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DRAGONMOUNT

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Sherper

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Posts posted by Sherper

  1. Neato! What program do you use to create these?

    I used to do a bit of 3D animating and modeling myself back in highschool, but those are of course bygone days.

     

    If you're not terribly busy, do you mind doing my Blue Aes Sedai character, Ellisha?

    Here's her Bio.

     

    She's a bit wild, doesn't obey the rules (even after she attained the shawl), and will most likely be wearing a lopsided grin or a scowl.

    Heck, I'll even attach my Accepted quiz answers if you feel like you need a bit more to go on. Her age should be around 35.

     

     

    2.1 What kind of a woman was your character when she was enrolled as a novice and what kind of woman is she now?

    Ellisha came to the White Tower as an oddball. Just past her seventeenth birthday, the Aes Sedais had found her in the middle of her teenage adolescence. She was resistant to the teachings of the White Tower, and it was only after many years (and critical events happening in her life) that she slowly allowed the lessons to sink into her personality. Ellisha has always been a very headstrong woman; refusing to obey direct orders, hating authoritative figures, and generally refusing to be pushed in any way. She was cynical, distrusting and arrogant in many ways, and even to a certain extent, liked watching others suffer for her own amusement. She simply refused to be outplayed.

    She is much more in control of her outward emotions now, though in truth, that same cynic is only a skin deep away. Her headstrong personality is now also complimented by a newfound sense of ruthlessness. Due to her goal and the pressures associated with a life working in fear, she has been able to fuel elements of her old personality into a new one – one with very little pity, or sense of morality. By fighting the shadow, Ellisha has been forced to allow her soul to be partly corrupted by the darkness itself. She kills without thinking twice, and usually feels no guilt about it afterwards. To her, the Game of Houses will become all; and at the end, the destruction of the Black Ajah.

     

    2.2 What have been the most important, defining events in her life and how have they changed her?

    Ellisha’s life prior to her becoming an initiate at the White Tower revolved around the sea. Her most critically defining moment had been when she was given command of her own ship, and earned the respect of her crew.

    Coming to the White Tower had been a hard experience for her, not only was she forced to give up her old life, she also found herself in a place full of people she loathed. Despite the White Tower’s best efforts, Ellisha had been able to resist their teachings right into Acceptedhood. Yet with her entrance into the Three Arches, something… snapped inside her. Her test inside the Three Arches, though ultimately triumphant in the end, left certain scars on her sanity. Memories of what happened in the Ter’Angreal had been vague, but Ellisha soon found her outlook on life take a much darker turning.

    Aril Corland, her one and only friend in the Tower would be one of the only redeeming factors about her life as an initiate. The other woman had helped her come to terms with her own mental condition, and on several occasions, is the one who added sanity back into Ellisha’s life. Aril’s death however was a blow that Ellisha knew she would never recover from. Her friend’s death is the second snapping of Ellisha’s conscience, and is the reason she has been able to channel all her energy to her single minded purpose.  

    2.3 What are your character’s weaknesses? Strengths? What is her inner struggle? What is her philosophy of life?

    Ellisha is insane; that is both a strength and weakness. She understands her insanity quite well and through years of training in the White Tower, is able to mask it from the common eye. She is passionate to the point of fanaticism, manipulative and sly, ruthlessness and blood thirsty. She is a very dangerous individual, and a force to be reckoned with not just because of her skill in the One Power, but also because of who she is – what she represents.

    She could endure things that would shatter others; for how could one be driven mad, if they were already insane?  Yet though her heart might be tainted by the dark, her soul remains true to the light; deep down, there is still a grain of good inside. Ellisha sometimes long for the things that she herself has denied. Often she will stare out into the distance and wonder where her life would lead; where trust, friendship, laughter, music, and… love, could blossom.

     

    2.4 What Three words best describe your character’s personality?

    Fanatic, ruthless, innocent

  2. Hi Kalee welcome to the WT Roleplaying group, I'm your residential Sherpa, or Sherper, however you want to refer to me. I am the WT's bio marker which means i deal with character creation and the initiation of new Novices. I assume this is your first time playing in the RPing section of the forums so I'd direct you to read everything from this link.

     

    It should get you started. If you happen to have any further questions, feel free to ask them here and I'll answer them to the best of my knowledge.

    Best of luck, and once again welcome to the Tower.

     

    ~ Sherp.

  3. I had a whole elaborate timeline worked out, which i can't for the life of me remember specifically right now, but i think just old enough to be a sitter? (90...?)

     

    I intended most of the RPing for her to be done in retro, but whatever you need I can probably just adjust.

     

    Edit: Bah. Hahaha. I didn't realise what you meant by "similar" until i read the Bio. You're right, these two are similar on some levels. Got any specific plans you have in mind?

  4. Does she have any interests that might overlap with a Green?  Janine's kind of a different one; she's academically interested in weather and botany outside her duties and interests as a Green.  She does a lot of research in the library, so she can be found there.  Otherwise, she stays at a secluded cabin, where she works to perfect weaves to support micro-climates for exotic plants and flowers.

     

    That's oddly specific Quibbs. That sounds more like a Brown than a Green.

  5. Fairly sure you're allowed to, so to speak, 'do what i want.' Though it may be true that RJ has made the Tower resemble some conservative republican enclave, your character could still have her own personality and perspective on what is right. In truth, part of the fun is to be a little different, so i'd say go ahead and write your character however you want and don't worry too much about what RJ's intentions.

  6. Hey all, just posting here quickly to say I'll probably be back to Dragonmount and RPing in general soon. Uni has been giving a real thrashing, and I haven't found much free time recently. Things are beginning to settle down now, so if I left anything hanging just give me a friendly poke.

     

    This goes for all Rping groups.

  7. NOTE: You cannot just stumble into the Citadel… it is highly guarded, just as any army’s camp would be.

     

     

    >.> I think more than 70% of all Band stories involve people stumbling into the Citadel and then promptly getting ambushed by a Band patrol.

     

    Also, hi. Welcome to the Band. Would look forward to your character joining us.

  8. *Clears throat*

     

    Hi. I don't know you, and hence you certainly won't know me. Name's Sherper by the way.

     

    The RP boards have been disturbingly quiet lately due to everyone having RL commitments that don't allow them much free time. The warders especially have gone radio silent for the past few months, though there may still be a few people lurking around who is willing to assist you.

    I usually play on the WT, Band and the Children board so i can't exactly vouch for the Warders on anything, but if there i anything else you need, just give a hola and I'll see what i can do. 

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