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The Shadowmarch Series by Tad Williams


Werthead

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Shadowmarch #1 by Tad Williams

 

Tensions wrack the court of Southmarch Castle. King Olin has been captured by the bandit rulers of Hierosol in the distant south and is being held for ransom, but raising the money is beggaring the kingdom. Olin's heir Prince Kendrick is trying to hold the country together whilst his younger twin siblings, Barrick and Briony, have their own problems to face.

 

Meanwhile, in the far north, beyond the enigmatic Shadowline, the Twilight People are raising fresh armies to return to the March Kingdoms and avenge their defeat in a war three centuries ago. Far to the south, on the continent of Xand, a common girl is taken to wife by the Autarch, the god-emperor of Xis, for reasons utterly unknown to anyone. And far below Southmarch Castle, ancient secrets wait to be discovered...

 

Shadowmarch is the first book in the four-volume series of the same name, and is epic fantasy at its most straightforward. Tad Williams made his name with Memory, Sorrow and Thorn, a big series which arguably helped establish the modern fantasy paradigm (Wheel of Time and A Song of Ice and Fire followed in the trail it blazed) before switching to the far more original SF cyberfable Otherland. With Shadowmarch, Williams has returned to his roots, going once again for that big fat fantasy sweet spot.

 

This is a questionable choice for those who are familiar with the genre, since there are elements of Shadowmarch which recall not only other big fantasy series, but Williams' own prior work. With the best will in the world, it's hard not to feel that Shadowmarch Castle is a rebuilt Hayholt, a feeling enhanced by the presence in both works of sinister faerie folk and a race of diminutive good guys. Echoes of A Song of Ice and Fire can also be detected, from the barrier stretching across the northern border of the kingdom to the misadventures of a princess (well, almost) on another continent, although the details are rather different.

 

Oddly, despite being pretty traditional, Shadowmarch remains an engrossing read. Williams is an accomplished-enough writer that in his hands even the most familiar of plot twists feels fresh and interesting. His ability to juggle moments of genuine menace alongside ones of amusing whimsy (the Funderlings and Rooftoppers initially feel incongruous but become a more intriguing subplot as the book develops) adds a sparkle to the sometimes plodding political intrigue and the somewhat vague menace from the Twilight People (whose motivations and goals are not so much under-developed as left completely unexplained). The vast Shadowmarch Castle may feel a bit close to the similarly Gormenghastian edifice of the Hayholt (from Memory, Sorrow and Thorn), but it's also an atmospheric and rich setting for the story.

 

The characters are an interesting bunch, although again we are treading familiar waters here, with Briony as the tomboy-princess-who-wants-to-mix-it-up-with-the-boys and Barrick as the crippled-prince-who-harbours-a-dark-secret, not to mention the innocent-young-girl-who-becomes-a-major-power-unexpectedly and the soldier-on-a-mission-to-prove-himself. Again, Williams uses some nice elements of characterisation to bring these archetypal figures to life and make the reader care about what happens to them, but their familiarity may be an issue to some readers. The most interesting character is probably Chert, simply because dwarves get short shrift in most fantasy (to the point why you wonder authors bother to include them) and it's good to see one not only at the centre of the action, but also as the most well-developed character in the book. Unfortunately, a few side-characters are less complex, and a few are downright cliches (particularly some of the "Get this peasant out of my sight!" nobles).

 

Ultimately, Shadowmarch (***½) is the epic fantasy novel as remade by Blizzard Entertainment: totally unoriginal, very comfortable and somewhat predictable, but polished to a terrific sheen and enjoyable for all its familiarity. At the same time, that familiarity does make it impossible to recommend unreservedly. The foundations are solid, however, and certainly I'll be checking out the next book. The novel is available in the UK and USA now, along with its sequels Shadowplay, Shadowrise and Shadowheart.

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Have to agree. I thought it was really odd how much he rips himself off in this series. So much of it is exactly like M,S,and T that it's kinda sad. But I really loved the characters of Matty Tinwright and Ferras Vansen was my personal favorite throughout. Overall the series was good, everything comes together in an exciting way, if not as brilliantly as Otherland. I loved the feel of the castle, very Gormenghast, like you said. I just wish he'd pushed the boundaries of fantasy instead of playing in the same sandbox he did twenty years ago.

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I just finished Shadowmarch, Volume 1 and agree with the previous posts. I felt disappointed at the lack of new ground breached by Williams, and definitely found myself treading over old ground a bit with the paralells. I also felt that too much of the plot was unnecessarily fogged up, with Barrick's demeanor more offputting than mysterious. I also felt that the middle third of the book really dragged. The introduction of the Rooftoppers in the book dragged the book down for me, I did not find them interesting at all. I think Briony and Vansen's relationship has some potential, but I was strangely disinterested with the other characters in there. I'll probably give Shadowplay a try at some point, but for now I'm going to read other books.

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  • 3 weeks later...

I have to say I haven't read his other books, so this was the first. I also didn't really see the similarities with Song of Ice and Fire, until mentioned here, but I have only read the first couple of books. I really enjoyed this book and have read two of the others and just waiting to be able to afford the last. I really enjoyed this and was engrossed in it from the start. But I guess I read for the adventure and story rather than compare everything, very simplistic, but I guess that is me.

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I read the first two and I thoroughly enjoyed them. People can say that authors stole stuff from other authors, blah blah blah, but I think that's going to be said about every fantasy author. *shrugs* while this series isn't the most orginal, I have really had a good time reading these books.

 

Also I don't get the parrelel with ASoIaF. Lot's of books have the same stuff, and you could say it about just about anything. I don't really pay attention to stuff like that. If I enjoy it, I enjoy it, and I would recommend this series. I will eventually finish it. When I check the bookstore never has them and I don't buy my books online. I'm hardcore against that, even if I do live 2 hours away from the nearest book store...

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Shadowmarch #2: Shadowplay by Tad Williams

 

Shadowmarch Castle is in crisis. Barrick Eddon is missing, presumed killed in battle, whilst his sister Briony has also vanished from the castle, leaving it under the redoubtable stewardship of the ambitious and scheming Hendon Tolly. An army of the Twilight Folk has occupied the landward side of the fortress but not besieged the castle proper, but far to the south the great city of Hierosol is under attack by the armies of Xis, threatening the safety of both the fugitive Quinnitan and King Olin Eddon, a captive of the city's rulers.

 

Shadowplay is the second volume in the Shadowmarch quartet and carries the series past its halfway point. As with the first volume it's a competently-executed, traditional secondary world fantasy, but as a novel it's even slower-moving and more badly-paced than the first book.

 

The book is divided into several widely-separated narratives: Barrick and Ferras Vansen's adventures beyond the Shadowline, Briony on the run with a bunch of theatrical players, Olin as a captive in Hierosol, Chert the Funderling trying to help his amnesiac, adopted son and various characters in Southmarch living under the new regime. Unfortunately these narratives aren't really tied together well. They also vary wildly in quality and execution. The autarch's assault on Hierosol is tense and well-handled, but Briony on the road with the travelling players is dull. Even worse is Barrick's adventures beyond the Shadowline, where Williams aims for a kind of surreal mysticism and ends up with turgid boredom (though a few moments are genuinely unsettling). Chert, the most interesting character from the first book, is also hugely reduced in importance and gets little to do here.

 

The book's biggest problem is that whilst we have some big battles, some ominous scenes and some intriguing (if sometimes soap opera-ish) developments, the overall storyline doesn't develop very far. For only the second in a four-book series, it feels like Williams has far too many balls in play and is only able to move each of them forward a very small amount rather than the whole thing forward decisively (probably a reason why this trilogy expanded to four volumes).

 

The book is somewhat frustrating as Williams is still a good writer and some storylines and characters are well-handled, but overall the book's pace feels misjudged and there are no real surprises here.

 

Shadowplay (***) is a competently-executed fantasy novel, but the plot is slow to develop and there are too many storylines which feel extraneous or badly-handled to be really satisfying. The novel is available now in the UK and USA.

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Williams has always been a climax author. Plot lines that looked totally worthless in the first half of the series come about to have huge dividends in the end. He's one of those authors that on first reading you find boring and plodding, but when you reach the end you can see the brilliance of the entire structure and see that the stuff you thought had nothing to do with anything turned out to be really important to everything. That being said I liked Shadowplay more than Shadowmarch, at least the ball had gotten rolling. But that long stop in the mines and Briony's trip with the minstrels were tedious to say the least. I'd wished that Shadowrise had done better, and as much as I love Barrick I think his plot suffers worst from the last book being split.

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Shadowmarch #2: Shadowplay by Tad Williams

 

Shadowmarch Castle is in crisis. Barrick Eddon is missing, presumed killed in battle, whilst his sister Briony has also vanished from the castle, leaving it under the redoubtable stewardship of the ambitious and scheming Hendon Tolly. An army of the Twilight Folk has occupied the landward side of the fortress but not besieged the castle proper, but far to the south the great city of Hierosol is under attack by the armies of Xis, threatening the safety of both the fugitive Quinnitan and King Olin Eddon, a captive of the city's rulers.

 

Shadowplay is the second volume in the Shadowmarch quartet and carries the series past its halfway point. As with the first volume it's a competently-executed, traditional secondary world fantasy, but as a novel it's even slower-moving and more badly-paced than the first book.

 

The book is divided into several widely-separated narratives: Barrick and Ferras Vansen's adventures beyond the Shadowline, Briony on the run with a bunch of theatrical players, Olin as a captive in Hierosol, Chert the Funderling trying to help his amnesiac, adopted son and various characters in Southmarch living under the new regime. Unfortunately these narratives aren't really tied together well. They also vary wildly in quality and execution. The autarch's assault on Hierosol is tense and well-handled, but Briony on the road with the travelling players is dull. Even worse is Barrick's adventures beyond the Shadowline, where Williams aims for a kind of surreal mysticism and ends up with turgid boredom (though a few moments are genuinely unsettling). Chert, the most interesting character from the first book, is also hugely reduced in importance and gets little to do here.

 

The book's biggest problem is that whilst we have some big battles, some ominous scenes and some intriguing (if sometimes soap opera-ish) developments, the overall storyline doesn't develop very far. For only the second in a four-book series, it feels like Williams has far too many balls in play and is only able to move each of them forward a very small amount rather than the whole thing forward decisively (probably a reason why this trilogy expanded to four volumes).

 

The book is somewhat frustrating as Williams is still a good writer and some storylines and characters are well-handled, but overall the book's pace feels misjudged and there are no real surprises here.

 

Shadowplay (***) is a competently-executed fantasy novel, but the plot is slow to develop and there are too many storylines which feel extraneous or badly-handled to be really satisfying. The novel is available now in the UK and USA.

Thanks for the review, Werthead. I felt frustrated after reading the first volume, and it appears that the bloated narrative suffers even more in the second volume. I was hoping things would pick up here, but apparently that's not the case yet. I'll get around to reading Shadowplay at some point, but I'm in no hurry to read it at this point.

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  • 8 months later...

Shadowmarch #3: Shadowrise by Tad Williams

 

The Eddon family is divided and scattered. King Olin is a prisoner of the mad autarch of Xis, whilst Prince Barrick is lost beyond the Shadowline, searching for the fabled Qar capital. Far to the south, Princess Briony is a reluctant guest of the Syannese court. The Qar continue their siege of Shadowmarch, but Hendon Tolly is more interested in unearthing the ancient secrets of the castle than in resisting the invaders. That job falls to the Funderlings, who must mount a stalwart defence of the tunnels and passages below the castle.

 

Shadowrise is the third novel in the Shadowmarch series. Originally planned as a trilogy, the final book in the series grew too large to publish in one volume, so was split in half (though each half is almost as long as the first two books in the series by themselves). Williams has form on this, as this also happened with the paperback edition of the final volume of the Memory, Sorrow and Thorn series.

 

As with the first two books in the sequence, Shadowrise is well-written with some interesting characters. Williams has always had an enjoyable prose style, and that remains true here. Unfortunately, that can't quite overcome several problems. One is that the story unfolds with all the verve, vigour and energy of a particularly lazy sloth on sleeping pills. Chapters seem to endlessly pass which, whilst individually well-written, seem to consist of characters doing little but sitting around and talking about the plot, the backplot and what might happen next, often introducing little to no new information the reader needs to know.

 

Quite a few of Williams's characters are reactive, spending most of their time wringing their hands and agonising over what to do next. Notably it's those characters who actually make plans and enact them who carry the book, most notably Ferras Vansen and Chert the Funderling. Barrick's journey beyond the Shadowline has an unusual, weird tone to it that is rather different to the rest of the book and features some genuinely unsettling fantastical moments, but is undermined by Barrick's total lack of agency in the storyline. He has no idea about what's going on, neither does the reader, and this makes following that subplot rather tiresome. Worse still is Briony's storyline in Syan, in which it appears that Williams was setting up some rich court intrigue, realised halfway through he couldn't be bothered, and simply ejected Briony from that storyline rather abruptly. Whilst it's good to get this part of the story out of the way, it does render Briony's entire storyline in the last two books somewhat pointless. Also pointless is Qinnitan's subplot, which feels like makework as Williams tries to find something for her to do rather than simply getting her from Point A to Point B.

 

As the book continues, it starts to pick up some energy towards the end as important plot revelations take place and we actually get some energetic action sequences, rousing the narrative from its lengthy torpor. Naturally these are just in time for the inevitable cliffhanger ending into the final novel in the sequence, Shadowheart.

 

Shadowrise (***) is readable enough, but so long-winded that it's hard to muster the enthusiasm to carry on at times. Williams has just enough good ideas and interesting characters to make it worthwhile, but unfortunately this novel does little to dispel the impression that Shadowmarch is his weakest major work to date. The novel is available now in the UK and USA.

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  • 3 weeks later...

Shadowmarch #4: Shadowheart

 

The armies of the Qar and the Autarch of Xis have converged on Shadowmarch Castle, which now stands siege from enemies attacking by sea, land and underground. Ferras Vansen leads a desperate fight in the subterranean depths under the castle, trying to hold back the Xixians from the mysteries which the Funderlings have sworn to protect for generations. Briony Eddon is also heading home with a small Syanese army, but her resolve to help her people is challenged when she learns that her father is a captive of the Autarch...

 

Shadowheart is the fourth and final novel in the Shadowmarch sequence, the third major series by American author Tad Williams. The series is a slow-burner, with a pace that can best be called 'relaxed'. Empires may be forged, armies may clash and ancient secrets may be unveiled, but it all happens at a leisurely, chilled-out rate. This is epic fantasy at its cosiest and most predictable. Which is not to say the series is unenjoyable. Williams has saved the best for last here, with a plethora of battles and a smattering of intrigue to digest before the grand finale (complete with the villains all receiving appropriate come-uppances) and the long, 100-page epilogue in which the characters' fates are all neatly wrapped up and explained.

 

 

As with the previous books, the best moments are reserved for Ferras Vansen and Chert the Funderling, who are now leading the subterranean war as the Funderlings try to hold back the invading Xixians with the extremely reluctant help of the Qar. These underground battle sequences go on for a bit too long, but for the most part are exciting and tense. This is more than can be said for the scenes involving Barrick Eddon. Having spent two enormous books travelling beyond the mystical Shadowline in search of his destiny, his abrupt return to Shadowmarch smacks of plot convenience at its most blatant. Whilst his character arc was formerly one of the most interesting in the series, as he left behind his life as a crippled royal to embrace an alien culture, here it ends in a damp squib as Barrick becomes more enigmatic and dull.

 

Despite these issues, Williams ties together a large number of plots, character arcs and ideas that he has established over the preceding 2,500 pages and fuses them into a reasonably good ending. There's nothing too surprising here, but Williams' solid writing skills make it all readable enough. However, the feeling remains that Williams has been wheel-spinning with a series that seems to be more of a tribute to other fantasy works (glimmers of A Song of Ice and Fire and the works of Jack Vance can be detected) and also a call-back to his own earlier (and rather more impressive) Memory, Sorrow and Thorn sequence rather than exploring fresher ground (as he did so successfully in Otherland).

 

Shadowheart (***½) ends the series in an effective enough manner, but, despite its immense length, this remains a minor work from an author capable of a lot more. The novel is available now in the UK and USA.

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