You maybe right, but it also could be like quantum computing. Quantum computers do exceptionally well at certain mathematical problems like public key cryptography, less well at other problems like symmetric encryption, and doesn't help against a third set of problems.
Art doesn't follow mathematical principles, so how well AI will do on complex art projects like WoT is still unknown. What about AI is going to be good at answering the following types of questions that will come up in any WoT adaptations:
1. The adaptation will run x hours. What do I need to cut in order to tell the story in that time. If you think that there will be no time limit on any AI series, I think you are fooling yourself. There won't be a market for a 250 hour adaptation.
2. There are 3000 named characters, which ones are important and which ones should be cut or combined?
3. There is a significant amount of POV. How do I represent the content of the POV?
4. Given I have to cut material, what do I have to add to tie the remaining material into a coherent story?
5. Given x hours of programming, what can I expect humans to be able to remember and how much repetition do I need to add in order to remind the viewers of important material that appeared a large number of episodes before?
6. What is the proper ratio of dialogue (info dumps) and visual representation of the material?
7. How forceful do I need in representing important material? Can I get away with an off-the-cuff one line of dialogue or do I need a full scene?
8. What in the material is anachronistic or out of step with the viewers. What do I do with this material, eliminate it, put it in anyway, or rewrite it?
9. What are the main themes of the original work? Do these need to be modified in an adaptation? How do I prioritize the themes when they clash with each other? How much time should I give each theme?
10. And the only critical question is "Does this finished adaptation make good, interesting viewing".
I think that I agree with Elder_Haman when he said that the most likely outcome of an AI generated WoT adaptation would soulless and paint by numbers.