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Ghaul

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Posts posted by Ghaul

  1.   Welcome to the Three Fold Land, Ladies and Gentlemen, I bid you welcome. I am Ghaul, clan chief of the Dragonmount Aiel, and also Division Leader of the Aiel Div. In this post I will try to explain to the best of my ability how our division functions.

     

      Now, first  to explain the Aiel structure. At the top of the Aiel heirarchy you'll find the division leader. It is his job to make sure that the divison runs smoothly. Also it is his job to negotiate the other DLs the interdivisional RPs. Since we're a small division, the DL is also bio checker, though that might change of the Division grows. Another of the DL's duties is the assigning of weapon score and one power scores. The DL is also the one who assigns the Society Leaders. The Society leaders in turn can appoint Second in Societies, to help them manage their society.

     

      However, though the DL is the final instance within the Aiel divison, he is by no means the sole authority. In fact if he was he would be going bonkers in no time. The division has staff, which includes the Clan Chief, Head Wise Ones and Society Leaders. It is in discussion between all these people that the policies of the Aiel Division are decided. So in short, if you have problems with the RP - feel free to take it to any member of the Aiel Staff, from your Society Leader to the Division Leader.

     

      Now to list the current Aiel warrior policies:

     

    1. Each new member of the Aiel who decides to go with the warrior path start as a warrior who has just completed basic training, and has the WS of 10

     

    2. Upon bio approval, a new Aiel memeber must complete the How to be Aiel and Ji'e'toh classes, information about both classes can be found in two separate threads on this forum. That is done so the new member will be familiarized with the Aiel history, culture, society and Ji'e'toh, so they will know how to behave like an Aiel, an unique culture in the world of the Wheel of Time. Upon completion of this your WS score will be raised to 11

     

    3. Upon completion of those two classes the next step is to chose a society and underwent it's initiation. The initiation is ran by the Society Leader (SL). Once this is done your WS will be up to 12.

     

    4. The maximum WS a warrior can achieve is 18. In order to achieve that, each warrior will have to go through advance training in three of the basic seven Aiel skills on which his society depends the most. That advanced training is also done by the SL. The seven basic skills are Balance, Stamina, Stealth, Spears, Hand to Hand, Knives, Bows.

     

    5. The WS 19 is reserved for Sept Chiefs. Anyone can apply to be Sept Chief, the DL choses the Sept chief. There can be more than one sept chief.

     

    6. The WS of 20 is reserved for Clan Chiefs. As of current they are two clan chiefs - of the Dragonmount Aiel and Shaido Aiel. In each clans they are Sept chiefs.

     

     

      Now, I think that about covers it.

  2.   In this thread the contacts of all Aiel 'top brass' will be listed. Please those who hold one of thos positions and their contact info is not listed ( because I have forgotten it ... ) please supply it. The IM info is, of course, if available. Thank you in advance.

     

      Division Leader ( who by chance also happens to be Clan Chief ): Ghaul

      E-mail: stanislav1983[at]yahoo[dot]com

      MSN: rhaegar_targaryen[at]hotmail[dot]com

      Skype: daemonronshor

      ICQ: 106470102

     

      Head Wise One: Eqwina

      E-mail: Fatallyyours00[at]gmail[dot]com

      MSN: cherridesign[at]hotmail[dot]com

      Skype: eqwina

      ICQ:

     

      Roofmistress: Andrea

      E-mail: arie.designs[at]gmail[dot]com

      MSN:arie_designs[at]hotmail[dot]com

      Skype:arie_ronshor

      ICQ:

     

      Society Leaders:

     

      Aethan Dor:

     

      Cor Darei: Devon

      E-mail: lfm[at]umich[dot]edu

      MSN:

      Skype: 

      ICQ: 197396009

     

      Duadhe Mahdi'in:

     

      Far Aldazar Din:

     

      Far Dareis Mai: Andrea

      E-mail: arie.designs[at]gmail[dot]com

      MSN:arie_designs[at]hotmail[dot]com

      Skype:arie_ronshor

      ICQ:

     

      Hama N'dore: DeaconGaidin

      E-mail: deacongaidin[at]yahoo[dot]com

      MSN: wisealex[at]hotmail[dot]com

      Skype:

      ICQ:

     

      Rahien Sorei:

     

      Seia Doon:Kael

      E-mail: masterinphx[at]gmail[dot]com

      MSN:  masterinphx[at]hotmail[dot]com

      Skype:

      ICQ:

     

      Sha'mad Conde:

     

      Shae'en M'taal: Myth

      E-mail:

      MSN:kault[at]hotmail[dot]com

      Skype:

      ICQ:

     

      Sovin Nai:

     

      Tain Shari:

  3.   This is the second preparation thread that must be completed before you beging RPing. The same rules go as for the first thread ( which can me found here - http://forums.dragonmount.com/index.php/topic,24893.msg635981.html#msg635981 ). Thank you in advance

     

      The Aiel have replaced the code of passive acceptance with a complex code of honor and obligation called ji e toh. By this code there are many paths to honor, each with its own measure and price, and each facet of life has its own paths. In battle, for example, the smallest honor is that gained by killing, for anyone can kill, while the greatest is to touch an armed living enemy without causing harm. To take an enemy and make him gai shain falls somewhere between the two extremes. All must seek their own honor though the code, and honor is valued above all else in Aiel society.

     

    Shame also has many levels within the code, and is considered on many of those levels to be worse than pain, injury, or even death. The facet of the code that outweighs all others in all its various degrees is toh, or obligation: any obligation, no matter how small or insignificant, must be met in full. Toh is so important to the Aiel that one wil accept even shame, if necessary, to fulfill an obligation that might appear minor to one not tied to the code.

     

    Consider the role fo the gai shain. The name means “pledged to peace in battle” in the Old Tongue and is used to refer to those Aiel taken prisoner by antoher Aiel during a raid or battle. These prisoners are required by ji e toh to serve their captor for one year and a day, touching no weapon and doing no violence in that time. They must complete this service humbly and obedientl with no complaint or thought of escape. They wear white robes to clearly distinguish them from other Aiel during their service. Even if they are somehow returned to their own people, that period of service must be completed. Perhaps the gais shain are a throw back to the obedient and non violent service the original Dashain Aiel used to give the Aes Sedai. Also according to the code, Wise Ones, a blacksmith, a child under the age of fifteen, and a woman with a childe under the age of ten are all exempted from service as gaishain.

     

    Wise Ones stand outside all fueds and battle, and according to ji eh toh may not be harmed or impeded in any way.

     

      OOC: On the DM Three Fold Land board here http://forums.dragonmount.com/index.php/board,72.0.html please post either a current or retro thread wherein your character is either owed or owes toh. Try and get some other Aiel involved (they can play either their regular PC’s or NPC’s for you) if possible. Alisis is at your service or we have two NSW's (no specific writer) someone could use if needed. PM with any questions!

  4.   How to Speak Aiel

     

    The Aiel often use the Old Tongue, especially when naming a place or adversary. Below are the links to both an Old Tongue dictionary and the Wise One Website page listing commonly used words and phrases.

     

    http://www.geocities.com/wiseoneroof/speakingaiel.html

    http://www.angelfire.com/tx/jcs97b/otd.html

     

    Assignment: Please start a thread here http://forums.dragonmount.com/index.php/board,72.0.html and rp your character arriving at the Dragonmount Hold and meeting various members utilizing what you know about the Aiel. Please post your link here!

  5.   Culture/ Rhuidean/ The Lost Ones

     

    The Aiel begin learning survival skills and the handling of the spear at a very young age, with games designed to enhance skill, speed, and accuracy. But they are also taught ji e toh and politics, as well as basic arithmetic and reading. Though they appear to live a barbaric life they value books and literature highly and are usually well educated.

     

    No longer nomadic they have carved out strongholds among the cliffs, hills and canyons of the Waste. Each sept has its own holds. In most Holds the dwellings are clay and brick on the surface, with flat roofs for gardens, but usually burrowed deeply into stone to form spacious and comfortable rooms well insulated from the heat.

     

    Aiel rooms are carpeted with layers of rugs, hung with tapestries, and furnished with comfortable mats and cushions, shelves and tables – never chairs – the Clan Chief alone owns a chair which he only uses for pronouncing judgments. Though the Aiel dress plainly their homes are usually draped in bright colors and a variety of textures. Fine statuary, porcelains and a wide variety of books line the niches of many.

     

    The Fifth – a tradition of looting in which a fifth of the goods in any raid or war is allowed to them to acquire rare items. Their trade with Shara has brought them silks and ivory as well.

     

    The Aiel enjoy a varied diet including fruits, grains and vegetables harvested by gaishain from roof gardens, goat meat and milk from the herds.

     

    The code of dress among the Aiel has changed little since they were the Da’shain Aiel, the cadin’sor worn by all men and Maidens is an adaptation of the Da’shain working clothes and roughly translates from the Old Tongue as such. The classic coat and breeches are colored in browns or grays that fade into rock, sand or shadow. The Aiel add soft, laced knee high boots and the shoufa a scarf-like garment that is wrapped around the head and neck, leaving only the face bare. When preparing to kill the Aiel pull the shoufa over the nose and mouth, veiling the face according the tradition. The cut of the cadinsor si individual for each clan and has slight variations according to sept, though and outlander might not notice the differences. All Aiel men and the women who are Maidens wear their hair short except for a tail on the nape of the neck. Women who are not Maidens wear their hair shoulder length and longer, but rarely braid or gather it up. They frequently pull it away from their face with a scarf. Their long skins, blouses and shawls are in drab desert colors, and they adorn themselves with many bracelets and necklaces, often carved ivory or precious metals. High ranking women are likely to display an abundance of valuable jewelry. Maidens often posses jewelry but rarely wear more than an occasional piece at a special event. Men wear no jewelry at all.

     

     

    Rhuidean

     

    Most Aiel only know that Rhuidean was built by the Jenn Aiel and each Sept and Clan Chief is required to visit the cloud shrouded city. Such men bear the mark of a chief, placed in his skin at Rhuidean, that has the look of a strange metallic bracelet (a dragon twining around a single arm) Those who would be Wise Ones are required to visit twice but are not marked so.

     

    The true Legacy of Rhuidean (until the unveiling by Jarron (our Rand) when he was named the Caracarn) is known only to those who pass through its walls.

     

    The Lost Ones (or Tinnkers or Tuathaan are the descendents of the most original Dashain Aiel who still follow the Way of the Leaf. Only Sept and Clan Chiefs and Wise Ones are aware of this connection prior to the unveiling of Rhuidean by the Caracarn)

     

    Assignment: If you were Jordan what would you have changed about the Aiel and why? Past/present or future.

     

  6.   Societal Structure and Kinship

     

    The Aiel have a precise and complex system of structure and relationships as well as a specific term for every relationship of blood and marriage.

     

    First brothers and first sisters are those who have the same mother, but not necessarily the same father. Among the Aiel having eh same mother means a closer relationship than having the same father.

     

    Second brothers and second sisters are the children of one’s mother’s first brother or first sister (termed cousin in our world).

     

    Sister fathers and Sister mothers are the first sister or first brother of the mother (termed Aunt in our world).

     

    Friends who are as close as first sisters and first brothers are called near sisters or near brothers – near sisters often perform a ceremony involving the One Power that makes them first sisters – near brothers almost never do.

     

    Sister Wives are those women who are both wed to the same man.

     

    The Clans and Septs of the Aiel

     

    Taardad

    Maidi, Nine Valleys, Bitter Water, Jagged Spire, Four Holes, Iron Mountain, Bloody Water, Jindo, Four Stones, Chumai

     

    Sharrad

    Black Rock, Haido, Imran

     

    Goshien

    Stones River, Jhirad, Mosaada, Red Water, High Plain

     

    Chareen

    White Mountain, Jarra, Cosaida/Cosaada

     

    Nakai

    Black Water, Black Cliffs, Salt Flat

     

    Codarra

    Jaern Rift

     

    Daryne

    Shelan, Bent Peak

     

    Tomanelle

    Jenda, Shorara, Serai

     

    Shiande

    Neder

     

    Ryne

    Musara, Two Spires

     

    Miagoma

    Smoke Water, Spine Ridge, Cold Peak

     

    Shaido

    Domai, Jumai, Jonine, Green Salts and Moshaine

     

    Societies

     

    These are the mighty warrior societies of the Aiel, noted as the most fearsome on the continent.

     

    Aethan Dor (the Red Shields) function as clan policemen and peacekeepers. There job is to break up fights not start them. They have a wide range of skill level with several better than average fighters. The job description implies that self-defense is the primary objective.

     

    Cor Darei (the Night Spears) warrior society specializes in combat at night. This group is mentioned very little in the book, but we believe they are used as night scouts and dependable warriors. At DM they used to call themselves “the society that runs around at night raiding people”

     

    Duahde Mahdi'in (the Water Seekers) warrior society does not actually seek water (which is the Wise Ones job) but guard the water sources, the three fold land's most precious and scarce resource, and the hold cisterns. They are comprised mainly of good scouts and average warriors.

     

    Far Aldazar Din (the Brothers of the Eagle) members are better than average fighters, and they are, most often times, used as scouts. Other than specializing in archery this society has particularly strong emphasis in stealth. This combination allows them to be utilized as an excellent reconnaissance unit. Whereas Far Daries Mai may also be used as scouts, this society contains the best scouts.

     

    Far Daries Mai (the Maidens of the Spear) is the most well known society from the books. Comprised entirely of women, this society has a number of different qualities and jobs. 1) The maidens have an entire language of hand talk. 2) The maidens are dreaded for their game of maidens kiss. 3) The maidens are used as scouts and have the widest range of skill amongst their warriors. 4) The maidens carry the Car a Carn’s honor.

     

    Hama N'dore (the Mountain Dancers) warriors are very nimble. Their specialty is balance. They are said to be able to dance on the edge of a knife. Their focus on balance makes them unsurpassed when it comes to fighting in mountains, ridges and all terrain of this type. They are among the best and most valuable warriors in the dance, and they are used as fast and heavy attackers. Since the Aiel do not ride horses, this society is the closest thing to a heavy cavalry that the Aiel have.

     

    Rahien Sorei (the Dawn Runners) get very little description in the books, but we found enough information to realize they are messengers, glorified letter carriers, or in today’s terms postal workers. It is important to remember that the Ming Dynasty fell because of a disgruntled postal worker, so it is folly to underestimate this societies worth. In reality, the Dawn Runners' primary duty is to keep the lines of communication open during battle. Though the Dawn Runners have some of the weakest fighters (though a handful are above average) they are stealthy and have great endurance; this helps them do their duty even better.

     

    Seia Doon (the Black Eyes) is a society of “stealthy assassin types” that focus mainly on being neither heard nor seen. No one is stealthier than the Blackeyes or more deadly on limited terrain. These are the closest warriors to spies and assassins, but they are not spies and calling them assassins would likely offend them. This society has the most unique understanding of Ji eh Toh, and only the newest recruit would believe he owed toh. Almost all the warriors of this society are far above average.

     

    Sha'mad Conde (the Thunder Walkers) warriors make regular trips to the blight to kill Trollocs, which is there job. When it comes to shadowspawn these guys are the step ahead in tactics (because they know how Trollocs think and such), and unflinching bravery.

     

    Shae'en M'taal (the Stone Dogs) warriors are the defense of the clan, focusing more on hand-to-hand combat than anything. From the books we know that Stone Dogs: never run from battle and are some of the most dangerous men in battle. Owning the largest armory and nicest roof. Because of their doctrine of never running from battle the Stone Dogs are trained to be better at everything than any other society EXCEPT for these 6 areas: 1) Hama N'dore in balance. 2) Siea Doon in stealth. 3) Sovin Nai in knives. 4) Shamad Conde in trolloc knowledge. 5) Far Aldazar Din in archery. 6) Tain Shari in tactics.

     

    Sovin Nai (the Knife Hands) warriors are among the most well rounded warriors. They are nearly as good or as good as the Stone Dogs in most areas including stealth and tactics. They are slightly weaker than the Stone Dogs in archery and spear use. However, the Knife Hands outclass EVERY society in the use of knives, both throwing and hand-to-hand. The Knife Hands roof and armory is second only to the Stone Dogs, but the Sovin Nai oo'squai is the BEST IN THE THREEFOLD LAND (‘Nai Squai’ preferred by nine out of ten Wise Ones).

     

    Tain Shari (the True Bloods) society is the home of the thinkers of the clan. Their main job is tactics, though they are mostly average to below average warriors, they work behind the scenes and come up with those vital battle plans that win the day. Truthfully this is the only society in which all the warriors do this planning. The only other people who help plan battles are the clan chief and the SL's. No other society even teaches battle planning.

     

    Other Important Roles

     

    Clan Chief

    Sept Chief

    Wise Ones, those who have been chosen and completed two trips to the City of Rhuidean.

    Roofmistress, who has the ability to turn anyone away from water and shade, even her own husband (always the Clan Chief) if she desires.

    Blacksmiths are highly revered among the Aiel and not able to serve as gaishain.

    Weavers, who use textiles such as wool and algode to weave a variety of fabrics. The wool is acquired from sheep goats of the herds and algode from the roof gardens.

    Miners, the Aiel mine their own gold and silver, as well as rubies, sapphires, moonstones and firedrops.

     

    Assignment: Where do you believe Jordan received his inspiration for the Aiel?

  7.   Now, this is one of the two things and Aiel initiate should do. All tasks mentioned here are to be done OOC, by E-mail or instant messangers between the Aiel initiate and me, Ghaul( my contact are listed in the Aiel Information - Contacts List thread ), unless it says otherwise in the task and shall take place before the RPer joins any RPs. I personally suggest doing these at the stage in whcih you'll prepare your bio. Thank you in advance.

     

      The Waste and History of the Aiel

     

    East of the Dragonwall and west of the cliffs and chasms of Shara lies the Aiel Waste (or as they term it The Three Fold Land – as they believe it is 1) a shaping stone to make them 2) a testing ground to prove their worth and 3) a punishment for their sin – this sin is unknown to most Aiel). Called Djevik K’Shar “The Dying Ground” in the Trolloc tongue, it is a harsh, rugged, and all but waterless land that appears uninhabitable. Yet this Waste is home to the Aiel, a race of people as fierce and hardy as their rugged environment. These tall and fair-haired people are lethal fighters and skilled trackers, with both men and women serving as warriors. Believed to the most deadly fighters on the continent, if not in the world, they veil their faces before they kill and have established a well earned reputation for defending their land from outsiders.

     

    Only peddlers, gleeman the Tuatha’an Tinkers dare enter the TFL and Aiel welcome only the first two and fastidiously avoid the third. – Cairhien were also once also welcomed.

     

    History

     

    All Aiel are aware of the following history of the Aiel

     

    The Aiel roamed as nomads after the Breaking and discovered only one people still capable of generosity. As they passed through the land now known as Cairhien the people there allowed them to dig wells for water. This Water Gift forged a strong bond between the two Nations and a hundred years later the Aiel made a gift to the Cairhien – Advendoraldera, a sapling of the one surviving chora tree

     

    Once settled in the Three Fold Land the Aiel separated into different Clans which came to number twelve and each Clan grew to be as large as a nation, fighting with each other, and raiding each other and attacking almost anyone who dared enter the Three Fold Land – dubbed “wetlanders” by the Aiel. The Silk Road ( a trading route to the mysterious Shara nation) was allowed only to the Aiel and their allies the Cairhien. Peddlers were also welcomed while Tinkers were tolerated but never approached.

     

    The Aiel have crossed the Dragonwall only once in their long exile. When King Laman of Cairhien cut down the Advendoraldera (976NE) in order to construct a throne four of the Aiel clans invaded the Wetlands. The nations of the western lands banded together to fight the Aiel but never defeated them. Laman was finally killed in the Battle of the Shining Walls, also known as the Blood Snow.

     

    As of current Ghaul is the Clan Chief of the Dragonmount Aiel

     

    Assignment: What do you believe is the most significant point in the history of the Aiel?

     

     

  8.   --Character Name - Ismitta or "Isma"

     

     

    --Email address - arie.designs[at]gmail.com

     

     

    --Division - Aiel (Far Dareis Mai)

     

     

    --Physical Description - Auburn blonde hair that waved like rolling sands, she has deep, dark skin, and grey-blue eyes. There is a continuos spark of mischief in her eyes and a smirk on her lips.

     

     

    --Personality - A typical Maiden, her humour is often founded at a man's expense. Over protective and a little (a lot actually) overbearing, her bold personality often makes those of weaker minds cower or step back. Her stares and purrs could mean anything until her spear is piercing your throat. Only then you will know if you made a mistake. She has served and gained more 'Toh than most Maiden. She will never make a bridal wreath, on her waking, but still engages in the more natural sides of a relationship.

     

     

    Oh, and Ismitta is shameless.

     

     

    --Place of Birth/Raising : A Goshein Aiel of the Red Water Sept

     

     

    --Character History :

     

     

    A Goshein Aiel of the Red Water Sept, Ismitta was what an Aiel may define as 'Special'. Father a Hama N'dore and her mother a former maiden, their tent and roof was often filled with humor and pranks. But as one prank would often lead to anouther, at the tender age of 16, the Maiden found herself a Gai'shain in the Dragonmount Clan. Humility served her well, but not before she had attracted the tender heart of the Maiden Talbitha. After her servitude had been completed Ismitta announced that she was no longer a Goshein but a Dragonmount Aiel. Picking up her spear, she entered the Maiden tents as if they were her own. Skilled with the spear and and a sharp tongue she was welcomed into the fold. Talbitha had asked her once for them to be bonded as blood-sisters, agreeing on one condition. Should either of them make a bridal wreath than they were to do a task of the others choosing. Be it her, that task were to enter the blight and bring back the head of a soulless.

  9.   A place to eat eh? Well Daemon knew of such a place.

     

      "Yes friend Forge, I know of such a place. It's quite close near by and it has Ogier size rooms, furniture and utensils. I believe you'll find it most comfortable. You'll have to excuse me that I will not be able to sit on the same table as you though. Ogier tables are a bit too big for me. I will look like a child on such a table. I will be right next to you though.Follow me and I will take you to it."

     

      Daemon led Forge away from the tower grounds, and into Tar Valon. The inn he had in mind was just a few blocks away. It was, of course, the Green Advocate.  A large, three story inn, made mainly of wood - cedar trims to be pecice. Daemon led Forge in through the main entrance, which was ment to be lare enough for an Ogier to pass, but since Forge was a big even by Ogier standards, he had to bend in the knees a bit. They entered into the large common room, which served as both restaurant and a bar. The place however, was much neater than your ordinary bar. And behind the counter was a blonde woman, not a day over 30 by her appearance. Daemon smiled warmly at her, and she replied with a smile just as wamr.

     

      "Come in come in, and welcome to the Green Advocate, one of the best inns in Tar Valon and also my humble home." - Daemon welcomed Forge. - "The woman who runs it is my wife. So feel free to order what you wish, Forge, it is my treat. I assure you, the food is wonderful!"

     

     

      Daemon

     

     

  10.   His father's sword? Well it was very rare, at least it was rare for Daemon, to see a new recruit comming to the Tower with an ancestrial weapon. And even more rare of that weapon actually being used anytime soon. Via's father was a Tower Guard, so the man deffinatly knew how to handle a sword, in both fight and in peace, and since Via has recieved instruction from his father, so he was already on his way on the path of the swordsman. Which could be both a good thing and a bad, but that remained to be seen. So far Via did not show any signs of arrogance, which ment that the steps have been taking in the right diection.

     

      "May I see your sword, Via?" - Daemon asked

     

     

      Daemon Ronshor

     

    OOC: Sorry that it is so short

  11.   It was time to end this. Kalush had suffered so many strikes that a visit to the Infirmary for a good number of days was inevetable. The test has served it's purpose though. Kalush showed two vital qualities for a Ren'Shai - adaptivity and a never say die attitude. He would continue what his mentor his started, but first this fight had to end. And an end to it he will put.

     

      The lathe once again found contact with Kalush'es body, this time it was her wrist. Swiching pass her, Daemon turned around. To see Kalush comming at him. If she thought she could caught him by surprised when he turn she was wrong. A quick thrust and the leather covered tip of Daemon's lathe found it's way to Kalush'es chest. She staggered back and Daemon pressed his attack. Kalush was not done yet though. Stepping back she let Daemon's  attack fall into the where she was just a moment ago and in turned aimed for his head. Daemon's reaction was immidiate. It was Kalush'es lathe that sliced empty space this time, as Daemon has simply jumped back. He smiled  at her

     

      "A few secrets of the trade, secrets which I will teach you one day"

     

      Both launched themselves forward, their weapons meeting at the  ... argh what is the word for that part of the sword, between the blade and the hilt, ment to protect your hand ... and both fought to throw the other off balance. Now was the time. Daemon's knee suddenly connected with Kalush'es stomach, leaving her breathless. Daemon moved away to the side swiftly and as Kalush was falling down his lathe was being raise, it began to decend while Kalush was still falling.As she fell down on her knees and her hands supported her weight, Daemon's lathe came down on the back of her neck. Kalush has just lost her head, it was all over. Putting his lathe  aside, Daemon picked Kalush up. He knew from personal expirience that after such beatings one needed to be carried to the infirmary. They walked in silence. Only as Daemon laid her down on a bed in the infirmary and the yellows took her in their care he spoke.

     

      "You passed, Kalush. Once you recover, I will begin your training as Ren'Shai, if you'll be willing to take that path"

     

  12.   Something was definatly bugging Covina, and today you're going to find out what it is. That was one of the first thoughts that came into the clan chief's mind this morning and what he was thinking of while eating breakfast. Seriously, something was bothering her. Ever since their dinner together, which ended with her in his arms, watching the sunset, she's been acting quite strange, and looking as if she's sleeping in a segade patch. She was walking up and down the Aiel camp, looking constaly eastwards. He knew that she had a temper, but this was like nothing he as ever seen. And every time he asked her what's wrong, she smiled at him, a genuine smile and assured him that everything was all right, that she had everything under control and he had nothing to worry about. Well if everything was alright and nothing was bugging her than Ghaul was the Treekiller himself.

     

      Having finished most of his meal, Ghaul reviewed the facts. First they were in love. Second, she was the Head Wise One, he was the Clan Chief. Third she was looking towards the East, towards the Dragonwall and the Three Fold Land beyond it. Well she could be ...

     

      His train of thought was interupted by someone entering his tent. Covina, and with a concerned look on her face. She was keeping something behind her back, and Ghaul was ready to guess what it was. The look of concern flashed for a moment into worry, then into determination that Ghaul knew well. Without saying a word, she laid before Ghaul what she had hidden behind her back. Well, she laid it at his feet, to be precice. It was a wreath, a wedding wreath. Ghaul's gaze turned to from Covina's  face to the wreath. The first he noticed was the segade - and quite some bit of it. This did not come as a surprise, Covina did indeed had a temper, and she wanted to keep it. Well that was fine with him, after all, Covina's temper was part of the charm she had that had conquered him. A voice on the inside declared that he was suprised that her wreath was not a segade bush, but Ghaul decided to leave that voice on the inside. Next he noticed the flowers of the sweet root. Well Covina certainly was as sweet as sweet root, and even sweeter at times. But the largest surprise of all was the presense of morning drop. True just one, but it was a morning drop none the less. Covina submissive?!? Ghaul has spent about half his life in battles, some of which extreamly fierce. But even in those battles he has met opponents who were more submissive than Covina !! Obviously, the former maiden now Head Wise One has many surpise up her algade sleeves.

     

      Ghaul stood up, without moving his eyes from the wreath. He stood still for less than a second, but it must've seen an eternity to Covina. Then he picked up the wreath in one hand, and held his other hand to Covina. There was a smile on his face.

     

      "Shall we, Shade of my Heart?"

     

      Ghaul

     

  13.   Well, you got half of it right. The Mountain Dancers, as their name suggests, have excellent balance which makes them all-terrain troops. They are indeed proficient bowmen, but what they are renowned most for is their fast heavy attack. They are the aiel heavy cavalry sort of speak.

     

      Well since you have decided to stick with the Hama N'dore it is my pleasure to tell you that since the Aiel are extreamly underpopulated, and the societies are empty, you'll be the new Hama N'dore Society Leader

  14.   *sneaks away from the the ladies while they are being distracted and ambushes Daughter at the entrance of the weapons of mass destruction storage*

     

      Now now, Daughter, I thought I made it clear that you're not allowed such weapons yet. Now for trying to get your hands on some while I was busy, you're to go to your room. And no music for a week!

  15.   Well Coren, what you recall is part of the stealth training. And as the current Aiel top dog and big cheese, I say that you need not under go training and initiation again. The old training system with it's 7 classes and the initiation on top of that was very demanding. True that has changed and the new one is much much lighter, but out of respect for the work and effort you put in before, I say that you keep your full warrior status. Now on the matter of society - do you wish to keep Coren as a Mountain Dancers? If you do, I have a pleasant surprise for you.

  16. *laughs and snuggles Andrea tightly*

     

      Yes, Dearest, you caught me first. And I hope I am a keeper ;)

     

      As for your bio Coren - well I checked the E-mail to which bios are send, but I still can find Coren's bio. I think it is lost.

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