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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Cass

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Posts posted by Cass

  1. I like the idea of Miri busting in now...

     

    But then, if the idea is to catch Eb off guard and end up with her tied to a horse, you kinda have a point about her being too close to Jeral for trampling at this point. If you want her arrested and doing what y'all want now, I think you may have to suggest that Miri has some cavvy friends with her on those extra horses? I can totally see it working then if she's outnumbered - if the cavalry turn up heh to save the day, there's gonna be no doubt in her mind that it is the Band she's dealing with, so she won't want be able to kill them whatever happens, but if there's less than 5 active opponents, I think she'd have to fight to be in charge ... she's stubborn like that.

     

    If you prefer to do it so that it's just the three of you who bring her trussed up into camp, I think you'd have to wait til they're walking back and ambush her on the way. If the other's aren't ready to continue you could just post noticing what's going on and waiting for your chance etc?

     

    Personally though, I kinda prefer the idea of her being outnumbered now... 

  2. Aaaw, that could've been awesome! But I didn't see your suggestion until after I finished the post!

     

    Given how I've just left it Nya (with Arinth and Arkin pretty much having no choice but to leave under Eb's command) I figure there's at least a couple of ways Miri can jump in:

     

    i) wait until everyone marches off, and then come crashing in and reverse the roles (trample/arrest Eb, tie her to a horse, ferry Jeral off etc);

    ii) come trampling in now and reverse the roles before they even have to make a choice! ;)

     

    If you're ready to post before the others, go for whichever one you like! (Or something different, if there's another suggestion?)


     

    ETA - Arinth and BB, hopefully I've left it open enough for you to elaborate on the sparring prior to making the decision if you want to for WS etc (I tried). In terms of after the decision, if Nya goes for option i) I figure you guys probably have some leeway with Eb to at least coerce her into giving up her swords as well and would be happy to have you RP that as well (though the knives should probably stay in Jeral's chest, he's safer with them there, and I can't promise there's not more about her person  :baalzamon:) - she won't be happy about it, but she wants to get moving and can see the logic in it from the other side, she just can't suggest that everyone stay armed whilst there's a risk that they're not actually Banders  :wink:

     

     

    *Grabs a beverage to go with the popcorn, waves the popcorn under Sherper's nose then waits and watches with anticipation* 

     

    Can't wait to see what everyone comes up with!

  3. “Bloody Aiel and flaming Seanchan. Burn me but I didn't give all these years to the Band to die in our own flaming woo-"

    The Band? Eb somehow managed to simultaneously scowl and roll her eyes. Not flamin' darkfriends- Banders! If that was true, Eb reasoned, this little fight just got a whole lot more complicated than a simple 'kill or be killed' situation. Now it seemed there was no choice but to go on the defensive until the truth could be ascertained. She almost stopped short of every other action to add in a groan. That, plus a mixture of surprise and frustration, shocked her so much that she missed almost all of the rest of the man's speech. 

    "-to a watery tart with a sword-" Except that part. That part she heard fine.

    Watery tart? Eb booted him square in the groin, as hard as she was able, deciding 'defensive' could wait just that little bit longer.

    As the counter-scuffle ensued, and the third man rejoined the fray, Eb did her best to cause a minimum of harm to her two opponents whilst analysing the situation. She didn't recognise these woods- but things could have changed in the time she'd been away. It was also entirely possible that she was close enough to the Citadel to be in the Band forest- that's where she'd where she'd been aiming for on her 'short cut' anyway. But most importantly, there was the fact that rather than flee unnoticed from an obviously dangerous opponent when they had the chance, all three of these men had decided to work together, against the odds. Putting the interests of the others above their own. In her experience, such suicidal acts could only ever be attributed to great loyalty or great stupidity, and most often both. Light knew she'd seen plenty examples of every option in the Band over the years - but she'd never once seen it from a darkfriend. Not once. She may not have recognised any of these men's faces, but it didn't take her long to realise that the trio were more likely to be friend than foe, at least on paper.

    This time she did groan, cursing under her breath for the fact that she hadn't seen it sooner. This is going to mean so much blasted paperwork! The thought only served to make her even more angry. Each of them fit the part of a Bander too, she realised. It was easy for her to see it, now that she was associating more with being 'home' than the hell she'd traveled through to get there. This one, all sword and muscles, scars and dirty tongue was Infantry, without a doubt; that one - she turned to glare at the other knife-thrower - with silent steps and sneaky moves, was definitely Scout; and the kid, well the kid was either Scouts or Archers or a mix of both. It was hard to tell. At this point it hardly mattered. What was not hard to tell was that he needed a medic, quickly - or he would die. Which, Eb concluded, meant that in turn, this fight needed to end- and now. Peacefully.

     

    She almost laughed, finding the whole situation ridiculous, and the fact that she found it ridiculous even moreso. When she was the kid's age, and even during her first year or so with the Band, her outlook on the entire mess would have been much, much simpler: everyone dies. Now she was confusing things by wanting to make sure that everyone lived. It still went against her grain and everything life had ever taught her, this sense of duty and devotion to the Band. Instead of laughing she yelled wordlessly, frustrated beyond relief with the greyness of a situation that had always, always been black and white. Stubbornly she chalked the decision up to paperwork avoidance and decided on a plan.

     

    Convenient excuse or no, the internal conflict had fueled her anger to almost breaking point. She cut loose on the soldier and the scout in an instant, feeding as much as she could of the uncertainty and hatred and rage she'd gathered with recent events into each and every move. Too suddenly, it was done. The men were picking themselves hurriedly off the ground, their weapons were a considerable distance out of reach and Eb was in an extended crouch over the kid, who still lay unconscious. The tip of one sword pressed firmly against the delicate skin of his throat, the other she held arched purposely over her head, aimed directly at the men. From that position it was perfectly obvious that she could move either way, in an instant, with minimum effort and maximum effect.

     

    "STOP! In the name of Calder Berrick, just bloody well stop, you goat-headed fools! Or he-" she gestured at the kid, "-dies right now!" The men started, agitated, shocked, unsure. Eb continued before they had a chance to react, knowing that the time for truth was now, and still half-hoping she was wrong.

     

    "If you are who I suspect you are, belong where I think yous belong" she growled, spitting to the side and wiping sweat from her brow, "then you won't want him dying out here on your watch. Too much blasted paperwork. And for the love of light I don't ruddy want to have to report it either, so just stay the ash and shadows where you are!" she yelled. 

     

    "My name is Eb. I'm Infantry - Captain - within Shen an Calhar. I flaming well order the two of you to quit this blasted woolheaded fan-dancing and get your bloody wits about you. The boy needs help. You have two choices. If you are who I expect you are, then really, yous only have one. The first is lay down your weapons and carry him to the Citadel with me in charge. The second is I mark you both for traitors, and all three of you die right now. Dovie’andi se tovya sagain, boys. Your toss. I give you both to the count of ten to introduce yourselves and put forth your decision. One-" 

  4. Yey!

     

    Medics or something sounds good, or perhaps part way on the return to the citadel she could turn up on a horse and provide Jeral with a quicker form of emergency transport?

     

    Or even better, turn up with several horses and everyone could all go back together. If Eb being trussed up on a horse still counts as together, that is.

     

    Oh light, she would hate that *grins*

  5. *Steals some popcorn, pats poor Jeral*

     

    HAha! Great minds think alike! Just finished reading up to BB's last post (wary of being ninja'd again...) and was thinking the best tactic would be to use Arinth's mention of the Band to go on the defensive - glad you didn't edit that bit out!

     

    Also, as odd as it is/was to all be on at the same-ish time, I totally prefer that over waiting days between posts!

  6. Thanks Sherp :)

     

    Only problem there is her WS means she's supposed to be able to beat 5 warriors...? Thoughts?

     

    Depends on how much fight-play Arinth and Arkin want too - I'd be happy to keep it going another round if they're keen (especially if it helps with WS advancement too?), - will leave it up to you guys (Arinth, BB:smile:

    Jeral should survive pretty well for a bit if you make it that there's no arterial bleeding, only one collapsed lung and that he passed out from pain (which gives an option for in-and-out- of consciousness too)? 

     

     

     

    ETA - Wow totally ninja'd - lemme go catch up on RP and get back!

  7. I love the way you guys are writing :wub:  (except it makes me feel sooooooooo rusty!) - nice work!

     

    Will just wait for Arinth to post, I figure logically the stand-off will have to come when Eb realises they're from the Band, or she's just going to want them immediately dead. Once she knows they're Banders and not mercs/darkfriends she probably still won't be happy with the situation, but she'll at least have a reason not to go completely postal.

     

    Good news is collapsed lungs are fixable - and as long as we stop Jeral's bleeding my medic will be able to help him as soon as we get him back, right?  :wink:

  8. Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sherper - Sorry!!!

    That's the first time ever that Eb's seriously injured another player's character - but a semi-serious injury seemed to fit?!? And you did say you'd be fine with anything short of killing him... I'm happy to change it if you like/think it's too extreme, but otherwise, I think that with those injuries, poor young Jeral's likely to have two new, fairly decent scars, and possibly also a pneumothorax/collapsed lung, or two!  :unsure:  Could make things interesting though :baalzamon: But seriously, just let me know if you want me to change it!

     

    *Hands you bandages ... and a lollipop for being so brave* Think of the stories he'll be able to tell, right??

     

     

    From here I'm happy to have Eb either spar with Arinth and/or Arkin for a bit, or just force a stand-off by threatening to kill Jeral when they appear or something - I'll leave it up to you and whatever you wanna do!

     

     

     

    PS - sorry for the delay, toddler's teething  :wacko:

  9.  “Don’t come any closer, you rotten hag! We’ve got archers trained on you right this minute.”

     

    We? Surely the mercenaries and darkfriends haven’t found me here! Who are these people?

     

    Eb didn’t know who the boy was, but she dismissed the lie almost as soon as it was out of his mouth. If there were such archers in the area, they would have intervened by now. Specifically, they would have intervened at least one of the two times her knives had flown towards their friend, from whatever safe and somewhat distant vantage point they supposedly had. And Eb would be dead. Or at least injured. Since she wasn’t dead, there were no archers. The logic was simple. Further to that, the boy had been alone on his approach – she had double-checked.

     

    Doesn’t mean there aren’t others now!

     

    She scanned the tree line quickly, carefully – and, following instinct, found herself glaring directly at a tall man with long dark hair and a face that was no stranger to a fight.

     

    Man! Not boy, obvious strength: Bigger threat-

     

    And that was as far as her analysis got before she sensed movement from above. Eb knew there were probably other attackers nearby, but her recon was abandoned in the face of immediate necessity. The boy jumped from the tree, Eb whirled to face him, arms ready overhead, blades up, elbows forward. In the instant before he would have landed, half in front and half on top of her, she anchored both knives simultaneously in his upper chest - one under each collarbone, roughly half-way towards the shoulder. Hands free of weapons, she grabbed the top of his shirt and dropped quickly- with all her weight- to one knee, changing his centre of gravity and pulling his shoulders and upper body forward simply by adding the downward force of her drop to his fall. As she dropped and the kid leaned with her, she braced her outside leg and drew both arms down towards the lower hip, flinging him deftly to the ground at her side in what appeared to be a single fluid motion. His feet had barely had a chance to land.

     

    Without pause she pulled her short swords from their place on her back. Ignoring the desperate, breathless gasps of her would-be-attacker on the ground -she didn't have the time to finish him- she spun around, ready and warmed up for whatever onslaught was sure to follow. 

  10. Kid: scrawny, jumpy - scared. Black hair: hacked – tough. Dive-roll-bow – fast!

     

    Eb’s skirmish-trained brain could already see where this was going, and she didn’t like her options. Or rather, she didn’t like the kid’s options. The knife left her hand before he finished rolling. Another took it’s place.

     

    Arrow: knocked now – Move!

     

    Drop your weapons! State your name and inten-” THWIK. The first knife buried itself deeply in the wood of the bow at the widest part, just above the arrow. The kid’s grey-blue eyes were bulging. Perhaps he was surprised. Perhaps the blade had nicked his hand along the way. Eb didn't care, she was moving too, as quickly as she could, in case that arrow flew. She didn't think anything would ever fly straight from that bow again – at least that had been her plan - but there was no sense in taking chances. Surviving childhood in the Rahad had taught her to be fast, but not so fast that she could outrun an arrow on the loose, even if its flight was poorly aimed or otherwise interrupted. The Rahad had taught her next to nothing about arrows, actually, but it had taught her that, if left to chance, the best laid plans often went awry. Her time with the Band, on the other hand, had taught her that your luck was usually better if you dictated yourself how the dice would lie. The angle of the dagger stuck in the bow, and the position of the tree the kid had sprung up next to meant that the archer – if he could still fire at all - would have most difficulty firing to his right – her left.

     

    She moved left.

     

    Knives stuck between her teeth, hands momentarily helping her scuttle across the ground, she jumped swiftly to her feet the instant she felt she was out of the archer’s comfortable arc of range. Before she stood, Eb had both knives back in her hands and spinning at the ready. She was a fearsome sight: all scars and sharp, ready angles, short hair spiked up in every possible direction, dark eyes narrowed, jaw set into what looked like a permanent snarl.

     

    When she spoke it was with direct eye contact, a flat expression and a growled, no-nonsense warning. “Drop my weapons?” The knives spun slightly slower, blades slicing rays of sun. “Try that bloody stunt again, boy, and these knives-” she nodded at them without breaking eye contact, “will be landing in a very different sort of wood.”

     

    She let the threat sink in for a moment before adding “I suggest you drop the bow.”

     

     

     

    - Eb -

    Returning Captain of the Infantry

     

     

     

    OOC: Go for it Sherp! Attack her again  :wink: 

  11. OOC: Planning Thread Here

     

     

    Eb stomped through the underbrush, hacking and shoving and cursing at errant branches and vines with a rage that had proven inexorable - despite the countless number of hours she’d been lost. How had the forest changed so much in the time she'd been away? Her clothes were torn, her dark Altaran skin – already deeply and immeasurably scarred – was scratched anew on every visible surface. She was tired. She was hot. She was hungry. None of this was what had made her angry.

     

    “-LIGHT-FORSAKEN, BLASTED-RUDDY, CURSED-AND-FLAMING-BONE-HEADED FOOOOOOOOL!” Her hitherto earthy mutterings became a belligerent bellow - one that ended in an utterly full-throated, unintelligible roar.

     

    Apparently, any sense of calm she’d developed over the time spent tracking Mehrin in his banishment had disappeared with his death.

     

    She swung a rough one-eighty, turning the full fury of her mace on the stocky tree behind her. Sap-covered woodchips flew, jumping and spinning from the trunk to the ground as if they knew it was the best way to escape yet another flanged and heavy blow. The sight of them just made Eb grit her teeth and hit out even harder. She ignored the jolting from her hands to shoulders and, not for the first time, continued until all that stood of the tree was a mangled, waist-high stump. Then she spat, split the stump lengthways with an angry downward strike, re-hooked her weapon and sat down on her haunches.

     

    A decidedly intemperate scowl took up residence on her face. Light burn this world! she thought.

     

    And then suddenly she stood, slinging her pack straight off her shoulders and under a low-lying bush. Twin daggers slid to the palms of her hands, her short swords were loosed in their scabbards. Ears alert, eyes wide, she waited. Someone – or something - was coming.

     

    Soundlessly, she dropped to a crouch. There was nothing for it. The surrounding brush was too thick to run through, too thin to offer adequate opportunities to hide.

     

    She spat, and the deep scars on her face twisted into a frame for her scowl. Let them come! she thought, shifting her stance to the ready.

     

    The knives in her fingers began to twirl, slowly, menacingly.

     

    “Dovie’andi se tovya sagain,” she muttered.

     

    Let them come.

  12. The above might be a little unnecessary for you guys, seeing as you've all likely RP'd together before, but I thought it might be an idea to keep basic descriptions of each character involved somewhere central for easy reference as we go along...

     

    It makes for an interesting read - my first impressions are that there are potentially many similarities between Jeral and Eb; Arkin and Eb have almost nothing in common apart from their knives; and other than age and allegiance to the Infantry, Arinth and Eb aren't exactly from the same sides of the wheel either ... with such variations in personality this is bound to be a blast  :biggrin: I hope you all have fun!

     

    I don't really mind how it all comes together, but one thing I noticed is that Arinth has probably been around long enough to remember Eb, had she been around when he joined. I'm gonna stick to the story that she's been following Mehrin/on the return for a maximum of two-to-(at a stretch) three years, but assume that at some point Alaura (previous CG) or Mehrin - or whoever was in command immediately before that order to follow Mehrin - had her sent off on some other years-long-errand. Let's say she was only just back long enough to get the order from Calder, and then she was gone. Perhaps Arinth caught a glimpse of her on her return immediately after the Band's rescue of the Daughter of the Nine Moons and heard something of her reputation as she was passing through (?). That may actually prove perfect, especially if he manages to suddenly remember this after she's been arrested and whilst she's protesting the fact that she's locked up?

     

    With that in mind, how about if we play it all out something like this:

     

    Eb is on the return, and she's very close to the Band. At some point, she has attempted to take a 'short cut' and got lost in the bush.

     

    Interception by the Scouty Scouts occurs on Eb's 'return', potential scuffle/misunderstanding of sorts ensues:

    • Jeral finds her first, altercation follows (Sherp, do you want Jeral to be injured - I'm building a medic, that could be fun to play..?), then Arkin and possibly also Arinth manage to back him up just in time?

     

    An arrest of sorts is made:

    • Eb (reluctantly) gives herself up and is taken back to the Band, where she is locked up and possibly guarded in turns by Jeral, Arkin, Arinth and others
    • Pahl Ebersol (Quib's engineering char) may or may not interact with her whilst she's there, seeing as his lab is apparently next to the cells.
       

    And then there's a release:

    • The guards (possibly one of whom is Arinth) finally remember/begin to believe she's actually a senior member of the Band
    • Eb is released/taken to Calder ?under guard? to report Mehrin's death and her return to normal duties.

     

     

    Followed by the 'End of thread' and a beginning of 'normal duties' (which could later include a range of related confrontations, associations, training scenes etc etc etc for all involved).

     

     

     

    What do you all think? Ideas? Things to add? Better plans?

  13. Eb Link to bio/source

    Age: Appears somewhere in the very late twenties (exact DOB unknown)

    Origins:  The Rahad - Ebou Dar, Altara

     

    Physical Description

    Skin: Olive/dark tan

    Hair: Jet black, very short. Wildly cut/hacked with knives

    Eyes: Coal black

    Height: Short – 5’2” to 5’3”

    Build: Medium to light

    Distinguising Features: Incredibly feisty Altaran temper; many scars (most noticeable located on right side of face in elongated ‘S’ from outside corner of eye to bottom side of jaw).

    Division: Infantry

    Rank: Captain

    Weapon of choiceKnives/throwing daggers 

    Secondary Weapon: Mace. Double short swords.

    WS: 17-18

     

    History/Personality:

    Eb was dumped on the streets of the Rahad in Ebou Dar at birth by an unknown mother. Taken in and ‘raised’ by a gang of street kids, she learnt everything there was to know about survival in the backstreets and canals of the roughest city in the known world. Despite the fact that physically, her strength and fighting skills are honed (the Rahad and her time with the Band left that area of development with little choice but to improve or die), mentally and emotionally she's a wreck. Her ability to process emotion is basically non-existent. Young kids living (and regularly dying) on the streets don't exactly make the most nurturing or balanced of role models to grow up with. The only 'positive' exception is the skewed, intensely fierce sense of dedication she has managed to show to a very, very select few people - all of whom are now dead. Essentially her personality reflects her start to life - hard, ruthless, volatile. Her reputation in the Band developed accordingly.

     

    Time, training and battles as a member of the infantry over the years have taught her some new skills, earned her a new way of life, the rank of Captain, and even a home of sorts. In some ways this has helped, but depending on how you look at it, it has also probably made things worse. Her 'recent' travels - following Mehrin in solitude for almost two years - may initially have begun to developed an inkling of a sense of calm somewhere deep down under all that anger, but some things will never change – shaped irrevocably by her past (her rough childhood, the hanging of her entire gang/only 'friends' by Whitecloaks), she is still slow to trust and quick to enrage, automatically arrogant and inherently defensive. By nature a fighter, regardless of the situation, she’s definitely still the type to strike first, ask questions later.

     

     

    Jeral Ahan Link to bio/source

    Age: 17
    Origins: Tear 

    Physical Appearance
    Hair: Jet Black Hair cut short with a belt knife. 
    Eyes: Grey blue
    Height: 5’6’’ 
    Weight: 120Ibs
    Skin: Olive skinned but rather fair in texture. 
    Build: Short and skinny, quick and agile but not very well built. 
    Notable features: Bit scrawny, with rather thin arms and wrists. 

    Primary Weapon: Hunting Bow (At least at the start), 
    Secondary Weapon: Wooden Cudgel and heavy belt knife. 

    Preferred Division: Scout/ Archers. 

    Special Skills: 
    - Fine tracking skills. 
    -Understands the basics of how to defend himself with Cudgel and knife. 
    -Has a tendency to wiggle his way out of tight spots (and responsibilities). 

    Physical Weakness:
    -Gets carried like a leaf when man-handled.
    -Can not be allowed near alcohol... ever.

    Personality weakness:
    -Distrustful of people in general. 
    -Usually only willing to work for himself. 
    -Hates being told what to do. 
    -Usually very inward.

    Personality: 
    Jeral has a very inward persona, it is not that he doesn’t want to trust people but because he simply couldn’t. He is shy and would avoid confrontation whenever possible, but refuses to abide by rules when forcefully enforced on him. He might not be able to read, but he understands the importance of reading people. First impressions are usually important and on rare occasions when Jeral isn’t being particularly moody or unreasonable, he can make a rather accurate assessment of other personalities. He also has a very convincing poker face.

     

     

     

    Arkin Fletcher Link to bio/source

    Age: 21
    Division: Scouts
    Primary Weapon: Two knives
    Secondary Weapon: Superior running away abilities and acrobatic skills.
    Land of origin: Cairhien

    Physical appearance: 

    Arkin is pale skinned and short, with bright, light blue eyes and the dark hair of Cairhien. The braids he wears his hair in and the bells and cotton wraps he adorns it with are testaments to his travelling youth. He picks up styles and accents from wherever he goes, resulting in a confusing amalgamation of nationalities in boots. He spends most of his tiem running away from angry guards and eating very little, so he is fairly underwight.

    Personality: 

    Arkin has always been cheery and louder than should be possible for his small form. He is very open and honest and never tries to hide his emotions. He voices his opinions in a ready fashion and lends a bit of humour to most situations. It takes quite a bit to make him upset, but thoughts of his sister can still turn him to depression. (see below) He knows very little about the state of affairs of the various lands and nobility, and has no loyalty to any country-Cairhien gave him nothing. Arkin forgives and forgets very easily and tries to keep his life simple. He's unhappy-he'll go and have a drink and a barmaid. He's angry, he'll go pick a fight. He makes no attempts to dissemble, which make him very easy to get along with and a lot of people enjoy his company.

     
     
     
    Arinth Roald link to bio/source
    Age: 27
    Rank/Division: Infantry Corporal 
    WS: 6 
    Physical Description  
    Height: 6’0 
    Weight: 220 lbs
    Hair: curly, black, shoulder length
    Eyes: blue 
    Place of Birth/Raising: Andor
     
    Personality:
    Arinth had grown up in Andor. He was easy going most of the time and was always looking for fun.  He was also fiercely loyal and not afraid to fight for or with his friends. He grew up fast and when he heard about the Band of the Red Hand it seemed only natural for him to join.
     
    ...He completed his basic training and conditioning to the point that he was able to hack and slash with his sword and run around a track while carrying a large stone without stopping (even while hung over). His first real taste of battle came when the Band fought against a band of Aiel warriors. What Arinth saw during that time changed him forever.
     
    ...Before he knew it five years had passed. He had matured to a degree and, while he still loved the taste of ale, he drank only in moderation. He also found himself starting brawls a lot less frequently. On his 27th birthday he realized that if he didn’t want to stay a Corporal forever he was going to have to take a different approach. He loved the Band of the Red Hand and all his brothers and it was time to give them his best.
  14.  

    You know what the RP needs?  A place to post a basic description of characters that's easier to access than trying to track down a bio.

     

     

    Yes. ^ This. *Wanders off and comes back with some copy-paste* Here you go...

     

     

    Ackley  (As per the approved bio here )

    Of average height and build, Ackley is not an intimidating man by any stretch of the
    definition. Rumpled golden hair mixed with a tang of brown, he kept his mother’s bright
    blue eyes whilst inherited his father’s pointy chin and mischievous grin. He walks with
    sure footed confidence and will not hesitate in sharing a laugh with anyone –even if it is a
    none too pleased Hundredman after discovering Ackley’s secret wine stash. He carries no
    distinguishing battle scars – yet.

    Other Description:
     A happy jovial fellow when he was serving in the ranks, he enjoys the simple pleasures
    of his life. His time when not on duty, are usually spent drinking or dicing. Little known
    fact, Ackley can actually read from before his days as a Child of the light, though he never
    mentions it to the others from fear of being alienated by the rest.

     

     

    Mehrin

    Age: Currently about 39-42*

    Height: 6'3"
    Weight: 275 lbs.
    Hair: Dusty blond
    Eyes: Brown
    Weapons: Bullwhip and oversized claymore
    Division: Former Infantry, now Commander (Retired)

    Mehrin was born to unknown parents of an unknown nation. He stands 6'3" and weighs 275 pounds, mostly forge-built, battle-hardened muscle. He has short-cropped, dusty blonde hair and brown eyes. His face appears older than his 28* years because of years on the road and the torment of such a life; the knife scar running across his left eye from scalp to upper jaw doesn't help. He dresses in black, mostly leather: black, wide-brimmed hat, black cloak, black vest, black breeches, black boots. On his back, Mehrin carries an oversized claymore that sticks from a slit in his cloak. On his belt, he carries a sixteen-foot bullwhip, once his primary weapon.
     (All taken directly from the bio here - *except for things relating to age, which are based on recent discussion)

     

    Eb ((As per the bio here)

    Age of this character: Very late twenties (exact DOB unknown)

    Origins:  The Rahad - Ebou Dar, Altara

     

    Physical Description

    Skin: Olive/dark tan

    Hair: Jet black, very short. Wildly cut/hacked with knives

    Eyes: Coal black

    Height: Short – 5’2” to 5’3”

    Build: Medium to light

    Distinguising Features: Incredibly feisty Altaran temper; many scars (most noticeable located on right side of face in elongated ‘S’ from outside corner of eye to bottom side of jaw).

    Division: Infantry

    Rank: Captain

    Weapon of choiceKnives/throwing daggers 

    Secondary Weapon: Mace. Double short swords.

     

     

     

    Both of your characters and writing styles are fantastic. I'm also looking forward to watching this all pan out!

  15. The sound of hooves – lots of hooves – shattered Eb’s idle thoughts and her concentration on Mehrin’s every move. Children of the Light rode in their direction – a hundred or so by her count – their crisp white cloaks catching the sun’s glare and reflecting it in a blinding line that seemed to scar the road. Eb melted further back into the bushes, knives out, teeth bared in an open snarl.  

     

    Whitecloaks! Blasted shiny filth!

     

    She spat, and her knuckles tightened on the hilts of her daggers. Battle companions or not during that old fight at Bandar Eban, she would never trust the members of that fanatic flock any further than she could throw the whole bang lot of them. In fact, she’d likely trust them less. The memories of what had happened to her friends in the Rahad had not faded over the past decade or so, and if the rumours that she’d been hearing recently were true, whatever the Children wanted Mehrin Deathwatch for these days wasn’t likely to help her forget.

     

    She ground her teeth and waited, wary and impatient. She'd been following her ex-Commander, unbeknownst to him, on Calder's orders for quite some time now and this – this arrival of the Whitecloaks so soon after the rumours - was the first possibility of any real trouble that they’d encountered. Nothing had happened yet, but it set her nerves on edge. Taking out a random mercenary thief or two here or there before they gutted Mehrin in the night, or sabotaging a crossbow whilst the drunken owner slept was one thing (or nothing really, mostly she didn’t even bother - there weren't that many people on the roads stupid enough to try and take on a man of Mehrin’s size and disposition, and if and when they did, Mehrin was most capable of handling them himself), but a hundred Whitecloaks? That could prove a different story.

     

    As easily and as subconsciously as she breathed, Eb checked that all of her knives were in place and loosened her short swords in their sheaths. The Whitecloaks kept advancing. Her hand brushed against the mace at her side. Something was going to happen here, she could feel it. Yes, a hundred-or-so Whitecloaks could definitely prove a very different story. She spun her knives, kept Mehrin in her line of sight, and waited...

  16. Wheeeeeeeeeeee!!!!!!

     

    *Warms up her fingers*

     

    I'll give it a few more days in case Nya or Quib with his new character want to join in, and then I'll get cracking by the end of the week if that suits everyone? Others can always join in as we go...  :biggrin:

  17. Ooookay.

     

    Back story for Eb's looooong time away has been all fleshed out.

     

    Looks like she's been off 'babysitting' Mehrin on his various travels (unbeknownst to him, of course, and under Calder's orders) ever since he got banished for punching the Daughter of the Nine Moons and knocking her out.

    The official story was she'd been sent to make sure Mehrin never returned. The unofficial story is/was she was happy to comply, having had ulterior motives to make sure her old friend didn't do anything else particularly stupid, like get himself killed.

     

    Which of course, he is going to. In his last and upcoming rp. *cries*

     

    Eb will be involved in this, and the idea is that Mehrin's death will have had a pretty big impact on her by the time it's all over and she's on her way back to the Band.

     

     

     

    In order to get her back into the RP with the actual Band (yey!), I'm thinking that at this point (unless anyone has any better ideas?), Eb potentially:

     

    • Gets intercepted by Scouty Scouts on her return, maybe injuring someone/NPC in a scuffle/misunderstanding of sorts (She's not likely to be recognised, she will be in a bad mood, and she's not likely to take kindly to being questioned/threatened/apprehended)
    • Gets arrested/locked up for her 'crime' (trespass/assault)
    • (Eventually) convinces guards she's actually a senior member of the Band and is released/taken to Calder
    • Reports Mehrin's death / her return to Calder
    • Is re-instated to normal duties

     

    Thoughts? I figure anyone who wants to can be involved in her reappearance, arrest, guard-duty, release and reinstatement (and later training) etc. etc.  Quibby has given approval for this thread to be started whenever we're ready.

     

    What do you say? Anyone keen to volunteer for various sections of the return? Pleeeeeaaaassssseeee?? 

     

    :biggrin:

  18. *Gasps and narrows her red-armed-eagle-eyes*

     

    *Ducks the random flying sponges*

     

    DJ!

     

    I'm not so sure this 'sponge fight' is entirely legal, considering it was not technically declared a brawl by a 'senior officer'! I'm actually-almost-entirely inclined to say that you, Sir, just picked up that sponge and (with willful intent!) set out to slap-assault a particular senior officer !! ( :blink:)

     

    Jea?

     

     

    *Watches for the newly-sodden MG's response (still ducking sponges)*

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