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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

thehumantrashcan

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Posts posted by thehumantrashcan

  1. 17 hours ago, Arie said:

    While I have my opinions, it does fall on how Kathleen and Jagen want to run things. Stats and skills are both fun and can get confusing really fast when the mechanics of the game pull away from just telling a story.

    Agreed.  I've had one player that frequents my table that is an absolute power gamer and very light on the RP.  He honestly tends to break some games if I'm not careful as a GM as he tends to only care about stats and skills.

  2. 3 hours ago, Kalen said:

    ….I think the system as I read it for weapon skill and op is more about getting reasonable distribution of skill and reasonable skill for your rank than resolving pc vs. pc scenes. So a complex rating system isn’t really needed unless, for example, we had a large group of nobles playing the game.

    You are right.  However, with the use of darkfriends and black ajah/warders, we may need to have something very basic.  ie charisma and wisdom, maybe even combine them for a Wit stat when it comes to inter character conflicts like lying, charming, inspiring, convincing, diplomacy.  Maybe Physicality skill for anything physical that doesn't involve weapons.  I know it can get a little complex for new RPers so we could probably hold off implementing this.  Just a thought for 2 stats that could cover anything not involving a weapon.  I've seen through my years of TTRPGs that it's nice to have at least a little framework/stats to fall back on if players aren't confident in their RP abilities.

     

    So far I'm happy with the rules regarding weapon skills.  With regard to leveling up, I like the idea of active role play and require x number of encounters that involve your weapon of choice/specialty.  I think they should increase the lower number you go so that way we don't have some people trying to pump out as much training or fights to get leveled up quickly.

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