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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

MichaelOfTheWhite

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  1. @Durzan's original 6-episode list is excellent, imho. The series needs to be pacey if it's to succeed as a TV series as well. The first book is easily condensed into about 6 episodes, as he's shown. That leaves the remaining 4 to 6 episodes of the season to let Rand gear up to enter Tear.
  2. You've never heard my rendition of Turtle Dove (Ralph Vaughan Williams) :)
  3. I mentioned it after seeing it in articles, posts, news alerts and main page headlines on this site. Saying I'm the only one who mentioned it is incorrect. Sony would not have publisiced them acting as producier if they were not signed up as producers. That does not guarantee the show will get made; it merely indicates there are producers attached to it. I'd have thought this was self evident yet here I am pointing it out to you. The 'evidence' you seek is in the news posts described above, where it mentioned by name those who would be producing this show. I made no attempt to portray anyone as wonderful; that was your own interpretation. I think most people will be content to trust in the outcome and see what transpires during the show's production and I do count myself among those (for future reference).
  4. Wouldn't have thought it mattered if he was a good boy scout and can perform the requisite Hail Mary's. What should matter here is having deep pockets which, as he's still strongly affiliated to Sony, he seems to have. He only has what he steals. He blew through the money he inherited and moved on to theft and fraud, It's not like he's changed his ways. He's in ongoing litigations for the same things. He was a poor choice, as bad as red eagle, and it makes me really wonder what kind of legal advice the estate gets. Not sure how being affiliated with Sony means anything, or he the supposed depth of his pockets changes the fact that he's a con man but whatever. As mentioned already, he can provide the financial backing for the project to succeed and even get off the ground.
  5. Wouldn't have thought it mattered if he was a good boy scout and can perform the requisite Hail Mary's. What should matter here is having deep pockets which, as he's still strongly affiliated to Sony, he seems to have.
  6. Radar was founded in 1982 through its origin at Interscope Communications. Radar is headed by Ted Field, a proven and respected icon in the entertainment industry with a 30 year plus career as a creative and business executive in movies, music, television and digital media. Radar and its management team have produced over 60 feature films that have generated over $7 Billion in revenue, and is considered one of the industry’s top Producers. For updates on our current release slate please refer to www.imdb.com http://www.radarpictures.com/#
  7. This. TV is a different medium than books, so writing style doesn't have a lot to do with the end result. That said, I'd not mind if they skipped him when it comes to WoT. He already has too many things on his plate and I'd like to see the series finished someday, even though my enjoyment of it has waned significantly since the first book. I think WoT has quite the potential to be a good series, but its success will owe to more than one element in the whole process :) Agreed. He would definitely do it properly, though. :p
  8. Where has he done this outside of aSoIaF? See above; also mentioned in the link is that he's been writing for TV since 1984.
  9. People in this thread don't seem to realise that GRRM is a top-notch editor and screenplay artist. You don't need to enjoy his books, writing or abilities to appreciate the experience he has in adapting fantasy books for the TV screen... He's probably the best in the world at that today. Also, a WoT TV series might have more in common with a Napoleonic series than a LoTR or GoT series...
  10. Get George R.R. Martin (or his crew) to help with the screenplays.
  11. First of all, those editing points you made are interesting and probably quite relevant, so good job on that. Secondly, it was interesting how you approached the arc as being books 1 to 3. Yes you could snip a lot of the Seanchan, Luc etc stuff out if you weren't going to pursue any of the later plot details from the series. However, if you were to create a series that covered the entire arc, then you'd need to keep some of those things in. And in that case, of course, you'd have to snip other things - what I'm saying is, the factions (political and ethical) are integral to the plot, because the series' characters are defined by their faction. In all though, an interesting analysis and I for one would happily accept a heavily edited plot arc if it meant a series was made.
  12. This studio made Endless Space, and more recently, the impressive Endless Legend. As PC Gamer said: 'Let's start with settling. Like a traditional 4X game (ie, a Civ knock-off), you build cities on resource-heavy hexes, and turn food into population growth into settlers to make more cities. Except if you're the Cultists that is, who create one giant city. Or the Roving Clans, who can move their cities. Or The Broken Lords, who don't need food. So after settling, of course, you explore the map, to meet the other factions. Except if you're uplifted dragons like the Drakken, who already know where everyone is on the map and have diplomatic relations with them from the start, and can force them into peace.' This shows a very good asymmetric balance, which the WoT game would need. The drakken in the example above reminded me of post-Rand Aiel 'police'. 'Thankfully, smart as ever, Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X, drawing much from Endless Space, and spun it differently for every faction. Save for the weakness of the combat, this is a game that wannabe developers should play and learn from. Given that it has eight major factions who are all nearly infinitely customisable, the replay value is, well, endless' If anyone can do justice to the complex WoT world, and do it inventively, they can. http://www.pcgamer.com/endless-legend-review/ http://uk.ign.com/articles/2014/09/23/endless-legend-review
  13. If the game that ended up being made was a skyrim-like game, I'd ensure that players could never play as a channeler. Instead I'd let channelers be NPC's that the player has to look up to and admire. Why? The one power is too complex to implement PROPERLY, in the manner that would have satisfied Jordan (an engineer and physicist). 1. Weaves require dexterity and skill to produce. How do you add controls for the game to facilitate this? what about disabled people? 2. Channelers can be caught flat-footed and killed easily, yet if prepared they can devastate an area. You can't balance one player against another with this range of vulnerability in place. 3. The mystery and wonder of magic is LOST as soon as you play a character that wields it. (This is why Tolkien wrote Gandalf in an understated way; his power was subtle and suggested rather than overt). (Rand and co are a different example but they are unique in Randland and there's no reason for player characters to emulate them! It'd be a cheap shot if any game tried to). If a Skyrim-like game HAD to be made, and was able to overcome the above obstacles, then I'd make damn sure that the NPC's that populated the universe could think for themselves and not be scripted / predictable. This would require Kythera AI tools. I'd also borrow from Star Citizen (a game which is 'doing it right') and make players comprise about 5% - 10% of the ingame population - the rest being NPC's. (this facilitates a dynamic economy and makes the player feel right-sized amongst other players. VERY IMPORTANT!) If it went further down the rabbit hole and let players channel, I'd implement a skill-based weaving system that does not use pre-defined hotkeys to produce expected results. You'd have to work, using whatever controller you used, to get a result - and that was after successfully embracing the source... And yeah you'd have to watch some threads fall into place to learn a weave, then try and replicate it to produce the same effect. Over, and over, every time you cast it. It'd be a terrible shame if the WoT got a game like Dishonored (not too bad a game btw) where your character, although supposedly powerful, was limited by game rules and a progressive linear storyline. In other words, it would have to avoid traditional RPG levelling up and allocation of skill points. I might be open to the idea of a CRPG game based on the D20 WoT ruleset... but they've been done to death and I'd rather see something innovative. Wouldn't you? To finish, I'll remind Pheldun of what he wrote earlier: That quote just about sums it all up I guess. Why you'd say this and then suggest the WoT game imitates Skyrim I'll never know.
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