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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

WolfbrotherKronos

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Posts posted by WolfbrotherKronos

  1. "Smiling with silent amusement, he removed his coat, unlaced his shirt and stripped it off. On either shoulder was the tattoo of raven and tower.

     

    Most Seekers for Truth bore the ravens as well as the Tower, but not even someone who dared steal a seeker's plaque would have himself marked so. To wear the ravens was to be the property of the Imperial Family."

     

    The Shadow Rising Chapter 38

     

    Egeanin meets a seeker and is concerned about the validity of his plaque...so he shows her the tattoos to prove his claim.

     

    Caught it in my reread.

  2. Crud! I was here in February. Really, I was!

     

    Kathleen - Katandra - something or other (step after recruit going to join the hand -I believe-)

    Got ya and it's alright. I'll be going through things and converting people to the newer system and making new req threads to make things make more sense...I'm cleaning things up this month. That is my goal.

  3. Thanks Souvra dear *hugs* be nice to have you back!

     

    Kronos, I haven't forgotten the RP, it's on my very long list of things to do...still.

     

    Thanks for the well wishes, he seems to be doing ok and we're hoping he might get home some time next week.

    I know...life is busy...I'm there too :sad:

  4. Hi Leala and welcome. :smile:  I'll check out your bio over the weekend. My father in law's in hospital at the moment which is slowing me down a little so bear with me.

     

    Kronos' character is called Jace Maren, my character is Rhya, Winter's is Winterwinds and Zippo's is Zippo. Nice and easy to remember the last two lol. :laugh:  You can find them all on the Biographies board (or in the archive sub board. They're all linked in the index post because I'm just that organised :wink: ).

     

    Make yourself at home meantime. Once we get your bio sorted out I'll add you to the WK usergroup and you'll be able to see our Training Grounds sub board where we track progress and link our RPs.

     

    Hope he gets better!

  5. Beliefs and Sayings


    • When things do not go according to plan, we usually do not have to look far or hard to find the Darkfriends at the root of the trouble.
    • Wolves are creatures of the Dark One.
    • If someone is acting suspiciously, they are probably guilty of something. It is our duty to find out what crime they have committed, and bring them back to the Light, if possible.
    • If a town or individual falls victim to Shadowspawn, there is likely a Darkfriend in the town, responsible for bringing them there.
    • Aes Sedai (and those trained by them) are servants of the Dark One. Those who befriend, follow, or otherwise support the Witches and the White Tower also walk in Shadow.
    • The Aes Sedai seek to challenge the Creator through their use of channeling. Their extreme hubris and overreaching power games in the nations of the world are proof positive of their service to the Dark One.
    • The myth of the “Black Ajah” is a pack of lies and an attempt by the witches to hide the fact that they are all servants of the Shadow.
    • Women who practice healing arts should be viewed suspiciously, especially if their cures work too efficiently. Many are Tar Valon witches in disguise. The only healer you can trust is a hedge doctor.
    • The Children hold sway wherever people walk in the Light. Only where the Dark One reigns is the authority of the Children denied.
    • Children are also known as the “Anointed of the Light” or the “Anointed” for short. When a recruit graduates to full Child, part of the consecration ceremony includes Anointing the new Child in sacred oils. 
    • The Children of the Light follow Tenets
    • “No man can be a thief and walk in the Light.”
    • “There is no truce with the Shadow. There is no mercy for Darkfriends.”
    • “Repent, renounce the Dark One, come to the Light and confess your sins.”
    • “Does fear of the Light hold your tongue?”
    • “Walk in the Light.”
    • “The sins of the mother are visited to the fifth generation, the sins of the father to the tenth.”
    • “__________ has lost the Light.”
    • “__________ walks in Shadow.”
    • “No man is so lost that he cannot be brought to the Light.”
  6. Laws and Penalties


    • Anyone found guilty of being a Darkfriend shall be sentenced to death.
    • Anyone found guilty of accosting or killing a Child of the Light shall be hung.
    • Channeling is outlawed in Amadicia, and the penalty for breaking this prohibition is death.
    • Any woman who has trained at the White Tower, regardless of channeling ability, shall not set foot in Amadicia. Any such women shall be turned over to the Children immediately for trial.
    • Thieves cannot walk in the Light, yet we strive to give them a chance to return from the Shadow. A first offence shall be punishable by branding upon the thumb. A second offense is punishable by amputation of a hand. The third offense shall be punished by hanging.
    • Walls shall not be built around any village, town or city in Amadicia, with the exception of Amador.
    • Houses of noblemen in Amadicia shall be built from wood and not stone.
  7. Protocols and Practices


    • The camps of Children shall be clean, well-kept, and organized.
    • All camps will be guarded by sentries. Those Children on nighttime sentry duty shall say the following when meeting their counterpart during their rounds: (One speaks first, then the other repeats back): “All is well with the night, the Light illumine us, and protect us from the Shadow.”
    • Horses shall be tied securely in picket lines and guarded from thieving Darkfriends who may linger nearby.
    • All prisoners shall be kept near the centre of the camp, and guarded well. Prisoners shall be bound with rope at wrists and ankles, wrists shall be tied behind their back and securely attached to their ankles.
    • Lord Captains are entitled to a tent spanning 4 paces wide by 4 paces long, with a heavy ground cloth. Under captains may have a tent to themselves if supplies are available. All other Children will share a tent with 1 to 3 others of like rank.
    • All Children shall learn to ride well, guiding their horse with only leg cues. This will serve them in battle, when they may not have use of their hands to hold their reins.
    • Some Children may be tempted to loot spoils from the unenlightened. While not directly against our rules, it is a practice that Lord Captains and Banner Captains should discourage.
    • A recruit must take an Oath before becoming a full Child of the Light.
    • No one shall wear a sword in the presence of the Lord Captain Commander.
    • Once sworn, the oath of a Child is for life.
    • A Child of the Light may marry and have children.
    • While on patrol, each squadron shall have a list of wanted criminals, Darkfriends, and others sought for questioning, along with descriptions of the same.
    • Any captives taken must be returned to Amador, to be tried in the Fortresss under the Dome of Truth. Certain exceptions may apply.
    • Official written communication from a Child shall be sealed with a sunburst in golden wax.
    • A Child of junior rank may not offer a social invitation to a superior officer. However, they may accept an invitation from a superior officer.
    • A Child may confiscate books and other written material from the unenlightened, if the content is blasphemous.
    • If a criminal or Darkfriend is to hang, it is beneficial to build a scaffold and hold a public hanging. The punishment often proves to be instructive to the unenlightened. If multiple hangings can be conducted at once, that is recommended.
    • Standard military dress for a Child of the Light shall be as follows:

      • Chainmail undershirt
      • Plate armor breastplate
      • Plate armor conical helm with optional chainmail cap which drapes to protect neck
      • Ankle length white cloak (woolen in winter), fastened at neck with sunburst pin. The sigil of the Children, a sunburst, shall be emblazoned upon the left breast. Rank and division is indicated with embellishments to this sigil as follows:

        • Golden knots below the sunburst indicate rank
        • A silver lightning bolt below the sunburst indicates an underofficer
        • A red shepherd’s crook behind the sunburst indicates a member of the Hand of the Light
        • The High Inquisitor will have only the red shepherd’s crook, without the sunburst.

      • Lords Captain shall wear a white undercoat, and white and gold tabard.

    • Issued weapons include lances, swords, bows and crossbows. All Children are issued a sword, the other weapons may be issued according to the Child’s skill and division.
    • When in battle, officers and Children shall use horns to communicate battle orders whenever possible, to avoid written messages being intercepted by the enemy.
    • A Trial Beneath the Light is a form of trial by combat among the Children, which assumes that the Light will shine on the innocent and guide them to victory. While a sacred ceremony, its practice has lapsed and there has not been such a trial in over four hundred years. The accuser must bring his claim before the Lord Captain Commander, who may grant or refuse it. Once granted, the accuser must make a formal accusation, and the accused must deny it and accept the challenge. The highest ranked Child who is not involved, or a Questioner is designated the Arbiter and begins the fight with the words: "Under the Light, we are gathered to witness Trial Beneath the Light, a sacred right of any Child of the Light. The Light shines on truth, and here the Light shall illuminate justice. Let no man speak save he who has legal right, and let any who seek to intervene be cut down summarily. Here, justice will be found under the Light by a man who pledges his life beneath the Light, by the force of his arm and the will of the Light. The combatants will meet unarmed where I now stand and speak privately, for their own ears alone. May the Light help them find words to end this short of bloodshed, for if they do not, one of the Children must die this day, his name stricken from our rolls and anathema declared on his memory. Under the Light, it will be so."
  8. Ranks and Divisions

     

    This is a description of ranks and divisions from the books.

     

    • Lord Captain Commander – Titular leader of the Children, his word commands all within the organization.
    • High Inquisitor – Leader of the Hand of the Light, answers to no one but the Lord Captain Commander.
    • Spymaster – Leader of the Eyes of the Light, identity is kept a secret and answers only to the Lord Captain Commander.
    • Council of Anointed – A Council of the Lord Captain Commander, the High Inquisitor, and selected other Lords Captain. This council handles important policy rulings within the Children, while the Lord Captain Commander commands the Children on a day-to-day basis. The Council meets in the Dome of Truth or in the Lord Captain Commander’s chambers.
    • Lords Captain – Leads a Legion, four golden knots under Sunburst
    • Inquisitors – the basic members of the Hand of the Light
    • Senior Lieutenant – three golden knots under Sunburst
    • Lieutenant – two golden knots under Sunburst
    • Under Lieutenant – one golden knot under Sunburst
    • Hundredman – Leads 100 Children, silver lightning bolt under sunburst
    • Bannerman – Bears the standard of the Children, serves as an officer under a Hundredman, Under-Lieutenant, or Lieutenant.
    • Second Bannerman – Second to a Bannerman
    • Squadman – Leads 20-50 Children.
    • Second Squadman – Second to a Squadman
    • File Leader – a Child promoted to lead 10 of his fellows.
    • Scout – a member of the Eyes of the Light, his job is to not only act in a traditional military scouting capacity, but to liason with informers and gain other information useful to the Children. He reports to the Spymaster, and nominally to the leader of whatever detachment he is stationed with.
    • Child – a basic member of the Children
    • Recruit – a recruit of the Children trains with them, but is not considered a full Child of the Light until he takes the Oath and is anointed in the Dome of Truth.
    • Servants – servants of the Children wear livery of white and gold. You will most frequently find them in the Fortress of Light, although some serve as clerks, stewards and body servants for officers in the field.

    A legion is approximately 2000 men, although this number can fluctuate by 1,000 or more.  The Children currently number around 10,000.

  9. Kyle listened to Ackley's explanation.  That he was on the hunt for Darkfriends.  Kyle found it somewhat surprising that there would be Darkfriends within the Children of the Light, but took it into stride.  It would be a good tatic for the Dark One to have spies within an oranization dedicated to serving the Light.  They wouldn't remain for long anyways - light always took over darkness in the end.

     

    Kyle followed Ackley's instructions to the letter.  He took the money pouch offered, finished his ale, and then left the tavern  In the street he moved to a spot where he could remain hidden, while still being able to see the door.  His thief instincts took over and he found a place that would serve his purposes well.  The streets were relatively empty as most had gone home or were in the common room of the inn.

     

    Kyle waited, staying out of the street and keeping hidden as Ackley instructed.  Excitement rose in him.  He was only a recruit, but he was already on a mission of sorts.  He stumbled into it by accident, but still, he was on a mission.  He breathed in and out to slow down his heart rate and remain calm.  He needed to think clearly.

     

    His thoughts once more drifted to Darkfriends and wondered what their fate would be.  He thought back to his lessons.  Darkfriends were executed.  Kyle wondered about that for a moment.  Shouldn't all be offered redemption - at least once.  After all, he was a criminal, but had joined the Light.  Could Darkfriends be redeemed at all? His lessons taught him that "No man is so lost that he cannot be brought to the Light."

     

    Kyle cleared his mind and turned his attention once more to the door of the tavern, waiting for Ackley to give him his next orders.

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