Zander?
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Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Dice what are some roles/reasons that say sephs telling the truth. That could negate the RB? -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Same let's let everyone catch up and give their takes and then decide who -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
See if I was you I'd come to the exact opposite conclusion based on everything that I tt -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
No it was yes to your comment about me lol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Lololololol I didn't mean to tho!!!!! I don't know why it quoted like the top and first chunk of it or part at end FML -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
I think of we do actually have 2 RB chances. DPR verified x1 and sephs claimed JOAT with a x1 in the 3. It prolly makes sense Wolves have an x1 RB too IMHO. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
I don't know why it quoted like that I had a portion selected I thought FML lololololol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Mafia scum: (sorry it's a lot lol) You are viewing the MafiaScum.net Wiki. To play the game, visit the forum. Roleblocker Jump to navigationJump to search Roleblocker Aliases: Prostitute Hooker Disabler Alignment: Mafia Role type: Manipulative Choice: Night Status: Simple Normal Roleblocker Aliases: Dancer Drunk Nullifier Alignment: Town Role type: Manipulative Choice: Night Status: Simple Normal A Roleblocker chooses one player per Night to block from performing their night action. The target's night action will not be performed -- that is, the Roleblocker blocks the target's role from working. The role is very commonly seen as part of the Mafia, but can also be useful for the Town. Contents 1Normal version 2Variations 2.1Multiple and Mutual Roleblocks 3Use & Balance 3.1Town 3.2Anti-town 4Sample Role PMs 4.1Example (simplest form) 4.2Example (with modifiers) Normal version This role is allowed in Simple Normal games. A Roleblocker prevents their target using active roles (such as Cop investigations and Doctor protections). Passive abilities, such as a Bulletproof player's kill immunity or a Mason's ability to privately talk, are not affected. More simply - if the player has to submit an action to the moderator, a Roleblocker can block it. When an X-Shot role is blocked, the shot is not refunded; the player still counts as having "paid for" their role use, but the actual role is otherwise considered to not have happened (so, e.g., Trackers and Watchers will not be able to see the blocked role being used). The blocked player will not normally be told that they have been blocked (unless they used an investigative role and thus were expecting a results PM, in which case the moderator will let them know that their action failed). The blocked player will never receive misleading results, e.g. a blocked Tracker will get a result like "Your action failed, and you did not receive a result", and never something like "Your target went nowhere". A Roleblocker is trumped by roles that prevent someone being targeted at all - for example, a Roleblocker cannot block roles such as Ascetic or Commuter. A Juggernaut specifically pierces Roleblocker protection. Roleblocks can themselves be blocked; thus, for example, a Roleblocker cannot block someone who is under Rolestopper protection. There is no consensus as to what happens when multiple roleblockers try to roleblock each other – the result will depend on the action resolution scheme in use. In Normal games, any potential such scenarios must be planned for during review (and doing so is a good idea in other games too). By default, players cannot perform two actions at once, which is often an issue for a Mafia Roleblocker if they end up as the last remaining member of their faction. (This default can be changed using the Multitasking modifier.) Variations It is quite common for X-Shot roles to have their shots refunded when blocked (although doing so is not Normal, and thus on mafiascum.net, is confined to Theme games). A Mafia Roleblocker may or may not be allowed to perform the Mafia kill on the same Night they are also performing a roleblock. (This applies to other Mafia roles as well.) The decision of whether to allow the last Mafioso to kill and use their role at the same time is usually based on what would make the game better-balanced. For example, in Newbie games, the Mafia Roleblocker is allowed to perform both in one night. Some moderators actually do allow Roleblockers to block passive abilities. However, this is usually only seen in role madness games, and typically known as a Disabler. In Grand Idea Mafia, reliabilities were introduced to function in a way similar to Doctor reliabilities. Reliable: A reliable roleblocker behaves as described in the above paragraphs. Inverse: An inverse roleblocker makes the targeted player's actions unblockable rather than roleblocking them. See also: Strengthener. Naive: A naive roleblocker is ineffective at blocking players. See also: Visitor. Cynical: A cynical roleblocker rolestops their target in addition to roleblocking them. See also: Alien (the normal role, not the alignment). Multiple and Mutual Roleblocks There is no consensus as to what happens when multiple Roleblockers exist and target each other (or with similar roles such as Jailkeeper). The prevailing opinion is that Roleblocks are resolved in such a way that conflicts are minimized. The other opinion is that all Roleblocks are simultaneous; thus everyone targeted by a Roleblocker is Roleblocked. Here are a few examples to illustrate what the differences are, and thus why the moderator must choose well in advance how these kinds of actions would be resolved if multiple Roleblockers are in the game. Suppose Roleblocker A blocks Roleblocker B, who blocks Roleblocker C, who blocks Roleblocker D, who blocks Doctor E. If Roleblocks are resolved in such a way that conflicts are minimized, A blocks B, preventing B from blocking C, thus C blocks D, preventing D from blocking the Doctor - in short, the Doctor's protection would have an effect. If all Roleblocks are simultaneous, the only player who is NOT technically Roleblocked is A; the Doctor would be blocked. Suppose a Town Roleblocker and a Mafia Roleblocker target each other at Night. Who is Roleblocked? Suppose that the Mafia Roleblocker in this example is also performing the Mafia kill. Does the kill succeed? Suppose that a Tracker investigates the Town Roleblocker in this example. What result does the Tracker get? Most moderators opt for arbitrary tie-breakers in ambiguous situations like these. Use & Balance Since the Roleblocker can exist as both a town and an anti-town role, its exact use depends on the alignment. In either case, the function of the Roleblocker is to stop suspected threats from performing Night actions. Town Generally, Roleblockers are intended to try to stop the Night-kill, or stop scum power roles in situations where they are known. In practice, Roleblockers are more likely to stop Town power roles from working early on, but as the game goes on Roleblockers become much more powerful. In particular, when there is one Mafioso left Roleblockers can be used to confirm players - if the Mafia's kill goes through, whoever was blocked that Night isn't the last Mafioso. Inversely, if a Roleblocker blocks someone and the Mafia's kill disappears, there is a decent chance that the Roleblocker blocked the scum who was performing the kill (though this is not necessarily the case, given that other power roles may have had a hand in it, or the scum decided to not kill anyone as a framing gambit). In summary, Town Roleblockers are almost liabilities early on but become much stronger if they survive to lategame, so they have net positive value for Town. Anti-town Antitown Roleblockers are helpful for neutralizing town power roles, even if there is a Doctor or other protective role that keeps the power role from being killed. This is very helpful in preventing Follow the Cop scenarios. A Mafia Roleblocker does not suffer the risk of blocking someone on their side, like a Town Roleblocker does; the only power roles they need to watch out for are the Tracker and the Watcher. Mafia Roleblockers are fairly safe ways to reduce swing and grant the Mafia some measure of protection from the Town's power roles, so they are reasonably powerful for their team. Historical statistics show that moderators have a large tendency to underestimate the effect that a Mafia Roleblocker will have on the game. For example, suppose you have a setup that is mostly balanced, except that it's susceptible to being broken by a town mass claim. It's reasonable to add a Mafia Roleblocker as a method of defeating the breaking strategy, but this will also cause the setup to become more scumsided, regardless of whether town actually attempt a massclaim or not. As such, you will likely have to give the town an extra moderately strong power role to bring the game back into balance. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
I know man but I'm not assuming anything like that for certain...Mafia wiki mathed and graphed at me so I will assume NOTHING LOLOLOLOLOL -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Bit Ithi explicitly said she lets the other Wolf stay after death to help...so in conflicted and in sure there more roles I'm not thinking of. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
https://mafiagg.fandom.com/wiki/Roleblocks?so=search I can't make ANY sense of the explanation of what stops it lololololol. And also I think some role names we may have as different names here. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Like I get her teammate is dead if she's A Wolf but his she considered the ENTIRE team atp? Like I can see arguments both ways I guess what I'm saying -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Mafia Wiki Strongman in quotes direct from page. "Mechanics Strongman has a one-shot ability which allows them to pierce through protections. Their ability bypasses almost ALL protections against a player, The only roles immune to this are Grandma and Veteran (on a night they use). It can also be stopped if the entire mafia team is roleblocked." A bolded and red the bottom....your RB I don't know if that would be considered the ENTIRE Mafia teams or not. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
@sephbare with me a min or 2 I wanna check something on Mafia wiki. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
I got you boo.. I can send you some *lemon colored snow " too but I recommend giving that to someone you dislike lololololol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
I got you boo.. I can send you some *lemon colored snow " too but I recommend giving that to someone you dislike lololololol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Yes theres roles I prolly can't even think of. I'm not exactly sure how if 2 players have RB on opposite teams and use on each other same time how that works. Id think they just cancel each other out. Strongman I think is Mods discretion irt to RB if it says only BPV because I played in a game where a strong went through an RB that's what made me think of it. Janitor/Bus drivers maybe. There's likely more -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Yes FMLFMLFML. I've literally caught multiple Wolves this way....and Mislunched Multiple Townies LOLOLOLOLOL -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Lolololol I just didn't know if you'd saw my post we ninjad at the same time lol. Just like what were doing now chats lol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
I think that you COULD possibly be right about your RB working. But I think you're TOO invested in n it HAVING worked to rule her out of that makes sense. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Only Cass has more WIM than me even if I'm sick LOLOLOLOL. It's not your cases I can at least see how you'd think that even tho sometimes I feel you skip over certain counterpoints I make but maybe thats just me putting multiple in a post lol. My sketch is the stupid thing I'm not gonna mention that I wish I didn't lol. I'll leave it for post game lol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
Nights Gud!!! ❤️. Sorry I dozed off for awhile lol -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
@seph I'm going to crash soon I saw you just listed so if you wanna chat a few lmk -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
And yes I know the remaining wolves are on opposite teams but Ithi literally verified ITT that she lets dead Wolves stay in Wolf chat because spec threads are unspoiled if that's what you're missing when I say being fed info. You at least know I believe what I'm saying. Ofc that doesn't make me right but you know it's what I think and feel. -
Game Over - Hamilton Mafia - SMFDR's Win!
Zander? replied to Ithillian Turambar's topic in DM Mafia Games
No man I vehemently disagree about info she's saying. She's either being feed information or making assumptions, which is possible, but then giving a reason for that that makes no sense to me at least. Go back and look at some of her Day 1 reads man and the reasoning then contraction when pressed. I get she's a new player believe me but I've been in all 3 of her games. Obviously there could be a reason for the discrepancy and be Town. But she hasn't verified that and it's the doubling down/reasoning that worries me. I'll admit my paranoia/tinfoil level is higher that Jabba The Hutt's cholesterol levels but still lololololol.