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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

ARINGILL


bcxanth

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ARINGILL

 

 

 

Aringill stands as testimony to the powers of both creativity, and opportunity. Named for its founder, Aringill's humble origins included a small tent and a river raft. The idea was simple. Port both people and their belongings into the territory of Cairhein for generous profit. After several months the slow trickle of business became a tide. Not only was the tent unpgraded to a respectable cabin, but facilities were also in process for those over-stayers forced into delay.

 

Aringill soon became a magnet for suppliers, facilitators, merchants, and consumers. An explosion of wealth steadily transformed the location into a village, then a town; then a city. Multiple ferries replaced the outdated river-raft as a means of transport; the city itself exploded in an agglomeration of customs, designs and conveniences.

 

Aringill now protects its borders by way of a stone outer-wall. One of its many features are various timber-tarred docks to enable sea-access, and broaden the cities trade capibilities. While it may have started as a means for river-crossing, the booming business slowly shifted the cities focus away from it. Due to this boom and the rapid conditions under which the city grew, there are no true sectors, "upper-class" areas, mansions, or estates. Instead, Aringill, flows outward like the concussive ripples of an explosion. The Good Queen, and The River Man are Aringill's two most popular inns, though it has various others as well as homestays. Flat grey stones pave the streets. The material of houses varies. Wood, brick and stone are common with no predeterming order.

 

Aringill's economy is sustained through various outputs. A small but profitable marine export industry, the profit cajoled from the purses of visitors, and outlying farmlands.

 

BAERLON

 

The town of Baerlon is the most prominent of all mining settlements in the west of Andor. In the beginning it was little more than clearing at the edge of a forest, populated by half a dozen gruff and aspiring miners. Now it is a large town surrounded by a twenty-foot wooden wall with watchtowers along its path. Not only this, but surrounding farms are thick to the north, and necessary expansion has even begun into the forestry to the south.

 

Though the gates of Baerlon are closed between sunset and dawn it's prime location ensures much business and travel. There are three major roads from Baerlon. The road leading to Taren Ferry is hard packed dirt. The road to Camelyn is lined with trees, and curves around the Hills of Abasher, and into Whitebridge. The last road, and perhaps most important leads west To the Mountains of Mist.

 

Baerlon's economy draws two-thirds of its strength from the ore mines in the Mountains. Large smelters for rendering lie in the west section of the town to save such loads continuously clogging the streets.

Due to the weight of the various ores the main streets through Baerlon are covered with flagstone. The streets not normally visited by weight bearing wagons are mere mud and dirt. Every roof in Baerlon is either slate or tile, not thatch. The buildings are made of brick and stone.

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