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A WHEEL OF TIME COMMUNITY

ATTN: Rules and About the Games Board


SBoydW

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Posted

Your Friendly Neighborhood Moderators:

 

[glow=white,2,300]Mmeeshal[/glow]

[glow=blue,2,300]Barmacral[/glow]

[glow=black,2,300]DreadPirateRoberts (Wes)[/glow]

[glow=pink,2,300]Danya[/glow]

 

This is a board dedicated to Organized Gaming here on Dragonmount.  While it is meant to have a competitve edge to it, let's also keep it respectful.  We want everyone to have a good time and attract new people to play.  If a new person reads a game where everyone is biting each others throats out then they likely aren't going to want to hang around.  We have a good group of people here so I don't think that that is a problem.  Let's please keep it that way.

 

Current Game Types running:

Mafia

Pict-o-phone

Acrophobia

 

Game Descriptions:

 

[glow=maroon,2,300]Mafia[/glow] - The game is simple in it's basic form.  There area group of players (recomended minimum is 10-12) that are broken into 2 teams and a game Moderator (person who "referees" the game).

 

There is an Innocent (aka: civies, good guys, townspeople etc.) team and the Evil Team (aka: vampires, werewolfs, bandits, pirates etc.).  Only the Evil Team and the Game Moderator know who's on the Evil Team at the beginning of the Game.

 

There are also two phases of the game.  There is a Day Time and a Night Time (doesn't follow actual days and nights because they aren't the same for everyone).  During the day the players all vote on a person to be "lynched" (more on this later).  During the night the evil team selects a person to be killed (more on this later).

 

Objective:

 

For the Innocent Team to win they must kill all evils.

 

For the Evil team they must kill enough innocents so that the number of innocents equals that of evil players.

 

Roles:

 

In a basic game there are two innocent roles:

 

Healer- can protect themselves or another person during the night so that they aren't killed by the evil team

 

Finder- Can "view" one person each night and find out if they are innocent or evil.

 

Evil roles: As a team can kill one person each night.

 

In more advanced games there may be different variations of these roles, and completley different roles all together for both teams.

 

[glow=brown,2,300]Pict-o-phone[/glow]- The host/moderator of this game sends out a phrase to the first player on the sign-up sheet.  This player then draws a picutre depicting the phrase and sends it to the next person who then writes a phrase about what they think the picture is and then sends it to the next person who draws a picture from that phrase and so on and so forth until you get to the last phrase and you compare them to see how close the are.

 

[glow=green,2,300]Acrophobia[/glow]-Acrophobia is an easy game, which is more about being creative and funny than about being right.  Each round, I will post a group of letters.  Players will then decide what they think that group of letters might be an acronym for, and then PM me with their answer.  For example, if the letters were FAM, you might send me "Figs and Mice" or "Forsaken Are Murderers" or "Fly A Mango" -- it doesn't matter what the phrase is, as long as it uses all the letters in the order given, and doesn't add any extra words. 

 

Each round will have a PM deadline, to keep the game from going on forever without moving.  At the deadline, I'll collect all the entries for the round and post them.  Players then come back to the thread and read the entries, and then PM me a vote for the entry they like the best.  You can vote even if you don't have an entry in the round. 

 

Each game will consist of 5 rounds.  The first round will have a three-letter group, the second a four-letter group, the third a five-letter group, the fourth a six-letter group, and the fifth a seven-letter group.  The person with the most points at the end of the 5 rounds is the winner.

 

Points are scored in a couple of different ways.  First, a player gets one point for each person who votes for their entry in a round.  In addition, the player who receives the most votes in a round gets bonus points equal to the number of letters involved in that round (so getting the most votes in the first round is worth three extra points, and so on).  Lastly, whoever has voted for the entry that receives the most votes in a round gets a point. 

 

IMPORTANT: Don't post your entries or your votes in the thread, PM them to the mod! (thank you zorina for typing out such a lovley description of the game and saving me from having to do it. ;D)

 

  • 2 weeks later...
Posted

Myself and another game boards moderator have had a discussion about players who die, but don't stay dead. We have this rule posted each game, but some players do not pay it any heed.

 

From here on out, if we have this problem, [glow=red,2,300]the offending players will be banned from two full games.[/glow] And I quote, "2 games period.... if they both happen to be major games then tough tilly."

 

This rule is in effect to stop dead players, who may know more than everyone else, from swaying games. Only live players may offer information, regardless of how innocuous it may seem. You are allowed one post that may state something to the effect of, "Darn, I am dead. Go team." No hunches, no conversations, no information, no more posts. If your role allows for this, your game mod will inform you and us.

 

Thank you, and good games!

 

edit: Forgot to add, You will be informed by pm if you have been found to break this rule. This is not a rule we want to have to use. We hope it serves as a reminder.

 

Edit: One other thing.  This rule is the official warning.  Violations from this point on will recieve the previously mentioned suspension.

  • 2 weeks later...
Posted

ATTENTION:  All alt-character accounts are to remain on the Game Boards.  The accounts were made for playing mafia, not to post other places, or to spam, unless it's in the inetended game thread.  Furture violations will result in loss of use of the alt-characters for the violating person, starting with the current game they're in. Further suspension(s) will be determined at the time of the violation.

  • 3 weeks later...
Posted

*annoyed* Please play these games with integrity.

 

If a mod asks you to not discuss out of thread, don't do it. Don't post about it in another section of DM, don't chat about it on im. If we find that you have, the game mod of the game you are in now has the option of immediately ejecting you from the game or leaving you in, which means you will be banned from the next game of that type.

 

Furthermore, please consider that if a mod asks for something to be done or not to be done, the reprecussion, posted or not, will start with progressive bannings.

 

Organised Games mods and the current game mod will be both participate in the situation discussions anytime the situation should arise. We will try to make decisions as a team in order that they be fair, but on occassion, recognise that immediate action can and will be taken where needed.

 

 

 

 

If there are any questions about this or any rule, contact the mods.

  • 1 year later...
Posted

For the sake of cleaning up the stickies, I'm moving Danya's mafia game thread here:

 

From the Ever Delicious GeeGee, thank you!

 

 

I had a crack at it. Might be too long.

 

Game Rules – Mafia

 

 

Introduction

 

Mafia is a game of detective work and misdirection. The rules are easy to understand in their most basic form, but have endless scope for expansion and some truly mind-bending setups have been crafted. For this reason we have newbie games to help new players get to grips with the game before throwing them out into the wacky world of advanced games.

 

Signing Up

 

You may sign up in a sign-up thread posted by a moderator prior to the game beginning. Some games may have a limited number of places or be restricted to newbie players. When the game is ready to begin the mod will create a Game Thread and PM everyone who is playing the game their role PMs.

 

Basic Rules

 

Teams

The players are divided into two teams: Townies and Mafia. The names of these teams change according to the game’s theme but for clarity in this guide they will be referred to as Townies and Mafia.

 

The Townies are the Innocent team.

• Each Townie knows s/he is innocent but is not told about anyone else.

• They win when the last evil player has been killed.

• They may only communicate about the game on the game thread.

 

The Mafia are the Evil team.

• The Mafia know each other (and by extension, who is innocent).

• They win when their numbers are equal to or greater than the Town.

• They may communicate outside the thread by PM or other means (including but not limited to MSN, email, phone, telepathy or smoke signals).

 

This is all very well, but how and when are people killed? It all comes down to:

 

Game Phases

The game has two alternating phases, Night and Day. Note that they do not correspond to realtime night and day but rather switch over when the right conditions have been met.

 

Day Phase is the phase in which all the players vote in the thread on who to lynch. When a majority is reached on one player then that player will be killed and the game will proceed to the Night Phase. Sometimes a time limit is imposed after which Day will end automatically. Who, if anyone, dies at this point is left up to the discretion of the mod.

 

During the Night Phase the Mafia, as a group, choose a player to nightkill and PM this choice to the mod. If there are any other night-active roles in the game they also PM their night choices to the mod. Once all the choices are in or after a certain time the next Day will start, usually with the death scene of anyone who died that Night.

 

 

Notes on Death

 

If you are dead you can still win if your team goes on to win. This is, of course, unless you’ve specifically been told that you need to survive to win.

 

It shouldn’t need to be spelled out but, the dead do not speak. If you are dead, you are out of the game. No more actions, no more votes, no more posting. You can make one post after your death to grumble and/or cheer your team but may not comment on the proceedings. This is not the time to suddenly release all the information you’ve been sitting on or to post an essay length dissertation on the state of the game. Sorry, you missed your chance. Mafia players may keep communicating with their team but have no powers and no voice in the thread.

 

If the game is a coroner game (you will be told this at the start of the game) then the dead player’s alignment and sometimes their role will be revealed by the mod when they post the death scene. Whether or not a game has a coroner finding makes a huge difference on how it is played. Most games are coroner games.

 

You can be killed by the mod if you are inactive (not posting) for too long without announcing an LOA beforehand on the thread as well as PMing the mod. This time is usually a few days realtime.

 

Roles

 

Sometimes players (of either team) can have special abilities that can help their team win. These roles are kept secret unless the player chooses to reveal them, they die in a coroner game that reveals roles, or someone else finds out and tells. Each role has many names and many variations so if you get one pay close attention to your role PM and don’t take for granted that it will be like the ‘default’ model.

 

The two most common roles (and the only two allowed in newbie games) are the Doctor and the Cop.

 

The Doc is a protective role aligned to the Town. Each Night they can PM the name of a player they wish to protect to the mod. If that player is targeted for a kill that Night they will instead go unharmed. Most of the time the Doc is allowed to choose themselves. Also commonly referred to as the Healer. This role is particularly powerful when paired with:

 

The Cop. This is an investigative role aligned to the Town. Each Night they can PM the name of a player they wish to investigate to the mod. The mod will reply with the player’s alignment. This is a difficult role to play because the most efficient Cop is one who can analyse the game and form strong suspicions about players. And also because revealing their role will instantly make them a target for the Mafia, but this is often necessary to convince the Town to act on their findings. Also commonly referred to as the Finder.

 

Other Common Roles

 

The Vigilante is a Town role that can kill. Most kill at Night. They may be able to kill every Night, on certain Nights or have a limited number of shots. Their job is to kill suspected Mafia, but they must be careful not to cause too a high death toll for the Town.

 

The Miller is a Town role who has no special powers in themselves. However, any Cop viewing them will be given a Mafia result. This can cause all sorts of chaos.

 

The Godfather is a Mafia role that is the opposite of the Miller. When viewed by a Cop, they will appear innocent. Sometimes the Godfather has other abilities, and sometimes this is only the name for the Mafioso responsible for handing in the group’s decision at Night, with no special powers.

 

The Role-blocker is a role belonging to either team that can block a person’s night action. They do this by PMing the player’s name to the mod. Thus a blocked Doc is no protection, a blocked Cop gets no results, a blocked Vig cannot kill etc. The blocked player may not be told specifically that they were blocked, but it is hard to keep an investigative role from figuring it out when they get no result for the Night or a Doc whose patient was killed regardless of their protection from noticing something fishy.

 

The Bomb is a player who automatically kills the player responsible for their death. They can be Town or Mafia. If they are nightkilled a Mafia will die, if they are lynched the last player to vote for them will die.

 

The Lovers are paired roles. When one dies (either from a nightkill or a lynch, but not always from a modkill) the other dies. Most often the Lovers will be on different teams. Lovers may or may not be told each other’s alignment or role.

 

The Serial Killer is a lone Mafia. They win by being the last man standing. They usually kill every Night and sometimes have additional abilities to help them overcome the odds.

 

It is possible for the Mafia to have evil versions of most roles including the Doc and Cop. A Mafia Doc might protect their team from lynches or from being killed by the Vig, and a Mafia Cop searches for Town roles like the Innocent Doc and Cop.

 

Game Variations

 

These are some common variations on the game. One or several can be in play at once:

 

Everyone Can Communicate Outside The Thread. This one quickly gets confusing as deals are struck and alliances formed behind the scenes. It can quickly get frustrating for someone who isn’t privy to all the backstage manoeuvring and can make it difficult to tell if two players are acting together because they are both Mafia or because they struck a deal.

 

More Than One Mafia Team. Very common. In this variation the Mafia spend almost as much time killing one another off as they do going after the Townies. Usually the Mafia teams do not know one another and victory goes to whichever Mafia family gains a majority of players first, or to the Town if all families are killed off before that happens.

 

Everyone Has A Role. There might be double ups of some roles, watered down versions of roles, roles linked to other roles, and roles that just plain suck to have (Miller), but everybody has one. Players are often not told when this is the case, but it is becoming common enough for people to work it out pretty quickly.

 

Game Events: Gaining popularity is the trend of introducing additional choices into otherwise normal Mafia games. These are usually resolved with a vote, either on the thread or by PMing the mod (secret ballot). The outcomes of these choices can include death, effects on roles or yet another game event.

 

Glossary of Terms

 

 

Bandwagon: When a lynch vote picks up steam as people leap onto the player most likely to get lynched. People may do this to speed the game up, to force a lynch before a deadline that promises dire consequences, because they don’t have a better idea or (after giving any of the above as a reason) because they are evil Mafia Lying Liars Who Lie and do not care who dies as long as they are Innocent.

 

Confirmed Innocent: A player who has been confirmed Innocent by a Cop or circumstances in the Game that make it impossible for them to be evil. Confirmed Innocents are usually prime targets for nightkills because the more Confirmed Innocents exist the narrower the pool of players who might be evil.

 

False-claim: a false Role-claim. Claiming a role you do not have. “Of course I look evil to you, I’m a Miller!” Or “Well I’m the real Cop and by total coincidence I viewed that person who just roleclaimed as Cop and named me Mafia, and I found out that they’re Mafia!” are common occurrences.

 

FOS: Finger Of Suspicion. You are suspicious of the person you are pointing the finger at, but not willing to vote for them yet, either because you can't, you're not sure yet or you have bigger fish to fry.

 

Kivam Gambit: Named after a risky play by Kivam and Talya in the Illuminators Murder Mystery game. This refers to a mafia team deliberately getting a member lynched in order to place another member beyond suspicion. Kivam and Talya spent the whole of the first day attacking each other so viciously that it was unthinkable that they were on the same team. They were. Kivam was lynched and revealed to be mafia and nobody looked twice at Talya for the rest of the game. Don’t try this at home.

 

LOA: Leave of Absence. Come down with something? Going fishing? Computer problems? You need to tell the mod as well as post in the thread so that you’re not modkilled for being inactive.

 

Lying Liar Who Lies: Someone who is suspected of lying or caught uttering a falsehood and is therefore likely to be Mafia.

 

Lynch: When a majority of votes is reached by players during the Day Phase and a player is formally reported dead by the mod.

 

Mafia Tell: Things you might notice in people’s behaviour that suggests they are Mafia. This includes things like changing their vote often, bandwagoning, being overly defensive or slips of the tongue.

 

Mod: The person who has created and runs the game. They are responsible for enforcing the rules, sending out role PMs, keeping vote counts, announcing deaths, determining the results of night actions and generally being a referee.

 

Modkill: When someone is killed by the mod for breaking the rules or being inactive.

 

Nightkill: When someone is killed at Night, either by the Mafia or a Vigilante (since it is hard to tell the difference from a Townie’s point of view).

 

Night Action: Anything else a role is capable of doing at Night. Night Actions must be sent to the mod for resolution. Few roles have Day Actions but the same thing applies.

 

Role-claim: When a player publically announces their role on the thread. Usually done by the Cop when they’ve found a Mafia player. Roles can be claimed falsely. A Mafia might claim to be the Doc when they’re about to be lynched to make the Town think twice about killing them, for example. Some roles are more difficult to prove than others.

 

Scum: Common name for Mafia, regardless of what they are called in that particular game.

 

WIFOM: Wine In Front Of Me. Has your opponent poisoned your wine, or have they poisoned their own, expecting you to grow suspicious and switch glasses?

You are faced with a choice, and the outcome of that choice depends on a hidden factor. On the surface, one option appears better than the others, but the situation could have been manipulated to make it appear that way and it is actually a trap. But maybe they expect you to think that, and it is actually the correct choice. But maybe that’s what they want you to think, and so on and so forth, etc etc, ad absurdum. It is a situation usually created by the Mafia to cause confusion among the Townies, but here is an Innocent example:

The Cop has roleclaimed, outing herself and one Confirmed Innocent. The Mafia are faced with two targets. The Cop can keep investigating and is very dangerous to the Mafia, so she is the obvious choice. But she is likely protected by the Doc. So they turn their attention to the Confirmed Innocent. But wait. What if the Doc has guessed that they expect him to protect her and is instead protecting the Confirmed Innocent, knowing that the Cop is safe? Guessing wrong will waste them a nightkill, guessing right will let them kill either the Cop or a lesser threat.

 

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