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A WHEEL OF TIME COMMUNITY

MahaRaj

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  1. Rajiv Moté is Dragonmount’s book blogger with a lens on the craft of fiction writing. When he’s not directing software engineers, he writes fiction of his own, which can be found catalogued at his website.

     

    The New York Times published an article, “Hobbits and the Hard Right: How Fantasy Inspires Italy’s Potential New Leader,” about how Italy’s fascist movement has used J.R.R. Tolkien’s work as their core myths.
     

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    “Tolkien’s agrarian universe, full of virtuous good guys defending their idyllic, wooded kingdoms from hordes of dark and violent orcs, has for decades prompted scholarly, and convention center, debate over the author’s racial and ideological biases, his view of modernity and globalization. More recently, his works have also provided a fertile shire for nationalists who see themselves in his heroic archetypes.”

     

     

     

     


    Author and neuroscientist Benjamin C. Kinney noted in a Tweet:
     

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    “We are not the only ones who have noticed the fundamental layers of conservatism in Tolkien & his literary descendants. Fascism isn’t what T wanted, but “the past was better” has far too many uses.”

     

     

     

     


    Of course, many social and political movements present a romanticized past as a nostalgic ideal, all the way back to the major religions. In the Old Testament, humankind’s purest state of grace was in the Garden of Eden. When Adam and Eve were exiled for their Original Sin, humanity’s long road took them further and further from God. Time and distance from Eden was a vector of corruption.


    Hinduism has a similar view in its great cycle of ages. The first age of the cycle that begins with creation is the Satya Yuga, or Krita Yuga. It is considered a Golden Age. It degrades through three subsequent ages, and the last, the Kali Yuga, is an age of darkness. At this stage, the universe must be destroyed before being created again in a new Golden Age. Again, the further from the original divine action the universe moves, the worse off it is, and the best times of any given cycle are in its past. (I wrote a story published in Translunar Travelers Lounge, “Don’t Make Me Come Down There,” where the Hindu gods challenge this cycle.)


    Tolkien, like his friend C.S. Lewis, crafted fantasy with Christian themes. It’s not hard to see the Shire, a place of innocence and pastoral bliss, as a thematic representation of the Garden of Eden. Factoring in The Silmarillion, Tolkien’s world stretches along a moral West-East axis, with Valinor in the absolute west, the blessed realm of the angelic, undying Valar; to Mordor in the east, stronghold of the diabolical Sauron and the corrupt races who serve him. The “fundamental layers of conservatism” in Tolkien look very Christian--the King who returns to Gondor is a blood descendent of the Men of Númenor, who lived halfway between Middle-Earth and angelic Valinor. Those closest to the source of creation--physically, temporally, or spiritually--are the world’s salvation from evil. The final reward, reserved for the holiest, is leaving Middle-Earth altogether to reunite with the divine source in the ultimate West.


    I call these stories “Entropic Myths.” They’re tales that cast the primordial state as morally closest to the divine. Perhaps there is an inciting incident, a fall from grace or a Big Bang, or perhaps it’s simply the grind of time and human nature, but humanity drifts away from the divine ideal and thus diminishes. Humanity can redeem itself, but it needs to look backward, to the past.


    Entropic Myths, and the conservatism that uses them, rely on a concept coined by The Dictionary of Obscure Sorrows, “anemoia,” a nostalgia for a time one never experienced. The world of simplicity, innocence, and bliss that we yearn for was in a mythical past. We can find our way back if we stop recklessly moving forward. We can go back to the Garden. It’s a fantasy that captures hearts and minds with its long cultural history.


    Progressive SFF writers, of course, responded to the New York Times article by warning their peers that conservative fantasy tropes need to be interrogated and challenged. In my terminology, progressives are calling for “Enthalpic Myths” where the future can be better than past or present. Where the best is yet to come. The future is usually the domain of science fiction more than fantasy, and utopian futures like that in the Star Trek franchise do a great job of painting futures that progressives would like to live in.


    In fantasy, The Wheel of Time transforms a story that began as Tolkien-esque into an Enthalpic Myth. I’ve written about the contrast Robert Jordan makes between the Wheel’s conception of “home” compared to Tolkien’s. In Jordan’s epic, you can’t go back to the Garden, and you won’t want to. All the promise lies in the world before you, the world you can have a hand in creating. Jordan also put a twist on the Chosen One trope, where it was never about a single savior, but the world having the will to move forward and together


    If there is a single, overarching theme to The Wheel of Time, it can be summarized by Rand al’Thor’s epiphany at the summit of Dragonmount.

     

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    Maybe… Lews Therin said, shockingly lucid, not a hint of madness to him. He spoke softly, reverently. Why? Could it be… Maybe it’s so that we can have a second chance.
    Why? Rand thought with wonder. Because each time we live, we get to love again.
    That was the answer. It all swept over him, lives lived, mistakes made, love changing everything.
    I fight because last time, I failed. I fight because I want to fix what I did wrong.
    I want to do it right this time.

    “Veins of Gold,” The Gathering Storm

     

     

     

     


    The past remains important in The Wheel of Time, but not as something to embrace uncritically. We learn from the past so we can forge a better future. The Golden Age is always ahead. That’s a great mythology to embrace.


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  2. Rajiv Moté is Dragonmount's book blogger with a lens on the craft of fiction writing. When he's not managing software engineers, he writes fiction of his own, which can be found cataloged at his website.

     

     

    The Dark One is the source of evil in The Wheel of Time, and his army of monsters is formidable. Hulking man/beast soldiers, eyeless swordsmen, soul-sucking bat-men, unnoticeable assassins, evil hounds, Power-resistant gumbies, giant worms, and the giant insects they become. But the scariest monsters in the saga are creatures without a direct link to the Dark One, unaffiliated evils who haunt the corners of the Pattern, with nefarious purposes beyond the battle between the Dark One and the Dragon. Let’s look at five of them.

     

    Shadar Logoth

    “Suspicion and hate had given birth to something that fed on that which created it, something locked in the bedrock on which the city stood. Mashadar waits still, hungering.”

    “Shadows Waiting”, The Eye of the World

     

    Shadar Logoth is the name of a haunted city, but also of a triumvirate monster composed of ghosts, a mist creature called Mashadar, and a corrupting taint. Its evil has a complex and murky history, but its origin is human. It was initially kindled by people’s paranoia and ruthlessness against the Dark One. In some ways, it is like an echo of the Dark One himself, trapped in the prison of Shadar Logoth at the moment of its creation, needing human action to escape and touch the world with its corruption. But its evil “vibrates” at an opposite frequency to the Dark One’s, a pivotal piece of natural philosophy that caused Rand al’Thor’s wounds from the ruby-capped dagger and Ba’alzamon’s staff to war against each other instead of destroying him, and inspired Rand to cleanse the Dark One’s taint on saidin.

     

    Though there are invisible watchers and the ghostly counselor Mordeth himself haunting Shadar Logoth, the evil manifests as Mashadar, a mindless, chthonic monster emerging from deep in the earth only at night, blindly seeking prey with its misty tentacles. Shadar Logoth is one of the scariest parts of The Wheel of Time, the place where Robert Jordan unleashed the horror-writing chops he hinted at in the dream-scenes with Ba’alzamon. But the monster’s human origins make it fascinating, and Robert Jordan’s cosmology more complex. Whatever the glossary says, the Dark One is not the source of evil in The Wheel of Time, or at least not the sole source. Evil comes from people’s hearts, and when it is sufficiently strong, it can manifest monstrously. Perhaps the Dark One himself was created by humans in the infinite turnings of the Wheel.

     

    Machin Shin

    “Something left from the Time of Madness, perhaps,” Moiraine replied. “Or even from the War of the Shadow, the War of Power. Something hiding in the Ways so long it can no longer get out. No one, not even among the Ogier, knows how far the Ways run, or how deep. It could even be something of the Ways themselves. As Loial said, the Ways are living things, and all living things have parasites. Perhaps even a creature of the corruption itself, something born of the decay. Something that hates life and light.”

    “What Follows in Shadow”, The Eye of the World

     

    The Black Wind could be a creature of the Dark One in the way the creatures of the Blight are: a product of the Dark One’s taint. But it seems to be a chthonic monster more similar to the evil of Shadar Logoth than the Dark One, a collection of voices confined to its domain, and happily gobbling up Shadowspawn as readily as any other intruder. Moiraine makes the likeness between Shadar Logoth’s evil and Machin Shin explicit when she describes the Mordeth-possessed Padan Fain’s encounter with it.

     

    “The Black Wind caught him--and he claimed to understand the voices. Some greeted him as like to them; others feared him. No sooner did the Wind envelop Fain than it fled.”

    “More Tales of the Wheel”, The Eye of the World

     

    Machin Shin and the Ways are another wonderfully creepy horror flex by Robert Jordan, and it’s a shame that the in-canon conclusion of the series wasn’t able to resolve its threat. Out of canon, at least we have “A Fire Within the Ways,” a deleted chapter from A Memory of Light (jointly credited to Robert Jordan and Brandon Sanderson) appearing in the Unfettered III anthology. In it, Perrin leads a mission to disrupt the Dark One’s armies from using the Ways, and at the climax of the battle, Machin Shin attacks. Neither weapons nor the One Power harm it, but then they hear a pure rumble of Ogier voices raised in song. Something in the song allows the Asha’man and Aes Sedai to channel bright, uncorrupted light, and Machin Shin is driven back into the shadows.

     

    If the evil of Shadar Logoth seemed like a primitive prototype of the Dark One in miniature, bound in its prison and reaching the world through human proxies, Machin Shin mirrors him in other ways. It is a formless but sentient evil that exists outside of the Pattern, known only because the Aes Sedai reached into the liminal space where it lurks.

     

    Hinderstap’s Ghosts

    “The road’s length squirmed with shadows, figures battling, screeching, struggling in the deepening gloom. In that darkness, the fights looked at times to be solid, single creatures--horrific monstrosities with a dozen waving limbs and a hundred mouths to scream from the blackness.”

    “Night in Hinderstap”, The Gathering Storm

     

    By day, the people of Hinderstap are welcoming, but they insist that visitors leave before nightfall. Because night is when the entire town goes murderously insane, and everyone fights each other to the death. By morning, they all wake up in their beds, fully healed, with no memory of the night’s carnage. Any outsider unlucky enough to be killed in the madness joins the cycle of violence, forever.

     

    Hinderstap is an eldritch stopover that doesn’t seem to be connected to anything else in the saga, though it has a fun payoff during the Last Battle. The chapter icon suggests that what’s happening in Hinderstap is a result of the Pattern unraveling. But we’ve seen these localized, nocturnal curses before, and the above description tickles a memory.

     

    “The waving gray tentacles of Mashadar blocked half the street, and the Trollocs were balking… The thickening tentacles of fog swung uncertainly for a moment, then struck like vipers… There was no sound from that cry, any more than from the Trollocs, but something came through, a piercing whine just beyond hearing, like all the hornets in the world, digging into Rand’s ears with all the fear that could exist.”

    “Dust on the Wind”, The Eye of the World

     

    Perhaps there was another deleted chapter in which Mordeth, in Padan Fain’s body, spent some time in Hinderstap, leaving his corrupting influence to seep into the bedrock. Certainly one can imagine that the nightly carnage in Hinderstap had some analogue in Aridhol at first, and over the centuries its undying people became little more than mist and shadowy watchers.

     

    The Aelfinn and the Eelfinn

    “The game is a remembrance of old dealings. It does not matter so long as you stay away from the Aelfinn and the Eelfinn. They are not evil the way the Shadow is evil, yet they are so different from humankind they might as well be. They are not to be trusted, archer. Stay clear of the Tower of Ghenjei.”

    “To the Tower of Ghenjei”, The Shadow Rising

     

    The Aelfinn (the “snake people”) and the Eelfinn (the “fox people”) are ancient folk who live in a different, geometry-bending world called Sindhol, accessible only through ter’angreal portals and the mysterious Tower of Ghenjei. They share similarities with genies and fae, granting wishes (if not always in the ways hoped for) and imparting truths (while exacting a price). They also feed on memories and sensations, and can watch the world through the eyes of those they’ve touched. If Shadar Logoth and the Ways gives readers a dip into chthonic horror, Sindhol is a foray into dark fairy tales. The Aelfinn and the Eelfinn even seem to share an origin with a creature in a Neil Gaiman story.

     

    “‘And what do you take, for the gold you give them?’

    Little enough, for my needs are few, and I am old; too old to follow my sisters into the West. I taste their pleasure and their joy. I feed, a little, feed on what they do not need and do not value. A taste of heart, a lick and a nibble of their fine consciences, a sliver of soul. And in return a fragment of me leaves this cave with them and gazes out at the world through their eyes, sees what they see until their lives are done and I take back what is mine.

    “The Truth Is a Cave In the Black Mountains”, Neil Gaiman

     

    The ’finns are the perfect foil for Mat. While Rand contends with the political machinations of the lands he tries to unite, Mat plays a game against inhuman creatures with unfathomable desires. He has to discover the rules as he plays, the stakes are staggeringly high, and the only way to win is to cheat. Who better to take them on, than the Wheel’s trickster figure? Instead of being armed with prophecy and ta’veren destiny, Mat’s rescue mission is armed with folklore, lessons from a children’s game, and pure luck. Fortunately, Mat is the luckiest man alive.

     

    The Children of the Light

    “There are a lot of men coming, on horses. They came up behind the wolves, but the men didn’t see them… But Dapple says… Dapple says they smell wrong. It’s… sort of the way a rabid dog smells wrong.”

    “Children of Shadow”, The Eye of the World

     

    Shortly after the War of Power that sealed the Dark One and (most of) the Forsaken in their prison at Shayol Ghul, there were angry men who decided to take “justice” into their own hands. They rooted out and punished people they believed served the Forsaken. Their spiritual successors became the Children of the Light, dedicated to finding and destroying Darkfriends wherever they may be. 

     

    The Whitecloaks are so fanatical (even before encountering Mordeth’s corruption) that, to wolves, they smell rabid. They see improper respect paid to them, or casual association with Tar Valon, the Power, or anything unexplained, to be proof of being a Darkfriend. Their Questioners seem modeled on the Spanish Inquisition. They’re bigots and bullies, so convinced of their own righteousness that they’re willing to cross any line to accomplish their goals.

     

    If the evil of Shadar Logoth was human in origin, the Children of Light show that the same evil remains alive and well in humanity itself. It’s the most mundane evil in The Wheel of Time, but the most pervasive, persistent, and real. They embody what William Butler Yeats described in his apocalyptic poem “The Second Coming” with “The best lack all conviction, while the worst are full of passionate intensity.” The Fourth Age has cleared the field of many dangerous foes, but the danger of people like the Whitecloaks is always with us. Rand al’Thor remade the world to preserve human free will, which is why the struggle against the Shadow will continue forever, even if the Dark One is locked back in his prison.

     

    What’s your choice of scariest monster from The Wheel of Time?

     

     


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