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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

WhiteWolf

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Posts posted by WhiteWolf

  1. Basic Information

    Handle : MoonLily

    WT Character already approved: I had a novice named Merilaine Candwin in 2009 but she’s been lost in the winds of time. Things changed and I was retired from Rping at that time.

    Full names of WT characters you already own and their status (active/retired/dead):

     

     

    Character Information

    Name (first and last): Aierelyn Tasriande (Air-ee-lin Tas-REE-ahnd)

    State whether this is a Traditional or a Salidar character: Traditional

    * Age (Traditional = 14-19 / Salidar = 20-70): 14

    (* Returning / Full AS character: age in main time line)

    Nationality: Cairhien

     

    Appearance

    Hair: Brown

    Eyes: Blue

    Skin: Pale

    Height: four foot eight, at age fourteen she is still to grow. Her final height will be five foot one.

    Voice: Quiet and smooth, though always properly enunciates words and can seem sharp and very clipped when irritated.

    Other:

     

    Optional

    Special Skills: Sewing, barter from her parents.

    Knowledge Weakness:

    Physical Weakness: Has bouts of insomnia

    Personality weakness: She tends to need certain things done to her standards, or it really bothers her. Stitches need to be neat and precise. Clothing needs to be without wrinkles. It isn't too bad, but her room being in disorder at all would help contribute to her insomnia. It's probably a weakness that she'll have to work hard to overcome.

     

    Personality -Goal oriented personality, adoring order. Can be sweet and kind, or brisk and irritable pending on the situation.

     

    History

    (Should include any major events in the character's life prior to joining the Division, as well as any significant RPs since)

    Third born child of a merchant and his seamstress wife, her family was neither poor or well to do but straddling a fine line between where there was just enough for comfort most years. She lived with her family just outside the walls of the city near the granaries. Educated in reading, writing and math as a merchant’s child should be if any hope was there of continuing family businesses. She had a flare for sewing in particular, which was helpful in maintaining her bold color choices that she enjoyed with a childish zeal. (She is so not going to adore Novice White..) Her other love? Attaining whatever goal she’d set, whether through her own means or guiding others to see it her way. She very much loves her family, and she’s been blessed to never have faced hardship or tragedy, which in turn gave her a chance to form her goal oriented personality. If she’s never had to face true adversity, then she was very much able to work and maneuver her way to what she wanted or needed.

     

    ***

     

    Having finished her lessons and her chores, she was off in a corner of her parents shop sewing when two women entered. One went directly to her parents to begin the process of purchasing cloth as well as a few other items but the second woman? She moved to watch the girl ply her needle from beneath a mop of loosely pinned dark hair. Needle slipping between the fibers of the cloth, drawing the thread through the weave to bring together what was to be part of a noblewoman’s daughter’s skirt. Blue eyes had lifted up to the woman and watched her with an equally curious expression. Polite questions and comments revealed that the spectator was Aes Sedai, although her ageless features were a definite clue to that revelation. Conversation soon led to a small teardrop of a stone being brought out, sewing being momentarily abandoned while Aeire was walked through a small exercise that indeed revealed she could learn to channel.

     

    The woman soon let Aeire return to her sewing, moving to speak quietly with her Sister companion. A discussion with the merchant and his wife and soon enough Aeire was leaving Cairhien with the Aes Sedai to be deposited at the Tower for her learning.

     

    No one had ever said nor asked if she wanted to go, and Aeire could be as stubborn as a bull when she didn’t desire something. Perhaps she would find herself cast out, or perhaps those within the White Tower would be able to convince the child that her plans and goals could only reach further than she’d ever dreamed if she gave it her all!

     

    (It will be interesting to find out how the mighty mite from Cairhien turns out. =) )

  2. It still does not make sense regarding the "Missive".

     

    How does one set off towards a missive? He is walking towards a letter?

     

    He needs to rewite the bio and change the references to "missive". It cannot be cross checked as it stands as it makes no sense.

  3. Basic Information

    Handle : Leala Gymorraine

    WT Character already approved: Leala Gymorraine/Active

    Contact email: redsong4 at gmail.com

     

    Character Information

    Name (first and last): Seraph Byar

    State whether this is a Traditional or a Salidar character: Traditional

    * Age: 47 (Full AS, Second Aes Sedai)

    Nationality: Amadician

     

    Appearance

    Hair: Seraph has long, dark chesnut hair in waves that flows to her waist. In the right light, it shines red. In other angles, it shines golden.

    Eyes: The color of clear ocean water on white sands, Seraph's eyes are a bright blue with a touch of green.

    Skin: Seraph's skin is a light color, but she also spent a lot of time on the way to Tar Valon, giving it a touch of color

    Height: 5’6”

    Voice: In normal situations, Seraph’s voice is sweet and high, but when she needs to take charge, her voice is low and commanding, giving no leeway.

    Other: Seraph wears a chain of dark red glass beads. She keeps them polished and always looking their best.

     

    Optional

    Special Skills: Creativity. Seraph may seem an inverted observer to most, but more intelligent people will notice creative problem-solving skills flicking through her mind as she watches a given situation.

    Knowledge Weakness: Even though she consciously knows that some Children of the Light are genuine in their “mission”, she still sees every one of them as a Darkfriend, completing full circle her hatred for prejudice, making herself something like a hypocrite.

    Physical Weakness: Where most people have arches in their feet, Seraph’s are completely flat, causing pain in her feet if she stays on them for too long.

    Personality weakness: Seraph, despite being an Aes Sedai likes to find ways to insert cynicism or sarcasm into a conversation.

     

    Personality

     

    Seraph is basically a good person. She tries to see the good in everyone. She also tries not to prejudge strangers buy their appearance or ethnicity. The only exception to this is the Children of the Light. The ruling faction of her home nation did her a personal wrong, though, by killing her best friend unjustly. Now, the mere sight of them makes her angry. She doesn't let them see her anger, though. She is Aes Sedai, after all. She knows that not all Children of the Light are Darkfriends as she'd like to believe to justify her anger, but she does know that they prejudge people who channel the One Power and will do anything within their power to have rid of them.

     

    Also being a shy person, Seraph is willing to make friends, but is unlikely to approach them. She usually sits in the background and observes a scene, usually only speaking when spoken to which has impeded her want to bond despite her choice in Ajah. Seraph does occasionally speak to make a cynical or sarcastic comment, though, adding her thoughts into the matter. She sees each Aes Sedai as her allies in the Light, determined to show the Whitecloaks that one can walk in the Light while channeling the One Power. She understands that authority figures are there to help keep things in line and every rule has a purpose. Even the ludicrous rules of the Children had a purpose, no matter how flawed their reasoning was.

     

    History

     

    Seraph never knew her parents. Her earliest childhood memories were all set in an orphanage in the center of Amadicia. The orphanage was called Byar Orphanage of the Light. Seraph was left at the doorstep of this place and was not dropped off my an exasperated mother or a scared father. She has no genetic history to her knowledge. She survived in the orphanage, just existing for a few years until a spunky little girl was left at the orphanage, too. The caretakers called her Samya. The two became fast friends, and rather inseparable after a while. After a few years, the girls were so bonded that they began calling each other "sister" even though they both knew that they were not related. There were a few attempts to take one into a new family, but they never lasted long in their new homes without the other there. When the girls turned sixteen, they were given the last name of Byar, the name orphanage to start their own lives when they left.

     

    Before they left the orphanage, the two were trained to make glass beads by a caretaker of the place that wanted them to live happily in their new life. Together, the two started a small business in this, selling hand-made glass bead jewelry. The women of the town loved them, and the men of the town would buy them for their wives and intended lovers. The two were nearly destitute from the small amount of money, but this was their only skill. And they were happy to live together

     

     

    Things began to take on a strange turn when Samya began to tell Seraph about what seemed to be heightened perceptions of the world. She told her that the world seemed bright and everything seemed keener to her senses, a strange feeling, but not one to be feared. This feeling persisted on and off for a while until things started happening. At first, it seemed that supplies would jump into her grasp, but it was at such a short distance that both of them thought nothing of it. One day, however, something happened to make her think. The winter had made the day shorter than either of them had expected and when Samya went to light a lantern, she found she was out of oil. She fumbled around and still found no oil. Frustrated, she crossed her arms and thought of what to do. As she did this, a light slowly grew in the lantern bigger, and bigger, making a sphere. It was not fire, but a ball of light. This scared her and when she jumped back, the light winked out. Before the pair could find an explanation for this, Samya became sick and was bedridden for at least two days. After those two days, two Children of the Light paid a visit.

     

    It seemed a neighbor had been passing by that night that a sphere of light appeared in the lantern and witnessed the strange event. The Children were convinced that at least one of them was a witch. Sera tried to explain what had happened, not wanting Samya to fall victim to what had happened alone, but her friend spoke up and took the blame. She said that it was her who had channeled and that Sera had nothing to do with it. Before Seraph could butt in and defend her friend, the Children whisked her away. And she never saw her sister again.

     

    Seraph spent a while mourning the loss of her friend, knowing that she was gone forever. At the very end of her mourning period, she came to the conclusion that the Children of the Light did not walk in the Light as they claimed. They were out for their own purposes, looking for someone to blame for the problems that they created. She knew that to fight them and the ignorance they stood for, she would need to go to Tar Valon. Packing a few things, she took whatever spare income they had and spare jewelry they had left, and bought a horse. With her pack on her back, and not even enough money to buy a saddle, she rode to Tar Valon bareback. Seraph feels she has lost a good amount of the innocence she once had, but she is willing to face what she is and become an Aes Sedai just to spite the people who ripped her sister from her.

     

    To say that it was unusual for a channeler to come to Tar Valon from the heart of Amadicia was strange would have been an understatement. Seraph had a thick Amadician accent and still had reservations about going into the city that she had been told was full of witches. But once she had arrived within the Shining Walls, she was proud to count herself among these ‘witches’. To strip away her life before, she sold her horse, her maps, and any extra clothes before entering the White Tower. The only thing besides the clothes on her back that she did not sell was her necklace given to her by Samya. It was her only connection to her past, but it also reminded her that the past would always be the past…that she would forge her own future. It would remind her of her mission if her training became too difficult or if she began to doubt herself. Rather than holding her back, it would propel her forward.

     

    During her training as a Novice, she came to know that the Tower was not out to defeat the Children. They had their own agenda in mind. That was fine by her. But this was the only place she had to go. She studied as hard as she could and gained more knowledge than she ever would have if she had stayed in Amadicia under her old circumstances. She came to see these Aes Sedai and channeling women blessed by the Light rather than blasphemers. She studied and trained side-by-side with them for a whole decade, catching up on what she had missed during her time away as she liked to consider her previous life. She was called to be tested for the rank of Accepted and knew that she had already faced her worst possible fear: the loss of Samya, and had survived. She would again. And she did, three times more in different turns in the Arches. All in different situations and times, but she lost Samya again and again in the Arches. And she came out stronger for it.

     

    She studied and trained even harder as an Accepted. She even taught girls in the ways of Saidar, instilling fear of the Tower and the Children in them. They had to know just what it would be like to be hunted. She did not hesitate to share her story to those who she thought needed it during her time as an Accepted. The plight of channeling women in her home country was a near impossible one. But she had escaped and was succeeding. Some Aes Sedai doubted her dedication to the Tower in these stories. They thought that perhaps she was there more out of anger and hate to the Whitecloaks than to loyalty of the Tower. In truth, she had grown since coming there and truly believed in the plight of the Tower and would walk in the Light with these women. After nearly another decade, she was tested for the shawl. The tests in which there were Whitecloaks were many. She knew that she was being tested in a situation where she might lose her serenity. But she kept her anger inside and passed the test with a placid look on her face, even with fatigue plaguing her body and wounds covering her flesh. When the time came to take the shawl, she chose the Green.

     

    Seraph has been a Green for a few good years now. However, she is somewhat of a loner, not willing to approach someone for friendship or bonding freely. It may take a while to build acceptance and trust, she knows. However, she still knows that trust can easily be lost and is more unwilling than most Greens to find Warders.

  4. Another point Liitha, what does he mean by this?

     

    With a ambiguous message in mind, Alistair Detheroc set off towards his missive.

     

    A missive is an official, formal or long letter

     

    Also, alchemy is defined as a type of chemistry, especially from about the years 1100 to 1500, which dealt with trying to find a way to change ordinary metals into gold and with trying to find a medicine which would cure any disease

     

    Now i do not recall any mention of alchemy in the books so unless you can prove me wrong i think that needs removing.

     

    I do not see how this bio can be cross checked until it is has been re written

  5. <u>Basic Information</u>

    Handle : nibor-905

    Full names of WT characters: none

    Contact email: robin.itkonen at gmail.com

     

    <u>Character Information</u>

    Name (first and last): Heldah Dovna

    State whether this is a Traditional or a Salidar character: Traditional

    Age (Traditional = 14-19 / Salidar = 20-70): 16

    Nationality: Cairhien

     

    <u>Description</u>

    Hair: brown

    Eyes: sapphire blue

    Skin: light tanned

    Height:4.9 foot

    Voice:Clear

    Other:Heldah has sholderlong wavy hair, and she got a small nose.

    she has a little scar behind her left ear, as Heldah got when she was seven, when she fell of a tree and landed on a rock.

    Personality: not funny, sometimes she likes pranks (not when executed on her.) otherwise she follows the rules

     

    <u>Optional</u>

    Special Skills: climbing, rideing, sewing.

    Weaknesses: swimming, dancing.

     

    <u>History</u>

    Heldah Dovna is a daughter of a shuemaker, her mother abandoned them when she was three years old. Heldah's fathers name was Alwon Dovna, he was a man in his late fiftys, with grey hair with a little bit of black in it. They lived in a snall town north of Cairhien named Tremonsien.

    To ern some extra money to her family, Heldah worked on an inn called the black stallion as a waitress.

     

    One day when the sun had just risen, Heldah saw a rabbit hideing in the bushes and she walked towards the animal. But when she closed in the rabbit ran away, into the bushes to the forest.

    Heldah carefully folowed the rabbit to a little hidden lake, she thought it was so peaceful place so she stayed there for houres. To the sound of crickets and the tones of brids singing in the air, the wind blowig in her hair, when she looked upp on the sun and she saw that it was already afternoon. And that she probobly missed her shift and she stood upp and started running back.

     

    When Heldah got back to the town she went directly to the in, while thinking on what she would give foe excuse. When she entered the inn, the first thing she was strucked by the music of a harp, and the deep voice of man with a cloak made of patches. 'A gleeman? What is a gleeman doing here?' Thought Heldah suprised.

    The gleeman was not werry tall, had blond hair and a nose that looked like it have been broken onse or twise.

    Heldah turned her head and then saw a women walk down the stairs. She wore a white dress and a grey fringed shawl, on her right hand she had a gold ring that looked like a serpant biting its own tail.

     

    "An Aes Sedai!" she wisperd for her self. Heldah had always wanted to go to white tower, to become an Aes Sedai. But didn't know how she whould get where with a werry smal amount of money. She acted before she could think, and went to the Aes Sedai who just had sat down at a table.

     

    She curtsied nervously, and said "Aes Sedai, I... I'm Heldah Dovna and I whoud like to become Aes Sedai too some day.." Heldah stood there paralysed, waiting for the Aes Sedai to answer. Finaly she said with a calm voice " Well then, you need to be tested to see if you even can channel the one power. Come with me" she said and when she rised Heldah saw a man that looked like he melted into the background sitting at the table too.

    The Aes Sedai waved with her hand to show the man too stay there. she walked over to the innkeeper and said something to him, and then he showed the way to one of the private dinning room. When Heldah was alone with the Aes Sedai, she was more nervus then she ever had been before on her life.

     

    The Aes Sedai took out a green jewel from her money pouch and said "I'm now going to test if you have the ability to touch saidar, it might take a while." and she held the jewel towards Heldah.

    She stretchedher hand to the jewle, but it started to flicker. She decided not to take it, and they stood so in almostten minutes,and then with a last weak flicker the jewel stoped glowing.

    The Aes Sedai smiled and returned the green jewel th her pouch. Then she said "yes child, you can channel. I'm leaving for Tar Valon tomorow morning, and you will come with me."

    "That soon!" cried Heldah. "I'm bearly gonna finnish packing" said Heldah this time with more calm in her voice. "Then you better start, we leave at dawn"replied the Aes Sedai and walked out of the room.

     

    Heldah decided not to tell her father, but to write him a letter insted. She packed all the things she neaded and went to a deep, dreamless sleap.

    Heldah woke upp at dawn, ate some breakfast and then she waited for the Aes Sedai. After a couple of minutes of waiting, the Aes Sedai came with the man that melted into the backgroud.

    They set off, and started traveling north. Towards Tar Valon.

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