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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Is it Lucky or is it Jack? Hello and welcome! All the above applies to you too. If you just want to hang out and chit chat about all kinds of things then head to the Social Groups. I've been here for 14 years now. Wow! But the friends I've made here are amazing. Are you a discuss the books and shows person? If so there's the book and discussion forums, which are always open to all 🙂 Oh and theres a Choose your Own Adventure game on the main page of rhe WT. Anyone can join in anytime... and if you dont want to read it through just skip to the last choices post and vote using the reactions 🙂
  2. Welcome to DM. The Social Groups are where we hang out and just chat and stuff. There's a whole level of Boards you can't see till you join. At the moment the WT. Band and maybe Shayol Ghul are active. There's a New Year's even in Tar Valon... which is open to all. You'll get a pretty good idea of what the WT is all about And the Discussion boards are about too. Hopefully we see you around 🙂
  3. I got tired of trying to drum up business. If people want to play then they will play 🙂
  4. The orgs are where we all mess about really. A lot of the chit chatting happens on the Orgs private boards. This site is like a Swan... all quiet and steady on the surface and all kind of Random stuff going on below.
  5. Oh I missed this one. Hi hi Starla... although we've met elsewhere now lol
  6. Oh its super easy to join an Org btw. Just sign up!
  7. Hi Rider. Nice to meet you! If you like in depth stuff we've got our discussion boards for both the books and the tv show If you just want to hang out and chat, we've got our Social Orgs that you can join. White Tower, The Band and Shayol Ghul are the active ones at the moment. Some boards you can only see if you are a member, but we've got our Halloween Event happening on the open Tar Valon boards at the moment. And I'm running a Choose your Own Adventure game on the open Main White Tower board that you are more than welcome to join. Sadly, we've been stranded on a deserted island with no memory... but there's all these weird suss spirals everywhere. Just go to the last choices post and use the Reactions to vote. You can talk to the other adventurers there too!
  8. Maybe I'm a Queen and it was the royal we...
  9. Dude... you're hysterical. If I reply to my friends they know who I am.
  10. People who know me know who we is. It's me and my husband. We've been on the site a long time. Oh i just checked... since 2011. We've read the books many times. We read the books as they were being written. So... you might want to rethink that reply cos you just being argumentative for the sake of it if you though 'we' was everyone lmao
  11. I think they just enjoy the spirited debate. The show is gone now, but the talking and discussion goes on! It's hard to lose something, even if you didn't like it very much. And losing the show means all the 'fun' chatting gets lost too. You're all more than welcome to come chat in the orgs 🙂
  12. Cross is a total Leeroy. It's true.
  13. We liked it. Got confused about a few things. But generally we we're happy that we got to see it on the telly. Things are always changed. We watched the Hobbit lol. And don't even get started on Rings of Power. I am very glad I have my in house nerd to make sense of that.
  14. You're talking about the discussion threads? Lmao. Yeah they are totally chill 😂 It's not a place I frequent too much. Some people do get drawn in and need their blood pressure tested. I'm looking at you. Heavy lol I'm mostly in the WT org for general chit chat and fun. Oh there's a choose your own adventure, on the main WT board. You should be able to see that. Just skip to the end and vote, using the Reactions. We are not dead yet
  15. Welcome Lanfeared. Feel free to have a poke about. We got discussions and also our Social Orgs... which are a bit more chill and fun.
  16. Here you go. Come join us on the Island:)
  17. Well hello Steve. Nice to meet you. Sadly this adventure is over... but we do have a new one ongoing that you are more than welcome to join in. I will get you the link It was a very deep emotional journey, especially when Chat went mental and lost the whole thing. I stayed up all night rebuilding it. And we love Nyra
  18. So, what I'm getting is, you're really missing all the heated debates. It has slowed down a lot, it's true.
  19. Hi Samarah. Welcome to Dragonmount. There are various Social Orgs that you can join and each has its own way of doing things. Your intro seems like you might be also interested in our Role Playing group. I've never joined but it's a bit further down the page I think. In the Social Side of the White Tower we only do a Lite form of roleplay and we can eventually Bond real people we've become close with
  20. Does anyone want me to start a new adventure? The last one took months, but we emerged victorious with a tale to tell. Skynet makes me nervous... but we could have another go? Let's have some ideas of what kind of adventure we would like this time. Any genre is ok. Doesn't have to be magic. We have to be PG 13 etc I was thinking maybe stranded on a deserted mysterious island? But any other ideas are welcome.
  21. Rules 1. Play nice. Don't say personal or mean things. Basically don't be jerks. I am going to specifically say don't call players - or the things they do - stupid/dumb/any other variants of that. It seems to be quite triggering and I don't want the fall out or drama. Pressure is ok. School yard name calling is not. 2. Do not edit your posts. 3. I will not confirm anything you claim I have told you in PMs 4. Do not quote PMs 5. Do not discuss the game outside of this Game Thread unless you have a Team PM provided. 6. Self Votes will not be counted 7. No Appeals to Emotion. Please keep to the Game only, in the Game 8. If you have any RL issues please message me in your game PM. I'm happy to just have a chat, discuss having a little time away or arrange a replacement if absolutely needed. 9. ***No Mass Claims*** Individuals can claim with character and roles etc if it becomes a necessity, but don't try to Game the Mod by all claiming at the same time. You can also message the Mafia Board Staff who is @Verbal32 This is a Hammer/Deadline Game. If a Majority vote is achieved, the Lynch will be deemed to have happened instantly and I'll confirm asap. If there is no Majority, whoever has the highest votes, when the Timer runs out will be Lynched. If there is a Tied Vote - the Gods of Random Org will decide. It is best to get a majority. All votes to be Bold Red or they won't be counted. You must Unvote before changing your vote. Your Mods are: Ithillian - who has full game set up and can post VCs and answer Modly Questions Shad - who can post VCs End of Day 1 https://dragonmount.com/forums/topic/127494-day-1-hamilton-mafia-only-players-to-post-please/page/68/#findComment-4088204 Start of Day 2 https://dragonmount.com/forums/topic/127494-day-1-hamilton-mafia-only-players-to-post-please/page/73/#findComment-4088683 End of Day 2 https://dragonmount.com/forums/topic/127494-day-2-hamilton-mafia-only-players-to-post-please/page/92/#findComment-4089372 Start of Day 3 https://dragonmount.com/forums/topic/127494-day-3-hamilton-mafia-only-players-to-post-please/page/96/#findComment-4089644 End of Day 3 https://dragonmount.com/forums/topic/127494-night-3-hamilton-mafia-only-players-to-post-please/page/119/#findComment-4090690 Start of Day 4 https://dragonmount.com/forums/topic/127494-night-3-hamilton-mafia-only-players-to-post-please/page/122/#findComment-4090899 End of game https://dragonmount.com/forums/topic/127494-day-4-hamilton-mafia-only-players-to-post-please/page/125/#findComment-4091002
  22. Ok.... don't worry. This isn't a Mafia Game. But, you do seem to like to vote on possibly life and death situations.... So let's see if we will survive this. I don't know how it ends so I can vote too. My vote is no better than anyone else's cos I don't know what's going to happen. You will now see a giant wall of text that explains how this game works. TLDR: Skip to the last Story Post and vote for your choice using the Reactions. 1. Cup/Thanks 2. Happy face 3. Sad face 4. Burning Sword 5. Bela Horse I'll swing by and check the votes once a day ish. Feel free to lobby other players and chat about what's happening. Do keep an eye on your Health and Elemental Power levels though. Sometimea, you will need to rest. ************************* Title: The Fivefold Path Introduction: Legends spoke of the Sacred Grove, hidden deep within the heart of the ancient forest. It was said that those who found their way there were destined for greatness, chosen by the elements themselves. For years, you had trained in secret, feeling the pulse of magic within you, but never knowing your true purpose—until now. A vision had called you forth, whispering of an age-old prophecy. The world teetered on the edge of chaos, and only one attuned to the five elements could restore balance. Guided by intuition and the unseen forces, you journeyed for days, overcoming treacherous terrain and strange omens, until at last, you stood within the hallowed grove. You awaken in a sacred grove, the air tingling with energy. The ancient Order of Elements has called upon you, one of the few born with the gift to wield elemental magic. Before you lies a grand stone altar, upon which five glowing crystals rest. Each represents one of the five elements: Air, Water, Fire, Earth, and Spirit. A robed figure, the Guardian of Balance, steps forward. "The world is on the brink of chaos, and only an Elemental Champion can restore harmony. Choose your first path wisely, for it will shape your destiny. Your ultimate goal is to locate the Heart of the Elements, a legendary artifact hidden deep within the world. Only by uniting all five elements and claiming the Heart can you defeat the growing darkness that threatens to consume all." As a gift to aid you in your journey, the Guardian of Balance grants you three Magical Revive Stones. If you fall in battle, a stone will restore you to life with 50% of your current HP and EP, returning you to the last safe location. Additionally, you will keep all items in your inventory at the time of your death. Use them wisely, for they are rare and precious. Current Status: HP (Health Points): 20 / 20 (Max HP increases as you progress) EP (Element Points): 10 / 10 (Max EP increases as you progress) Elemental Strength Levels: Air: Level 1 Water: Level 1 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Spell Book: [No spells learned yet] Day and Night Cycle: Your journey follows the natural cycle of day and night. Some events, creatures, and magical effects may vary depending on the time of day. Certain areas may be safer or more dangerous during specific times, and some spells may be more potent at night or dawn. Gameplay Note: Always update all stats after a choice, including HP, EP, inventory, and the spell book. Then display the results again. Resting System: You must rest periodically to recover your strength. There are two types of rests: Short Rest: A brief break that restores up to 50% of missing HP and EP. Long Rest: A full night's rest that fully restores HP and EP. Resting may require a safe location or camp setup, and some areas may not allow rest due to dangers or environmental factors. Health System: Your journey will be perilous, and your survival is not guaranteed. You begin with 20 Health Points (HP), but as you progress and grow stronger, your maximum HP will increase. Certain actions will either restore or reduce your HP: Making wise choices or using defensive magic may restore HP. Taking risks, engaging in battle, or failing a challenge may decrease HP. If your HP reaches 0, your journey ends in defeat—unless you have a Magical Revive Stone. Completing significant milestones may grant permanent HP increases. Stay vigilant, and choose your actions wisely. Elemental Strength and Energy System: As an Elemental Champion, you have proficiency in each of the five elements. However, your strength in each element starts at Level 1. As you progress, your choices and actions will increase your proficiency in specific elements, allowing you to unlock more powerful spells and abilities. Elemental Strength Levels: You gain experience in an element by using its magic in battle, solving puzzles, or making choices that align with its nature. Element Points (EP): You have a limited pool of Element Points that you can use to cast spells. Each spell costs a certain number of EP. Regeneration: EP regenerates over time, but using too much too quickly may leave you vulnerable. You can also find special artifacts, rest at sanctuaries, or complete quests to restore EP more quickly. Max EP Increases: As you grow stronger and master elemental magic, your maximum EP will increase, allowing you to cast more powerful spells and sustain magic for longer durations. Master your elements wisely, for the balance of power will determine your success. Item Collection System: Throughout your journey, you will discover useful objects and artifacts that can aid you in battle, exploration, and survival. Some items may enhance your elemental abilities, while others provide healing or special buffs. Consumables: Potions, enchanted scrolls, or food that restore HP or EP. Artifacts: Rare objects that grant unique abilities or stat boosts. Weapons & Tools: Elementally infused weapons or utility items to assist in combat or puzzle-solving. Keys & Quest Items: Objects required to progress through locked areas or complete story-driven objectives. Managing your inventory wisely will be key to your survival and success. Spell Book System: As you learn spells from each element, they will be recorded in your Spell Book. You can use spells during encounters, puzzles, or battles, as long as you have enough Element Points (EP). Some spells may require multiple elements, and others may unlock hidden paths or special advantages. Choose Your Path: Choose the Air Crystal: Gain agility and mastery over wind magic. Choose the Water Crystal: Develop healing and control over tides. Choose the Fire Crystal: Harness flames and destructive power. Choose the Earth Crystal: Attain endurance and stone manipulation. Choose the Spirit Crystal: Strengthen telepathy and unseen energies. What will you choose?
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