Jump to content

DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Verbal32

Moderator
  • Posts

    20337
  • Joined

  • Last visited

About Verbal32

  • Birthday 08/02/1978

Retained

  • Member Title
    Actually Barmacral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Verbal32's Achievements

  1. Ha, did not expect that! We'll see when Shad goes to restart this.
  2. Sorry broseph, maybe next one.
  3. Whoa, been a hot minute since I've seen you!
  4. DT access, please
  5. Absolutely!
  6. I bastard mod, so I root for me.
  7. You're not allowed. Sign says so.
  8. ih8u Looks like killing Marsh's train was a reasonable idea after all, heh.
  9. No, it isn't. Both situations are MYLO, but at least one of them doesn't have a 3p who could take out townies involved.
  10. @DPR Poke holes - is this not an obvious situation?
  11. AND all this assumes DPR doesn't get killed in the crossfire. Super bad odds, you lynch the 3p every time in this instance. How is this not obvious to everybody? Am I missing something?
  12. All this assumes we lynch scum today. Let's say we don't. Then what? If Tig hits her target and they are town, we enter tomorrow with 2 town, 2 scum, and 1 3p. That's pretty bad. Even a scum lynch then loses us the game, as the SK and mafia both kill people. Conclusion: unless you're weighing a 100% scum lynch or a 100% 3p lynch, you have to lynch the guaranteed non-town player almost all the time.
  13. Weird question, obviously I have no clue what the alignment of your target is. I like the shade attempt, though. Still: DENIED. So scum treated you like a townie. There's no difference to analyzing your death vs any other townie......which was my point.
  14. wat And if her target is town? Then she can take one out tonight - we can't let her live. Unless I'm missing something huge here, this is super sus.
  15. Not really, other than we no longer have to worry about the potential for 2 townie deaths in 1 night. I thought scum as well.
×
×
  • Create New...