolve the spell’s insight effects.
  4. Rest in the Grove and prepare your spells for the journey.
  5. Ask the Guardian if other fusion spells might unlock secrets in the remaining altars.
Posted

Ooooooohhhhhmmmmmmmmm

 


Story:
As the Guardian returns to quiet contemplation, you step away from the altar and make your way deeper into the Sacred Grove. There, nestled beneath the boughs of a great silver-leafed tree, lies the Spirit Shrine—a ring of smooth stones humming with unseen currents.

You kneel within the circle and place your Codex before you. The glyph of Veilbrand Surge rises faintly above the page. You close your eyes.

The world falls still.

The whisper of water, the flicker of fire, the pulse of soul—all swirl together within you.

A single breath later, your spell responds.


Veilbrand Surge has evolved!

Veilbrand Surge (Level 2)
EP Cost: 6
Effect Upgrade:

  • Now cleanses up to 2 mental or magical afflictions from allies in range.
  • Emotional Insight now reveals intentions of enemies, not just feelings.
  • Slight stagger effect added to enemies struck at close range.

Bonus: First use after meditation costs 0 EP.

As the meditation ends, your Codex glows gently, and your mind feels clearer. Veilbrand Surge has become a refined conduit of balance—cleansing, revealing, and striking in perfect harmony.


Updated Stats:

  • HP: 26 / 26
  • EP: 16 / 16
  • Elemental Strengths:
    • Air: 2
    • Water: 13
    • Fire: 10
    • Earth: 2
    • Spirit: 10
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Watershaped Ring
    • Gauntlet of the Infernal Path
    • Adept’s Charm
    • Shimmering Amulet
    • Firegems (3)
    • Scroll of Flameweaving
    • Pyreheart Core
    • Small pouch of coins (10 copper)
    • Arcane Conduit Codex
      • Unified Elemental Bond
      • Elemental Weave Core
      • Vision: The Five Altars of Balance (1/5 completed)
      • Veilbrand Surge: Level 2 (First use costs 0 EP)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • Scalding Veil (Level 1)
    • Boiling Lance (Level 1)
    • Inner Flame (Level 1)
    • Magma Spike (Level 1)
    • Firejet (Level 1)
    • Veilbrand Surge (Level 2) (New: multi-affliction cleanse, insight upgrade, stagger effect)
  • Passives & Augments: (Unchanged)

Outcome of the Choice:
You meditated at the Spirit Shrine, empowering Veilbrand Surge to Level 2. The spell now offers greater cleansing, stronger insight, and added combat utility.


Next Choices:

  1. Travel to the Temple of Still Waters to use Veilbrand Surge on the sealed wards. (Fatigue and random battle risk apply)
  2. Use a Firegem to evolve another hybrid spell before departing.
  3. Rest in the Grove to regain energy before setting out.
  4. Ask the Guardian if your spell can be tested in battle here.
  5. Inspect the Pyreheart Core for resonance now that your fusion magic has grown.

 

 

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