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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Grace Dareis Mai

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    writing, fandom, kayaking, vanilla ice cream
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  1. Step into the captivating world of comic book artistry as we delve into an exclusive interview with Marcio Abreu, a highly talented and visionary comic book artist hailing from São Paulo, Brazil. Currently lending his artistic prowess to Dynamite Entertainment, Abreu is expanding The Wheel of Time adaptation into the comic book realm. Abreu's current project involves the illustrations for Dynamite's graphic novel adaptation of "The Great Hunt," written by Rik Hoskin. The Dynamite series will be the second publisher to adapt the The Wheel of Time series into graphic novels, after Macmillan's "The Eye of the World" series, written by Chuck Dixon and illustrated by multiple artists. Join us as we explore Abreu's creative process, the challenges of adapting Robert Jordan's world into a visual medium, and the artist's perspective on character design and world-building. *This interview was conducted in Portuguese and later translated into English. Q: Did you have any familiarity with The Wheel of Time before? Or this was your first contact with it? A: No, none! I discovered it when I watched the series on Prime Video, and liked it right away. Q: How did you start the process? Did you base your illustrations on the other graphic novels, scripts, or some other material the publisher gave you? A: I relied on references from a website that Dynamite sent me (referring to the iconic Seamas Gallagher artwork). But I used an already published "The Eye of the World" comic to get to know some of the characters, and I watched the show again with a more discerning eye to capture the atmosphere. Q: What is your working process like? Tell me about how you develop the pages. A: I usually sketch loosely on A4 paper. I create small thumbnails for the pages, which helps me develop the narrative better. Then I redraw everything on A3 paper, without using a light table. Q: Regarding the character design, did you have any freedom, or are you following what was in the books? Or a middle ground? A: I had complete freedom, but I tried to follow what had already been drawn, so as not to deviate too much from what had already been published. But I always try to improve if possible! Q: What do you enjoy drawing the most so far? Creatures, a certain character, magic, or something else? A: Aaaaah, man, I love the creatures! I hope they appear a lot! But, everything is very cool. The detailed settings, period costumes, horses, magic, and the characters, in general, are very fun and challenging. Q: I saw on your profile that you make a lot of Conan art. Did you know that the author of The Wheel of Time began his fantasy writing career with Conan books? A: I didn't know! Woooooooow!!! I hope this is a good omen. Q: How is it different to adapt a nearly thousand-page book into the art of a graphic novel? A: Actually, everything comes already outlined in the script. My job is to draw it in a way that pleases a legion of fans from around the world. I hope to not disappoint! We look forward to seeing Abreu's artistic vision come to life on the pages, and we're sure that fans all around the world will appreciate the dedication and passion he is bringing to this project. We can't wait to follow the journey of The Wheel of Time through Marcio Abreu's hands! The first volume of "The Great Hunt" graphic novel adaptation is now available from Dynamite Comics. View full news item
  2. Coming hot on the heels of the epic Season Two finale just over one week ago, The Wheel of Time showrunner Rafe Judkins made two surprise appearances in NYC this weekend, bringing exciting Season Three news to delighted WoT fans in the Big Apple. His first appearance was at New York Comic Con 2023 on Saturday afternoon during the Prime Video Presents: The Power of Prime panel. Judkins appeared again on Sunday to introduce a special in-theater screening of the Season Two finale at the Whitby Hotel. The charismatic showrunner also stayed after the screening to participate in a Q&A about Season Two with television critic Sean T. Collins. On Sunday, during the post-screening Q&A, Judkins pleased Ingtar fans everywhere by teasing a Season Two deleted scene revealing that Ingtar is, in fact, a Darkfriend. He also shared that Season Three would be a big one for Rand and Perrin and that the Moghedien scenes are “to die for.” Judkins confirmed the Aiel Waste as a filming location for Season Three and teased other iconic Book Four locations, including “tropical” Tanchico and the Two Rivers (already lightly hinted at by a screaming Dain Bornhald in Episode 8). Most surprisingly, Judkins shared that Season Three will feature the Sea Folk, who will show viewers “new versions” of channeling in other cultures. At NYCC, Judkins confirmed that Season Three of The Wheel of Time will focus “on one book” (Book Four, The Shadow Rising). He also teased the casting of “a Forsaken you have not seen yet,” noting that he enjoys reading the “very serious commentary online” about which of the Forsaken will appear in the show. Judkins then promised a visit to Rhuidean and an exploration of Dreamwalking “with the Aiel,” which all but guarantees the appearance of Wise Ones in Season Three. Finally, after praising Kate Fleetwood’s performance, Judkins shared that viewers will find out at the very beginning of Season Three “what Liandrin’s been up to.” The showrunner also spoke about the “magic” of filming The Wheel of Time, describing two favorite moments from Season Two: Rosamund Pike “channeling fire itself” on a Moroccan beach at sunset, and Dónal Finn sharing that he’d learned of his casting as Mat while standing on the very same wall in Essaouira where he blew the Horn of Valere in Episode 8. The conversation with Judkins came at the end of The Wheel of Time portion of the NYCC Prime Video panel, which focused primarily on visual effects in Season Two, opening with a NYCC-exclusive VFX highlight reel for in-person ticket holders. The panelists, moderated by Damian Holbrook of TV Guide Magazine, included executive producer Marigo Kehoe, VFX supervisor Andy Scrase, and VFX producer Brian Shows. Highlights from the VFX discussion included Scrase’s passionate description of his process for reinventing the look of channeling in Season Two, with the goal of making it look more “organic” and “thread-like,” with specific details woven into each element beyond just the difference in color: sparks when channeling Fire, water droplets for Water, and distorted ripples for Air. Kehoe echoed her appreciation for the meticulous VFX work on channeling, in particular during the “novice kitchen scene.” Shar from the podcast WOT in Color attended the screening and shared the full Episode 8 discussion with us: Grace is a licensed mental health counselor who believes in the healing power of found family in fantasy novels and IRL. Also known as Bain & Chiad, Grace has been reading The Wheel of Time since 1998, when she and her high school sweetheart dressed up as Elayne and Rand for Halloween. She fell in love with present-day WoT fandom and was inducted into the Far Dareis Mai in 2019. She is the writer of Maidens’ List and a cohost of The Light’s Work and Three Fold Talk.
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